[Realm Relay] [K-Relay] [Java Source] Packets IDs for 27.7.5
Realm Relay
Code:
<Packets> <Packet id="FAILURE" type="0"/> <Packet id="CREATE_SUCCESS" type="86"/> <Packet id="CREATE" type="90"/> <Packet id="PLAYERSHOOT" type="16"/> <Packet id="MOVE" type="14"/> <Packet id="PLAYERTEXT" type="67"/> <Packet id="TEXT" type="10"/> <Packet id="SHOOT2" type="88"/> <Packet id="DAMAGE" type="57"/> <Packet id="UPDATE" type="49"/> <Packet id="UPDATEACK" type="37"/> <Packet id="NOTIFICATION" type="99"/> <Packet id="NEW_TICK" type="47"/> <Packet id="INVSWAP" type="44"/> <Packet id="USEITEM" type="92"/> <Packet id="SHOW_EFFECT" type="89"/> <Packet id="HELLO" type="83"/> <Packet id="GOTO" type="50"/> <Packet id="INVDROP" type="8"/> <Packet id="INVRESULT" type="45"/> <Packet id="RECONNECT" type="101"/> <Packet id="PING" type="38"/> <Packet id="PONG" type="68"/> <Packet id="MAPINFO" type="58"/> <Packet id="LOAD" type="66"/> <Packet id="PIC" type="28"/> <Packet id="SETCONDITION" type="46"/> <Packet id="TELEPORT" type="5"/> <Packet id="USEPORTAL" type="4"/> <Packet id="DEATH" type="75"/> <Packet id="BUY" type="24"/> <Packet id="BUYRESULT" type="3"/> <Packet id="AOE" type="53"/> <Packet id="GROUNDDAMAGE" type="59"/> <Packet id="PLAYERHIT" type="22"/> <Packet id="ENEMYHIT" type="97"/> <Packet id="AOEACK" type="82"/> <Packet id="SHOOTACK" type="7"/> <Packet id="OTHERHIT" type="94"/> <Packet id="SQUAREHIT" type="19"/> <Packet id="GOTOACK" type="9"/> <Packet id="EDITACCOUNTLIST" type="60"/> <Packet id="ACCOUNTLIST" type="79"/> <Packet id="QUESTOBJID" type="77"/> <Packet id="CHOOSENAME" type="27"/> <Packet id="NAMERESULT" type="76"/> <Packet id="CREATEGUILD" type="69"/> <Packet id="CREATEGUILDRESULT" type="21"/> <Packet id="GUILDREMOVE" type="40"/> <Packet id="GUILDINVITE" type="25"/> <Packet id="ALLYSHOOT" type="74"/> <Packet id="SHOOT" type="20"/> <Packet id="REQUESTTRADE" type="78"/> <Packet id="TRADEREQUESTED" type="23"/> <Packet id="TRADESTART" type="11"/> <Packet id="CHANGETRADE" type="56"/> <Packet id="TRADECHANGED" type="17"/> <Packet id="ACCEPTTRADE" type="98"/> <Packet id="CANCELTRADE" type="15"/> <Packet id="TRADEDONE" type="36"/> <Packet id="TRADEACCEPTED" type="26"/> <Packet id="CLIENTSTAT" type="62"/> <Packet id="CHECKCREDITS" type="35"/> <Packet id="ESCAPE" type="33"/> <Packet id="FILE" type="84"/> <Packet id="INVITEDTOGUILD" type="1"/> <Packet id="JOINGUILD" type="48"/> <Packet id="CHANGEGUILDRANK" type="6"/> <Packet id="PLAYSOUND" type="55"/> <Packet id="GLOBAL_NOTIFICATION" type="31"/> <Packet id="RESKIN" type="61"/> <Packet id="_-12t" type="12"/> <Packet id="_-02u" type="63"/> <Packet id="_-0kN" type="95"/> <Packet id="_-00N" type="30"/> <Packet id="_-1US" type="80"/> <Packet id="_-0Xg" type="91"/> <Packet id="_-0MY" type="85"/> <Packet id="_-05N" type="18"/> <Packet id="ENTER_ARENA" type="51"/> <Packet id="_-0wo" type="34"/> <Packet id="_-0jA" type="39"/> <Packet id="_-0UC" type="93"/> <Packet id="_-1KK" type="65"/> <Packet id="_-zh" type="100"/> <Packet id="_-1uy" type="96"/> <Packet id="_-z0" type="41"/> <Packet id="_-21M" type="87"/> <Packet id="_-1pU" type="52"/> <Packet id="_-1XQ" type="64"/> <Packet id="_-1sf" type="42"/> <Packet id="_-185" type="13"/> <Packet id="_-Xd" type="81"/> </Packets>
