Change skin when currentweapon = AWP

Posts 1–6 of 6 · Page 1 of 1
Change skin when currentweapon = AWP
I want when i take/buy awp it will change skin but its doing anything.
Code:
if (weaponID == (WEAPON_AWP) && local_player->getCurrentWeapon() != weaponID)
	{
		skinchanger->doSmth();
		skinchanger->setSkin(344);
		skinchanger->setWear(wear);
		weaponID = local_player->getWeaponId();
		engine->forceUpdate(local_player->getEnginePointer());
	}
If i make it like this
Code:
if(GetAsyncKeyState(cvars->skin2_key) && local_player->getCurrentWeapon() != tempWeap)
	{
		skinchanger->doSmth();
		skinchanger->setSkin(474);
		skinchanger->setWear(wear);
		tempWeap = local_player->getCurrentWeapon();
		engine->forceUpdate(local_player->getEnginePointer());
	}
This is how i read weaponid
Code:
return mem->ReadMem<int>(getCurrentWeapon() + m_iItemDefinitionIndex);
Thanks for help!
this code is absolute garbage
I am not saying that is good but could you help me instead of saying my code is shit?
Where/when do you read your weaponID?
ALREADY FIXED
Seems this has been solved.

/Closed.
Posts 1–6 of 6 · Page 1 of 1
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