Projectile Collision
How does projectile collision work?
More specifically, how does the client know if a projectile from an enemy hit an object or the player?
Does the player and/or the projectile have a bounding box?
Or is the collision checked pixel by pixel?
All mobs and players have whats called a 'hit box'. That's why if a shot looks like it hit you because it actually touched your player but you didn't get damaged, it's because it was full on you