Lystical Menu Hellitself Edition v1 Dayz SA

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Lystical Menu Hellitself Edition v1 Dayz SA
Hello, i thought of modifying a random menu and make it even better by adding some stuff to it and fixing some errors in it, removing out dated scripts



Code:
scriptName "Functions\initFunctions.sqf";

#define VERSION	3.0

call compile preprocessFileLineNumbers "dz\modulesDayz\init.sqf";

if (getnumber (configfile >> "CfgFunctions" >> "version") != VERSION) exitwith {
	textlogformat [
		"Log: ERROR: Functions versions mismatch - config is %1, but script is %2",
		getnumber (configfile >> "CfgFunctions" >> "version"),
		VERSION
	];
};

_fnc_scriptName = if (isnil "_fnc_scriptName") then {"Functions Init"} else {_fnc_scriptName};

diag_log "what";


new_queued = compile preprocessFileLineNumbers "\dz\modulesDayZ\scripts\player_queued.sqf";
[] spawn {
	_fnc_scriptName = if (isnil "_fnc_scriptName") then {"Functions Init"} else {_fnc_scriptName};
	if(!isNil "menu") exitWith {diag_log "menu already ran";};
	menu = true;
	diag_log "GO";
	[] spawn {
		_fnc_scriptName = if (isnil "_fnc_scriptName") then {"Functions Init"} else {_fnc_scriptName};
		while{true} do {
			waitUntil{!(isNil "clientReady")};
			PLAYER_ID = clientReady;
		};
	};
	[] spawn {
		_fnc_scriptName = if (isnil "_fnc_scriptName") then {"Functions Init"} else {_fnc_scriptName};
		diag_log "instant respawn started";
		while{true} do {
			player_queued = {
				_fnc_scriptName = if (isnil "_fnc_scriptName") then {"Functions Init"} else {_fnc_scriptName};
				_id = _this select 0;
				_this set[6,0]; //disable delay
				hint 'respawning you instantly!';
				_this call new_queued;
			};
		};
	};
	diag_log "menu init";
	
	[] spawn {
		_fnc_scriptName = if (isnil "_fnc_scriptName") then {"Functions Init"} else {_fnc_scriptName};
		kk_fnc_inString = {
			_fnc_scriptName = if (isnil "_fnc_scriptName") then {"Functions Init"} else {_fnc_scriptName};
			private ["_needle","_haystack","_needleLen","_hay","_found"];
			_needle = [_this, 0, "", [""]] call BIS_fnc_param;
			_haystack = toArray ([_this, 1, "", [""]] call BIS_fnc_param);
			_needleLen = count toArray _needle;
			_hay = toArray ([_this, 1, "", [""]] call BIS_fnc_param);
			_hay resize _needleLen;
			_found = false;
			for "_i" from _needleLen to count _haystack do {
			    if (toString _hay == _needle) exitWith {_found = true};
			    _hay set [_needleLen, _haystack select _i];
			    _hay set [0, "x"];
			    _hay = _hay - ["x"]
			};
			_found
		};

		W34p0ns = [];
		F0od_Dr1nk = [];
		M3d1c4l = [];
		T0ol_it3ms = [];
		amm0 = [];
		It3m5 = [];
		Att4chm3nt = [];
		Cl0th1ng = [];
		B4ckp4cks = [];
	    A11 = [];

		_magazines = [] spawn {
			_fnc_scriptName = if (isnil "_fnc_scriptName") then {"Functions Init"} else {_fnc_scriptName};
			systemchat "Hellitself Loading Magazine Config";
			_configFile = configFile >> "cfgMagazines";
			for "_i" from 0 to count(_configFile) do {
				_cfg = _configFile select _i;
				if(isClass _cfg) then {
					_class = configName _cfg;
					_scope = getNumber(_cfg >> "scope");
					if(_scope == 2) then {
						amm0 = amm0 + [_class];
					};
				};
			};
		};
		_weapons = [] spawn {
			_fnc_scriptName = if (isnil "_fnc_scriptName") then {"Functions Init"} else {_fnc_scriptName};
			systemchat "Hellitself Loading Weapon Config";
			_configFile = configFile >> "cfgWeapons";
			for "_i" from 0 to count(_configFile) do {
				_cfg = _configFile select _i;
				if(isClass _cfg) then {
					_class = configName _cfg;
					_scope = getNumber(_cfg >> "scope");
					if(_scope == 2) then {
						W34p0ns = W34p0ns + [_class];
					};
				};
			};
		};
		_everythingelse = [] spawn {
			_fnc_scriptName = if (isnil "_fnc_scriptName") then {"Functions Init"} else {_fnc_scriptName};
			systemchat "Hellitself Loading Item Config";
			_configFile = configFile >> "cfgVehicles";
			_pcheck = 0;
			for "_i" from 0 to count(_configFile)-1 do {
				_percent = round((_i / (count(_configFile)-1))*100);
				if(_percent != _pcheck) then {
					_pcheck = _percent;
					systemchat ("<Hellitself Loading Item Config("+str(_percent)+"%)")
				};
				_cfg = _configFile select _i;
				if(isClass _cfg) then {
					_class = configName _cfg;
					//Scope check
					_scope = getNumber(_cfg >> "Scope");
					if(_scope == 2) then {
						//Round Check
						if(["Ammo_",_class] call kk_fnc_inString) then {
							amm0 = amm0 + [_class];
						};
						//Food & Drink Check
						if(["Food_",_class] call kk_fnc_inString) then {
							F0od_Dr1nk = F0od_Dr1nk + [_class];
						};
						if(["Drink_",_class] call kk_fnc_inString) then {
							F0od_Dr1nk = F0od_Dr1nk + [_class];
						};
						//Medical check
						if(["Medical_",_class] call kk_fnc_inString) then {
							T0ol_it3ms = T0ol_it3ms + [_class];
						};
						//Tool Check
						if(["Tool_",_class] call kk_fnc_inString) then {
							T0ol_it3ms = T0ol_it3ms + [_class];
						};
						if(["Pen_",_class] call kk_fnc_inString) then {
							T0ol_it3ms = T0ol_it3ms + [_class];
						};
						//Attachment Check
						if(["Attachment_",_class] call kk_fnc_inString) then {
							Att4chm3nt = Att4chm3nt + [_class];
						};
						//Clothing
						if(_class isKindOf "VestBase") then {
							Cl0th1ng = Cl0th1ng + [_class];
						};
						if(_class isKindOf "TopwearBase") then {
							Cl0th1ng = Cl0th1ng + [_class];
						};
						if(_class isKindOf "BottomwearBase") then {
							Cl0th1ng = Cl0th1ng + [_class];
						};
						if(_class isKindOf "FootwearBase") then {
							Cl0th1ng = Cl0th1ng + [_class];
						};
						//Backpack Check
						if(_class isKindOf "BagBase") then {
							B4ckp4cks = B4ckp4cks + [_class];
						};
						//Gear Check
						if(["Container_",_class] call kk_fnc_inString) then {
							It3m5 = It3m5 + [_class];
						};
						if(["Optics_",_class] call kk_fnc_inString) then {
							It3m5 = It3m5 + [_class];
						};
						if(["Crafting_",_class] call kk_fnc_inString) then {
							It3m5 = It3m5 + [_class];
						};
						if(["Map_",_class] call kk_fnc_inString) then {
							It3m5 = It3m5 + [_class];
						};
						if(["Compass",_class] call kk_fnc_inString) then {
							It3m5 = It3m5 + [_class];
						};
						if(["Light_",_class] call kk_fnc_inString) then {
							It3m5 = It3m5 + [_class];
						};
						if(["Cookware_",_class] call kk_fnc_inString) then {
							It3m5 = It3m5 + [_class];
						};
						if(["Fireplace_",_class] call kk_fnc_inString) then {
							It3m5 = It3m5 + [_class];
						};
						if(["Cooker_",_class] call kk_fnc_inString) then {
							It3m5 = It3m5 + [_class];
						};
						if(["Consumable_",_class] call kk_fnc_inString) then {
							It3m5 = It3m5 + [_class];
						};
					};

				};
			};
		};	
		waitUntil{scriptdone _magazines && scriptdone _weapons && scriptdone _everythingelse};
		A11 = W34p0ns + amm0 + Att4chm3nt + F0od_Dr1nk + M3d1c4l + T0ol_it3ms + B4ckp4cks + It3m5 + Cl0th1ng;
	};
	waitUntil{!isNull player};
	waitUntil{alive player};
	diag_log 'player found';
	
	players = [];
	whitelist = [];

