Outdatedjfk hack

Posts 1–15 of 15 · Page 1 of 1
jfk hack
requires gmcl_bsendpacket & gmcl_dickwrap
hf

Code:
require("dickwrap")
require("bsendpacket")

local _R = debug.getregistry()
local r = _R["__r"] or table.Copy(_R)
_R["__r"] = r

local me = LocalPlayer()
local ok = {}
ok.aaa = {}
ok.ys = GetConVarNumber("m_yaw")
ok.aas = false
ok.atk = false
ok.ct = 0
ok.flt = 0
ok.fltm = 0
ok.fa = nil
ok.sp = nil
ok.ep = nil

ok.vars = {
    aimbot = {
        enabled = CreateClientConVar("ok_aimbot", 1),
        bodyaim = CreateClientConVar("ok_aimbot_body", 0),
        static = CreateClientConVar("ok_aimbot_staticaa", 1),
        team = CreateClientConVar("ok_aimbot_ignoreteam", 1),
        friends = CreateClientConVar("ok_aimbot_ignorefriends", 0)
    },

    visuals = {
        enabled = CreateClientConVar("ok_esp", 1),
        name = CreateClientConVar("ok_esp_name", 1),
        health = CreateClientConVar("ok_esp_health", 1),
        rank = CreateClientConVar("ok_esp_rank", 1),
        team = CreateClientConVar("ok_esp_team", 1)
    },

    hvh = {
        antiaim = CreateClientConVar("ok_hvh_antiaim", 0),
        jitter = CreateClientConVar("ok_hvh_aa_jitter", 0),
        pitch = CreateClientConVar("ok_hvh_aa_pitch", 262),
        yaw = CreateClientConVar("ok_hvh_aa_yaw", 450),
        yawbase = CreateClientConVar("ok_hvh_aa_yawbase", 360),
        yawadd = CreateClientConVar("ok_hvh_aa_yawadd", 45),
        fakelag = CreateClientConVar("ok_hvh_fakelag", 0),
        flchoke = CreateClientConVar("ok_hvh_fl_choke", 7),
        flsend = CreateClientConVar("ok_hvh_fl_send", 3)
    },

    thirdperson = CreateClientConVar("ok_thirdperson", 1)
}

ok.pitches = {
    ["-90"] = {
        -1.05,
    },

    ["90"] = {
        -5.00,
        1.05,
        -5.00,
        1.05,
    }
}

function _R.Entity.FireBullets(e, b)
    local wep = me:GetActiveWeapon()
    if !wep then return r.Entity.FireBullets(e, b) end
    ok.cones[wep:GetClass()] = b.Spread or nil
    return r.Entity.FireBullets(e, b)
end

ok.cones = {}

function ok.GetCone(wep)
    local cone = 0
    if !wep then return nil end
    if wep.Cone then cone = wep.Cone end
    if wep.Primary and wep.Primary.Cone then cone = wep.Primary.Cone end
    if wep.Secondary and wep.Secondary.Cone then cone = wep.Secondary.Cone end
    if cone != 0 then return Vector(-cone, -cone, -cone) end
    return nil
end

function ok.Compensate(cmd, ang)
    local wep = me:GetActiveWeapon()
    if !IsValid(wep) then return ang end
    local cone = ok.GetCone(wep) or ok.cones[wep:GetClass()]
    if !cone then return ang end
    return dickwrap.Predict(cmd, ang:Forward(), cone):Angle() or ang
end

function ok.CheckVis(ent)
    local sp = me:GetShootPos()
    local ep = !ok.vars["aimbot"]["bodyaim"]:GetBool() and (ent:GetAttachment(ent:LookupAttachment("eyes") or ent:LookupAttachment("forward")).Pos) or ent:GetPos() + ent:OBBCenter()

    local tdata = {
        start = sp,
        endpos = ep,
        filter = {ent, me},
        mask = MASK_SHOT
    }

    local trace = util.TraceLine(tdata)
    
    if trace.Fraction == 1 then
        return true, sp, ep + ((ent:GetVelocity() * engine.TickInterval()) - (me:GetVelocity() * engine.TickInterval()))
    else
        return false
    end
end

