13.8 - Easy to cheat on EAC-Server'S

Posts 115 of 27 · Page 1 of 2
13.8 - Easy to cheat on EAC-Server'S
C:\Program Files\Steam\steamapps\common\7 Days To Die\Data\Config\Progression

Example1:

<player_skill name="Skill3" icon="misc_crafting" description_key="Skill4" title_key="Skill5" max_level="2">
<effect name="BlockDamage">
<multiply skill_level="0,2" value="99999.00,999999.32"/>
</effect>

</player_skill>


join any server and hit a block

If you find a way to mod the walk/runspeed, feel free and post it. ty


Another one:

<player_skill name="Skill1" icon="misc_crafting" description_key="Skill2" title_key="Skill3" max_level="2">
<effect name="MaxHealth">
<multiply skill_level="0,2" value="9,10" />
</effect>

<effect name="MaxStamina">
<multiply skill_level="0,2" value="9,10" />
</effect>

</player_skill>


Edit: make your own skills, editing the original gameskills didnt work (if you join a server).
Just tried it.... not working. I connected to a EAC server that I had never been on.
*
*
youtube.com/watch?v=HEaIRhzzMCY

<player_skill name="aaaTest" icon="misc_crafting" description_key="aaaTest2" title_key="aaaTest1" max_level="2">
<effect name="MaxHealth">
<multiply skill_level="0,2" value="2,3" />
</effect>

<effect name="MaxStamina">
<multiply skill_level="0,2" value="50,60" />
</effect>

<effect name="StaminaDegradation">
<multiply skill_level="0,2" value="1.95,2.00" />
</effect>

</player_skill>

<player_skill name="aaaaTest" icon="misc_crafting" description_key="aaaaTest2" title_key="aaaaTest1" max_level="2">
<effect name="BlockDamage">
<multiply skill_level="0,2" value="99999.00,999999.32"/>
</effect>
<effect name="EntityDamage">
<multiply skill_level="0,2" value="9999.00,9999.32"/>
</effect>

</player_skill>


works btw. with qualityjoe (make a new skill with that effect and give him custom stats like +500 item quality)
Ah, dam. I see whats going on now.
need to try
Need to adjust things.... some how a server admin found out I had 250HP with the game has a max of 200HP.
use it without "MaxHealth", admins can check your hp with "LP" command.
img5.fotos-hochladen.net/uploads/unbenanntf85nobxpau.png


<player_skill name="aaaTest" icon="misc_crafting" description_key="aaaTest2" title_key="aaaTest1" max_level="2">

<effect name="MaxStamina">
<multiply skill_level="0,2" value="70,80" />
</effect>

</player_skill>

<player_skill name="aaaaTest" icon="misc_crafting" description_key="aaaaTest2" title_key="aaaaTest1" max_level="2">
<effect name="BlockDamage">
<multiply skill_level="0,2" value="99999.00,999999.32"/>
</effect>
<effect name="EntityDamage">
<multiply skill_level="0,2" value="9999.00,9999.32"/>
</effect>

</player_skill>
Quote Originally Posted by blight2 View Post
use it without "MaxHealth", admins can check your hp with "LP" command.
img5.fotos-hochladen.net/uploads/unbenanntf85nobxpau.png


<player_skill name="aaaTest" icon="misc_crafting" description_key="aaaTest2" title_key="aaaTest1" max_level="2">

<effect name="MaxStamina">
<multiply skill_level="0,2" value="70,80" />
</effect>

</player_skill>

<player_skill name="aaaaTest" icon="misc_crafting" description_key="aaaaTest2" title_key="aaaaTest1" max_level="2">
<effect name="BlockDamage">
<multiply skill_level="0,2" value="99999.00,999999.32"/>
</effect>
<effect name="EntityDamage">
<multiply skill_level="0,2" value="9999.00,9999.32"/>
</effect>

</player_skill>
so um could you show us what a max health one is? i understand whats going on but i just now came acrossed this and im not rly fort sure how to go about max health. also i tried changing the regular values of skills and stuff and it didnt seem to work. i wanna get the most out of this before its patched so if you could help i would be very grateful
MaxHealth is the redbar ingame.


you must create new skill's, dont change the old one in "progression.xml".
take a look at mine.... "ww w11.zipp yshare.com/v/zz8P74gu/file.html" - progression.xml
without space's



edit:
btw. at the end of the xml:

