[Realm Relay] [K-Relay] [Java Source] Packets IDs for 27.7.5

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[Realm Relay] [K-Relay] [Java Source] Packets IDs for 27.7.5
Realm Relay
Code:
<Packets>
	<Packet id="FAILURE" type="0"/>
	<Packet id="CREATE_SUCCESS" type="86"/>
	<Packet id="CREATE" type="90"/>
	<Packet id="PLAYERSHOOT" type="16"/>
	<Packet id="MOVE" type="14"/>
	<Packet id="PLAYERTEXT" type="67"/>
	<Packet id="TEXT" type="10"/>
	<Packet id="SHOOT2" type="88"/>
	<Packet id="DAMAGE" type="57"/>
	<Packet id="UPDATE" type="49"/>
	<Packet id="UPDATEACK" type="37"/>
	<Packet id="NOTIFICATION" type="99"/>
	<Packet id="NEW_TICK" type="47"/>
	<Packet id="INVSWAP" type="44"/>
	<Packet id="USEITEM" type="92"/>
	<Packet id="SHOW_EFFECT" type="89"/>
	<Packet id="HELLO" type="83"/>
	<Packet id="GOTO" type="50"/>
	<Packet id="INVDROP" type="8"/>
	<Packet id="INVRESULT" type="45"/>
	<Packet id="RECONNECT" type="101"/>
	<Packet id="PING" type="38"/>
	<Packet id="PONG" type="68"/>
	<Packet id="MAPINFO" type="58"/>
	<Packet id="LOAD" type="66"/>
	<Packet id="PIC" type="28"/>
	<Packet id="SETCONDITION" type="46"/>
	<Packet id="TELEPORT" type="5"/>
	<Packet id="USEPORTAL" type="4"/>
	<Packet id="DEATH" type="75"/>
	<Packet id="BUY" type="24"/>
	<Packet id="BUYRESULT" type="3"/>
	<Packet id="AOE" type="53"/>
	<Packet id="GROUNDDAMAGE" type="59"/>
	<Packet id="PLAYERHIT" type="22"/>
	<Packet id="ENEMYHIT" type="97"/>
	<Packet id="AOEACK" type="82"/>
	<Packet id="SHOOTACK" type="7"/>
	<Packet id="OTHERHIT" type="94"/>
	<Packet id="SQUAREHIT" type="19"/>
	<Packet id="GOTOACK" type="9"/>
	<Packet id="EDITACCOUNTLIST" type="60"/>
	<Packet id="ACCOUNTLIST" type="79"/>
	<Packet id="QUESTOBJID" type="77"/>
	<Packet id="CHOOSENAME" type="27"/>
	<Packet id="NAMERESULT" type="76"/>
	<Packet id="CREATEGUILD" type="69"/>
	<Packet id="CREATEGUILDRESULT" type="21"/>
	<Packet id="GUILDREMOVE" type="40"/>
	<Packet id="GUILDINVITE" type="25"/>
	<Packet id="ALLYSHOOT" type="74"/>
	<Packet id="SHOOT" type="20"/>
	<Packet id="REQUESTTRADE" type="78"/>
	<Packet id="TRADEREQUESTED" type="23"/>
	<Packet id="TRADESTART" type="11"/>
	<Packet id="CHANGETRADE" type="56"/>
	<Packet id="TRADECHANGED" type="17"/>
	<Packet id="ACCEPTTRADE" type="98"/>
	<Packet id="CANCELTRADE" type="15"/>
	<Packet id="TRADEDONE" type="36"/>
	<Packet id="TRADEACCEPTED" type="26"/>
	<Packet id="CLIENTSTAT" type="62"/>
	<Packet id="CHECKCREDITS" type="35"/>
	<Packet id="ESCAPE" type="33"/>
	<Packet id="FILE" type="84"/>
	<Packet id="INVITEDTOGUILD" type="1"/>
	<Packet id="JOINGUILD" type="48"/>
	<Packet id="CHANGEGUILDRANK" type="6"/>
	<Packet id="PLAYSOUND" type="55"/>
	<Packet id="GLOBAL_NOTIFICATION" type="31"/>
	<Packet id="RESKIN" type="61"/>
	<Packet id="_-12t" type="12"/>
	<Packet id="_-02u" type="63"/>
	<Packet id="_-0kN" type="95"/>
	<Packet id="_-00N" type="30"/>