function ok.GetTarget()
    local vis
    ok.sp, ok.ep = nil, nil

    for k,v in next, player.GetAll() do
        if !ok.vars["aimbot"]["enabled"]:GetBool() or !v or !v:IsPlayer() or 0 >= v:Health() or v:IsDormant() or v == me then continue end
        if ok.vars["aimbot"]["team"]:GetBool() and v:Team() == me:Team() then continue end
        if ok.vars["aimbot"]["friends"]:GetBool() and v:GetFriendStatus() == "friend" then continue end
        vis, ok.sp, ok.ep = ok.CheckVis(v)
        if vis then break else continue end
    end
end

function ok.DoSilent(cmd)
    if !ok.fa then ok.fa = cmd:GetViewAngles() end
    ok.fa = ok.fa + Angle(cmd:GetMouseY() * ok.ys, cmd:GetMouseX() * -ok.ys, 0)
    ok.fa.p = math.Clamp(ok.fa.p, -89, 89)
    ok.fa.y = math.NormalizeAngle(ok.fa.y)
end

function ok.FixMove(cmd, aa)
    local fix = Vector(cmd:GetForwardMove(), cmd:GetSideMove(), 0)
    fix = (fix:Angle() + cmd:GetViewAngles() - Angle(0, ok.fa.y, 0)):Forward() * fix:Length()
       
    if aa then
        cmd:SetForwardMove(fix.x)
        cmd:SetSideMove(fix.y * -1)
        return
    end
       
    cmd:SetForwardMove(fix.x)
    cmd:SetSideMove(fix.y)
end

function ok.GetCurTime()
    if IsFirstTimePredicted() then
        ok.ct = CurTime() + engine.TickInterval()
    end
end

function ok.CanFire()
    if !ok.ct or ok.ct == 0 then return false end
    local wep = me:GetActiveWeapon() or NULL
    if !IsValid(wep) then return false end
    return wep:GetActivity() != ACT_RELOAD and ok.ct > wep:GetNextPrimaryFire()
end

function ok.Aimbot(cmd)
    ok.DoSilent(cmd)
    if cmd:CommandNumber() == 0 and !ok.vars["thirdperson"]:GetBool() then cmd:SetViewAngles(ok.fa) return end

    if !ok.vars["hvh"]["fakelag"]:GetBool() then
        bSendPacket = true
    end

    if ok.sp and ok.ep then
        local aafix = false
        local ap = ok.Compensate(cmd, (ok.ep - ok.sp):Angle())
        ap.p, ap.y = math.NormalizeAngle(ap.p), math.NormalizeAngle(ap.y)

        if ok.CanFire() then
            if ok.vars["aimbot"]["static"]:GetBool() then
                aafix = true
                ap.p = -ap.p - 180
                ap.y = ap.y + 180
            end
            
            cmd:SetViewAngles(ap)
            cmd:SetButtons(bit.bor(cmd:GetButtons(), IN_ATTACK))
            ok.FixMove(cmd, aafix)

            if !ok.vars["hvh"]["fakelag"]:GetBool() then
                bSendPacket = false
            end
        else
            if ok.vars["hvh"]["antiaim"]:GetBool() then
                ok.AntiAim(cmd, true)
            else
                cmd:SetViewAngles(ok.fa)
            end

            if !ok.vars["hvh"]["fakelag"]:GetBool() then
                bSendPacket = true
            end
        end

        return
    end

    cmd:SetViewAngles(ok.fa)
end

ok.aayaws = {}

function ok.AntiAim(cmd, force)
    if cmd:CommandNumber() == 0 and !ok.vars["thirdperson"]:GetBool() then return end
    if !force and (cmd:KeyDown(IN_ATTACK) or ok.sp != nil or ok.ep != nil) then return end

    for i = 1, 2 do
        ok.aayaws[i] = (ok.vars["hvh"]["yawbase"]:GetInt() * i) + ok.vars["hvh"]["yawadd"]:GetInt()
    end

    ok.aayaws[3] = (ok.vars["hvh"]["yawbase"]:GetInt() * 3) + ok.vars["hvh"]["yawadd"]:GetInt() + 5

    if ok.vars["hvh"]["antiaim"]:GetBool() then
        local pitch = ok.vars["hvh"]["pitch"]:GetFloat() or 262
        local yaw = ok.vars["hvh"]["yaw"]:GetFloat() or 450