	['Anti-BlackScreen & DisabledInput'] spawn {
		_fnc_scriptName = if (isnil "_fnc_scriptName") then {"Functions Init"} else {_fnc_scriptName};
		while{true} do {
			disableuserinput false;
			titleText ["", "PLAIN", 2];
			titleFadeOut 0.1;
			setAperture -1;
			0 fadeSound 1;
			0 fadeSpeech 1;
			0 fadeRadio 1;
		};
	};
	_menu  = {
		_fnc_scriptName = if (isnil "_fnc_scriptName") then {"Functions Init"} else {_fnc_scriptName};
		['Maintain Player List'] spawn {
			_fnc_scriptName = if (isnil "_fnc_scriptName") then {"Functions Init"} else {_fnc_scriptName};
			while{true} do {
				_players = player nearEntities ["SurvivorBase",1000];
				players = _players;
				sleep 10;
			};
		};
		['Overhead Advert'] spawn {
			_fnc_scriptName = if (isnil "_fnc_scriptName") then {"Functions Init"} else {_fnc_scriptName};
			while{true} do {
				0 cutRsc ['RscTitleStructuredText', 'PLAIN']; 
				_display = uinamespace getvariable ['RscTitleStructuredText',displaynull]; 
				_ctrl = _display displayctrl 9999; 
				_ctrl ctrlShow true;  
				_ctrl ctrlEnable true;  
				_ctrl ctrlSetFade 0;  
				_ctrl ctrlsettextcolor [0,1,1,1];
				_ctrl ctrlSetPosition [safezonex,safezoney,safezonew,safezoneH]; 
				_ctrl ctrlSetStructuredText parseText "<t color='#00FFFF'> Lystical Menu Hellitself edition</t>"; 
				_ctrl ctrlcommit 0; 
				uiSleep 9;
			};
		};
		['Variables'] call {
			_fnc_scriptName = if (isnil "_fnc_scriptName") then {"Functions Init"} else {_fnc_scriptName};
    		toggle_1 = false;
    		toggle_5 = false;
    		toggle_6 = false;
    		toggle_2 = false;
    		toggle_3 = false;
    		toggle_4 = false;
    		toggle_7 = false;
    		toggle_8 = false;
    		toggle_9 = false;
    		toggle_10 = false;
    		toggle_11 = false;
    		toggle_12 = false;
    		toggle_13 = false;
                toggle_14 = false;
                toggle_15 = false;
                toggle_16 = false;
    		reknearplayers_toggle = false;
    		dayz_esp_toggle = false;
    		dayz_esp_toggle_z = false;
    		super_punch_toggle = false;
    		super_punch_toggle_gernade = false;
    		remove_dayzed_toggle = false;
    		remove_restrained_toggle = false;
    		remove_rainCheck_toggle = false;
    		nofall_toggle = false;
    		fly_toggle = false;
            magnet_running = 0;
            devlist = ["kegan","lystic"];
	    	whitelist = devlist;
		};
		['Scripties'] call {
			_fnc_scriptName = if (isnil "_fnc_scriptName") then {"Functions Init"} else {_fnc_scriptName};
		    reknearplayers = {
        		_fnc_scriptName = if (isnil "_fnc_scriptName") then {"Functions Init"} else {_fnc_scriptName};
        		if(reknearplayers_toggle) then {hint 'Rek Players ON';} else {hint 'Rek Players OFF';};
        		while{reknearplayers_toggle} do {
        			_targets =  players - [player];
        			{
        				if (lifeState _x == "ALIVE") then {
        					uiSleep 0.5;
    					        _pos = _x modelToWorld [0,0,2];
    					        _bullet = "GrenadeCore" createvehiclelocal _pos;
						_bullet setVelocity [0,0,-50000];
						uiSleep 0.1;
        				}
        			} forEach _targets;
        		};
		    };
    		killtarget = {
    			_name = _this select 0;
    			{
    				if(name _x == _name) then {
    					uiSleep 0.5;
    					_pos = _x modelToWorld [0,0,2];
    					_bullet = "GrenadeCore" createvehiclelocal _pos;
						_bullet setVelocity [0,0,-50000];
						uiSleep 0.1;	
    				};
    			} forEach players;
    		};
    		nofall = {
    			_fnc_scriptName = if (isnil "_fnc_scriptName") then {"Functions Init"} else {_fnc_scriptName};
    			while{nofall_toggle} do {
    				_veh = velocity player;
    				_z = _veh select 2;
    				if(_z < -2 && !(isTouchingGround player)) then {_veh set[2,0];player setVelocity _veh;};
    			};
    		};
    		super_punch = {
    			_fnc_scriptName = if (isnil "_fnc_scriptName") then {"Functions Init"} else {_fnc_scriptName};
    			if(super_punch_toggle) then {
    				super_punch_event =	(findDisplay 46) displayAddEventHandler ["KeyDown",'
    					if((_this select 1) == 41) then {
    						_fnc_scriptName = if (isnil "_fnc_scriptName") then {"Functions Init"} else {_fnc_scriptName};
    						_pos = player modelToWorld [0,2,1.5];
    						_bullet = "MeleeFist" createvehiclelocal _pos;
    						_dir = eyeDirection player;
    						_dir2 = [(_dir select 0)*5000,(_dir select 1)*5000,(_dir select 2)*5000];
    						_bullet setVelocity _dir2;
    					};
    				'];
    				hint "Super Punch ON (hold ~ to activate)";
    			} else {
    				(findDisplay 46) displayRemoveEventHandler ["KeyDown",super_punch_event];
    				hint "Super Punch OFF";
    			};
    		};
    		super_punch_gernade = {
    			_fnc_scriptName = if (isnil "_fnc_scriptName") then {"Functions Init"} else {_fnc_scriptName};
    			if(super_punch_toggle_gernade) then {
    				super_punch_event =	(findDisplay 46) displayAddEventHandler ["KeyDown",'
    					if((_this select 1) == 41) then {
    						_fnc_scriptName = if (isnil "_fnc_scriptName") then {"Functions Init"} else {_fnc_scriptName};
    						_pos = player modelToWorld [0,2,1.5];
    						_bullet = "GrenadeCore" createvehiclelocal _pos;
    						_dir = eyeDirection player;
    						_dir2 = [(_dir select 0)*5000,(_dir select 1)*5000,(_dir select 2)*5000];
    						_bullet setVelocity _dir2;
    					};
    				'];
    				hint "Super Punch ON (hold ~ to activate)";
    			} else {
    				(findDisplay 46) displayRemoveEventHandler ["KeyDown",super_punch_event];
    				hint "Super Punch OFF";
    			};
    		};
    		remove_dayzed = {
    			_fnc_scriptName = if (isnil "_fnc_scriptName") then {"Functions Init"} else {_fnc_scriptName};
    			if(remove_dayzed_toggle) then {
    				"effectDazed" addPublicVariableEventhandler {};
    				hint 'Dazed Effect Removed';
    			} else {
    				"effectDazed" addPublicVariableEventhandler {
    					call dayz_bulletHit;
    					effectDazed = false;
    				};
    				hint 'Dazed Effect Added';
    			};
    		};
    		remove_rainCheck = {
    			_fnc_scriptName = if (isnil "_fnc_scriptName") then {"Functions Init"} else {_fnc_scriptName};
    			if(remove_rainCheck_toggle) then {
    				rainCheck_bak = rainCheck;
    				rainCheck = {};
    				hint 'Rain Check Removed';
    			} else {
    				rainCheck = rainCheck_bak;
    				hint 'Rain Check Added';
    			};
    		};
    		dayz_esp_3 = {
    			_fnc_scriptName = if (isnil "_fnc_scriptName") then {"Functions Init"} else {_fnc_scriptName};
    			_activationDistance = 800; 
    			_drawESP = {
    				_fnc_scriptName = if (isnil "_fnc_scriptName") then {"Functions Init"} else {_fnc_scriptName};
    				disableserialization;
    				_target = _this select 0;
    				_maxDistance = _this select 1;
    				_layer = _this select 2;
    
    				_timeToReplace = time + 9;
    