	<Packet id="_-1US" type="80"/>
	<Packet id="_-0Xg" type="91"/>
	<Packet id="_-0MY" type="85"/>
	<Packet id="_-05N" type="18"/>
	<Packet id="ENTER_ARENA" type="51"/>
	<Packet id="_-0wo" type="34"/>
	<Packet id="_-0jA" type="39"/>
	<Packet id="_-0UC" type="93"/>
	<Packet id="_-1KK" type="65"/>
	<Packet id="_-zh" type="100"/>
	<Packet id="_-1uy" type="96"/>
	<Packet id="_-z0" type="41"/>
	<Packet id="_-21M" type="87"/>
	<Packet id="_-1pU" type="52"/>
	<Packet id="_-1XQ" type="64"/>
	<Packet id="_-1sf" type="42"/>
	<Packet id="_-185" type="13"/>
	<Packet id="_-Xd" type="81"/>
</Packets>
K-Relay
Code:
<Packets>
	<Packet>
	<PacketName>FAILURE</PacketName>
	<PacketID>0</PacketID>
</Packet>
<Packet>
	<PacketName>CREATESUCCESS</PacketName>
	<PacketID>86</PacketID>
</Packet>
<Packet>
	<PacketName>CREATE</PacketName>
	<PacketID>90</PacketID>
</Packet>
<Packet>
	<PacketName>PLAYERSHOOT</PacketName>
	<PacketID>16</PacketID>
</Packet>
<Packet>
	<PacketName>MOVE</PacketName>
	<PacketID>14</PacketID>
</Packet>
<Packet>
	<PacketName>PLAYERTEXT</PacketName>
	<PacketID>67</PacketID>
</Packet>
<Packet>
	<PacketName>TEXT</PacketName>
	<PacketID>10</PacketID>
</Packet>
<Packet>
	<PacketName>SHOOT2</PacketName>
	<PacketID>88</PacketID>
</Packet>
<Packet>
	<PacketName>DAMAGE</PacketName>
	<PacketID>57</PacketID>
</Packet>
<Packet>
	<PacketName>UPDATE</PacketName>
	<PacketID>49</PacketID>
</Packet>
<Packet>
	<PacketName>UPDATEACK</PacketName>
	<PacketID>37</PacketID>
</Packet>
<Packet>
	<PacketName>NOTIFICATION</PacketName>
	<PacketID>99</PacketID>
</Packet>
<Packet>
	<PacketName>NEWTICK</PacketName>
	<PacketID>47</PacketID>
</Packet>
<Packet>
	<PacketName>INVSWAP</PacketName>
	<PacketID>44</PacketID>
</Packet>
<Packet>
	<PacketName>USEITEM</PacketName>
	<PacketID>92</PacketID>
</Packet>
<Packet>
	<PacketName>SHOWEFFECT</PacketName>
	<PacketID>89</PacketID>
</Packet>
<Packet>
	<PacketName>HELLO</PacketName>
	<PacketID>83</PacketID>
</Packet>
<Packet>
	<PacketName>GOTO</PacketName>
	<PacketID>50</PacketID>
</Packet>
<Packet>
	<PacketName>INVDROP</PacketName>
	<PacketID>8</PacketID>
</Packet>
<Packet>
	<PacketName>INVRESULT</PacketName>
	<PacketID>45</PacketID>
</Packet>
<Packet>
	<PacketName>RECONNECT</PacketName>
	<PacketID>101</PacketID>
</Packet>
<Packet>
	<PacketName>PING</PacketName>
	<PacketID>38</PacketID>
</Packet>
<Packet>
	<PacketName>PONG</PacketName>
	<PacketID>68</PacketID>
</Packet>
<Packet>
	<PacketName>MAPINFO</PacketName>
	<PacketID>58</PacketID>
</Packet>
<Packet>
	<PacketName>LOAD</PacketName>
	<PacketID>66</PacketID>
</Packet>
<Packet>
	<PacketName>PIC</PacketName>
	<PacketID>28</PacketID>
</Packet>
<Packet>
	<PacketName>SETCONDITION</PacketName>
	<PacketID>46</PacketID>
</Packet>
<Packet>
	<PacketName>TELEPORT</PacketName>
	<PacketID>5</PacketID>
</Packet>
<Packet>
	<PacketName>USEPORTAL</PacketName>
