Thank you for making clonehook detected

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Thank you for making clonehook detected
I wanted to thank the leakers, clonehook was being used since December and it wasn't undetected but now that everyone started leaking it it got detected. RIP Clonehook.
Was going to get detected anyways.
Clonehook was used from september when they had the scripthook bans so makes it sound even worse
Can't really get upset when something released even on here gets detected that's bound to happen eventually anyways.
Quote Originally Posted by Dakota View Post
Can't really get upset when something released even on here gets detected that's bound to happen eventually anyways.
It was never even released here... Shows how much time you actually spend in the GTA5 section. The method that uses clonehookv2.dll was released here (.ev1) resulting in the private hook becoming detected within a day, even though it was never posted. So actually people do have a right to be mad at the leechers who consider themselves developers because they were are all too lazy to develop their own dam hook and ruined something they had no right to.
Quote Originally Posted by Lunatic View Post
It was never even released here... Shows how much time you actually spend in the GTA5 section. The method that uses clonehookv2.dll was released here (.ev1) resulting in the private hook becoming detected within a day, even though it was never posted. So actually people do have a right to be mad at the leechers who consider themselves developers because they were are all too lazy to develop their own dam hook and ruined something they had no right to.
Lol no need to get all toxic on me bud, sorry on mobile for the weekend but your right I didn't mean to say on here but obviously you know it was bound to happen that's always a factor and you should know that people have always looked for short cuts to release and or simply copy things especially hooks? So I get why your upset but it's not like rockstar is going to sit by idle and allow it to continue.
Actually im glad this is happening. Only reason i modded was to mainly avoid getting blown up by modders and have a smooth gameplay.
Quote Originally Posted by swwrgaersghaedrgedrgherdhg View Post
I wanted to thank the leakers, clonehook was being used since December and it wasn't undetected but now that everyone started leaking it it got detected. RIP Clonehook.
You're welcome. Now go back to your room, dive head first into a pillow and sob about it for the next few hours.
I know that clonehook was going to be detected, the only thing that i don't like is that there are some people who like to screw others work, and the best part is that mpgh didn't allow it to be published here (obvious reasons) but still there were low post people sending PM with the original clonehook (and sometimes that clonehook file came with free trojans and shit).

Hacking is bad if you use your tools for bad things, there are a lot of people who only want to get money or do a service, I HOPE THAT THERE WILL BE A DAY WHERE WE WILL HAVE TO USE PRIVATE HACKS TO STAY UNDETECTED (that way there won't be kids making this game unplayable for some people)
So,now we cant use any mod menu right???? ;(((****

- - - Updated - - -

So,now we cant use any mod menu right???? ;(((****
Quote Originally Posted by majestys View Post
So,now we cant use any mod menu right???? ;(((****

- - - Updated - - -

So,now we cant use any mod menu right???? ;(((****
No you shouldn't unless you find a new method
Look, it was going to happen eventually - whether because someone leaked unauthorised copies of the 'hook', or info on how to integrate it into a dll/asi/exe or ways to integrate it into an existing legit file within the game folder and the mods themselves being external to the game folder (similar to how the injection system had files placed). I mean, it could have just been a result of an as-yet-unnoticed 'phone home' client side function flagging an inconsistency to the server side of the 'ACS'. There's an equal possibility that a snooper of the species Ratus R* or one of their loyal supporters looked at the code base to a menu and figured out enough data to enable a way for the server side to be able to flag an anomaly.

Since nothing ever is 'undetectable', even the 'invisible' isn't totally so there was zero chance that CH was going to be immune from eventual detection. It was always just a matter of time, and unlikely events in-session pointing to the possibility of there being a new workaround in use and circulation.

In fact, i would go as far as to suspect that a fair number of those spitting condemnation venom are those who feel 'robbed' because their paid-for 'secure' method of hooking mods in-line has been rendered useless/redundant - i.e. it being more about them feeling robbed than the overall global loss of a method that eventually would have become public either through a compatible 'hook' file and technique or because the closed-circle original 'hook' file got into the general arena.

Blame who the hell you want, feel smug about it - but remember, no matter who you are - you take the same chances as everyone else using workarounds etc and share the common ground that we all do, when we eventually bring it upon ourselves to have our fun ruined by a method being destroyed.

It goes with the territory, all the realists out there who mod know it (i know it, was never under any illusions over risk and consequences), and if you can't face the reality that everything eventually dies a death or gets crippled, you shouldn't even be bothering with the gamble and play safe.

Sure, i'm disappointed having discovered 12 hrs after it became know that the CH method was exposed and detectable and having in itself rendered my newly modified mod menu of personal mods (integrated on someone else's base) pretty redundant but before i got to test it online. But i got to test it offline, had the experience of extending my rapid adaption to C++ so it wasn't wasted and when the next method comes around, hell i'm that much more prepared for it.

But my disappointment isn't even vaguely justifiable grounds to be venomous, so it's a case of sh*t happens and we get on with life until new developments come into play (or not as the case may be). I can still use the XB1 for unmodified access to GTA:O, so it's only a developer interest that's got hit by this, not a huge disaster.

How it happened, and exactly who or which parties
Well, good. Maybe PC GTAO will see some peace and quiet that has been unheard of since ScripthookV's original release.
If you want to be it undetected, its a easy way to. The Modders from the Modmenu need to do just one think and it will be work. But how i don't will tell u until my mate (zoVk) will release it in his own Menu.
You guys fail to remember there are still quite a few private methods out there, including ones used by our very own recovery services. These are ones specifically developed to be the least detected, and being private, will not be unless quite a few people use it so rockstar flags it.
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