Direct3D Hook
Alright,
So, i've been programming in various languages for years. I'm very well aware of the calculations necessary for making an ESP hack and i'm aware that you need to translate 3d world coordinates into 2d screen coordinates (world to screen) for varying resolutions. I'm aware of the functions of an aimlock, and how to create it by controlling the mouse in a smooth pattern - as well as how to use a world to screen function to lock the mouse to the coordinates on the screen (and then use a varying offset to seek out the head). I've got the calculations all ready to go on that end of the equation.
However, what i'm stuck on is making the hook to retrieve the 3d world coordinates as they are updated. Can somebody help me out by pointing me in the right direction of how to hook into DirectX/D3D in this way? I have every intention of releasing the source code of the finished product on these forums to act as a starting point for future hacking enthusiasts.
Salutations.