while {true} do {
{
_fuckmeanal = (getText(configFile >> 'CfgVehicles' >> (typeof vehicle _x) >> 'displayName'));
if ((damage _x < 1) && ((_x isKindOf "Air") || (_x isKindOf "LandVehicle") || (_x isKindOf "Ship"))) then {
drawIcon3D['', [1, 0, 0, 1], [visiblePosition _x select 0, visiblePosition _x select 1, (getPosATL _x select 2) + 2], 0.1, 0.1, 45, (format['%1 - %2m', _fuckmeanal, round(player distance _x)]), 1, 0.04];
};
}forEach(player nearEntities[['AllVehicles'], 1000]);
};