EndSceneEngine [ 02 21 16 ]

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EndSceneEngine [ 02 21 16 ]
Code:
__declspec(naked) HRESULT WINAPI EndSceneMidfunction(VOID)
{
	static LPDIRECT3DDEVICE9 pDevice;

	__asm
	{
		MOV ECX, DWORD PTR DS : [EAX]
			MOV EDX, DWORD PTR DS : [ECX + 0xA8]
			MOV DWORD PTR DS : [pDevice], EAX
			PUSH EAX
			CALL EDX
			PUSHAD
	}

	DesenharMenu(pDevice);

	__asm
	{
		POPAD
			RETN
	}
}

DWORD WINAPI D3DHook(PVOID)
{
	do
	{
		DWORD WarRock = (DWORD) GetModuleHandle(STRING_WARROCK);

		if (WarRock != NULL)
			EndScene = FindPattern(WarRock, 0x6CD000, (PBYTE)"\x8B\x08\x8B\x91\x00\x00\x00\x00\x50\xFF\xD2\xC3\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\x85\xC9\x75\x08\xB8\x00\x00\x00\x00\xC2\x04\x00", "xxxx????xxxxxxxxxxxxxxxxxxxxxxx????xxx");
	} while (!EndScene);

	MakeJMP((PBYTE) EndScene, (DWORD) EndSceneMidfunction, 8);

	return FALSE;
}

BOOL WINAPI DllMain(HMODULE hModule, DWORD dwReason, LPVOID lpReserved)
{
	if (dwReason == DLL_PROCESS_ATTACH)
	{
		CreateThread(0, 0, &D3DHook, 0, 0, 0);
	}

	return TRUE;
}
Is this working on WarrockPH?
Quote Originally Posted by elitehades66 View Post
Is this working on WarrockPH?
Yap is currently Working .. on WRPH You Must do something ...
Quote Originally Posted by Yamashi View Post
Yap is currently Working .. on WRPH You Must do something ...
ok i will try this one..
how to find ?
\x8B\x08\x8B\x91\x00\x00\x00\x00\x50\xFF\xD2\xC3\x CC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC \xCC\x85\xC9\x75\x08\xB8\x00\x00\x00\x00\xC2\x04\x 00
Some games are
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