OutdatedPolyMeme v8.3 Offset Update 12/31/2015 [MultiHack] [OpenSource] [PolyLoader]

Posts 1630 of 79 · Page 2 of 6
When I press compile PolyLoader stops responding... help? I did run as admin
EDIT: If it helps , it always stops working at compiling part... http: // prntscr . com/9kweye
Quote Originally Posted by Lord Helios View Post
Been having offset issues. I may take a few features out a bit until I get it dealt with.
I dont think its the offset issue its the code that needs to be fixed but hey most useful things works

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Quote Originally Posted by Zvonja View Post
When I press compile PolyLoader stops responding... help? I did run as admin
EDIT: If it helps , it always stops working at compiling part... http: // prntscr . com/9kweye
RUN AS ADMIN
Try it again while checked View Compiler Output and without it
SlowAim,triggerbot,auto pistol doesnt work... Repair it please :/

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Quote Originally Posted by Zvonja View Post
When I press compile PolyLoader stops responding... help? I did run as admin
EDIT: If it helps , it always stops working at compiling part... http: // prntscr . com/9kweye
Donwload Visual Studio 2013 not 2015... I had this problem too...
Do I need to protect with Enigma after I compile? Is it more safe?
Trigger doesnt work
Still having problem compiling , and i did run polyloader as admin,
Can anyone help? Really appreciate it .
here is the problem info :

Problem signature:
Problem Event Name: CLR20r3
Problem Signature 01: polyloader.exe
Problem Signature 02: 1.0.0.0
Problem Signature 03: 559137c9
Problem Signature 04: mscorlib
Problem Signature 05: 4.0.30319.18444
Problem Signature 06: 52717d7e
Problem Signature 07: 469f
Problem Signature 08: 466
Problem Signature 09: System.ArgumentException
OS Version: 6.1.7601.2.1.0.768.3
Locale ID: 1033
Additional Information 1: 45d1
Additional Information 2: 45d19637c5a4f555c25ecbed66a45c37
Additional Information 3: 1a08
Additional Information 4: 1a08c2e03239441128e9fa151847a6c3
Quote Originally Posted by Lord Helios View Post
Been having offset issues. I may take a few features out a bit until I get it dealt with.
Code:
if (rON) {
	if (Meme.Read<int>(currentplayer + m_bSpotted) != 1) {
		Meme.Write<int>(currentplayer + m_bSpotted, 1);
	}
}
Use currentplayer instead of Client
Having problems with trigger, slowaim, and noflash. none of those seem to work. brb recompiling.
Quote Originally Posted by jhnslsr View Post
Having problems with trigger, slowaim, and noflash. none of those seem to work. brb recompiling.
+1 same with me lol
UPDATE: I tried recompiling but to no avail, also tried using it without protecting with enigma but that did nothing. Also: the auto pistol is incompatible with the R8 revolver it uses the primary attack rather than the secondary rendering the R8 useless until you toggle off the auto pistol or press the second mouse button (which is not affected by auto pistol). Nice work though! ESP works great!
Quote Originally Posted by jhnslsr View Post
UPDATE: I tried recompiling but to no avail, also tried using it without protecting with enigma but that did nothing. Also: the auto pistol is incompatible with the R8 revolver it uses the primary attack rather than the secondary rendering the R8 useless until you toggle off the auto pistol or press the second mouse button (which is not affected by auto pistol). Nice work though! ESP works great!
oh well, i suggest not using the R8
Bro can you fix the glow error please?
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