Floating Camera Bug, How to make it ;)
Hello guys, so, as many of you know. There is a Camera float bug.
You have probably seen cases like this one right here:
Which allows you to float around in the air, however, when you "Jump" it will reset.
Well, guess what
I found out how to write it.
Well, not a big deal tho. But yea, enjoy.
Here's a gif of it in action:

This is the exact same shit that happends to the Servers some time. (i believe.)
If this has already been released, sorry.
The "camera glitch" will only work when you obv are in a game and holding CTRL + Left Alt together.
What you need:
Local Player ofc.
Local Player Position, Offset for it is : 0x134
A debugger
and Vector.
This can only be done on Non-Vac Servers / WarZone servers. This method is already detected.
You have probably seen cases like this one right here:
Which allows you to float around in the air, however, when you "Jump" it will reset.
Well, guess what
I found out how to write it.Well, not a big deal tho. But yea, enjoy.
Here's a gif of it in action:

This is the exact same shit that happends to the Servers some time. (i believe.)
If this has already been released, sorry.
Code:
void DoAirGlitch() {
if (GetAsyncKeyState(VK_LMENU) & 0x8000 && GetAsyncKeyState(VK_CONTROL) & 0x8000) {
Mem->Write<Vector>(Local + 0x134, Vector(gLocal->GetAbsOrigin().x, gLocal->GetAbsOrigin().y, 360));
}
}
What you need:
Local Player ofc.
Local Player Position, Offset for it is : 0x134
A debugger
and Vector.
This can only be done on Non-Vac Servers / WarZone servers. This method is already detected.

