Floating Camera Bug, How to make it ;)

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Floating Camera Bug, How to make it ;)
Hello guys, so, as many of you know. There is a Camera float bug.
You have probably seen cases like this one right here:


Which allows you to float around in the air, however, when you "Jump" it will reset.
Well, guess what I found out how to write it.
Well, not a big deal tho. But yea, enjoy.

Here's a gif of it in action:

This is the exact same shit that happends to the Servers some time. (i believe.)
If this has already been released, sorry.

Code:
void DoAirGlitch() {
	
	if (GetAsyncKeyState(VK_LMENU) & 0x8000 && GetAsyncKeyState(VK_CONTROL) & 0x8000) {
		Mem->Write<Vector>(Local + 0x134, Vector(gLocal->GetAbsOrigin().x, gLocal->GetAbsOrigin().y, 360));
	}
}
The "camera glitch" will only work when you obv are in a game and holding CTRL + Left Alt together.

What you need:
Local Player ofc.
Local Player Position, Offset for it is : 0x134
A debugger
and Vector.

This can only be done on Non-Vac Servers / WarZone servers. This method is already detected.
Good job but i dont think its much useful.
Haha gj

Also this happened to me once but i wasnt able to move.
Quote Originally Posted by legit_player View Post
Probably will get you untrusted.
he said that it only work on non-vac , warzone
It seems pretty cool :3
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