HelpPolyLoader

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PolyLoader
Im new to mpgh and i do not know wtf i am doing when i update offsets. all i see is this http://prntscr.com/ajnydfⓘ
And i want to replace the offsets with
update
DWORD dwActiveWeapon = 0x2EE8; //m_hActiveWeapon
DWORD dwWeaponId = 0x32DC; //m_iWeaponID (m_fAccuracyPenalty + ???)
DWORD dwInCross = 0xA950; //m_iCrossHairID
DWORD dwSpotted = 0x939; //m_bSpotted
DWORD dwId = 0x64; //m_dwIndex
DWORD dwHealth = 0xFC; //m_iHealth
DWORD dwTeam = 0xF0; //m_iTeamNum
DWORD dwAmmo = 0x31F4; //m_iClip1
DWORD dwVecPunch = 0x3018; //m_vecPunch (m_aimPunchAngle + m_local)
DWORD dwIShotsFired = 0xA2B0; //m_iShotsFired
DWORD dwDormant = 0xE9; //bDormant
DWORD dwFlashMaxAlpha = 0xA2F4; //m_flFlashMaxAlpha
DWORD dwFlashDuration = 0xA2F8; //m_flFlashDuration
DWORD dwFlags = 0x100; //m_fFlags
Tried to fix the link for you, but it didn't work. Please update the link of the your picture.

/Moved to the correct section.
Quote Originally Posted by Hunter View Post
Tried to fix the link for you, but it didn't work. Please update the link of the your picture.

/Moved to the correct section.
Printscreen is uploading their images to imgur, rightclick and get the source link.

http://prnt.sc/ajnydfⓘ -> http://i.imgur.com/OY4Wht8.pngⓘ
What's the problem?

Basically just c+p your new offsets in your project and you're done??
| -> Fri Mar 25 03:06:10 2016
- -

DT_WeaponCSBase -> m_fAccuracyPenalty: _________ 0x000032B0
DT_BaseAnimating -> m_nForceBone: ______________ 0x0000267C
DT_BaseCombatWeapon -> m_iState: _______________ 0x000031E8
DT_BaseCombatWeapon -> m_iClip1: _______________ 0x000031F4
DT_BaseCombatWeapon -> m_flNextPrimaryAttack: __ 0x000031C8
DT_BaseCombatWeapon -> m_bCanReload: ___________ 0x00003235
DT_BaseCombatWeapon -> m_iPrimaryAmmoType: _____ 0x000031EC
DT_BaseCombatWeapon -> m_iWeaponID: ____________ 0x000032DC
DT_WeaponCSBaseGun -> m_zoomLevel: _____________ 0x00003330
DT_BaseEntity -> m_bSpotted: ___________________ 0x00000939
DT_BaseEntity -> m_bSpottedByMask: _____________ 0x0000097C
DT_BaseEntity -> m_hOwnerEntity: _______________ 0x00000148
DT_BaseEntity -> m_vecOrigin: __________________ 0x00000134
DT_BaseEntity -> m_iTeamNum: ___________________ 0x000000F0
DT_CSPlayer -> m_flFlashMaxAlpha: ______________ 0x0000A2F4
DT_CSPlayer -> m_flFlashDuration: ______________ 0x0000A2F8
DT_CSPlayer -> m_iGlowIndex: ___________________ 0x0000A310
DT_CSPlayer -> m_angEyeAngles: _________________ 0x0000A8FC
DT_CSPlayer -> m_iAccount: _____________________ 0x0000A8EC
DT_CSPlayer -> m_ArmorValue: ___________________ 0x0000A8F8
DT_CSPlayer -> m_bGunGameImmunity: _____________ 0x000038A0
DT_CSPlayer -> m_iShotsFired: __________________ 0x0000A2B0
DT_CSPlayerResource -> CSPlayerResource: _______ 0x02ED949C
DT_CSPlayerResource -> m_iCompetitiveRanking: __ 0x00001A44
DT_CSPlayerResource -> m_iCompetitiveWins: _____ 0x00001B48
DT_CSPlayerResource -> m_iKills: _______________ 0x00000BE8
DT_CSPlayerResource -> m_iAssists: _____________ 0x00000CEC
DT_CSPlayerResource -> m_iDeaths: ______________ 0x00000DF0
DT_CSPlayerResource -> m_iPing: ________________ 0x00000AE4
DT_CSPlayerResource -> m_iScore: _______________ 0x00001940
DT_CSPlayerResource -> m_szClan: _______________ 0x00004120
DT_BasePlayer -> m_lifeState: __________________ 0x0000025B
DT_BasePlayer -> m_fFlags: _____________________ 0x00000100
DT_BasePlayer -> m_iHealth: ____________________ 0x000000FC
DT_BasePlayer -> m_hLastWeapon: ________________ 0x000032EC
DT_BasePlayer -> m_hMyWeapons: _________________ 0x00002DE8
DT_BasePlayer -> m_hActiveWeapon: ______________ 0x00002EE8
DT_BasePlayer -> m_Local: ______________________ 0x00002FA8
DT_BasePlayer -> m_vecViewOffset[0]: ___________ 0x00000104
DT_BasePlayer -> m_nTickBase: __________________ 0x00003410
DT_BasePlayer -> m_vecVelocity[0]: _____________ 0x00000110
DT_BasePlayer -> m_szLastPlaceName: ____________ 0x00003594
DT_Local -> m_vecPunch: ________________________ 0x00003018
DT_Local -> m_iCrossHairID: ____________________ 0x0000A954
BaseEntity -> m_dwModel: _______________________ 0x0000006C
BaseEntity -> m_dwIndex: _______________________ 0x00000064
BaseEntity -> m_dwBoneMatrix: __________________ 0x00002698
BaseEntity -> m_bMoveType: _____________________ 0x00000258
BaseEntity -> m_bDormant: ______________________ 0x000000E9
ClientState -> m_dwClientState: ________________ 0x00610344
ClientState -> m_dwLocalPlayerIndex: ___________ 0x00000178
ClientState -> m_dwInGame: _____________________ 0x00000100
ClientState -> m_dwMaxPlayer: __________________ 0x00000308
ClientState -> m_dwMapDirectory: _______________ 0x00000180
ClientState -> m_dwMapname: ____________________ 0x00000284
ClientState -> m_dwPlayerInfo: _________________ 0x0000523C
ClientState -> m_dwViewAngles: _________________ 0x00004D0C
EngineRender -> m_dwViewMatrix: ________________ 0x00000000
EngineRender -> m_dwEnginePosition: ____________ 0x006BEB3C
RadarBase -> m_dwRadarBase: ____________________ 0x04ED01CC
RadarBase -> m_dwRadarBasePointer: _____________ 0x00000050
LocalPlayer -> m_dwLocalPlayer: ________________ 0x00A804BC
EntityList -> m_dwEntityList: __________________ 0x04A9B464
WeaponTable -> m_dwWeaponTable: ________________ 0x04EE25CC
WeaponTable -> m_dwWeaponTableIndex: ___________ 0x00003260
Extra -> m_dwInput: ____________________________ 0x04EE5EF0
Extra -> m_dwGlobalVars: _______________________ 0x00529134
Extra -> m_dwGlowObject: _______________________ 0x04FB0B8C
Extra -> m_dwForceJump: ________________________ 0x04F300E8
Extra -> m_dwForceAttack: ______________________ 0x02EDB448
Extra -> m_dwSensitivity: ______________________ 0x00A85CC4
Extra -> m_dwMouseEnable: ______________________ 0x00A85D20
1 week has passed and no further replies have been made by the OP. Assuming solved.

/Closed.
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