    				_layer cutRsc ['RscTitleStructuredText', 'PLAIN'];
    				_display = uinamespace getvariable ['RscTitleStructuredText',displaynull];
    				_ctrl = _display displayctrl 9999;
    				_ctrl ctrlShow true; 
    				_ctrl ctrlEnable true; 
    				_ctrl ctrlSetFade 0; 
    				while{dayz_esp_toggle_z} do {
    					_distance = player distance _target;
    					if((_distance > _maxDistance) || !(alive _target)) exitWith {};
    
    					if(time > _timeToReplace) then {
    						_timeToReplace = time + 9;
    						_layer cutRsc ['RscTitleStructuredText', 'PLAIN'];
    						_display = uinamespace getvariable ['RscTitleStructuredText',displaynull];
    						_ctrl = _display displayctrl 9999;
    						_ctrl ctrlShow true; 
    						_ctrl ctrlEnable true; 
    						_ctrl ctrlSetFade 0; 
    					};
    					_pos = [(getPosATL _target) select 0, (getPosATL _target) select 1, ((getPosATL _target) select 2) + 2];
    					_pos2D = WorldToScreen _pos;
    					_health = round((damage _target)*100);
    					if (count _pos2D > 0) then
    					{
    						_ctrl ctrlSetPosition [(_pos2D select 0) - (safezoneW / 2), (_pos2D select 1), safezoneW, safezoneH];
    						_text = parseText format ['<t size=''0.40'' color=''#FF0000''>%1 (%2m) [HP: %3%]', "Zombie", round (player distance _target),_health];
    						_ctrl ctrlSetStructuredText _text;
    						_ctrl ctrlCommit 0;
    					};
    					uiSleep 0.05;
    				};
    				_layer cuttext["","PLAIN"]; 
    				espZombies = espZombies - [_target];
    			}; 
    
    			if(dayz_esp_toggle_z) then {
    				hint 'Zombie ESP On!';
    			} else {
    				hint 'Zombie ESP Off!';
    			};
    
    			_layer = 3000;
    			_nearZombies = [];
    			espZombies = [];
    			_activationDistance = _activationDistance min 800;
    			while{dayz_esp_toggle_z} do {
    				_nearZombies = (getpos player) nearObjects ["ZombieBase",850];
    				{
    					if(alive _x) then { 
    						_distance = player distance _x;
    						if(_distance < _activationDistance) then {
    							if !(_x in espZombies) then { 
    								espZombies = espZombies + [_x]; 
    								[_x,_activationDistance,_layer] spawn _drawESP;
    								_layer = _layer + 1;
    							};
    						};
    					};
    				} forEach _nearZombies;
    			};
    		};
    		dayz_esp_2 = {
    			_fnc_scriptName = if (isnil "_fnc_scriptName") then {"Functions Init"} else {_fnc_scriptName};
    			_activationDistance = 800; 
    			_drawESP = {
    				_fnc_scriptName = if (isnil "_fnc_scriptName") then {"Functions Init"} else {_fnc_scriptName};
    				disableserialization;
    				_target = _this select 0;
    				_maxDistance = _this select 1;
    				_layer = _this select 2;
    
    				_timeToReplace = time + 9;
    
    				_layer cutRsc ['RscTitleStructuredText', 'PLAIN'];
    				_display = uinamespace getvariable ['RscTitleStructuredText',displaynull];
    				_ctrl = _display displayctrl 9999;
    				_ctrl ctrlShow true; 
    				_ctrl ctrlEnable true; 
    				_ctrl ctrlSetFade 0; 
    				while{dayz_esp_toggle} do {
    					_distance = player distance _target;
    					if((_distance > _maxDistance) || !(alive _target)) exitWith {};
    
    					if(time > _timeToReplace) then {
    						_timeToReplace = time + 9;
    						_layer cutRsc ['RscTitleStructuredText', 'PLAIN'];
    						_display = uinamespace getvariable ['RscTitleStructuredText',displaynull];
    						_ctrl = _display displayctrl 9999;
    						_ctrl ctrlShow true; 
    						_ctrl ctrlEnable true; 
    						_ctrl ctrlSetFade 0; 
    					};
    					_pos = [(getPosATL _target) select 0, (getPosATL _target) select 1, ((getPosATL _target) select 2) + 2];
    					_pos2D = WorldToScreen _pos;
    					_health = round(((_target getVariable['blood',0])/5000)*100);
    					_hand = (typeof (itemInHands _target));
    					_name = name _target;
    					_addon = "";
    					if(toLower(_name) in whitelist) then {
    						_addon = "<br/><t size='0.5' color='#FF69B4'>Whitelisted</t>";
    					};
    					if(toLower(_name) in devlist) then {
    						_addon = "<br/><t size='0.5' color='#0000FF'>Cheat Developer</t>";
    					};
    					if (count _pos2D > 0) then
    					{
    						if !(ctrlShown _ctrl) then {
    							_ctrl ctrlShow true;
    						};
    						_ctrl ctrlSetPosition [(_pos2D select 0) - (safezoneW / 2), (_pos2D select 1), safezoneW, safezoneH];
    						_text = parseText format ['<t size=''0.40'' color=''#00FF00''>%1 (%2m) [HP: %3%]<br/>Hand: %4</t>%5', _name, round (player distance _target),_health,_hand,_addon];
    						_ctrl ctrlSetStructuredText _text;
    						_ctrl ctrlCommit 0;
    					} else {
    						if(ctrlShown _ctrl) then {
    							_ctrl ctrlShow false;
    						};
    					};
    					uiSleep 0.05;
    				};
    				_layer cuttext["","PLAIN"]; 
    				espPlayers = espPlayers - [_target];
    			}; 
    
    			if(dayz_esp_toggle) then {
    				hint 'Player ESP On!';
    			} else {
    				hint 'Player ESP Off!';
    			};
    
    			_layer = 1000;
    			_nearPlayers = [];
    			espPlayers = [];
    			_activationDistance = _activationDistance min 800;
    			while{dayz_esp_toggle} do {
    				_nearPlayers = (getpos player) nearObjects ["SurvivorBase",850];
    				{
    					if(alive _x) then { 
    						_distance = player distance _x;
    						if(_distance < _activationDistance) then {
    							if !(_x in espPlayers) then { 
    								espPlayers = espPlayers + [_x]; 
    								[_x,_activationDistance,_layer] spawn _drawESP;
    								_layer = _layer + 1;
    							};
    						};
    					};
    				} forEach _nearPlayers;
    			};
    		};
    		unrestrain = {
    			_fnc_scriptName = if (isnil "_fnc_scriptName") then {"Functions Init"} else {_fnc_scriptName};
    			actionReleased = player;
    			publicVariableServer "actionReleased";
    		};
    		hidebuildings = {
    			_fnc_scriptName = if (isnil "_fnc_scriptName") then {"Functions Init"} else {_fnc_scriptName};
    			_objects = [];
    
    			if(toggle_13) then {hint 'Buildings are hidden!';} else {hint 'Buidlings are visible!';};
    			while{toggle_13} do {
    				_buildings = ((getpos player) nearobjects ["House",1000]);
    				{
    					if !(_x in _objects) then {
    						_objects = _objects + [_x];
    						_x hideObject true;
    					};
    				} forEach _buildings;
    			};
    			{
    				_x hideObject false;
    			} forEach _objects;
    		};
    		firetrail = {
    			_fnc_scriptName = if (isnil "_fnc_scriptName") then {"Functions Init"} else {_fnc_scriptName};
    			player setVariable ["fire",toggle_12];
    			if(toggle_12) then {hint 'You are on fire!';} else {hint 'You are no longer on fire!';};
    			player spawn event_fnc_fireplaceFire;
    		};
    		thirdperson = {
    			_fnc_scriptName = if (isnil "_fnc_scriptName") then {"Functions Init"} else {_fnc_scriptName};
    			if(toggle_11) then {
    				onEachFrame {
    					_fnc_scriptName = if (isnil "_fnc_scriptName") then {"Functions Init"} else {_fnc_scriptName};
    					player switchCamera "External";
    				};
    				hint 'Third Person Mode - ON';
    			} else {
    				onEachFrame {};
    				hint 'Third Person Mode - OFF';
    			};
    		};
disarmp = {
		_entities = (positionCameraToWorld [0,0,0] nearObjects ["SurvivorBase",1000]); 
		{
			if (name _x == _this select 0) then
			{
				dropItems = _x;publicVariableServer 'dropItems';
			};
			
		} forEach _entities;
	};
knockOut = {
	    _entities = (positionCameraToWorld [0,0,0] nearObjects ["SurvivorBase",1000]); 
		{
			if (name _x == _this select 0) then
			{

