Pure d3d aimbot concept addyless :)

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Pure d3d aimbot concept addyless :)
well I lurked around and found that it is possible to get a position of a loaded texture and then translate it to 3dcoordinates and then to screen coords
by doing this u can easily draw a little colored box over the texture and use a pixelscanbot or color aimbot to snap to it

an addyless aimbot FTW
A position of a texture? Not sure how that would work since textures are stretched over triangles, its the vertexes that hold the position of the triangles that make up models. =/

maybe your thinking of finding the position via the vertex buffer and the textures that cover those vertexes.... I suppose you can do that idk.
Well it's just an idea but it may work
pixelscan aint needed if you know the screen coordinates :P Just snap onto the the texture position itself(way faster too since you dont need to scan the screen)
Hmm well now the prob is that how to get the texture coords in world onto screen coordinates the rest is easy
standard world to screen maths?
this is exactly what catalyst's public CA aimbot does
Hmm well d3dxvec3project but yeah I don't see how u can translate the Tex into a 3d coord
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