internal class DevChatCommand : Command
{
public DevChatCommand()
: base("dev", 3)
{
}
protected override bool Process(Player player, RealmTime time, string[] args)
{
if (args.Length == 0)
{
player.SendHelp("Usage: /dev <saytext>");
return false;
}
string saytext = string.Join(" ", args);
foreach (Client i in player.Manager.Clients.Values)
{
i.SendPacket(new TextPacket
{
BubbleTime = 0,
Stars = 85,
Name = "[Dev]",
Text = " " + saytext
});
}
return true;
}
}