bSendPacket Access using __asm{}
Internally, when in my createmove func. i wanna access bSendPacket. exept... it crashes my game when i do so. i dont have time to learn assembly atm so could somebody please help me. i am using a small amount of code from Cohibahook in the __asm part of the createmove hook.
exept i crash.
when i use it.
can someone please help.
this is what i have
__asm
{
MOV bSendPacket, BL
PUSH EBP
MOV EBP, ESP
SUB ESP, 8
PUSHAD
} at start.
__asm
{
POPAD
MOV BL, bSendPacket
MOV ESP, EBP
POP EBP
RETN 0x0C
} at end
any help would be appreciated. im probably a fucking noob. mind english i am failing english classes