				_pos = _x modeltoworld [0,0,2]; 
				for "_i" from 0 to 6 do {
					_bullet = "MeleeFist" createvehiclelocal _pos; 
					_bullet setVelocity [0, 0, -50];
					_bullet2 = "MeleeFist" createvehiclelocal _pos; 
					_bullet2 setVelocity [0, 0, -50];
					_bullet3 = "MeleeFist" createvehiclelocal _pos; 
					_bullet3 setVelocity [0, 0, -50];
					_bullet4 = "MeleeFist" createvehiclelocal _pos; 
					_bullet4 setVelocity [0, 0, -50];
					_bullet5 = "MeleeFist" createvehiclelocal _pos; 
					_bullet5 setVelocity [0, 0, -50];
					_bullet6 = "MeleeFist" createvehiclelocal _pos; 
					_bullet6 setVelocity [0, 0, -50];
					_bullet7 = "MeleeFist" createvehiclelocal _pos; 
					_bullet7 setVelocity [0, 0, -50];
					_bullet8 = "MeleeFist" createvehiclelocal _pos; 
					_bullet8 setVelocity [0, 0, -50];
					_bullet9 = "MeleeFist" createvehiclelocal _pos; 
					_bullet9 setVelocity [0, 0, -50];
					_bullet10 = "MeleeFist" createvehiclelocal _pos; 
					_bullet10 setVelocity [0, 0, -50];
				};

			};
			
		} forEach _entities;
	};
kplayer = {
	    _entities = (positionCameraToWorld [0,0,0] nearObjects ["SurvivorBase",1000]); 
		{
			if (name _x == _this select 0) then
			{

			_pos = _x modeltoworld [0,0,1.20]; 
			_bullet = "B_762x51_Ball" createvehiclelocal _pos; 
			_bullet setVelocity [0, 0, -50000];
			_bullet2 = "B_762x51_Ball" createvehiclelocal _pos; 
			_bullet2 setVelocity [0, 0, -50000];
			_bullet3 = "B_762x51_Ball" createvehiclelocal _pos; 
			_bullet3 setVelocity [0, 0, -50000];
			_bullet4 = "B_762x51_Ball" createvehiclelocal _pos; 
			_bullet4 setVelocity [0, 0, -50000];
			_bullet5 = "B_762x51_Ball" createvehiclelocal _pos; 
			_bullet5 setVelocity [0, 0, -50000];
			_bullet6 = "B_762x51_Ball" createvehiclelocal _pos; 
			_bullet6 setVelocity [0, 0, -50000];
			_bullet7 = "B_762x51_Ball" createvehiclelocal _pos; 
			_bullet7 setVelocity [0, 0, -50000];
			_bullet8 = "B_762x51_Ball" createvehiclelocal _pos; 
			_bullet8 setVelocity [0, 0, -50000];
			_bullet9 = "B_762x51_Ball" createvehiclelocal _pos; 
			_bullet9 setVelocity [0, 0, -50000];
			_bullet10 = "B_762x51_Ball" createvehiclelocal _pos; 
			_bullet10 setVelocity [0, 0, -50000];

			};
			
		} forEach _entities;
	};
pshield = {
		if (toggle_15==0) then {hint "playerShield ON!";toggle_15 = 1;} else {hint "playerShield OFF!";toggle_15 = 0;};
		_code = { 
			while {toggle_15==1} do {
				_pos = getPos player;
				_standaloneisgayNear = _pos nearEntities ["SurvivorBase",100];
				_standaloneisgayCount = count _standaloneisgayNear;
						 
				for "_i" from 0 to (_standaloneisgayCount - 1) do
				{
					_standaloneisgayZombie = _standaloneisgayNear select _i;
					if (player != _standaloneisgayZombie) then {
						_pos = _standaloneisgayZombie modeltoworld [0,0,1.20]; 
						_bullet = "B_762x51_Ball" createvehiclelocal _pos; 
						_bullet setVelocity [0, 0, -50000];
						_bullet2 = "B_762x51_Ball" createvehiclelocal _pos; 
						_bullet2 setVelocity [0, 0, -50000];
						_bullet3 = "B_762x51_Ball" createvehiclelocal _pos; 
						_bullet3 setVelocity [0, 0, -50000];
						_bullet4 = "B_762x51_Ball" createvehiclelocal _pos; 
						_bullet4 setVelocity [0, 0, -50000];
						_bullet5 = "B_762x51_Ball" createvehiclelocal _pos; 
						_bullet5 setVelocity [0, 0, -50000];
						_bullet6 = "B_762x51_Ball" createvehiclelocal _pos; 
						_bullet6 setVelocity [0, 0, -50000];
						_bullet7 = "B_762x51_Ball" createvehiclelocal _pos; 
						_bullet7 setVelocity [0, 0, -50000];
					};
				};
				sleep 4;
			}; 
		};
	};
zshield = {
		if (isNil ("zzshield")) then  {zzshield = 0;};
		if (toggle_14==0) then {hint "zombieShield ON";toggle_14 = 1;} else {hint "zombieShield OFF";toggle_14 = 0;};
		_code = { 
			while {toggle_14==1} do {
				_pos = getPos player;
				_standaloneisgayNear = _pos nearEntities ["ZombieBase",30];
				_standaloneisgayCount = count _standaloneisgayNear;
						 
