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Home › Forum › Programming › C++/C Programming › how to make a hack for warrock and how to activate hack in source code

Unhappyhow to make a hack for warrock and how to activate hack in source code

Posts 1–8 of 8 · Page 1 of 1
MI
mihec16121
how to make a hack for warrock and how to activate hack in source code
Hi!

im the newbie on this forum
i just want to know how to make a hack for warrock and
how to activate hack in a source code

Mihec
#1 · 16y ago
Liz
[MPGH]Liz
There are tutorials in c++ section, and im sure someone can help you with that.
/moved to correct section
#2 · 16y ago
MI
mihec16121
thx i will look
#3 · 16y ago
Liz
[MPGH]Liz
not a problem.
#4 · 16y ago
MI
mihec16121
can just tell me how to i can open this hack?

---->
#define ADR_Hackshield =not logged
[*POINTERS/BASE'S*]
#define ADR_PlayerBase =0x00CEAE90
#define ADR_ALSERVER =0x00454FF8
#define ADR_WEAPBASE =0x004F0ACA
#define ADR_DEVICEPOINTER =0x0041E160
[*ESP*]
#define ADR_MEM_EspName =0x0064648A
#define ADR_MEM_ESPHEALTH =not logged
[*PUBLIC*]
#define ADR_FASTAMMO =not logged
#define ADR_FASTHEALTH =not logged
#define ADR_SPEED =not logged
#define ADR_SCOPE =not logged
#define ADR_NoSpread =not logged
#define ADR_FASTFLAG =not logged
#define ADR_FASTREPAIR =not logged
#define ADR_STAMINA5 =not logged
#define ADR_STAMINA10 =not logged
#define ADR_PX_SNIPER1 =not logged
#define ADR_ExtraAmmo1 =not logged
#define ADR_ExtraAmmo2 =not logged
#define ADR_BANDAGE =not logged
#define ADR_NOBOUNDS1 =not logged
#define ADR_NOBOUNDS2 =not logged
#define ADR_SpeedRoll =not logged
#define ADR_Spawn_Addie1 =not logged
#define ADR_Spawn_Addie2 =not logged
#define ADR_GM_WARNING =not logged
[*VIP*]
#define ADR_BULLETS =0x004214E4
#define ADR_ANTIAFK =0x005C1FD0
#define ADR_ANTIMINE =not logged
#define ADR_ANTIKICK =0x004C21FF
#define ADR_ARTILERY1 =0x006A79BD
#define ADR_ARTILERY2 =0x00663349
#define ADR_ARTILERY3 =0x006633A5
#define ADR_ARTILERY4 =0x005BFA74
#define ADR_ARTILERY5 =0x0063ED11
#define ADR_ARTILERY6 =0x006A307D
#define ADR_AUTOAMMO =not logged
#define ADR_AUTOMEDIC =0x006A53F7
#define ADR_AUTOREPAIR =0x00450293
#define ADR_ESCALATOR1 =0x006CF867
#define ADR_ESCALATOR2 =0x006CF9A4
#define ADR_ESPNAME =0x0064648A
#define ADR_ESPMEDIC =not logged
#define ADR_FAKEKICK =0x0065A129
#define ADR_FASTAS =not logged
#define ADR_HEADSHOT1 =0x0047C8F9
#define ADR_HEADSHOT2 =0x0047C8FF
#define ADR_INVISIBLE =not logged
#define ADR_NODELAY =0x006AD694
#define ADR_OPK1 =0x0068DEA0
#define ADR_OPK2 =0x0068F3F6
#define ADR_OPK3 =0x0068F3FC
#define ADR_PREMIUMCROSSHAIR1 =0x0063E207
#define ADR_PREMIUMCROSSHAIR2 =0x0063E21E
#define ADR_PRONE =0x0069E275
#define ADR_QUICKPLANT =not logged
#define ADR_QUICKDEFUSE =not logged
#define ADR_SVP =0x0068DE92
#define ADR_SPECTATOR =not logged
#define ADR_STW =0x005752C0
#define ADR_SUPERNOSPREAD =0x006A3168
#define ADR_UAMMO =0x0069989F
#define ADR_UAMMO1 =0x00698206
#define ADR_UAMMO2 =0x00698217
#define ADR_UAMMO3 =0x0069821D
#define ADR_UOXIGEN =0x0069F650
#define ADR_WINCHE2FIRE =0x0044FBEF
#define ADR_WTW =0x006CE817
#define ADR_WUW =0x0069F5DE
[*VEICHEL*]
#define ADR_OMGLOOKCAR1 =0x004550B6
#define ADR_OMGLOOKCAR2 =0x004550BD
#define ADR_OMGLOOKCAR3 =0x004550C4
#define ADR_SUPERCAR =0x0045024D
#define ADR_VEICHJUMP1 =0x0077A58B
#define ADR_VEICHJUMP2 =0x0077A595
#define ADR_VEICHJUMP3 =0x004107D4
#define ADR_VEICHJUMPLOW =0x004AA9B1
#define ADR_VEICHINVIS =0x004550B0
#define ADR_VEHAUTOAMMO =0x0045024D
#define ADR_VEICHNODAMNAGE =0x0044ED4A
#5 · 16y ago
CT
ctpsolo
Quote Originally Posted by mihec16121 View Post
can just tell me how to i can open this hack?

---->
code
You need to compile that code before you can use it, and besides that's just a part of a hack, this is no useful unless you got the rest of the code.
#6 · 16y ago
why06
why06
If u want full source for a Warrock hack lil nublet ur better off looking in the Warrock section. They usually have a list of logged addies and stuff. This section isn't for handing you a hack on a silver platter, but if you search around you can find some source. And I will be nice enough to help you with any compile-time errors. When u get over your thrill of compiling a hack and would like to come back and find out how it works... then we can talk.
#7 · 16y ago
TO
tom2oo8
Quote Originally Posted by why06 View Post
If u want full source for a Warrock hack lil nublet ur better off looking in the Warrock section...
Judging by the above posts, this was moved already from the Warrock section by a moderator.
#8 · 16y ago
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