Rust network protocol

Posts 17 of 7 · Page 1 of 1
Rust network protocol
Hi there people,
i am new here but i am a developer and in my free time i develop private hacks/cheats for basically everything.

I developed a fully working network based hack for Rust which is basically undetectable, the only problem is that i need a bit more knowledge about the external structure of the Rust packets. At the moment i developed an heuristic algorithm that discards "obscure" parts of packets and extracts the protobuf juice, but it won't always work, let's say the failrate is about 5%.

So if anyone knows better than me about that, please let me know via PM, so we could talk about that.

Thanks.
you could hmu on skype Polocity1
Hey dude, I'm looking to get started on this too, are you willing to share with me what you have so far?
I am not going to completely disclose my code, but we could talk about it if you have what i need.

My Skype is: phag.let
Who are you talking to?

I would like to know more about their Raknet packets, i partially got their structure, just need a bit more of knowledge.
Sorry for that necromancy but.. have you come with something?
I can get player's positions fom received packets in wireshark, but im not consistent in finding right packet

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Sorry for that necromancy but.. have you come with something?
I can get player's positions fom received packets in wireshark, but im not consistent in finding right packet
Posts 17 of 7 · Page 1 of 1

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