	<PacketID>4</PacketID>
</Packet>
<Packet>
	<PacketName>DEATH</PacketName>
	<PacketID>75</PacketID>
</Packet>
<Packet>
	<PacketName>BUY</PacketName>
	<PacketID>24</PacketID>
</Packet>
<Packet>
	<PacketName>BUYRESULT</PacketName>
	<PacketID>3</PacketID>
</Packet>
<Packet>
	<PacketName>AOE</PacketName>
	<PacketID>53</PacketID>
</Packet>
<Packet>
	<PacketName>GROUNDDAMAGE</PacketName>
	<PacketID>59</PacketID>
</Packet>
<Packet>
	<PacketName>PLAYERHIT</PacketName>
	<PacketID>22</PacketID>
</Packet>
<Packet>
	<PacketName>ENEMYHIT</PacketName>
	<PacketID>97</PacketID>
</Packet>
<Packet>
	<PacketName>AOEACK</PacketName>
	<PacketID>82</PacketID>
</Packet>
<Packet>
	<PacketName>SHOOTACK</PacketName>
	<PacketID>7</PacketID>
</Packet>
<Packet>
	<PacketName>OTHERHIT</PacketName>
	<PacketID>94</PacketID>
</Packet>
<Packet>
	<PacketName>SQUAREHIT</PacketName>
	<PacketID>19</PacketID>
</Packet>
<Packet>
	<PacketName>GOTOACK</PacketName>
	<PacketID>9</PacketID>
</Packet>
<Packet>
	<PacketName>EDITACCOUNTLIST</PacketName>
	<PacketID>60</PacketID>
</Packet>
<Packet>
	<PacketName>ACCOUNTLIST</PacketName>
	<PacketID>79</PacketID>
</Packet>
<Packet>
	<PacketName>QUESTOBJID</PacketName>
	<PacketID>77</PacketID>
</Packet>
<Packet>
	<PacketName>CHOOSENAME</PacketName>
	<PacketID>27</PacketID>
</Packet>
<Packet>
	<PacketName>NAMERESULT</PacketName>
	<PacketID>76</PacketID>
</Packet>
<Packet>
	<PacketName>CREATEGUILD</PacketName>
	<PacketID>69</PacketID>
</Packet>
<Packet>
	<PacketName>CREATEGUILDRESULT</PacketName>
	<PacketID>21</PacketID>
</Packet>
<Packet>
	<PacketName>GUILDREMOVE</PacketName>
	<PacketID>40</PacketID>
</Packet>
<Packet>
	<PacketName>GUILDINVITE</PacketName>
	<PacketID>25</PacketID>
</Packet>
<Packet>
	<PacketName>ALLYSHOOT</PacketName>
	<PacketID>74</PacketID>
</Packet>
<Packet>
	<PacketName>SHOOT</PacketName>
	<PacketID>20</PacketID>
</Packet>
<Packet>
	<PacketName>REQUESTTRADE</PacketName>
	<PacketID>78</PacketID>
</Packet>
<Packet>
	<PacketName>TRADEREQUESTED</PacketName>
	<PacketID>23</PacketID>
</Packet>
<Packet>
	<PacketName>TRADESTART</PacketName>
	<PacketID>11</PacketID>
</Packet>
<Packet>
	<PacketName>CHANGETRADE</PacketName>
	<PacketID>56</PacketID>
</Packet>
<Packet>
	<PacketName>TRADECHANGED</PacketName>
	<PacketID>17</PacketID>
</Packet>
<Packet>
	<PacketName>ACCEPTTRADE</PacketName>
	<PacketID>98</PacketID>
</Packet>
<Packet>
	<PacketName>CANCELTRADE</PacketName>
	<PacketID>15</PacketID>
</Packet>
<Packet>
	<PacketName>TRADEDONE</PacketName>
	<PacketID>36</PacketID>
</Packet>
<Packet>
	<PacketName>TRADEACCEPTED</PacketName>
	<PacketID>26</PacketID>
</Packet>
<Packet>
	<PacketName>CLIENTSTAT</PacketName>
	<PacketID>62</PacketID>
</Packet>
<Packet>
	<PacketName>CHECKCREDITS</PacketName>
	<PacketID>35</PacketID>
</Packet>
<Packet>
	<PacketName>ESCAPE</PacketName>
	<PacketID>33</PacketID>
</Packet>
<Packet>