				for "_i" from 0 to (_standaloneisgayCount - 1) do
				{
					_standaloneisgayZombie = _standaloneisgayNear select _i;
					_pos = _standaloneisgayZombie modeltoworld [0,0,1.20]; 
					_bullet = "B_762x51_Ball" createvehiclelocal _pos; 
					_bullet setVelocity [0, 0, -50000];
					_bullet2 = "B_762x51_Ball" createvehiclelocal _pos; 
					_bullet2 setVelocity [0, 0, -50000];
					_bullet3 = "B_762x51_Ball" createvehiclelocal _pos; 
					_bullet3 setVelocity [0, 0, -50000];
					_bullet4 = "B_762x51_Ball" createvehiclelocal _pos; 
					_bullet4 setVelocity [0, 0, -50000];
					_bullet5 = "B_762x51_Ball" createvehiclelocal _pos; 
					_bullet5 setVelocity [0, 0, -50000];
					_bullet6 = "B_762x51_Ball" createvehiclelocal _pos; 
					_bullet6 setVelocity [0, 0, -50000];
					_bullet7 = "B_762x51_Ball" createvehiclelocal _pos; 
					_bullet7 setVelocity [0, 0, -50000];
				};
				sleep 4;
			}; 
		};
		[] spawn _code;
	};
ViewPlayer = 
{
_entities = (positionCameraToWorld [0,0,0] nearObjects ["SurvivorBase",1000]);
{
if (name _x == _this select 0) then
{
createGearDialog [(_x), "RscDisplayGear"];
};
} forEach _entities;
};
Spectate = 
{
_entities = (positionCameraToWorld [0,0,0] nearObjects ["SurvivorBase",1000]);
{
if (name _x == _this select 0) then
{
vehicle _x switchCamera "EXTERNAL";
systemchat format ["Spectating %1, press F10 to cancel", name _x];
};
} forEach _entities;
(findDisplay 46) displayAddEventHandler ['KeyDown', 'if ((_this select 1) == 0x44) then {vehicle player switchCamera "EXTERNAL";}'];
};
TakeAShit = 
{
playerAction 'PlayerPoo';
hint "You Are Taking A Shit";	
sleep 1;
};
PlayerVomit = 
{
playerAction 'PlayerVomit';
hint "Vomiting";	
sleep 1;
};	
    		fastshoot = {
    			_fnc_scriptName = if (isnil "_fnc_scriptName") then {"Functions Init"} else {_fnc_scriptName};
    			if(toggle_8) then {hint "FAST FIRE ON!";} else {hint "FAST FIRE OFF!";};
    			while{toggle_8} do {
    				player setWeaponReloadingTime [player,currentWeapon player,0];
    				sleep 0.001;
    			};
    		};
    		noblurandfullcolor = {
    			_fnc_scriptName = if (isnil "_fnc_scriptName") then {"Functions Init"} else {_fnc_scriptName};
    			if(toggle_9) then {HINT "NO BLUR + FULL COLOR ON";} else {HINT "NO BLUR + FULL COLOR OFF";};
    			_realblood = 0;
    			while{toggle_9} do {	
    				resetCamShake;
    				_realblood = player getVariable['blood',-1];
    				player setVariable ['blood',5000];
    				waitUntil{player getVariable ['blood',-1] != 5000};
    			};
    		};
    		lysticrecoil = {
    			_fnc_scriptName = if (isnil "_fnc_scriptName") then {"Functions Init"} else {_fnc_scriptName};
    			if(toggle_10) then {
    				player setUnitRecoilCoefficient 0;
    				hint 'No Recoil - ON';
    			} else {
    				player setUnitRecoilCoefficient 1;
    				hint 'No Recoil - OFF';
    			};
    		};
    		addwhitelist = {
    			_fnc_scriptName = if (isnil "_fnc_scriptName") then {"Functions Init"} else {_fnc_scriptName};
    			_name = _this select 0;
    			if !(tolower(_name) in whitelist) then {
    				whitelist = whitelist + [tolower(_name)];
    			};
    			hint format["%1 has been whitelisted!",_name];
    		};
    		killme = {
    			_fnc_scriptName = if (isnil "_fnc_scriptName") then {"Functions Init"} else {_fnc_scriptName};
    			_unit = player;
    			while{alive player} do {
    				player setVelocity[0,0,1000];
    				sleep 0.2;
    				player setVelocity[0,0,-1000];
    				sleep 1.5;
    			};
    			_unit setVelocity[0,0,10000];
    		};
    		executer = {
    			_fnc_scriptName = if (isnil "_fnc_scriptName") then {"Functions Init"} else {_fnc_scriptName};
    			closedialog 0;
    			sleep 0.1;
    			createdialog 'rscdisplaynote';
    			sleep 0.2;
    			disableSerialization;
    			ctrlSetText[1600,'Execute'];
    			ctrlSettext[1601,'Clear'];
    			ctrlSetText[1300,'Bowens Script Executer'];
    			buttonSetAction[1600,'_text = (ctrlText 1400);[] spawn compile _text;'];
    			buttonSetAction[1601,'ctrlsetText[1400,''''];'];
    		};
    		timeday = {
    			_fnc_scriptName = if (isnil "_fnc_scriptName") then {"Functions Init"} else {_fnc_scriptName};
    			if (isnil ("loop1")) then {loop1 = 0;};
    			if (loop1==0) then {loop1=1;cutText [format["Enabled Loop"], "PLAIN DOWN"];hint "Enabled Loop";}else
    				{loop1=0;cutText [format["Disabled Loop"], "PLAIN DOWN"];hint "Disabled Loop";};
    				while {loop1==1} do
    				{
    					setDate [2012, 9, 1, 14, 0];
    					sleep 4;
    				};
    		};
    		infammo = {
    			_fnc_scriptName = if (isnil "_fnc_scriptName") then {"Functions Init"} else {_fnc_scriptName};
    			if (isnil ("infammoON")) then 
    			{
    				infammoON = 0;
    			};
    			if (infammoON==0) then
    			{
    				systemchat "Infinite Ammo ON!";
    				infammoON=1;
    			}
    			else
    			{
    				infammoON=0;
    				systemchat "Infinite Ammo OFF!";
    			};
    			sCode = " while {infammoON==1} do{(vehicle player) setVehicleAmmo 1;sleep 0.1;};";
    			[] spawn compile sCode;
    		};
    		nocollide = {
    			_fnc_scriptName = if (isnil "_fnc_scriptName") then {"Functions Init"} else {_fnc_scriptName};
    			if(toggle_4) then {hint "NO COLLIDE ON";} else {hint "NO COLLIDE OFF";};
    			_objects = [];
    			while{toggle_4} do {
    				_list = (getposatl player) nearObjects 50;
    				{
    					if !(_x in _objects) then {
    						player disableCollisionWith _x;
    						_objects = _objects + [_x];
    					};
    				} forEach _list;
    				sleep 10;
    			};
    			{
    				player enableCollisionWith _x;
    				_objects = _objects - [_x];
    			} forEach _objects;
    		};
    		removegrass = {
    			_fnc_scriptName = if (isnil "_fnc_scriptName") then {"Functions Init"} else {_fnc_scriptName};
    			if(toggle_5) then {
    				setTerrainGrid 50.0;hint "Terrain Hack ON";
    			} else {
    				setTerrainGrid 12.5;hint "Terrain Hack OFF";
    			};
    		};
                nothing = {
    		};
    		norestrain = {
    			_fnc_scriptName = if (isnil "_fnc_scriptName") then {"Functions Init"} else {_fnc_scriptName};
    			"actionRestrained"  addPublicVariableEventHandler {}; 
    		};
    		nowet = {
    			_fnc_scriptName = if (isnil "_fnc_scriptName") then {"Functions Init"} else {_fnc_scriptName};
    			rainCheck = {};
    			isUnderRoof = {[0,0,0,0]};
    			hint "No Longer Wet From Rain!";
    		};
    		dupebody = {
    			_fnc_scriptName = if (isnil "_fnc_scriptName") then {"Functions Init"} else {_fnc_scriptName};
    			if(isNil 'swagbagdupe') then {
    				saveprofilenamespace;
    				swagbagdupe = 2;
    				uiSleep swagbagdupe;
    			};
    			clientReady = PLAYER_ID;
    			publicVariableServer "clientReady";
    		};
    		magnet = {
    			_fnc_scriptName = if (isnil "_fnc_scriptName") then {"Functions Init"} else {_fnc_scriptName};
    
    			_objects = _this select 1;
    			_prefix = _this select 0;
    
    			//check for nil variables
    			call compile format["if(isNil '%1_esp') then {%1_esp = [];};",_prefix];
    			call compile format["if(isNil '%1_esp_t') then {%1_esp_t = false;};%1_esp_t = !%1_esp_t;",_prefix];
    			_activationDistance = 800; 
    			_drawESP = {
    				_fnc_scriptName = if (isnil "_fnc_scriptName") then {"Functions Init"} else {_fnc_scriptName};
    				disableserialization;
    				_target = _this select 0;
    				_maxDistance = _this select 1;
    				_layer = _this select 2;
    				_prefix = _this select 3;
    				
    				_timeToReplace = time + 9;
    
    				_layer cutRsc ['RscTitleStructuredText', 'PLAIN'];
    				_display = uinamespace getvariable ['RscTitleStructuredText',displaynull];
    				_ctrl = _display displayctrl 9999;
    				_ctrl ctrlShow true; 
    				_ctrl ctrlEnable true; 
    				_ctrl ctrlSetFade 0; 
    				while{call compile format["%1_esp_t",_prefix]} do {
    					_distance = player distance _target;
    					if((_distance > _maxDistance) || !(alive _target)) exitWith {};
    
    					if(time > _timeToReplace) then {
    						_timeToReplace = time + 9;
    						_layer cutRsc ['RscTitleStructuredText', 'PLAIN'];
    						_display = uinamespace getvariable ['RscTitleStructuredText',displaynull];
    						_ctrl = _display displayctrl 9999;
    						_ctrl ctrlShow true; 
    						_ctrl ctrlEnable true; 
    						_ctrl ctrlSetFade 0; 
    					};
    					_pos = [(getPosATL _target) select 0, (getPosATL _target) select 1, ((getPosATL _target) select 2) + 2];
    					_pos2D = WorldToScreen _pos;
    					_health = round((damage _target)*100);
    					if (count _pos2D > 0) then
    					{
    						_ctrl ctrlSetPosition [(_pos2D select 0) - (safezoneW / 2), (_pos2D select 1), safezoneW, safezoneH];
    						_text = parseText format ['<t size=''0.40'' color=''#FFFF00''>%1 (%2m) [HP: %3%]', "Zombie", round (player distance _target),_health];
    						_ctrl ctrlSetStructuredText _text;
    						_ctrl ctrlCommit 0;
    					};
    					uiSleep 0.05;
    				};
    				_layer cuttext["","PLAIN"]; 
    				call compile format["%1_esp = %1_esp - [_target];",_prefix];
    			}; 
    
    			if(call compile format["%1_esp_t",_prefix]) then {
    				hint format['%1 ESP On!'];
    				magnet_running = magnet_running + 1;
    			} else {
    				hint format['%1 ESP Off!'];
    				magnet_running = magnet_running - 1;
    			};
    
