Help with radar please

Posts 1–5 of 5 · Page 1 of 1
Help with radar please
About a few weeks ago my ingameradar hack was doing fine, Here is the code and the offsets used currently, glow esp is glitchy but doing ok, but by some reason my radar is broken.

}
}

if (glowEnabled) {
me.dwBase = mem.Read<DWORD>(DwClient + offLocalPlayer);
ReadData(&me);
for (int i = 1; i < 64; i++) {
players[i].dwBase = mem.Read<DWORD>(DwClient + offEntityList + i * 0x10);
ReadData(&players[i]);
}

DWORD pointerGlow = mem.Read<DWORD>(DwClient + offGlow);
int objectCount = mem.Read<int>(DwClient + offGlow + 0x4);
if (pointerGlow != NULL) {
for (int i = 0; i < objectCount; i++) {


DWORD mObj = pointerGlow + i * 0x38;
GlowObjectDefinition_t glowObj = mem.ReadNew<GlowObjectDefinition_t>(mObj);


if (glowObj.pEntity != NULL) {
int f_i = -1;
for (int j = 1; j < 64; j++) {
if (glowObj.pEntity == players[j].dwBase) {
int r = 255, g = 255, b = 0;
if (players[j].team == me.team) {
r = 255;
b = 255;
g = 255;
}
mem.WriteNew<float>(mObj + 0x4, r / 255);
mem.WriteNew<float>(mObj + 0x8, g / 255);
mem.WriteNew<float>(mObj + 0xC, b / 255);
mem.WriteNew<float>(mObj + 0x10, 1.0f);
mem.WriteNew<bool>(mObj + 0x24, true);
mem.WriteNew<bool>(mObj + 0x25, false);
}
}
}
}
}
}

if (radarEnabled) {
me.dwBase = mem.Read<DWORD>(DwClient + offLocalPlayer);
ReadData(&me);
for (int i = 1; i < 64; i++) {
players[i].dwBase = mem.Read<DWORD>(DwClient + offEntityList + i * 0x10);
ReadData(&players[i]);
}

DWORD pointerGlow = mem.Read<DWORD>(DwClient + offGlow);
int objectCount = mem.Read<int>(DwClient + offGlow + 0x4);
if (pointerGlow != NULL) {
for (int i = 0; i < objectCount; i++) {

DWORD mObj = pointerGlow + i * 0x38;
GlowObjectDefinition_t glowObj = mem.ReadNew<GlowObjectDefinition_t>(mObj);

if (glowObj.pEntity != NULL) {
int f_i = -1;
for (int j = 1; j < 64; j++) {
if (glowObj.pEntity == players[j].dwBase) {
if (players[j].team != me.team) {
mem.WriteNew<int>(players[j].dwBase + dwSpotted, 1);
}
}
}
}
}
}
}

}

return 0;
offGlow = 0x004FAD8EC;
offEntityList = 0x04A98174;
offLocalPlayer = 0x00A7D4CC;
What is ur spotted offset?
Quote Originally Posted by 4nuoFZf9aE View Post
What is ur spotted offset?
DWORD dwSpotted = 0x935;

Oh.. right.. I'm a dumbass thankyou soo much...... Yeah.......... FMl..


Close the thread please, solution found..
Moved to the right section.
Seems this has been solved.

/Closed.
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