	<PacketName>FILE</PacketName>
	<PacketID>84</PacketID>
</Packet>
<Packet>
	<PacketName>INVITEDTOGUILD</PacketName>
	<PacketID>1</PacketID>
</Packet>
<Packet>
	<PacketName>JOINGUILD</PacketName>
	<PacketID>48</PacketID>
</Packet>
<Packet>
	<PacketName>CHANGEGUILDRANK</PacketName>
	<PacketID>6</PacketID>
</Packet>
<Packet>
	<PacketName>PLAYSOUND</PacketName>
	<PacketID>55</PacketID>
</Packet>
<Packet>
	<PacketName>GLOBALNOTIFICATION</PacketName>
	<PacketID>31</PacketID>
</Packet>
<Packet>
	<PacketName>RESKIN</PacketName>
	<PacketID>61</PacketID>
</Packet>
<Packet>
	<PacketName>_-12t</PacketName>
	<PacketID>12</PacketID>
</Packet>
<Packet>
	<PacketName>_-02u</PacketName>
	<PacketID>63</PacketID>
</Packet>
<Packet>
	<PacketName>_-0kN</PacketName>
	<PacketID>95</PacketID>
</Packet>
<Packet>
	<PacketName>_-00N</PacketName>
	<PacketID>30</PacketID>
</Packet>
<Packet>
	<PacketName>_-1US</PacketName>
	<PacketID>80</PacketID>
</Packet>
<Packet>
	<PacketName>_-0Xg</PacketName>
	<PacketID>91</PacketID>
</Packet>
<Packet>
	<PacketName>_-0MY</PacketName>
	<PacketID>85</PacketID>
</Packet>
<Packet>
	<PacketName>_-05N</PacketName>
	<PacketID>18</PacketID>
</Packet>
<Packet>
	<PacketName>ENTERARENA</PacketName>
	<PacketID>51</PacketID>
</Packet>
<Packet>
	<PacketName>_-0wo</PacketName>
	<PacketID>34</PacketID>
</Packet>
<Packet>
	<PacketName>_-0jA</PacketName>
	<PacketID>39</PacketID>
</Packet>
<Packet>
	<PacketName>_-0UC</PacketName>
	<PacketID>93</PacketID>
</Packet>
<Packet>
	<PacketName>_-1KK</PacketName>
	<PacketID>65</PacketID>
</Packet>
<Packet>
	<PacketName>_-zh</PacketName>
	<PacketID>100</PacketID>
</Packet>
<Packet>
	<PacketName>_-1uy</PacketName>
	<PacketID>96</PacketID>
</Packet>
<Packet>
	<PacketName>_-z0</PacketName>
	<PacketID>41</PacketID>
</Packet>
<Packet>
	<PacketName>_-21M</PacketName>
	<PacketID>87</PacketID>
</Packet>
<Packet>
	<PacketName>_-1pU</PacketName>
	<PacketID>52</PacketID>
</Packet>
<Packet>
	<PacketName>_-1XQ</PacketName>
	<PacketID>64</PacketID>
</Packet>
<Packet>
	<PacketName>_-1sf</PacketName>
	<PacketID>42</PacketID>
</Packet>
<Packet>
	<PacketName>_-185</PacketName>
	<PacketID>13</PacketID>
</Packet>
<Packet>
	<PacketName>_-Xd</PacketName>
	<PacketID>81</PacketID>
</Packet>
</Packets>
Java source
Code:
	public static final int FAILURE = 0; // slotid = 1
	public static final int CREATE_SUCCESS = 86; // slotid = 2
	public static final int CREATE = 90; // slotid = 3
	public static final int PLAYERSHOOT = 16; // slotid = 4
	public static final int MOVE = 14; // slotid = 5
	public static final int PLAYERTEXT = 67; // slotid = 6
	public static final int TEXT = 10; // slotid = 7
	public static final int SHOOT2 = 88; // slotid = 8
	public static final int DAMAGE = 57; // slotid = 9
	public static final int UPDATE = 49; // slotid = 10
	public static final int UPDATEACK = 37; // slotid = 11
