HelpMy custom objects aren't working

Posts 15 of 5 · Page 1 of 1
My custom objects aren't working
I am using the Fabiano source.
I added a bunch of objects to my server.
but they don't appear in the map editor.
and when I try to spawn them in they are all just shadows on the ground.
is there something special I need to do to get them working?

a small part of my additions.xml
Code:
<Object id="Corpse Priest Bloody" ext="True">
    <Class>GameObject</Class>
      <Texture>
        <File>lofiObj4</File>
        <Index>0xd0</Index>
      </Texture>
    <Size>85</Size>
    <Static/>
  </Object>

  <Object id="Corpse Paladin Bloody" ext="True">
    <Class>GameObject</Class>
    <Texture>
      <File>lofiObj4</File>
      <Index>0xd1</Index>
    </Texture>
    <Size>85</Size>
    <Static/>
  </Object>

  <Object id="Corpse Archer Bloody" ext="True">
    <Class>GameObject</Class>
    <Texture>
      <File>lofiObj4</File>
      <Index>0xd2</Index>
    </Texture>
    <Size>85</Size>
    <Static/>
  </Object>

  <Object id="Corpse Rogue Bloody" ext="True">
    <Class>GameObject</Class>
    <Texture>
      <File>lofiObj4</File>
      <Index>0xd3</Index>
    </Texture>
    <Size>85</Size>
    <Static/>
  </Object>

  <Object id="Corpse Mystic Bloody" ext="True">
    <Class>GameObject</Class>
    <Texture>
      <File>lofiObj4</File>
      <Index>0xd4</Index>
    </Texture>
    <Size>85</Size>
    <Static/>
  </Object>
Did you add their sprites in the client using a swf decompiler?
I did add them to the client using an swf decompiler.
honestly I don't even care about this anymore. I have started using seraphs dominion.
but I can't get the client to compile it just keeps on giving me errors.
I just wish I had someone who I could talk to about these things and also ask them questions.
but I have no one.
pretty much every single problem I have had I have had to deal with by myself.
I can't ask on the forums because most of my questions a way to vague and tiny.
I think you should do 1 line like this:
<Object type="0x2a48" id="Corpse Priest Bloody" ext="True">
<Object type="0x2a49" id="Corpse Paladin Bloody" ext="True">
<Object type="0x2a4a" id="Corpse Archer Bloody" ext="True">
etc..
So you add (type="0x2***")
But if this type already got other item,it will be error.
u need to load into nexus first, then go to the editor
Posts 15 of 5 · Page 1 of 1

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