Other post I made was deleted for having outside links. I don't know what links were in it so I don't know what to remove.
I got bored of the game, stopped playing it, then lost interest in making the bot (for a game I don't play. Sorry everyone, in the end I was trying to fix the bugs people were reporting (not recognizing it's in battle or not reading information from the game correctly), while rewriting the code and making it cleaner and easier (since I was going to release the source).
Anyway, here's the archive. There's two folders in the .rar file. The PokeAI folder is the last thing I was working on, the 2.0 folder where I stopped working on new things and started another rewrite. In the 2.0 version you'll find a .au3 file called sMap.au3. This was my attempt to have PokeAI find the coordinates of the player depending on the location it was in. I had to replace the tiles for the .gba ROM that PokeMMO uses with just plain colored tiles (Just a heads up, PokeAI did find the correct x and y coordinates depending on the location it was in, so it did accurately recognize where it was at, pretty fast too consider I didn't work on any optimization and the code in that file is my first attempt.
Code:
0xFFFF00 (Cyan) NPCs
0xFF0000 Pokemon Center
0x0000FF Pokemon Mart
0x00FF00 Grass
0x00AAFF Water
0xFFFF00 Door
0x644200 Rock
0xFFAA00 Ledge
0x00FFAA Tree
0x7D7D7D Valid Tile
0xAA00FF Invalid Tile
0xFF00FF Building
Also, the sprites.zip is a MOD that replaces the NPCS of the game with the word NPC (that is colored Cyan).
Anyways, there's zNotes.txt file that goes over just about everything I could think of. If anyone picks it this up or has questions about my code, shoot me a PM or visitor message and I'll get back to you.
Virus scans:
Virus Total: sprites.zip
Jotti: sprites.zip
Virus Total: PokeAI source.rar
Jotti: PokeAI source.rar