[KRelay] Op autonexus

Posts 1630 of 152 · Page 2 of 11
Tested it around 40 times, died 2 times, gg
Quote Originally Posted by Plus22 View Post
Tested it around 40 times, died 2 times, gg
95% ain't too shabby.
Quote Originally Posted by Plus22 View Post
Tested it around 40 times, died 2 times, gg
You are not supposed to act like you are invincible, it just serves as the last line of defense in case all the others fail.
Besides did you walk on anything like lava, or drown, get bleeding, or armor broken?
Quote Originally Posted by tmwilliamlin168 View Post
You are not supposed to act like you are invincible, it just serves as the last line of defense in case all the others fail.
Besides did you walk on anything like lava, or drown, get bleeding, or armor broken?
That was meant to be a compliment, haha
I didn't test it on lava as someone said it didn't work but I don't know.
One of the times it simply didn't nexus me from bullets, the other one I sat on a crystal



ty for releasing it bro
Quote Originally Posted by Xerad View Post
How to compile it without adding it to a project in C# ? I`ve just changed 10% to 25% but i do not have C# installed and just wanted to convert it to dll.

Thx for sharing it mate.
I use sharpdevelop for creating my plugins. It's free (I don't f***ing get why microsoft wants to make profit out of visual studio).

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Quote Originally Posted by K13RZ3 View Post
damn died on 8/8 knight LOL
You?
I guess some things are never perfect...

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Quote Originally Posted by Plus22 View Post
That was meant to be a compliment, haha
I didn't test it on lava as someone said it didn't work but I don't know.
One of the times it simply didn't nexus me from bullets, the other one I sat on a crystal



ty for releasing it bro
Sorry, I didn't see that it was a compliment.

I found on realmeye that the bullets from crystal prisoner are armor piercing, but the data from krelay's gameobjects.xml doesn't have crystal prisoner, so the plugin thinks that you still have enough health.

Could someone be nice enough to post a new gameobjects.xml so I can update the values in the plugin?
Quote Originally Posted by tmwilliamlin168 View Post
I use sharpdevelop for creating my plugins. It's free (I don't f***ing get why microsoft wants to make profit out of visual studio).

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You?
I guess some things are never perfect...

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Sorry, I didn't see that it was a compliment.

I found on realmeye that the bullets from crystal prisoner are armor piercing, but the data from krelay's gameobjects.xml doesn't have crystal prisoner, so the plugin thinks that you still have enough health.

Could someone be nice enough to post a new gameobjects.xml so I can update the values in the plugin?
FYI, Really easy to get it yourself using ossimic82's client updater.
Quote Originally Posted by tmwilliamlin168 View Post
I use sharpdevelop for creating my plugins. It's free (I don't f***ing get why microsoft wants to make profit out of visual studio).

- - - Updated - - -



You?
I guess some things are never perfect...

- - - Updated - - -



Sorry, I didn't see that it was a compliment.

I found on realmeye that the bullets from crystal prisoner are armor piercing, but the data from krelay's gameobjects.xml doesn't have crystal prisoner, so the plugin thinks that you still have enough health.

Could someone be nice enough to post a new gameobjects.xml so I can update the values in the plugin?
Visual studio is also free.
should i keep orape autonexus off?
Quote Originally Posted by ebolalover21 View Post
should i keep orape autonexus off?
No, this is just something extra to keep you from dying, but not 100%.
Quote Originally Posted by tmwilliamlin168 View Post
No, this is just something extra to keep you from dying, but not 100%.
How to compile it without adding it to a project in C# ? I`ve just changed 10% to 25% but i do not have C# installed and just wanted to convert it to dll.

Thx for sharing it mate.
damn died on 8/8 knight LOL
nice rotmg hack so cool GJ GJ
If you have this on, does it replace the inbuilt autonexus in the client? Works great by the way.
Quote Originally Posted by matt0698 View Post
If you have this on, does it replace the inbuilt autonexus in the client? Works great by the way.
no, it just basically adds another autonexus, i guess you can just think of it as a second layer of defense.
So i`ve downloaded C# framework, added K relay dll and... I can not compile it because of Packet reference... Please help or just compile it with 35% instead od 10%

Error CS0246: The type or namespace name 'Packet' could not be found (are you missing a using directive or an assembly reference?)
Posts 1630 of 152 · Page 2 of 11

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