Finding player base?

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Finding player base?
I'm very comfortable coding hacks in c++. I was wanting to make a simple private triggerbot for myself. However, i can't seem to figure out how to find the player base? i don't want to use offsets that other people just give me, because i want to learn the process myself. (in hopes of being able to learn it well and make stuff for other games.) Can someone walk me through the steps for olly and ce? i don't need help coding this in C++. Just help figuring out which addys i need and why. Thanks
Quote Originally Posted by Orinion77 View Post
1.aim on enemy->scan for unkownvalue
2. aim at ground -> scan for 0
3->repeat until you have only one value left
4->scan what access it (orwrites, should work too)
5->rightclick->more info, copy the easy to guess value
Now you should have the localplayer base, substracting it form the crosshairId Address will give you the offset.
Now you only need to find a static localplayer adress
Quote Originally Posted by chenjunhua View Post
that seems tedious, why not use the hp. ^
You can also use a pointer scan.
This way, if on a local bot server, you also get the offset for EntityList and have many different pointers that point to your LocalPlayer after you subtract the health offset and make a new pointer scan for your LocalPlayer.

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Quote Originally Posted by legit_player View Post
Just use offset dumper.
This doesn't teach him how to find the offsets.
OP is obviously trying to learn, once he learnt it, he can apply it to any game.

If he just uses a dumper he doesn't know how to find addresses in any game.
Quote Originally Posted by WasserEsser View Post
You can also use a pointer scan.
This way, if on a local bot server, you also get the offset for EntityList and have many different pointers that point to your LocalPlayer after you subtract the health offset and make a new pointer scan for your LocalPlayer.

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This doesn't teach him how to find the offsets.
OP is obviously trying to learn, once he learnt it, he can apply it to any game.

If he just uses a dumper he doesn't know how to find addresses in any game.
yeah. pretty sure i literally said that in op. thanks.
Quote Originally Posted by HexMurder View Post
I'm very comfortable coding hacks in c++. I was wanting to make a simple private triggerbot for myself. However, i can't seem to figure out how to find the player base? i don't want to use offsets that other people just give me, because i want to learn the process myself. (in hopes of being able to learn it well and make stuff for other games.) Can someone walk me through the steps for olly and ce? i don't need help coding this in C++. Just help figuring out which addys i need and why. Thanks
1.aim on enemy->scan for unkownvalue
2. aim at ground -> scan for 0
3->repeat until you have only one value left
4->scan what access it (orwrites, should work too)
5->rightclick->more info, copy the easy to guess value
Now you should have the localplayer base, substracting it form the crosshairId Address will give you the offset.
Now you only need to find a static localplayer adress
Quote Originally Posted by Orinion77 View Post
1.aim on enemy->scan for unkownvalue
2. aim at ground -> scan for 0
3->repeat until you have only one value left
4->scan what access it (orwrites, should work too)
5->rightclick->more info, copy the easy to guess value
Now you should have the localplayer base, substracting it form the crosshairId Address will give you the offset.
Now you only need to find a static localplayer adress
that seems tedious, why not use the hp. ^
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