CraftingTime,
CraftingQuality,
CraftingOutputCount,
RepairTime,
RepairAmount,
RepairQualityLoss,
EntityDamage,
BlockDamage,
RangedFalloff,
ReloadSpeed,
ArmorDefense,
MaxHealth,
MaxStamina,
MaxHunger,
MaxThirst,
MinWellness,
MaxWellness,
WellnessGain,
WellnessReduction,
HealthGain,
StaminaGain,
HungerDegradation,
ThirstDegradation,
HealthDegradation,
StaminaDegradation,
MaxSpeed,
WalkSpeed,
RunSpeed,

LootTime,
LootQuality,
HarvestCount,
CrouchSpeed,
Noise,
Smell


can someone try to edit the walk/runspeed? i didnt get it to work
Quote Originally Posted by blight2 View Post
MaxHealth is the redbar ingame.


you must create new skill's, dont change the old one in "progression.xml".
take a look at mine.... "ww w11.zipp yshare.com/v/zz8P74gu/file.html" - progression.xml
without space's



edit:
btw. at the end of the xml:

CraftingTime,
CraftingQuality,
CraftingOutputCount,
RepairTime,
RepairAmount,
RepairQualityLoss,
EntityDamage,
BlockDamage,
RangedFalloff,
ReloadSpeed,
ArmorDefense,
MaxHealth,
MaxStamina,
MaxHunger,
MaxThirst,
MinWellness,
MaxWellness,
WellnessGain,
WellnessReduction,
HealthGain,
StaminaGain,
HungerDegradation,
ThirstDegradation,
HealthDegradation,
StaminaDegradation,
MaxSpeed,
WalkSpeed,
RunSpeed,

LootTime,
LootQuality,
HarvestCount,
CrouchSpeed,
Noise,
Smell


can someone try to edit the walk/runspeed? i didnt get it to work
maybe, i don't understand the language (what the number/values mean) but if someone could explain it to me then maybe i could mess around
ok lets try with my bad english...

<player_skill name="aaaaTest" icon="misc_crafting" description_key="aaaaTest2" title_key="aaaaTest1" max_level="2">
i think it is self explaining, ingame name with description. max_level="2" means you can skill it 2 times ingame

<multiply skill_level="0,2" value="4,6"/>
<multiply skill_level="0,2" ... 0 is for level 0 (you start with the value 4, without a point in it), at skill level 1 you get the value between 4 and 6 = 5 AND with skill level 2 = value 6







thats what i use atm.:


<player_skill name="aaaTest" icon="misc_crafting" description_key="aaaTest2" title_key="aaaTest1" max_level="2">

<effect name="MaxHealth">
<multiply skill_level="0,2" value="2,2" />
</effect>

<effect name="MaxStamina">
<multiply skill_level="0,2" value="70,80" />
</effect>

<effect name="Noise">
<multiply skill_level="0,2" value="0.14,0.01"/>
</effect>

<effect name="RepairQualityLoss">
<multiply skill_level="0,2" value="0.02,0.00"/>
</effect>

<effect name="CraftingTime">
<multiply skill_level="0,2" value="0.29,0.04"/>
</effect>

<effect name="CraftingQuality">
<multiply skill_level="0,2" value="250,600"/>
</effect>

<effect name="LootTime">
<multiply skill_level="0,2" value="0.30,0.05"/>
</effect>

<effect name="BlockDamage">
<multiply skill_level="0,2" value="9999999,9999999"/>
</effect>

<effect name="EntityDamage">
<multiply skill_level="0,2" value="9999,9999"/>
</effect>

</player_skill>



i think noise didnt work but the rest is fine

-
-
-
-
if you need a fast reset ingame of your stats (maybe admin...):

<player_skill name="aaaTest" icon="misc_crafting" description_key="aaaTest2" title_key="aaaTest1" max_level="6">

<effect name="MaxHealth">
<multiply skill_level="0,2" value="2,2" />
</effect>

<effect name="MaxStamina">
<multiply skill_level="0,2" value="70,80" />
</effect>

<effect name="Noise">
<multiply skill_level="0,2" value="0.14,0.01"/>
</effect>

<effect name="RepairQualityLoss">
<multiply skill_level="0,2" value="0.02,0.00"/>
</effect>

<effect name="CraftingTime">
<multiply skill_level="0,2" value="0.29,0.04"/>
<multiply skill_level="3,4" value="1.00,0.76"/>
<multiply skill_level="5,6" value="0.29,0.04"/>
</effect>

<effect name="CraftingQuality">
<multiply skill_level="0,2" value="250,600"/>
</effect>

<effect name="LootTime">
<multiply skill_level="0,2" value="0.30,0.05"/>
</effect>

<effect name="BlockDamage">
<multiply skill_level="0,2" value="9999999.00,9999999.32"/>
<multiply skill_level="3,4" value="1.00,1.32"/>
<multiply skill_level="5,6" value="9999999.00,9999999.32"/>
</effect>

<effect name="EntityDamage">
<multiply skill_level="0,2" value="9999.00,9999.32"/>
<multiply skill_level="3,4" value="1.00,1.32"/>
<multiply skill_level="5,6" value="9999.00,9999.32"/>
</effect>

</player_skill>


safe 4 skillpoints, level your skill to 2 (max dmg.....) and for reset to level 4. swapping back to max dmg = level 6
Quote Originally Posted by blight2 View Post
ok lets try with my bad english...