K-Relay
Code:
<Packets> <Packet> <PacketName>FAILURE</PacketName> <PacketID>0</PacketID> </Packet> <Packet> <PacketName>CREATESUCCESS</PacketName> <PacketID>86</PacketID> </Packet> <Packet> <PacketName>CREATE</PacketName> <PacketID>90</PacketID> </Packet> <Packet> <PacketName>PLAYERSHOOT</PacketName> <PacketID>16</PacketID> </Packet> <Packet> <PacketName>MOVE</PacketName> <PacketID>14</PacketID> </Packet> <Packet> <PacketName>PLAYERTEXT</PacketName> <PacketID>67</PacketID> </Packet> <Packet> <PacketName>TEXT</PacketName> <PacketID>10</PacketID> </Packet> <Packet> <PacketName>SHOOT2</PacketName> <PacketID>88</PacketID> </Packet> <Packet> <PacketName>DAMAGE</PacketName> <PacketID>57</PacketID> </Packet> <Packet> <PacketName>UPDATE</PacketName> <PacketID>49</PacketID> </Packet> <Packet> <PacketName>UPDATEACK</PacketName> <PacketID>37</PacketID> </Packet> <Packet> <PacketName>NOTIFICATION</PacketName> <PacketID>99</PacketID> </Packet> <Packet> <PacketName>NEWTICK</PacketName> <PacketID>47</PacketID> </Packet> <Packet> <PacketName>INVSWAP</PacketName> <PacketID>44</PacketID> </Packet> <Packet> <PacketName>USEITEM</PacketName> <PacketID>92</PacketID> </Packet> <Packet> <PacketName>SHOWEFFECT</PacketName> <PacketID>89</PacketID> </Packet> <Packet> <PacketName>HELLO</PacketName> <PacketID>83</PacketID> </Packet> <Packet> <PacketName>GOTO</PacketName> <PacketID>50</PacketID> </Packet> <Packet> <PacketName>INVDROP</PacketName> <PacketID>8</PacketID> </Packet> <Packet> <PacketName>INVRESULT</PacketName> <PacketID>45</PacketID> </Packet> <Packet> <PacketName>RECONNECT</PacketName> <PacketID>101</PacketID> </Packet> <Packet> <PacketName>PING</PacketName> <PacketID>38</PacketID> </Packet> <Packet> <PacketName>PONG</PacketName> <PacketID>68</PacketID> </Packet> <Packet> <PacketName>MAPINFO</PacketName> <PacketID>58</PacketID> </Packet> <Packet> <PacketName>LOAD</PacketName> <PacketID>66</PacketID> </Packet> <Packet> <PacketName>PIC</PacketName> <PacketID>28</PacketID> </Packet> <Packet> <PacketName>SETCONDITION</PacketName> <PacketID>46</PacketID> </Packet> <Packet> <PacketName>TELEPORT</PacketName> <PacketID>5</PacketID> </Packet> <Packet> <PacketName>USEPORTAL</PacketName> <PacketID>4</PacketID> </Packet> <Packet> <PacketName>DEATH</PacketName> <PacketID>75</PacketID> </Packet> <Packet> <PacketName>BUY</PacketName> <PacketID>24</PacketID> </Packet> <Packet> <PacketName>BUYRESULT</PacketName> <PacketID>3</PacketID> </Packet> <Packet> <PacketName>AOE</PacketName> <PacketID>53</PacketID> </Packet> <Packet> <PacketName>GROUNDDAMAGE</PacketName> <PacketID>59</PacketID> </Packet> <Packet> <PacketName>PLAYERHIT</PacketName> <PacketID>22</PacketID> </Packet> <Packet> <PacketName>ENEMYHIT</PacketName> <PacketID>97</PacketID> </Packet> <Packet> <PacketName>AOEACK</PacketName> <PacketID>82</PacketID> </Packet> <Packet> <PacketName>SHOOTACK</PacketName> <PacketID>7</PacketID> </Packet> <Packet> <PacketName>OTHERHIT</PacketName