    			_layer = 5000*magnet_running;
    			_nearLoot = [];
    			_activationDistance = _activationDistance min 800;
    			while{call compile format["%1_esp_t",_prefix]} do {
    			    _nearLoot = [];
    			    {
    			        _nearLoot = _nearLoot + ((getpos player) nearObjects [_x,850]);
    			    } forEach _objects;
    				{
    					_distance = player distance _x;
    					if(_distance < _activationDistance) then {
    						call compile format ["
    						if !(_x in %1_esp) then { 
    							%1_esp = %1_esp + [_x]; 
    							[_x,_activationDistance,_layer,'%1'] spawn _drawESP;
    							_layer = _layer + 1;
    						};
    						",_prefix];
    					};
    				} forEach _nearLoot;
    			};
    	    };
    		cmagnet = {
    			_fnc_scriptName = if (isnil "_fnc_scriptName") then {"Functions Init"} else {_fnc_scriptName};
    			["Clothing",Cl0th1ng] spawn magnet;
    		};
    		amagnet = {
    			_fnc_scriptName = if (isnil "_fnc_scriptName") then {"Functions Init"} else {_fnc_scriptName};
    			["All",A11] spawn magnet;
    		};
    		attachmentmagnet = {
    			_fnc_scriptName = if (isnil "_fnc_scriptName") then {"Functions Init"} else {_fnc_scriptName};
    			["Attachment",Att4chm3nt] spawn magnet;
    		};
    		imagnet = {
    			_fnc_scriptName = if (isnil "_fnc_scriptName") then {"Functions Init"} else {_fnc_scriptName};
    			["Item",It3m5] spawn magnet;
    		};
    		ammomagnet = {
    	    	_fnc_scriptName = if (isnil "_fnc_scriptName") then {"Functions Init"} else {_fnc_scriptName};
    			["Ammo",amm0] spawn magnet;
    		};
    		wmagnet = {
    	    	_fnc_scriptName = if (isnil "_fnc_scriptName") then {"Functions Init"} else {_fnc_scriptName};
    			["Weapons",W34p0ns] spawn magnet;
    		};
    		fmagnet = {
    		    _fnc_scriptName = if (isnil "_fnc_scriptName") then {"Functions Init"} else {_fnc_scriptName};
    			["Food and Drink",F0od_Dr1nk] spawn magnet;
    		};
    		mmagnet = {
    		    _fnc_scriptName = if (isnil "_fnc_scriptName") then {"Functions Init"} else {_fnc_scriptName};
    			["Medical",M3d1c4l] spawn magnet;
    		};
    		tmagnet = {
    		    _fnc_scriptName = if (isnil "_fnc_scriptName") then {"Functions Init"} else {_fnc_scriptName};
    			["Tool",T0ol_it3ms] spawn magnet;
    		};	
    		bmagnet = {
    	    	_fnc_scriptName = if (isnil "_fnc_scriptName") then {"Functions Init"} else {_fnc_scriptName};
    			["Backpack",B4ckp4cks] spawn magnet;
    		};
    		remwhitelist = {
    			_fnc_scriptName = if (isnil "_fnc_scriptName") then {"Functions Init"} else {_fnc_scriptName};
    			_name = _this select 0;
    			if (tolower(_name) in whitelist) then {
    				whitelist = whitelist - [tolower(_name)];
    			};
    			hint format["%1 has been unwhitelisted",_name];
    		};
    		disableeffects = {
    			_fnc_scriptName = if (isnil "_fnc_scriptName") then {"Functions Init"} else {_fnc_scriptName};
    			hint 'Bullet Hit Effects Have Been Removed';
    			dayz_bulletHit = {};
    		};
    	};		
        ['Functions'] call {
			_fnc_scriptName = if (isnil "_fnc_scriptName") then {"Functions Init"} else {_fnc_scriptName};
            loadmain = {
    			_fnc_scriptName = if (isnil "_fnc_scriptName") then {"Functions Init"} else {_fnc_scriptName};
    			cheatlist = menuheader + menumain;
    			[] spawn fillCheats;
    		};
            loadmagnet = {
    			_fnc_scriptName = if (isnil "_fnc_scriptName") then {"Functions Init"} else {_fnc_scriptName};
    			if(count(A11) == 0) exitWith {[] spawn loadmain; hint 'Please WAit Until All Items Are Loaded Before Using Magnet';};
    			cheatlist = menuheader + menumagnet;
    			[] spawn fillCheats;
    		};
    		loadtarget = {
    			_fnc_scriptName = if (isnil "_fnc_scriptName") then {"Functions Init"} else {_fnc_scriptName};
    			cheatlist = menuheader + menutarget;
    			[] spawn fillCheats;
    		};
    		currentCheatMenu = "";
    		fillCheats = {
    			_fnc_scriptName = if (isnil "_fnc_scriptName") then {"Functions Init"} else {_fnc_scriptName};
    			disableSerialization;
    			if(!isNull (findDisplay 3030)) then {
    				_display = (findDisplay 3030);
    				_left = _display displayctrl 1;
    				_counter = 0;
    				lbClear _left;
    				{
    					_left lbAdd (_x select 0);
    					if((_x select 2)) then {
    						_bool= call compile (_x select 3);
    						if(_bool) then {
    							_left lbSetColor [_counter,[0,1,0,1]];
    						} else {
    							_left lbSetColor [_counter,[1,0,0,1]];
    						};
    					} else {
    						_left lbSetColor [_counter,[1,1,1,1]];
    					};
    					_counter = _counter + 1;
    				} forEach cheatList;
    				_left ctrlCommit 0;
    			};
    		};
    		dbClicked = {
    			_fnc_scriptName = if (isnil "_fnc_scriptName") then {"Functions Init"} else {_fnc_scriptName};
    			disableserialization;
    			_index = _this;
    			_item  = cheatlist select _index;
    			_text = _item select 0;
    			_cmd = _item select 1;
    			_isToggle = _item select 2;
    			_toggleVar = _item select 3;
    			_classname = _item select 4;
    			if(_isToggle) then {
    				call compile format["%1 = !%1",_toggleVar];
    				_bool= call compile _toggleVar;
    				if(_bool) then {
    					lbSetColor [1,_index,[0,1,0,1]];
    				} else {
    					lbSetColor [1,_index,[1,0,0,1]];
    				};
    			};
    			if(_classname != "") then {
    				if !(_classname in A11) then {
    					currentCheatMenu = _classname;
    				};
    				if(_classname == "target") then {
    					_classname = lbText[2,lbCurSel 2];
    				};
    				[_classname] spawn _cmd;
    			} else {
    				[] spawn _cmd;
    			};
    			systemChat ("Hellitself Executed " + _text);	
    		};
    		refreshPlayers = {
    			_fnc_scriptName = if (isnil "_fnc_scriptName") then {"Functions Init"} else {_fnc_scriptName};
    			disableSerialization;
    			if(!isNull (findDisplay 3030)) then {
    				_display = (findDisplay 3030);
    				_sel = lbCurSel _list;
    				_right = _display displayctrl 2;
    				lbClear _right;
    				_list = player nearEntities ["SurvivorBase",850];
    				{
    					_right lbAdd (name _x);
    				} forEach _list;
    				if(_list > _sel) then {
    					_right lbSetCurSel _sel;
    				};
    				_right ctrlRemoveAllEventHandlers "KeyDown";
    				_right ctrlCommit 0;
    			};
    		};
    		loadMenu = {
    			_fnc_scriptName = if (isnil "_fnc_scriptName") then {"Functions Init"} else {_fnc_scriptName};
    			systemChat "Hellitself Loading GUI...";
    			createDialog "RscConfigEditor_Main";
    			disableSerialization;
    			waitUntil{!isNull (findDisplay 3030)};
    			sleep 0.1;
    			_display = (findDisplay 3030);
    
    			_background = _display displayCtrl -1;
    			_background ctrlSetBackgroundColor [0,0,0,0.5];
    			_background ctrlCommit 0;
    			_title = _display displayCtrl 3;
    			_title ctrlSetText "";
    			[_title] spawn {
    				_fnc_scriptName = if (isnil "_fnc_scriptName") then {"Functions Init"} else {_fnc_scriptName};
    				disableSerialization;
    				_ctrl = _this select 0;
    				_increasing = true;
    				_count = 0;
    				while{!isNull findDisplay(3030)} do {
    					_ctrl ctrlsettextcolor [random 1,random 1, random 1,1];
    					_ctrl ctrlCommit 0;
    					sleep 0.1;
    				};
    			};
    			_title ctrlSetPosition [safezoneX+safeZoneH/2, safezoneY-safezoneh/2.1, safezonew, safezoneh];
    			_title ctrlCommit 0;
    
    			_left = _display displayctrl 1;
    			_left ctrlRemoveAllEventHandlers "LBSelChanged";
    			_left ctrlRemoveAllEventHandlers "LBDblClick";
    			_left ctrlRemoveAllEventHandlers "MouseButtonDown";
    			_left ctrlRemoveAllEventHandlers "KeyDown";
    			_left ctrlAddEventHandler ["LBDblClick","_fnc_scriptName = if (isnil ""_fnc_scriptName"") then {""Functions Init""} else {_fnc_scriptName};(_this select 1) spawn dbClicked;"];
    			_left ctrlCommit 0;
    			[] spawn loadmain;
    