<player_skill name="aaaaTest" icon="misc_crafting" description_key="aaaaTest2" title_key="aaaaTest1" max_level="2">
i think it is self explaining, ingame name with description. max_level="2" means you can skill it 2 times ingame

<multiply skill_level="0,2" value="4,6"/>
<multiply skill_level="0,2" ... 0 is for level 0 (you start with the value 4, without a point in it), at skill level 1 you get the value between 4 and 6 = 5 AND with skill level 2 = value 6







thats what i use atm.:


<player_skill name="aaaTest" icon="misc_crafting" description_key="aaaTest2" title_key="aaaTest1" max_level="2">

<effect name="MaxHealth">
<multiply skill_level="0,2" value="2,2" />
</effect>

<effect name="MaxStamina">
<multiply skill_level="0,2" value="70,80" />
</effect>

<effect name="Noise">
<multiply skill_level="0,2" value="0.14,0.01"/>
</effect>

<effect name="RepairQualityLoss">
<multiply skill_level="0,2" value="0.02,0.00"/>
</effect>

<effect name="CraftingTime">
<multiply skill_level="0,2" value="0.29,0.04"/>
</effect>

<effect name="CraftingQuality">
<multiply skill_level="0,2" value="250,600"/>
</effect>

<effect name="LootTime">
<multiply skill_level="0,2" value="0.30,0.05"/>
</effect>

<effect name="BlockDamage">
<multiply skill_level="0,2" value="9999999,9999999"/>
</effect>

<effect name="EntityDamage">
<multiply skill_level="0,2" value="9999,9999"/>
</effect>

</player_skill>



i think noise didnt work but the rest is fine

-
-
-
-
if you need a fast reset ingame of your stats (maybe admin...):

<player_skill name="aaaTest" icon="misc_crafting" description_key="aaaTest2" title_key="aaaTest1" max_level="6">

<effect name="MaxHealth">
<multiply skill_level="0,2" value="2,2" />
</effect>

<effect name="MaxStamina">
<multiply skill_level="0,2" value="70,80" />
</effect>

<effect name="Noise">
<multiply skill_level="0,2" value="0.14,0.01"/>
</effect>

<effect name="RepairQualityLoss">
<multiply skill_level="0,2" value="0.02,0.00"/>
</effect>

<effect name="CraftingTime">
<multiply skill_level="0,2" value="0.29,0.04"/>
<multiply skill_level="3,4" value="1.00,0.76"/>
<multiply skill_level="5,6" value="0.29,0.04"/>
</effect>

<effect name="CraftingQuality">
<multiply skill_level="0,2" value="250,600"/>
</effect>

<effect name="LootTime">
<multiply skill_level="0,2" value="0.30,0.05"/>
</effect>

<effect name="BlockDamage">
<multiply skill_level="0,2" value="9999999.00,9999999.32"/>
<multiply skill_level="3,4" value="1.00,1.32"/>
<multiply skill_level="5,6" value="9999999.00,9999999.32"/>
</effect>

<effect name="EntityDamage">
<multiply skill_level="0,2" value="9999.00,9999.32"/>
<multiply skill_level="3,4" value="1.00,1.32"/>
<multiply skill_level="5,6" value="9999.00,9999.32"/>
</effect>

</player_skill>


safe 4 skillpoints, level your skill to 2 (max dmg.....) and for reset to level 4. swapping back to max dmg = level 6
Max health is over 200 when I tried this.... so its possible to get caught.

Also, I've been EAC kicked on a couple server after joining for a few seconds.

- - - Updated - - -

Also, on PvE servers you still can't break into any land claims... Only on PVP servers can you destroy land claims.
sorry lol i guess the language barrier is too difficult

but uh, if I use more than entity/block dmg (i.e. the list you use) i can't open the skills tab, it gives me a red error in the console.

other than that it works pretty smoothly
can anyone make a download link with working progression config? for noobs like me? THX
make a new thread and post the text there.
No outside links @blight2
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