If GetAsyncKeyState(Keys.Space) Then
ReadProcessMemory(cs(0).Handle, dll + playerbase + localplayer, m_fflags, 4, 0)
If m_fflags = onground Then
MsgBox("Jump")
End If
End If
If GetAsyncKeyState(Keys.Space) Then
ReadProcessMemory(cs(0).Handle, dll + playerbase + localplayer, m_fflags, 4, 0)
If m_fflags = 257 Then
Write<int>(Client + offset_ForceJump, 5)
Sleep(20)
Write<int>(Client + offset_ForceJump, 4)
End If
End If
if (Smurf.KeyUtils.KeyIsDown(_bunnyJumpKey))
Smurf.Memory.Write(Smurf.ClientBase + Offsets.Misc.Jump, Smurf.LocalPlayer.InAir ? 4 : 5);