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Quote Originally Posted by Bigbang75 View Post
can you add: possibility to change key for your cheat ingame?
Probably not, sorry
Quote Originally Posted by RTEGRWEYHGWA$RywywG View Post
Not my fault the game doesn't give any renown. Yes it is very stupid I know but I'll be releasing something soon. I hope so anyways..
hehe wasnt complaining about this i was complaining about the game max renown xD
Quote Originally Posted by TheSilentBoot View Post
hehe wasnt complaining about this i was complaining about the game max renown xD
Ok gotcha, yea it is bullshit. Also if you play on Realistic mode, you'll earn more renown per max score.
Blent. Help me. why when I hacks renown points and xp, in the next game experience given by 5000, but renown points given by 0
Quote Originally Posted by maabii View Post
Blent. Help me. why when I hacks renown points and xp, in the next game experience given by 5000, but renown points given by 0
Kill 2+ people thats all
If you play in realistic, do you get more than 300 renown and 5000xp?
Quote Originally Posted by CS587 View Post
If you play in realistic, do you get more than 300 renown and 5000xp?
No, per kill the exp and renown is increased, it doesn't go over 300
Hi what is the highest renown that you can get and exp
Quote Originally Posted by blessoul29 View Post
Hi what is the highest renown that you can get and exp
5000 max exp , and 300 renown
315 for season pass
FYI brent


Health is a 4 byte integer that starts at 200. Instead of handling floating-point increments between numbers (i.e. 99.5 HP), they just did a 200-base system.

100 Health in-game = 200 Health in code
something like VisibleHealth = static_cast<short>(Health/2);

Just in case you were searching for 100 in the code for your initial scan...
Quote Originally Posted by Ninjah4x View Post
FYI brent


Health is a 4 byte integer that starts at 200. Instead of handling floating-point increments between numbers (i.e. 99.5 HP), they just did a 200-base system.

100 Health in-game = 200 Health in code
something like VisibleHealth = static_cast<short>(Health/2);

Just in case you were searching for 100 in the code for your initial scan...
Holy crap! Thank you so much! Health credits for you man!
Quote Originally Posted by Ninjah4x View Post
FYI brent


Health is a 4 byte integer that starts at 200. Instead of handling floating-point increments between numbers (i.e. 99.5 HP), they just did a 200-base system.

100 Health in-game = 200 Health in code
something like VisibleHealth = static_cast<short>(Health/2);

Just in case you were searching for 100 in the code for your initial scan...
I just checked this, it is not a 200 health system, I tried it and it doesn't come up with anything. Its a 100 health point system.
New version of the hack can be found HERE.

/Closed.
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