> <PacketID>94</PacketID> </Packet> <Packet> <PacketName>SQUAREHIT</PacketName> <PacketID>19</PacketID> </Packet> <Packet> <PacketName>GOTOACK</PacketName> <PacketID>9</PacketID> </Packet> <Packet> <PacketName>EDITACCOUNTLIST</PacketName> <PacketID>60</PacketID> </Packet> <Packet> <PacketName>ACCOUNTLIST</PacketName> <PacketID>79</PacketID> </Packet> <Packet> <PacketName>QUESTOBJID</PacketName> <PacketID>77</PacketID> </Packet> <Packet> <PacketName>CHOOSENAME</PacketName> <PacketID>27</PacketID> </Packet> <Packet> <PacketName>NAMERESULT</PacketName> <PacketID>76</PacketID> </Packet> <Packet> <PacketName>CREATEGUILD</PacketName> <PacketID>69</PacketID> </Packet> <Packet> <PacketName>CREATEGUILDRESULT</PacketName> <PacketID>21</PacketID> </Packet> <Packet> <PacketName>GUILDREMOVE</PacketName> <PacketID>40</PacketID> </Packet> <Packet> <PacketName>GUILDINVITE</PacketName> <PacketID>25</PacketID> </Packet> <Packet> <PacketName>ALLYSHOOT</PacketName> <PacketID>74</PacketID> </Packet> <Packet> <PacketName>SHOOT</PacketName> <PacketID>20</PacketID> </Packet> <Packet> <PacketName>REQUESTTRADE</PacketName> <PacketID>78</PacketID> </Packet> <Packet> <PacketName>TRADEREQUESTED</PacketName> <PacketID>23</PacketID> </Packet> <Packet> <PacketName>TRADESTART</PacketName> <PacketID>11</PacketID> </Packet> <Packet> <PacketName>CHANGETRADE</PacketName> <PacketID>56</PacketID> </Packet> <Packet> <PacketName>TRADECHANGED</PacketName> <PacketID>17</PacketID> </Packet> <Packet> <PacketName>ACCEPTTRADE</PacketName> <PacketID>98</PacketID> </Packet> <Packet> <PacketName>CANCELTRADE</PacketName> <PacketID>15</PacketID> </Packet> <Packet> <PacketName>TRADEDONE</PacketName> <PacketID>36</PacketID> </Packet> <Packet> <PacketName>TRADEACCEPTED</PacketName> <PacketID>26</PacketID> </Packet> <Packet> <PacketName>CLIENTSTAT</PacketName> <PacketID>62</PacketID> </Packet> <Packet> <PacketName>CHECKCREDITS</PacketName> <PacketID>35</PacketID> </Packet> <Packet> <PacketName>ESCAPE</PacketName> <PacketID>33</PacketID> </Packet> <Packet> <PacketName>FILE</PacketName> <PacketID>84</PacketID> </Packet> <Packet> <PacketName>INVITEDTOGUILD</PacketName> <PacketID>1</PacketID> </Packet> <Packet> <PacketName>JOINGUILD</PacketName> <PacketID>48</PacketID> </Packet> <Packet> <PacketName>CHANGEGUILDRANK</PacketName> <PacketID>6</PacketID> </Packet> <Packet> <PacketName>PLAYSOUND</PacketName> <PacketID>55</PacketID> </Packet> <Packet> <PacketName>GLOBALNOTIFICATION</PacketName> <PacketID>31</PacketID> </Packet> <Packet> <PacketName>RESKIN</PacketName> <PacketID>61</PacketID> </Packet> <Packet> <PacketName>_-12t</PacketName> <PacketID>12</PacketID> </Packet> <Packet> <PacketName>_-02u</PacketName> <PacketID>63</PacketID> </Packet> <Packet> <PacketName>_-0kN</PacketName> <PacketID>95</PacketID> </Packet> <Packet> <PacketName>_-00N</PacketName> <PacketID>30</PacketID> </Packet> <Packet> <PacketName>_-1US</PacketName> <PacketID>80</PacketID> </Packet> <Packet> <PacketName>_-0Xg</PacketName> <PacketID>91</PacketID> </Packet> <Packet> <PacketName>_-0MY</PacketName> <PacketID>85</PacketID> </Packet> <