	public static final int NOTIFICATION = 99; // slotid = 12
	public static final int NEW_TICK = 47; // slotid = 13
	public static final int INVSWAP = 44; // slotid = 14
	public static final int USEITEM = 92; // slotid = 15
	public static final int SHOW_EFFECT = 89; // slotid = 16
	public static final int HELLO = 83; // slotid = 17
	public static final int GOTO = 50; // slotid = 18
	public static final int INVDROP = 8; // slotid = 19
	public static final int INVRESULT = 45; // slotid = 20
	public static final int RECONNECT = 101; // slotid = 21
	public static final int PING = 38; // slotid = 22
	public static final int PONG = 68; // slotid = 23
	public static final int MAPINFO = 58; // slotid = 24
	public static final int LOAD = 66; // slotid = 25
	public static final int PIC = 28; // slotid = 26
	public static final int SETCONDITION = 46; // slotid = 27
	public static final int TELEPORT = 5; // slotid = 28
	public static final int USEPORTAL = 4; // slotid = 29
	public static final int DEATH = 75; // slotid = 30
	public static final int BUY = 24; // slotid = 31
	public static final int BUYRESULT = 3; // slotid = 32
	public static final int AOE = 53; // slotid = 33
	public static final int GROUNDDAMAGE = 59; // slotid = 34
	public static final int PLAYERHIT = 22; // slotid = 35
	public static final int ENEMYHIT = 97; // slotid = 36
	public static final int AOEACK = 82; // slotid = 37
	public static final int SHOOTACK = 7; // slotid = 38
	public static final int OTHERHIT = 94; // slotid = 39
	public static final int SQUAREHIT = 19; // slotid = 40
	public static final int GOTOACK = 9; // slotid = 41
	public static final int EDITACCOUNTLIST = 60; // slotid = 42
	public static final int ACCOUNTLIST = 79; // slotid = 43
	public static final int QUESTOBJID = 77; // slotid = 44
	public static final int CHOOSENAME = 27; // slotid = 45
	public static final int NAMERESULT = 76; // slotid = 46
	public static final int CREATEGUILD = 69; // slotid = 47
	public static final int CREATEGUILDRESULT = 21; // slotid = 48
	public static final int GUILDREMOVE = 40; // slotid = 49
	public static final int GUILDINVITE = 25; // slotid = 50
	public static final int ALLYSHOOT = 74; // slotid = 51
	public static final int SHOOT = 20; // slotid = 52
	public static final int REQUESTTRADE = 78; // slotid = 53
	public static final int TRADEREQUESTED = 23; // slotid = 54
	public static final int TRADESTART = 11; // slotid = 55
	public static final int CHANGETRADE = 56; // slotid = 56
	public static final int TRADECHANGED = 17; // slotid = 57
	public static final int ACCEPTTRADE = 98; // slotid = 58
	public static final int CANCELTRADE = 15; // slotid = 59
	public static final int TRADEDONE = 36; // slotid = 60
	public static final int TRADEACCEPTED = 26; // slotid = 61
	public static final int CLIENTSTAT = 62; // slotid = 62