        if ok.vars["hvh"]["jitter"]:GetBool() then
            cmd:SetViewAngles(Angle(pitch, table.Random(ok.aayaws) + math.random(-2, 2), 0))
        else
            cmd:SetViewAngles(Angle(pitch + (ok.aas and 1 or 0), yaw, 0))
        end

        ok.aas = !ok.aas
        ok.FixMove(cmd, (pitch > 90 or -90 > pitch) and true or false)
    end
end

function ok.FakeLag(cmd)
    if cmd:CommandNumber() == 0 then return end

    local choke = ok.vars["hvh"]["flchoke"]:GetInt()
    local send = ok.vars["hvh"]["flsend"]:GetInt()
    ok.fltm = choke + send

    if ok.vars["hvh"]["fakelag"]:GetBool() then
        ok.flt = ok.flt + 1
        
        if ok.flt > ok.fltm then
            ok.flt = 1
        end

        if send >= ok.flt then
            bSendPacket = true
        else
            bSendPacket = false
        end
    end
end

function ok.CheckAAA(ply)
    for f,t in next, ok.pitches do
        for i,p in next, t do
            if tonumber(string.sub(tostring(ply:EyeAngles().x), 1, 5)) == p then
                ply:SetRenderAngles(Angle(0, ply:EyeAngles().y + 180, 0))
                ply:SetPoseParameter("aim_pitch", tonumber(f))
                ply:InvalidateBoneCache()
            end
        end
    end
end

function ok.AutoHop(cmd)
    if me:IsOnGround() and cmd:KeyDown(IN_JUMP) then
        cmd:SetButtons(bit.bor(cmd:GetButtons(), IN_JUMP))
    else
        cmd:RemoveKey(IN_JUMP)
    end
end

function ok.Visuals()
    for k,v in next, player.GetAll() do
        if !ok.vars["visuals"]["enabled"]:GetBool() or !v:IsValid() or !v:IsPlayer() or !v:Alive() or 0 >= v:Health() or v == me then continue end
        local min, max, pos = v:OBBMins(), v:OBBMaxs(), v:GetPos()
        local top, bottom = (pos + Vector(0, 0, max.z)):ToScreen(), pos:ToScreen()

        if ok.vars["visuals"]["name"]:GetBool() then
            draw.SimpleText(v:Nick(), "Trebuchet18", top.x, top.y - 12, v:Team() == me:Team() and Color(0, 255, 0) or Color(255, 0, 0), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
        end

        if ok.vars["visuals"]["health"]:GetBool() then
            local health = v:Health()
            local col = health >= 101 and Color(0, 200, 0) or Color(0, 255, 0)
            draw.SimpleText(tostring(health), "Trebuchet18", bottom.x, bottom.y + 12, col, TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
        end

        if ok.vars["visuals"]["rank"]:GetBool() then
            local rank = v:GetUserGroup()
            draw.SimpleText(rank, "Trebuchet18", bottom.x, bottom.y + 24, (rank == "guest" or rank == "user") and Color(255, 255, 0) or Color(255, 0, 0), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
        end

        if ok.vars["visuals"]["team"]:GetBool() then
            local tm = v:Team()
            draw.SimpleText(team.GetName(tm), "Trebuchet18", bottom.x, bottom.y + 36, team.GetColor(tm), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
        end
    end
end

function ok.CalcView(ply, pos, angle, fov, nearZ, farZ)
    local view = {}
    view.angles = ok.fa
    view.origin = ok.vars["thirdperson"]:GetBool() and (pos - ok.fa:Forward() * 100) or pos

    return view
end

function ok.ShouldDrawLocalPlayer()
    return ok.vars["thirdperson"]:GetBool()
end

function ok.PreDrawOpaqueRenderables()
    for k,v in next, player.GetAll() do
        ok.CheckAAA(v)
    end

    for e,a in next, ok.aaa do
        if !e or !IsValid(e) or !e:IsPlayer() then ok.aaa[e] = nil continue end
        e:SetRenderAngles(Angle(0, a.y, 0))
        e:SetPoseParameter("aim_pitch", a.p)
        e:InvalidateBoneCache()
    end
end