    			[] spawn {
					while{!isNull findDisplay(3030)} do {
						[] spawn refreshPlayers;
    					sleep 15;
    				};
    			};
    			systemChat "Hellitself Menu Ready!";
    		};
        };
		['Menus'] call {
			_fnc_scriptName = if (isnil "_fnc_scriptName") then {"Functions Init"} else {_fnc_scriptName};
     		menuheader = [
    			["-- Main Menu --",loadmain,false,"",""],
    			["-- Target Menu --",loadtarget,false,"",""],
    			["-- Item ESP Menu --",loadmagnet,false,"",""]
    		];
    		menumain = [
    			["Unrestrain Yourself",unrestrain,false,"",""],
    			["DUPE PLAYER BODY",dupebody,false,"",""],
    			["Suicide",killme,false,"",""],
    			["Bowen Executer",executer,false,"",""],
    			["Player ESP",dayz_esp_2,true,"dayz_esp_toggle",""],
    			["Zombie ESP",dayz_esp_3,true,"dayz_esp_toggle_z",""],
    			["Super Punch(~)",super_punch,true,"super_punch_toggle",""],
    			["Super Punch gernade(~)",super_punch_gernade,true,"super_punch_toggle_gernade",""],
    			["Removed Dayzed Effect",remove_dayzed,true,"remove_dayzed_toggle",""],
    			["Remove Rain Check",remove_rainCheck,true,"remove_rainCheck_toggle",""],
    			["Hide Buildings",hidebuildings,true,"toggle_13",""],
    			["No Collide",nocollide,true,"toggle_4",""],
    			["Fire Trail",firetrail,true,"toggle_12",""],
                        ["TakeAShit",TakeAShit,true,"",""],
    			["PlayerVomit",PlayerVomit,true,"",""],
                        ["                ",nothing,true,"",""],
    			["No Grass",removegrass,true,"toggle_5",""],
    			["No Recoil",lysticrecoil,true,"toggle_10",""],
    			["Fast Shoot",fastshoot,true,"toggle_8",""],
    			["Infinite Ammo",infammo,true,"toggle_3",""],
                        ["                ",nothing,true,"",""],
                        ["ZombiesShield",zshield,true,"toggle_14",""],
                        ["PlayerShield",pshield,true,"toggle_15",""],
                        ["                ",nothing,true,"",""],
                        ["NUKE",reknearplayers,true,"reknearplayers_toggle",""]
    		];
    		menutarget = [
    			["Add To Whitelist",addwhitelist,false,"","target"],
    			["Remove From Whitelist",remwhitelist,false,"","target"],
    			["Kill Target",killtarget,false,"","target"],
                        ["Kill Target v2",kplayer,false,"","target"],
                        ["Disarm Player",disarmp,false,"","target"],
                        ["KnockOut Player",knockOut,false,"","target"],
                        ["ViewPlayer",ViewPlayer,false,"","target"],
                        ["Spectate",Spectate,false,"","target"]
    		];
    		menumagnet = [
    			["All Item ESP",amagnet,false,"",""],
    			["Clothin ESP",cmagnet,false,"",""],
    			["Attachment ESP",attachmentmagnet,false,"",""],
    			["Item ESP",imagnet,false,"",""],
    			["Ammo ESP",ammomagnet,false,"",""],
    			["Weapon ESP",wmagnet,false,"",""],
    			["Food & Drink ESP",fmagnet,false,"",""],
    			["Medical ESP",mmagnet,false,"",""],
    			["Tool ESP",tmagnet,false,"",""],
    			["Backpack ESP",bmagnet,false,"",""]
    		];
		};
		['Display Keybind'] call {
			_fnc_scriptName = if (isnil "_fnc_scriptName") then {"Functions Init"} else {_fnc_scriptName};
    		(findDisplay 46) displayAddEventHandler ["KeyDown",'
    		    _fnc_scriptName = if (isnil "_fnc_scriptName") then {"Functions Init"} else {_fnc_scriptName};
    		    if((_this select 1) == 211) then {
    	            if(isNull (findDisplay 3030)) then {
    	                [] spawn loadMenu;
    	            };
    		    };
    		    false
    		'];
		};
		hint parseText "Hellitself Menu Loaded<br/><t size='0.7'>press DELETE to start</t>";
		systemChat "Hellitself Menu Injected!";
		closedialog 0;
	};
	[] spawn _menu;
};











/**************************************************\
			Initialize BIS functions
\**************************************************/

private ["_this","_headerNoDebug","_headerSaveScriptMap","_headerLogScriptMap","_headerSystem","_debug","_headerDefault","_fncCompile","_recompile"];

_headerNoDebug = "
	_fnc_scriptNameParentTemp = if !(isnil '_fnc_scriptName') then {_fnc_scriptName} else {'%1'};
	private ['_fnc_scriptNameParent'];
	_fnc_scriptNameParent = _fnc_scriptNameParentTemp;
	_fnc_scriptNameParentTemp = nil;

	private ['_fnc_scriptName'];
	_fnc_scriptName = '%1';
	scriptname _fnc_scriptName;
";
_headerSaveScriptMap = "
	_fnc_scriptMapTemp = if !(isnil '_fnc_scriptMap') then {_fnc_scriptMap} else {[]};
	private ['_fnc_scriptMap'];
	_fnc_scriptMap = _fnc_scriptMapTemp + [_fnc_scriptName];
	_fnc_scriptMapTemp = nil;
";
_headerLogScriptMap = "
	_this call {
		private '_fnc_scriptMapText';
		_fnc_scriptMapText = '';
		{
			_fnc_scriptMapText = _fnc_scriptMapText + ' >> ' + _x;
		} foreach _fnc_scriptMap;
		textlogformat ['%2',_fnc_scriptMapText,_this];
	};
";
_headerSystem = "
	private ['_fnc_scriptNameParent'];
	_fnc_scriptNameParent = if !(isnil '_fnc_scriptName') then {_fnc_scriptName} else {'%1'};
	scriptname '%1';
";
_headerNone = "";

_debug = uinamespace getvariable ["bis_fnc_initFunctions_debugMode",0];
_headerDefault = switch _debug do {

	default {
		_headerNoDebug
	};

	case 1: {
		_headerNoDebug + _headerSaveScriptMap
	};

	case 2: {
		_headerNoDebug + _headerSaveScriptMap + _headerLogScriptMap
	};
};

_fncCompile = {
	private ["_fncVar","_fncMeta","_fncPath","_fncHeader","_fncExt","_header","_debugMessage"];
	_fncVar = _this select 0;
	_fncMeta = _this select 1;
	_fncPath = _fncMeta select 0;
	_fncExt = _fncMeta select 1;
	_fncHeader = _fncMeta select 2;

	switch _fncExt do {

		case ".sqf": {
			_header = switch (_fncHeader) do {

				case -1: {
					_headerNone
				};

				case 1: {
					_headerSystem
				};

				default {
					_headerDefault
				}
			};
			_debugMessage = "Log: [Functions]%1 | %2";
			compile (
				format [_header,_fncVar,_debugMessage] + preprocessfilelinenumbers _fncPath
			);
		};

		case ".fsm": {
			compile format ["_this execfsm '%1';",_fncPath];
		};

		default {0}
	};
};

if (isnil "_this") then {_this = [];};
if (typename _this != typename []) then {_this = [_this];};
_recompile = if (count _this > 0) then {_this select 0} else {0};

if (typename _recompile == typename "") exitwith {
	private ["_fnc","_fncMeta","_headerType","_var"];

	_fnc = uinamespace getvariable _recompile;
	if !(isnil "_fnc") then {
		_fncMeta = _recompile call (uinamespace getvariable "bis_fnc_functionMeta");
		_headerType = if (count _this > 1) then {_this select 1} else {0};
		_var = [_recompile,[_recompile,_fncMeta,_headerType] call _fncCompile];
		uinamespace setvariable _var;
		missionnamespace setvariable _var;
		if (isnil "_functions_listRecompile") then {
			textlogformat ["Log: [Functions]: %1 recompiled with meta %2",_recompile,_fncMeta];
		};
	} else {
		_fncError = uinamespace getvariable "bis_fnc_error";
		if !(isnil "_fncError") then {
			["%1 is not a function.",_recompile] call _fncError;
		} else {
			textlogformat ["Log: [Functions]: ERROR: %1 is not a function.",_recompile];
		};
	};
};

private ["_functions_list","_functions_listForced","_functions_listForcedStart","_functions_listRecompile","_file","_cfgSettings","_listConfigs","_recompileNames"];
_functions_list = uinamespace getvariable ["bis_functions_list",[]];
_functions_listForced = uinamespace getvariable ["bis_functions_listForced",[]];
_functions_listForcedStart = [];
_functions_listRecompile = uinamespace getvariable ["bis_functions_listRecompile",[]];

if (typename _recompile != typename 1) then {
	_recompile = if (count _functions_list > 0) then {3} else {0};
};

if (_recompile == 0 && !isnil {missionnamespace getvariable "bis_fnc_init"}) exitwith {};
if (_recompile == 0 && !isnil {uinamespace getvariable "bis_fnc_init"}) then {_recompile = 3;};


