Brick's Menu 3.2 | Source Code

Posts 16–17 of 17 · Page 2 of 2
Thanks for this!

Having a headache with one of my if loops not working unless the menu is displayed though. Works fine when it's open, but as soon as I close the menu it stops dropping for some reason. Have pretty much cloned WantedLevelLoop and added an if (just like rpLoop) which points to it, but it still stops once the menu is closed. It's declared in the PlayerFunctions.h file, where my function is in PlayerFunctions.cpp. Any suggestions..?
Quote Originally Posted by TGWW$Twhwrhwhw4ryhrh View Post
Included a light weight compression program to decrease the size of your dll. (It might mess with manual mapping).
Since manual mapping is good for staying under cover, is there a way to remove your compression program? Is it within the .sln? I barely knew how to compile so, looking at the code and trying to find what to remove so it doesn't mess with the manual mapping is beyond me. lol

Found this:
Code:
		// Shitty manual mapper detected.
		MessageBoxA(nullptr, "GetModuleFileNameA failed", "ERROR", MB_OK);
		ExitProcess(0);
Is there something you have against "Manual Mapping" within Extreme Injector? That's the error that get's called when I use Manual Map.
Posts 16–17 of 17 · Page 2 of 2

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