Packet> <PacketName>_-05N</PacketName> <PacketID>18</PacketID> </Packet> <Packet> <PacketName>ENTERARENA</PacketName> <PacketID>51</PacketID> </Packet> <Packet> <PacketName>_-0wo</PacketName> <PacketID>34</PacketID> </Packet> <Packet> <PacketName>_-0jA</PacketName> <PacketID>39</PacketID> </Packet> <Packet> <PacketName>_-0UC</PacketName> <PacketID>93</PacketID> </Packet> <Packet> <PacketName>_-1KK</PacketName> <PacketID>65</PacketID> </Packet> <Packet> <PacketName>_-zh</PacketName> <PacketID>100</PacketID> </Packet> <Packet> <PacketName>_-1uy</PacketName> <PacketID>96</PacketID> </Packet> <Packet> <PacketName>_-z0</PacketName> <PacketID>41</PacketID> </Packet> <Packet> <PacketName>_-21M</PacketName> <PacketID>87</PacketID> </Packet> <Packet> <PacketName>_-1pU</PacketName> <PacketID>52</PacketID> </Packet> <Packet> <PacketName>_-1XQ</PacketName> <PacketID>64</PacketID> </Packet> <Packet> <PacketName>_-1sf</PacketName> <PacketID>42</PacketID> </Packet> <Packet> <PacketName>_-185</PacketName> <PacketID>13</PacketID> </Packet> <Packet> <PacketName>_-Xd</PacketName> <PacketID>81</PacketID> </Packet> </Packets>
Java source
Code:
public static final int FAILURE = 0; // slotid = 1 public static final int CREATE_SUCCESS = 86; // slotid = 2 public static final int CREATE = 90; // slotid = 3 public static final int PLAYERSHOOT = 16; // slotid = 4 public static final int MOVE = 14; // slotid = 5 public static final int PLAYERTEXT = 67; // slotid = 6 public static final int TEXT = 10; // slotid = 7 public static final int SHOOT2 = 88; // slotid = 8 public static final int DAMAGE = 57; // slotid = 9 public static final int UPDATE = 49; // slotid = 10 public static final int UPDATEACK = 37; // slotid = 11 public static final int NOTIFICATION = 99; // slotid = 12 public static final int NEW_TICK = 47; // slotid = 13 public static final int INVSWAP = 44; // slotid = 14 public static final int USEITEM = 92; // slotid = 15 public static final int SHOW_EFFECT = 89; // slotid = 16 public static final int HELLO = 83; // slotid = 17 public static final int GOTO = 50; // slotid = 18 public static final int INVDROP = 8; // slotid = 19 public static final int INVRESULT = 45; // slotid = 20 public static final int RECONNECT = 101; // slotid = 21 public static final int PING = 38; // slotid = 22 public static final int PONG = 68; // slotid = 23 public static final int MAPINFO = 58; // slotid = 24 public static final int LOAD = 66; // slotid = 25 public static final int PIC = 28; // slotid = 26 public static final int SETCONDITION = 46; // slotid = 27 public static final int TELEPORT = 5; // slotid = 28 public static final int USEPORTAL = 4; // slotid = 29 public static final int DEATH = 75; // slotid = 30 public static final int BUY = 24; // slotid = 31 public static final int BUYRESULT = 3; // slotid = 32 public static final int AOE = 53; // slotid = 33 public static final int GROUNDDAMAGE = 59; // slotid = 34 public static final int PLAYERHIT = 22; // slotid = 35 public static final int ENEMYHIT = 97; // slotid = 36 public static final int AOEACK = 82; // slotid = 37 public