	public static final int CHECKCREDITS = 35; // slotid = 63
	public static final int ESCAPE = 33; // slotid = 64
	public static final int FILE = 84; // slotid = 65
	public static final int INVITEDTOGUILD = 1; // slotid = 66
	public static final int JOINGUILD = 48; // slotid = 67
	public static final int CHANGEGUILDRANK = 6; // slotid = 68
	public static final int PLAYSOUND = 55; // slotid = 69
	public static final int GLOBAL_NOTIFICATION = 31; // slotid = 70
	public static final int RESKIN = 61; // slotid = 71
//	public static final int _-12t = 12; // slotid = 72
//	public static final int _-02u = 63; // slotid = 73
//	public static final int _-0kN = 95; // slotid = 74
//	public static final int _-00N = 30; // slotid = 75
//	public static final int _-1US = 80; // slotid = 76
//	public static final int _-0Xg = 91; // slotid = 77
//	public static final int _-0MY = 85; // slotid = 78
//	public static final int _-05N = 18; // slotid = 79
	public static final int ENTER_ARENA = 51; // slotid = 80
//	public static final int _-0wo = 34; // slotid = 81
//	public static final int _-0jA = 39; // slotid = 82
//	public static final int _-0UC = 93; // slotid = 83
//	public static final int _-1KK = 65; // slotid = 84
//	public static final int _-zh = 100; // slotid = 85
//	public static final int _-1uy = 96; // slotid = 86
//	public static final int _-z0 = 41; // slotid = 87
//	public static final int _-21M = 87; // slotid = 88
//	public static final int _-1pU = 52; // slotid = 89
//	public static final int _-1XQ = 64; // slotid = 90
//	public static final int _-1sf = 42; // slotid = 91
//	public static final int _-185 = 13; // slotid = 92
//	public static final int _-Xd = 81; // slotid = 93
Quote Originally Posted by EY$RUH$%Ueye5yy5 View Post
Thanks, friend.
Don't thank me thank my post <3
I need more internet points so i can wonnered the *********.

Edit: wtf it censored "inter webz" without the space O.o
I know k relay and realm relay, but what do you do with the java source
Quote Originally Posted by tmwilliamlin168 View Post
I know k relay and realm relay, but what do you do with the java source
You can use it for working in java without any xml parsing. It creates a bunch of public final strings in whatever class you put it in. You can reference it by typing myClass.PACKET_NAME, instead of using the packet id's which will break in the next patch throughout your code. I use it for working with furyhunter's source code
Quote Originally Posted by Gratin View Post
You can use it for working in java without any xml parsing. It creates a bunch of public final strings in whatever class you put it in. You can reference it by typing myClass.PACKET_NAME, instead of using the packet id's which will break in the next patch throughout your code. I use it for working with furyhunter's source code
I mean is there a proxy like krelay but in java?