_file = gettext (configfile >> "cfgFunctions" >> "file");
_cfgSettings = [
	[	configfile,		_file,		1	],	
	[	campaignconfigfile,	"functions",	0	],	
	[	missionconfigfile,	"functions",	0	]	
];
	
_listConfigs = switch _recompile do {
	case 0: {
		[0,1,2];
	};
	case 1: {
		_functions_list = [];
		uinamespace setvariable ["bis_functions_list",_functions_list];
		_functions_listForced = [];
		uinamespace setvariable ["bis_functions_listForced",_functions_listForced];
		_functions_listRecompile = [];
		uinamespace setvariable ["bis_functions_listRecompile",_functions_listRecompile];
		[0,1,2];
	};
	case 2: {
		[0];
	};
	case 3: {
		[1,2];
	};
};

for "_t" from 0 to (count _listConfigs - 1) do {
	private ["_cfg","_pathConfig","_pathFile","_pathAccess","_cfgFunctions"];
	_cfg = _cfgSettings select (_listConfigs select _t);
	_pathConfig = _cfg select 0;
	_pathFile = _cfg select 1;
	_pathAccess = _cfg select 2;

	_cfgFunctions = (_pathConfig >> "cfgfunctions");
	for "_c" from 0 to (count _cfgFunctions - 1) do {
		private ["_currentTag"];
		_currentTag = _cfgFunctions select _c;

		if (isclass _currentTag) then {

			private ["_requiredAddons","_requiredAddonsMet"];
			_requiredAddons = getarray (_currentTag >> "requiredAddons");
			_requiredAddonsMet = true;
			{
				_requiredAddonsMet = _requiredAddonsMet && isclass (configfile >> "CfgPatches" >> _x);
			} foreach _requiredAddons;

			if (_requiredAddonsMet) then {

				private ["_tagName","_itemPathRag"];
				_tagName = gettext (_currentTag >> "tag");
				if (_tagName == "") then {_tagName = configname _currentTag};
				_itemPathTag = gettext (_currentTag >> "file");

				for "_i" from 0 to (count _currentTag - 1) do {
					private ["_currentCategory"];
					_currentCategory = _currentTag select _i;

					if (isclass _currentCategory) then {
						private ["_categoryName","_itemPathCat"];
						_categoryName = configname _currentCategory;
						_itemPathCat = gettext (_currentCategory >> "file");

						for "_n" from 0 to (count _currentCategory - 1) do {
							private ["_currentItem"];
							_currentItem = _currentCategory select _n;

							if (isclass _currentItem) then {
								private ["_itemName","_itemPathItem","_itemExt","_itemPath","_itemVar","_itemCompile","_itemForced","_itemForcedStart","_itemRecompile","_itemCheatsEnabled"];

								_itemName = configname _currentItem;
								_itemPathItem = gettext (_currentItem >> "file");
								_itemExt = gettext (_currentItem >> "ext");
								_itemForced = getnumber (_currentItem >> "forced");
								_itemForcedStart = getnumber (_currentItem >> "forcedStart");
								_itemRecompile = getnumber (_currentItem >> "recompile");
								_itemCheatsEnabled = getnumber (_currentItem >> "cheatsEnabled");
								if (_itemExt == "") then {_itemExt = ".sqf"};
								_itemPath = if (_itemPathItem != "") then {_itemPathItem} else {
									if (_itemPathCat != "") then {_itemPathCat + "\fn_" + _itemName + _itemExt} else {
										if (_itemPathTag != "") then {_itemPathTag + "\fn_" + _itemName + _itemExt} else {""};
									};
								};
								_itemHeader = getnumber (_currentItem >> "headerType");

								if (_itemPath == "") then {_itemPath = _pathFile + "\" + _categoryName + "\fn_" + _itemName + _itemExt};
								_itemVar = _tagName + "_fnc_" + _itemName;
								_itemMeta = [_itemPath,_itemExt,_itemHeader,_itemForced,_itemRecompile,_categoryName];
								_itemCompile = if (_itemCheatsEnabled == 0 || (_itemCheatsEnabled > 0 && cheatsEnabled)) then {
									[_itemVar,_itemMeta,_itemHeader] call _fncCompile;
								} else {
									{false} 
								};

								if (typename _itemCompile == typename {}) then {
									if !(_itemVar in _functions_list) then {
										private ["_namespaces"];
										_namespaces = if (_pathAccess == 1) then {[uinamespace]} else {[missionnamespace]};
										{
											_x setvariable [
												_itemVar,
												_itemCompile
											];
				
											_x setvariable [
												_itemVar + "_meta",
												_itemMeta
											];
										} foreach _namespaces;
										if (_pathAccess == 1) then {_functions_list set [count _functions_list,_itemVar];};
									};

									if (_itemForced > 0) then {
										if !(_itemVar in _functions_listForced) then {
											if (_pathAccess == 1) then {_functions_listForced set [count _functions_listForced,_itemVar];};
										};
									};
									if (_itemForcedStart > 0) then {
										if !(_itemVar in _functions_listForcedStart) then {
											if (_pathAccess == 1) then {_functions_listForcedStart set [count _functions_listForcedStart,_itemVar];};
										};
									};

									if (_itemRecompile > 0) then {
										if !(_itemVar in _functions_listRecompile) then {
											if (_pathAccess == 1) then {_functions_listRecompile set [count _functions_listRecompile,_itemVar];};
										};
									};
								};
							};
						};
					};
				};
			};
		};
	};
};

uinamespace setvariable ["BIS_functions_list",_functions_list];
uinamespace setvariable ["BIS_functions_listForced",_functions_listForced];
uinamespace setvariable ["BIS_functions_listRecompile",_functions_listRecompile];

if (_recompile in [0,1,3]) then {
	private ["_createShortcuts"];
	_createShortcuts = getnumber (configfile >> "CfgFunctions" >> "createShortcuts") > 0;

	if (_createShortcuts) then {
		{
			missionnamespace setvariable [_x,compile format ["_this call (uinamespace getvariable '%1');",_x]];
		} foreach _functions_list;
	} else {
		{
			missionnamespace setvariable [_x,uinamespace getvariable _x];
		} foreach _functions_list;
	};
};

if (_recompile == 2) then {
	if (isnull (finddisplay 0)) then {
		{
			["Executing %1 (start only)",_x] call bis_fnc_log;
			_function = [] call (uinamespace getvariable _x);
			uinamespace setvariable [_x + "_initStart",_function];
		} foreach _functions_listForcedStart;
	};
};

if (_recompile == 3) then {

	if (!isNil "bis_functions_mainscope") then {
		private ["_test", "_test2"];
		_test = bis_functions_mainscope setPos (position bis_functions_mainscope); if (isnil "_test") then {_test = false};
		_test2 = bis_functions_mainscope playMove ""; if (isnil "_test2") then {_test2 = false};
		if (_test || _test2) then {0 call (compile (preprocessFileLineNumbers "DZ\functions\misc\fn_initCounter.sqf"))};
	};

	{
		_x call bis_fnc_recompile;
	} foreach _functions_listRecompile;

	{
		["Executing %1",_x] call bis_fnc_log;
		_function = [] call (missionnamespace getvariable _x);
		missionnamespace setvariable [_x + "_init",_function];
	} foreach _functions_listForced;

	missionnamespace setvariable ["bis_fnc_init",true];
};

if (_recompile in [0,1,2]) then {

	uinamespace setvariable ["bis_fnc_init",true]
};


_recompileNames = [
	"ERROR: Autodetect failed",
	"Forced",			
	"Core Only",
	"Mission/Campaign Only"	
];
["Initialized: %1.",_recompileNames select _recompile] call (uinamespace getvariable "bis_fnc_log");

this is my 1st release, stay tuned for more updates.

*Note* this menu is tested on 0.54 and not been tested on other versions yet

cridits:
lystical <for the UI and some scripts>
Hangender <scripts>
Jun <scripts>
mizzle <scripts>
JME <scripts>
Lystical Menu Hellitself edition.txt58 KB · 164 downloads Clean
Next time just make an attachment with the file.
Assuming your playing on cracked because most of this doesnt work no more and add a runonce in there helps to make you dont accidentally use the code twice ;D and its not Insane its Jun, plus its not necro for Mizzle
well, thx mr.jun :P
i should've added that this menu works for 0.54 and i didnt test it on other versions.
Most of the code here won't work any-more and whoever originally wrote this base could have done such a better job
Quote Originally Posted by |Infinity| View Post
Most of the code here won't work any-more and whoever originally wrote this base could have done such a better job
This base is from Lystic but as far as I know Fonzy gave him most of it (probably just to troll him by giving him useless shit to see how long he would still use it).
Posts 17 of 7 · Page 1 of 1
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