Try to search just for changed value instead of increased/decreased when you move camera and for unchanged when it didnt move, also try to find float and 4bytes too if there's no good floats found
Well, if there's still nothing or just too much addresses to care i would sugest you to search player position first and then look on what is accessing to that position address
Then go on and try to nop (replace with code that does nothing) these codes one by one, then check in game is your camera standing still on one axis
If this gonna work then you need to make some magic through this assembly opcodes to find out where the camera position is stored or where it is calculated, because it could be just calculated in real time according to things like player position and angle, so then you wouldn't find it normally in ce