VIP addies 15/01/10

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VIP addies 15/01/10
These are new VIP addies updated at 15/01/2010

#define ADR_Hackshield =not logged
[*POINTERS/BASE'S*]
#define ADR_PlayerBase =0x00CEAE90
#define ADR_ALSERVER =0x00454FF8
#define ADR_WEAPBASE =0x004F0ACA
#define ADR_DEVICEPOINTER =0x0041E160
[*ESP*]
#define ADR_MEM_EspName =0x0064648A
#define ADR_MEM_ESPHEALTH =not logged
[*PUBLIC*]
#define ADR_FASTAMMO =not logged
#define ADR_FASTHEALTH =not logged
#define ADR_SPEED =not logged
#define ADR_SCOPE =not logged
#define ADR_NoSpread =not logged
#define ADR_FASTFLAG =not logged
#define ADR_FASTREPAIR =not logged
#define ADR_STAMINA5 =not logged
#define ADR_STAMINA10 =not logged
#define ADR_PX_SNIPER1 =not logged
#define ADR_ExtraAmmo1 =not logged
#define ADR_ExtraAmmo2 =not logged
#define ADR_BANDAGE =not logged
#define ADR_NOBOUNDS1 =not logged
#define ADR_NOBOUNDS2 =not logged
#define ADR_SpeedRoll =not logged
#define ADR_Spawn_Addie1 =not logged
#define ADR_Spawn_Addie2 =not logged
#define ADR_GM_WARNING =not logged
[*VIP*]
#define ADR_BULLETS =0x004214E4
#define ADR_ANTIAFK =0x005C1FD0
#define ADR_ANTIMINE =not logged
#define ADR_ANTIKICK =0x004C21FF
#define ADR_ARTILERY1 =0x006A79BD
#define ADR_ARTILERY2 =0x00663349
#define ADR_ARTILERY3 =0x006633A5
#define ADR_ARTILERY4 =0x005BFA74
#define ADR_ARTILERY5 =0x0063ED11
#define ADR_ARTILERY6 =0x006A307D
#define ADR_AUTOAMMO =not logged
#define ADR_AUTOMEDIC =0x006A53F7
#define ADR_AUTOREPAIR =0x00450293
#define ADR_ESCALATOR1 =0x006CF867
#define ADR_ESCALATOR2 =0x006CF9A4
#define ADR_ESPNAME =0x0064648A
#define ADR_ESPMEDIC =not logged
#define ADR_FAKEKICK =0x0065A129
#define ADR_FASTAS =not logged
#define ADR_HEADSHOT1 =0x0047C8F9
#define ADR_HEADSHOT2 =0x0047C8FF
#define ADR_INVISIBLE =not logged
#define ADR_NODELAY =0x006AD694
#define ADR_OPK1 =0x0068DEA0
#define ADR_OPK2 =0x0068F3F6
#define ADR_OPK3 =0x0068F3FC
#define ADR_PREMIUMCROSSHAIR1 =0x0063E207
#define ADR_PREMIUMCROSSHAIR2 =0x0063E21E
#define ADR_PRONE =0x0069E275
#define ADR_QUICKPLANT =not logged
#define ADR_QUICKDEFUSE =not logged
#define ADR_SVP =0x0068DE92
#define ADR_SPECTATOR =not logged
#define ADR_STW =0x005752C0
#define ADR_SUPERNOSPREAD =0x006A3168
#define ADR_UAMMO =0x0069989F
#define ADR_UAMMO1 =0x00698206
#define ADR_UAMMO2 =0x00698217
#define ADR_UAMMO3 =0x0069821D
#define ADR_UOXIGEN =0x0069F650
#define ADR_WINCHE2FIRE =0x0044FBEF
#define ADR_WTW =0x006CE817
#define ADR_WUW =0x0069F5DE
[*VEICHEL*]
#define ADR_OMGLOOKCAR1 =0x004550B6
#define ADR_OMGLOOKCAR2 =0x004550BD
#define ADR_OMGLOOKCAR3 =0x004550C4
#define ADR_SUPERCAR =0x0045024D
#define ADR_VEICHJUMP1 =0x0077A58B
#define ADR_VEICHJUMP2 =0x0077A595
#define ADR_VEICHJUMP3 =0x004107D4
#define ADR_VEICHJUMPLOW =0x004AA9B1
#define ADR_VEICHINVIS =0x004550B0
#define ADR_VEHAUTOAMMO =0x0045024D
#define ADR_VEICHNODAMNAGE =0x0044ED4A

Credits Codewarrior & Legendary


Press thanks
omg finally Antikick is Back!
Quote Originally Posted by Tom View Post
omg finally Antikick is Back!
Its been back apparently.
there is an antikick addy but the function is patched (maybe soon a new way to code it is found)
nice work!
It's been found but not released as I've been made aware.
Nice Post Thanks! xD
im coding antikick atm . i hope it will succes
Quote Originally Posted by respeckt52 View Post
im coding antikick atm . i hope it will succes
are you coding it in asm?
Quote Originally Posted by ch3m4r1 View Post
are you coding it in asm?
I think C++
nice find are there any coders on there way too make a hack of this
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