local wireframeMat = Material("models/wireframe");
GAMEMODE:AddHook("PreDrawViewModel", "", function()
if(!gBool("Visuals", "Wireframe Viewmodel")) then return; end
render.MaterialOverride(wireframeMat);
render.SetColorModulation(0, 0, 0);
end);
GAMEMODE:AddHook("PreDrawPlayerHands", "", function()
if(!gBool("Visuals", "Wireframe Viewmodel")) then return; end
render.MaterialOverride(wireframeMat);
render.SetColorModulation(0, 0, 0);
end);