Thanks for this!
Having a headache with one of my if loops not working unless the menu is displayed though. Works fine when it's open, but as soon as I close the menu it stops dropping for some reason. Have pretty much cloned WantedLevelLoop and added an if (just like rpLoop) which points to it, but it still stops once the menu is closed. It's declared in the PlayerFunctions.h file, where my function is in PlayerFunctions.cpp. Any suggestions..?
Having a headache with one of my if loops not working unless the menu is displayed though. Works fine when it's open, but as soon as I close the menu it stops dropping for some reason. Have pretty much cloned WantedLevelLoop and added an if (just like rpLoop) which points to it, but it still stops once the menu is closed. It's declared in the PlayerFunctions.h file, where my function is in PlayerFunctions.cpp. Any suggestions..?
