Detected1.2.211 Hook v1.3 || Bugfixes etc. || Aimbot || ESP
I can't seem to get this working, any help?
On the "Extreme Injector" settings I put it on "Thread Hijacking". I then went into my system properties and changed the DEP to "Turn on DEP for essential windows programs and services only" and then restarted my computer. I run both MW2 and Extreme Injector as Administrator, but it doesn't work. Any help?
On the "Extreme Injector" settings I put it on "Thread Hijacking". I then went into my system properties and changed the DEP to "Turn on DEP for essential windows programs and services only" and then restarted my computer. I run both MW2 and Extreme Injector as Administrator, but it doesn't work. Any help?
Teasing us with that menu, any eta on that new menu you showed us? It looks amazing, btw I love your work! 

Amazing hack, works very good, but can you add No Recoil? And auto knife would be good, but no recoil would be the bomb!
Thanks man, keep up the good work.
-Z
Thanks man, keep up the good work.
-Z
what do i open the hook.dll file with?
Hi first of all i must say i don't know if mw2 ist still playable at the moment when i am banned. I am actually not banned in mw2 and i don't want go get banned but i want to use your hack
so i read in a few comments that you can play mw2 if u got banned. Can i use this hack still or not? I really like mw2 and don't want to buy a second time now :s (sorry for my bad english, but i am from germany
)
so i read in a few comments that you can play mw2 if u got banned. Can i use this hack still or not? I really like mw2 and don't want to buy a second time now :s (sorry for my bad english, but i am from germany
)Anyone know in this thread if they can update the liberation mod?
No, it is not possible. Just read what NTAuthority said (a long time ago...)
VAC:
"as to 'removing anticheat', one thing that got updated (outside of re-attempting 2011's failed '193' update's removing of mod compilation support in the EXE) is fixing an exploit that existed since the game's release, was known in private circles since 2012 and known to ATVI since early 2014 (and used to steal trade secrets for Treyarch games, and fixed soon after for those) that allowed to gain full control over any host's computer (yes, Activision left this exploit knowingly in P2P-based games for a year, making any host vulnerable as fsck) and was situated in the Steam authentication code used for VAC, so they likely didn't even bother fixing it properly and just removed Steam authentication entirely..."
Mod loading:
"unless they didn't change the Quake protocol number (or the minimum build used for IWNet matchmaking, both would allow bypasses), yes, this matches the later TUs on consoles which have all previous '.gsc' things used for mods precompiled in the main EXE (or console equivalent) so they'd need extensive work to recreate mods, which I doubt anyone'd do for MW2 on PC.
(and yes, I know this as I've worked extensively with MW2 from 2010 to 2013 - I was the main developer on alterIWnet/fourDeltaOne, FYI)"
VAC:
"as to 'removing anticheat', one thing that got updated (outside of re-attempting 2011's failed '193' update's removing of mod compilation support in the EXE) is fixing an exploit that existed since the game's release, was known in private circles since 2012 and known to ATVI since early 2014 (and used to steal trade secrets for Treyarch games, and fixed soon after for those) that allowed to gain full control over any host's computer (yes, Activision left this exploit knowingly in P2P-based games for a year, making any host vulnerable as fsck) and was situated in the Steam authentication code used for VAC, so they likely didn't even bother fixing it properly and just removed Steam authentication entirely..."
Mod loading:
"unless they didn't change the Quake protocol number (or the minimum build used for IWNet matchmaking, both would allow bypasses), yes, this matches the later TUs on consoles which have all previous '.gsc' things used for mods precompiled in the main EXE (or console equivalent) so they'd need extensive work to recreate mods, which I doubt anyone'd do for MW2 on PC.
(and yes, I know this as I've worked extensively with MW2 from 2010 to 2013 - I was the main developer on alterIWnet/fourDeltaOne, FYI)"
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