function ok.AAAMenu()
    local last = 0

    local frame = vgui.Create("DFrame")
    frame:SetSize(350, 300)
    frame:SetPos(0, 0)
    frame:SetTitle("AAA Menu")
    frame:Center()
    frame:MakePopup()

    local lista = vgui.Create("DListView", frame)
    lista:SetPos(0, 24)
    lista:SetSize(250, 276)
    lista:SetMultiSelect(false)
    lista:AddColumn("Players")
    lista:AddColumn("Pitch")
    lista:AddColumn("Yaw")

    local ply = 0

    lista.OnRowSelected = function(panel, line)
        ply = line
    end

    local plabel = vgui.Create("DLabel", frame)
    plabel:SetPos(255, 26)
    plabel:SetText("Pitch:")

    local ylabel = vgui.Create("DLabel", frame)
    ylabel:SetPos(255, 40)
    ylabel:SetText("Yaw:")

    local ptext = vgui.Create("DTextEntry", frame)
    ptext:SetPos(285, 30)
    ptext:SetSize(30, 14)
    ptext:SetText("89")
    ptext.OnEnter = function() end

    local ytext = vgui.Create("DTextEntry", frame)
    ytext:SetPos(285, 44)
    ytext:SetSize(30, 14)
    ytext:SetText("180")
    ytext.OnEnter = function() end

    local but = vgui.Create("DButton", frame)
    but:SetPos(255, 66)
    but:SetSize(65, 24)
    but:SetText("Set")
    
    function but.DoClick()
        if player.GetAll()[ply] then
            ok.aaa[player.GetAll()[ply]] = Angle(tonumber(ptext:GetText()), tonumber(ytext:GetText()), 0)
        end
    end

    for i = 1, #player.GetAll() do
        local e = player.GetAll()[i]
        lista:AddLine(e:Nick(), e:EyeAngles().p, e:EyeAngles().y)
    end
end

hook.Add("Think", "ok.GetTarget", ok.GetTarget)
hook.Add("Move", "ok.GetCurTime", ok.GetCurTime)
hook.Add("CreateMove", "ok.Aimbot", ok.Aimbot)
hook.Add("CreateMove", "ok.AntiAim", ok.AntiAim)
hook.Add("CreateMove", "ok.FakeLag", ok.FakeLag)
hook.Add("CreateMove", "ok.AutoHop", ok.AutoHop)
hook.Add("DrawOverlay", "ok.Visuals", ok.Visuals)
hook.Add("CalcView", "ok.CalcView", ok.CalcView)
hook.Add("ShouldDrawLocalPlayer", "ok.ShouldDrawLocalPlayer", ok.ShouldDrawLocalPlayer)
hook.Add("PreDrawOpaqueRenderables", "ok.PreDrawOpaqueRenderables", ok.PreDrawOpaqueRenderables)
concommand.Add("ok_aaa", ok.AAAMenu)
Good release, glad to see some real code on this forums finally.
Nice d00d
:
what is gmcl_bsendpacket & gmcl_dickwrap? i cant find any reference to them, tbh trying to find gmod hacks is hard now
Quote Originally Posted by hanabal View Post
what is gmcl_bsendpacket & gmcl_dickwrap? i cant find any reference to them, tbh trying to find gmod hacks is hard now
lua functions
Please help how do you use this?
if tonumber(string.sub(tostring(ply:EyeAngles().x), 1, 5)) == p then

also why are u using both modules
Quote Originally Posted by D3M0L1T10N View Post
if tonumber(string.sub(tostring(ply:EyeAngles().x), 1, 5)) == p then

also why are u using both modules
direct copypaste from eth0s

here u go is demonstration of JFK hack youtube()com/watch?v=XyhhBIj-AyI
Quote Originally Posted by kals0 View Post
direct copypaste from eth0s

here u go is demonstration of JFK hack youtube()com/watch?v=XyhhBIj-AyI
not direct
Quote Originally Posted by eth0s View Post
not direct
almost direct
Quote Originally Posted by kals0 View Post
direct copypaste from eth0s

here u go is demonstration of JFK hack youtube()com/watch?v=XyhhBIj-AyI
did you even think through what this code was doing
Thanks! Good thing
omg this is so good it is so much better than my current cheat bighack
how to use this? all i see is text.
nice, thanks
Posts 1–15 of 15 · Page 1 of 1
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