struct Glow {
DWORD pEntity;
float r;
float g;
float b;
float a;
uint8_t unk1[16];
bool RenderWhenOccluded;
bool RenderWhenUnoccluded;
bool FullBloom;
uint8_t unk2[14];
};
int getClassID(DWORD gentity)
{
return fProcess.Read<int>(fProcess.Read<int>(fProcess.Read<int>(fProcess.Read<int>(gentity + 0x8) + 2 * 0x4) + 0x1) + 20);
}
enum ClassId {
ID_C4 = 29,
ID_Chicken = 31,
ID_Player = 35,
ID_Flash = 9
};