Here, i formated it for kbox
Code:
FAILURE:0
CREATE_SUCCESS:86
CREATE:90
PLAYERSHOOT:16
MOVE:14
PLAYERTEXT:67
TEXT:10
SHOOT2:88
DAMAGE:57
UPDATE:49
UPDATEACK:37
NOTIFICATION:99
NEW_TICK:47
INVSWAP:44
USEITEM:92
SHOW_EFFECT:89
HELLO:83
GOTO:50
INVDROP:8
INVRESULT:45
RECONNECT:101
PING:38
PONG:68
MAPINFO:58
LOAD:66
PIC:28
SETCONDITION:46
TELEPORT:5
USEPORTAL:4
DEATH:75
BUY:24
BUYRESULT:3
AOE:53
GROUNDDAMAGE:59
PLAYERHIT:22
ENEMYHIT:97
AOEACK:82
SHOOTACK:7
OTHERHIT:94
SQUAREHIT:19
GOTOACK:9
EDITACCOUNTLIST:60
ACCOUNTLIST:79
QUESTOBJID:77
CHOOSENAME:27
NAMERESULT:76
CREATEGUILD:69
CREATEGUILDRESULT:21
GUILDREMOVE:40
GUILDINVITE:25
ALLYSHOOT:74
SHOOT:20
REQUESTTRADE:78
TRADEREQUESTED:23
TRADESTART:11
CHANGETRADE:56
TRADECHANGED:17
ACCEPTTRADE:98
CANCELTRADE:15
TRADEDONE:36
TRADEACCEPTED:26
CLIENTSTAT:62
CHECKCREDITS:35
ESCAPE:33
FILE:84
INVITEDTOGUILD:1
JOINGUILD:48
CHANGEGUILDRANK:6
PLAYSOUND:55
GLOBAL_NOTIFICATION:31
RESKIN:61
_-12t:12
_-02u:63
_-0kN:95
_-00N:30
_-1US:80
_-0Xg:91
_-0MY:85
_-05N:18
ENTER_ARENA:51
_-0wo:34
_-0jA:39
_-0UC:93
_-1KK:65
_-zh:100
_-1uy:96
_-z0:41
_-21M:87
_-1pU:52
_-1XQ:64
_-1sf:42
_-185:13
_-Xd:81
WHat do I do with these packetS?
it also might be like this idk what to do with the end...
Code:
FAILURE:0
CREATE_SUCCESS:86
CREATE:90
PLAYERSHOOT:16
MOVE:14
PLAYERTEXT:67
TEXT:10
SHOOT2:88
DAMAGE:57
UPDATE:49
UPDATEACK:37
NOTIFICATION:99
NEW_TICK:47
INVSWAP:44
USEITEM:92
SHOW_EFFECT:89
HELLO:83
GOTO:50
INVDROP:8
INVRESULT:45
RECONNECT:101
PING:38
PONG:68
MAPINFO:58
LOAD:66
PIC:28
SETCONDITION:46
TELEPORT:5
USEPORTAL:4
DEATH:75
BUY:24
BUYRESULT:3
AOE:53
GROUNDDAMAGE:59
PLAYERHIT:22
ENEMYHIT:97
AOEACK:82
SHOOTACK:7
OTHERHIT:94
SQUAREHIT:19
GOTOACK:9
EDITACCOUNTLIST:60
ACCOUNTLIST:79
QUESTOBJID:77
CHOOSENAME:27
NAMERESULT:76
CREATEGUILD:69
CREATEGUILDRESULT:21
GUILDREMOVE:40
GUILDINVITE:25
ALLYSHOOT:74
SHOOT:20
REQUESTTRADE:78
TRADEREQUESTED:23
TRADESTART:11
CHANGETRADE:56
TRADECHANGED:17
ACCEPTTRADE:98
CANCELTRADE:15
TRADEDONE:36
TRADEACCEPTED:26
CLIENTSTAT:62
CHECKCREDITS:35
ESCAPE:33
FILE:84
INVITEDTOGUILD:1
JOINGUILD:48
CHANGEGUILDRANK:6
PLAYSOUND:55
GLOBAL_NOTIFICATION:31
RESKIN:61
PETYARDCOMMAND:12
PETCOMMAND:63
UPDATEPET:95
NEWABILITYUNLOCKED:30
UPGRADEPETYARDRESULT:80
EVOLVEPET:91
REMOVEPET:85
HATCHEGG:18
ENTER_ARENA:51
ARENANEXTWAVE:34
ARENADEATH:39
LEAVEARENA:93
VERIFYEMAILDIALOG:65
_-0K:100
PASSWORDPROMPT:96
VIEWQUESTS:41
TINKERQUEST:87
QUESTFETCHRESPONSE:52
QUESTREDEEMRESPONSE:64
_-1l-:42
_-P0:13
_-0w8:81
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