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Home › Forum › MultiPlayer Game Hacks & Cheats › Steam Games Hacks & Cheats › Counter-Strike 2 Hacks › PolyMeme v8.2 [MultiHack] [OpenSource] [PolyLoader]

PolyMeme v8.2 [MultiHack] [OpenSource] [PolyLoader]

Posts 16–30 of 74 · Page 2 of 5
Yemiez
Yemiez
Just some Improvements/Questions:

  • Why are you creating every thread as DWORD _stdcall and then just returning null?
  • Why not let the user set custom hotkeys?
  • Why are you creating so many threads when they could all be added into one thread with some simple tick methods & Reading full arrays instead of one RPM at a time.
  • Why are you still using namespace std?
  • Related to PolyLoader: Why use add_junk instead of junk_enable, this makes it easier for valve to make a signature, since it will always be the same amount of junk variables.
  •  
    Code
    Code:
    [swap_lines]
    DWORD WINAPI data(LPVOID lpParam);
    void start();
    DWORD WINAPI keys(LPVOID lpParam);
    DWORD WINAPI ESPRadar(LPVOID lpParam);
    DWORD WINAPI triggerslow(LPVOID lpParam);
    void NoFlash();
    DWORD WINAPI bhop(LPVOID lpParam);
    /* ACTIVATION BOOL */
    bool eON = false;
    bool tON = false;
    bool rON = false;
    bool fON = false;
    bool sON = false;
    bool bON = false;
    bool pON = false;
    bool beginthread = false;
    [/swap_lines]
    Renders useless, Swapping the lines of prototypes does not change code generation.
  • Using Sleep to 'fix' your problems aren't fixing them, rather making them worse. Use timing instead.
  • Please write/read whole arrays of bytes instead of doing multiple RPM/WPM Calls....
  • Dont use "mouse_event", use SendMessage and send a click message specifcally to CS:GO instead of sending it to all current windows.
  • Doing Sleep(2/1) between each -+jump/-+attack wont work most of the time, before the game can even start reacting that the value has changed it'll change back, 80-100 would fit more appropiately.



Thats all the improvements I could think of right now!
#16 · 10y ago
Lord Helios
Lord Helios
Quote Originally Posted by Marco Federici View Post
There's a spoiler called 'Instructions' in this post.

- - - Updated - - -


If you are interested in changing the buttons, download devc++ (or any c++ editor), open PolyMeme v8.2_mpgh.net.zip with WinRAR, go into the 'src' folder and open Source.cpp with the editor.
Scroll down until you see this:

Now edit the if (GetAsyncKeyState(button) & Pressed) condition of the function you want to edit with the button you want to.
You can find the virtual key codes here.
Thanks for helpin' out!

- - - Updated - - -

Quote Originally Posted by Yamiez View Post
Just some Improvements/Questions:

  • Why are you creating every thread as DWORD _stdcall and then just returning null?
  • Why not let the user set custom hotkeys?
  • Why are you creating so many threads when they could all be added into one thread with some simple tick methods & Reading full arrays instead of one RPM at a time.
  • Why are you still using namespace std?
  • Related to PolyLoader: Why use add_junk instead of junk_enable, this makes it easier for valve to make a signature, since it will always be the same amount of junk variables.
  •  
    Code
    Code:
    [swap_lines]
    DWORD WINAPI data(LPVOID lpParam);
    void start();
    DWORD WINAPI keys(LPVOID lpParam);
    DWORD WINAPI ESPRadar(LPVOID lpParam);
    DWORD WINAPI triggerslow(LPVOID lpParam);
    void NoFlash();
    DWORD WINAPI bhop(LPVOID lpParam);
    /* ACTIVATION BOOL */
    bool eON = false;
    bool tON = false;
    bool rON = false;
    bool fON = false;
    bool sON = false;
    bool bON = false;
    bool pON = false;
    bool beginthread = false;
    [/swap_lines]
Renders useless, Swapping the lines of prototypes does not change code generation.
  • Using Sleep to 'fix' your problems aren't fixing them, rather making them worse. Use timing instead.
  • Please write/read whole arrays of bytes instead of doing multiple RPM/WPM Calls....
  • Dont use "mouse_event", use SendMessage and send a click message specifcally to CS:GO instead of sending it to all current windows.
  • Doing Sleep(2/1) between each -+jump/-+attack wont work most of the time, before the game can even start reacting that the value has changed it'll change back, 80-100 would fit more appropiately.



  • Thats all the improvements I could think of right now!
    Thanks! I will look into it as well as discuss it with the other people who have helped with the project.
    #17 · 10y ago
    MarcoReckless
    MarcoReckless
    Quote Originally Posted by Lord Helios View Post
    Thanks for helpin' out!
    Just one thing, how's the detection state of FACEIT? Is it detectable on that kind of server like a normal hack or is this really more undetectable?
    #18 · 10y ago
    RA
    railgunmisaka
    Can someone explain to me what is Slow Aim ? :3
    I don't really get it ^^

    Thanks !
    #19 · 10y ago
    MarcoReckless
    MarcoReckless
    Quote Originally Posted by railgunmisaka View Post
    Can someone explain to me what is Slow Aim ? :3
    I don't really get it ^^

    Thanks !
    It lowers your sensitivity when your crosshair is on an enemy, basically helps your aim
    #20 · 10y ago
    Lord Helios
    Lord Helios
    Quote Originally Posted by Marco Federici View Post
    Just one thing, how's the detection state of FACEIT? Is it detectable on that kind of server like a normal hack or is this really more undetectable?
    I am not sure, but I believe that it is detected on Face It. I think you have to use sound esp to bypass faceit anticheat or something.
    #21 · 10y ago
    DA
    davidcho3
    I'm noob. I never used hack. how can i use this hack?ASAP
    #22 · 10y ago
    Lord Helios
    Lord Helios
    Quote Originally Posted by davidcho3 View Post
    I'm noob. I never used hack. how can i use this hack?ASAP
    Look in the "Instructions" spoiler in the post
    #23 · 10y ago
    CO
    Convulse
    Is this detected?
    #24 · 10y ago
    Lord Helios
    Lord Helios
    Quote Originally Posted by Convulse View Post
    Is this detected?
    No, it is undetected for now.
    #25 · 10y ago
    Left4Witch
    Left4Witch
    For some reason only ESP works, and still, sometimes i see the "aura" lying down on the ground. T.T
    Did'nt tested BHOP and Auto Pistol tho. But SlowAim / Trigger did'nt work.
    #26 · 10y ago
    Tyron2D
    Tyron2D
    Just Made My Hopes Wash Away T.T
    #27 · 10y ago
    Lord Helios
    Lord Helios
    Quote Originally Posted by Left4Witch View Post
    For some reason only ESP works, and still, sometimes i see the "aura" lying down on the ground. T.T
    Did'nt tested BHOP and Auto Pistol tho. But SlowAim / Trigger did'nt work.
    The dead player with ESP is a bug with glow ESP, I will look into the others. (Offsets may be broken)
    #28 · 10y ago
    CO
    Convulse
    Is this detected?
    #29 · 10y ago
    nanotrybox
    nanotrybox
    So, the slowaim does not work, the triggerbot does not work and the radar hack also does not work, oh the anti flash also does not work. A fix maybe?
    #30 · 10y ago
    Posts 16–30 of 74 · Page 2 of 5

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    Tags for this Thread

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