
Originally Posted by
jeyenchen
So how do we decode multiplay_sg?
Opening with olly or ida pro, all '101' address come from the multiplay_sg, have a simple base to all functions existing in this dll.
Similar asm code
Code:
al,BaseAddr
...
MOV ECX, [EAX + KILLS]
EAX is BaseAddr
KILLS is the OFFSET, if you use BaseAddr + Offset = Value
this will edit your kills if you are host