static final int SHOOTACK = 7; // slotid = 38 public static final int OTHERHIT = 94; // slotid = 39 public static final int SQUAREHIT = 19; // slotid = 40 public static final int GOTOACK = 9; // slotid = 41 public static final int EDITACCOUNTLIST = 60; // slotid = 42 public static final int ACCOUNTLIST = 79; // slotid = 43 public static final int QUESTOBJID = 77; // slotid = 44 public static final int CHOOSENAME = 27; // slotid = 45 public static final int NAMERESULT = 76; // slotid = 46 public static final int CREATEGUILD = 69; // slotid = 47 public static final int CREATEGUILDRESULT = 21; // slotid = 48 public static final int GUILDREMOVE = 40; // slotid = 49 public static final int GUILDINVITE = 25; // slotid = 50 public static final int ALLYSHOOT = 74; // slotid = 51 public static final int SHOOT = 20; // slotid = 52 public static final int REQUESTTRADE = 78; // slotid = 53 public static final int TRADEREQUESTED = 23; // slotid = 54 public static final int TRADESTART = 11; // slotid = 55 public static final int CHANGETRADE = 56; // slotid = 56 public static final int TRADECHANGED = 17; // slotid = 57 public static final int ACCEPTTRADE = 98; // slotid = 58 public static final int CANCELTRADE = 15; // slotid = 59 public static final int TRADEDONE = 36; // slotid = 60 public static final int TRADEACCEPTED = 26; // slotid = 61 public static final int CLIENTSTAT = 62; // slotid = 62 public static final int CHECKCREDITS = 35; // slotid = 63 public static final int ESCAPE = 33; // slotid = 64 public static final int FILE = 84; // slotid = 65 public static final int INVITEDTOGUILD = 1; // slotid = 66 public static final int JOINGUILD = 48; // slotid = 67 public static final int CHANGEGUILDRANK = 6; // slotid = 68 public static final int PLAYSOUND = 55; // slotid = 69 public static final int GLOBAL_NOTIFICATION = 31; // slotid = 70 public static final int RESKIN = 61; // slotid = 71 // public static final int _-12t = 12; // slotid = 72 // public static final int _-02u = 63; // slotid = 73 // public static final int _-0kN = 95; // slotid = 74 // public static final int _-00N = 30; // slotid = 75 // public static final int _-1US = 80; // slotid = 76 // public static final int _-0Xg = 91; // slotid = 77 // public static final int _-0MY = 85; // slotid = 78 // public static final int _-05N = 18; // slotid = 79 public static final int ENTER_ARENA = 51; // slotid = 80 // public static final int _-0wo = 34; // slotid = 81 // public static final int _-0jA = 39; // slotid = 82 // public static final int _-0UC = 93; // slotid = 83 // public static final int _-1KK = 65; // slotid = 84 // public static final int _-zh = 100; // slotid = 85 // public static final int _-1uy = 96; // slotid = 86 // public static final int _-z0 = 41; // slotid = 87 // public static final int _-21M = 87; // slotid = 88 // public static final int _-1pU = 52; // slotid = 89 // public static final int _-1XQ = 64; // slotid = 90 // public static final int _-1sf = 42; // slotid = 91 // public static final int _-185 = 13; // slotid = 92 // public static final int _-Xd = 81; // slotid = 93
