SolvedOffsets

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Offsets
I need these updated offsets for my external bhop, I will credit you for the help and I will be releasing it soon for everyone. Also, I'm making an external multi hack.

DWORD dwActiveWeapon = 0x2EE8; //m_hActiveWeapon
DWORD dwWeaponId = 0x32DC; //m_iWeaponID (m_fAccuracyPenalty + ??? [0x2C])
DWORD dwInCross = 0xA940; //m_iCrossHairID
DWORD dwSpotted = 0x935; //m_bSpotted
DWORD dwId = 0x64; //m_dwIndex
DWORD dwHealth = 0xFC; //m_iHealth
DWORD dwTeam = 0xF0; //m_iTeamNum
DWORD dwAmmo = 0x4E04; //m_iClip1
DWORD dwVecPunch = 0x4C28; //m_vecPunch (m_aimPunchAngle + m_local)
DWORD dwIShotsFired = 0xBEB0; //m_iShotsFired
DWORD dwDormant = 0xE9; //bDormant
DWORD dwfFlags = 0x100; //m_fFlags
DWORD dwMatrixBone = 0x267C;
DWORD dwVecOrigin = 0x134;
DWORD dwSpottedByMask = 0x978;
DWORD dwVecViewOffset = 0x104;
DWORD dwJump = 0x4AF150C;

Update I have the health offset and ammo.
---------[ DT_TestTraceline ]---------
--> m_clrRender [ 0x58 ]
--> m_vecOrigin [ 0x338 ]
--> m_angRotation[0] [ 0x344 ]
--> m_angRotation[1] [ 0x348 ]
--> m_angRotation[2] [ 0x34C ]
--> moveparent [ 0x190 ]
---------[ DT_TEWorldDecal ]---------
--> m_vecOrigin [ 0x10 ]
--> m_nIndex [ 0x1C ]
---------[ DT_TESpriteSpray ]---------
--> m_vecOrigin [ 0x10 ]
--> m_vecDirection [ 0x1C ]
--> m_nModelIndex [ 0x28 ]
--> m_fNoise [ 0x30 ]
--> m_nCount [ 0x34 ]
--> m_nSpeed [ 0x2C ]
---------[ DT_TESprite ]---------
--> m_vecOrigin [ 0x10 ]
--> m_nModelIndex [ 0x1C ]
--> m_fScale [ 0x20 ]
--> m_nBrightness [ 0x24 ]
---------[ DT_TESparks ]---------
--> m_nMagnitude [ 0x1C ]
--> m_nTrailLength [ 0x20 ]
--> m_vecDir [ 0x24 ]
---------[ DT_TESmoke ]---------
--> m_vecOrigin [ 0x10 ]
--> m_nModelIndex [ 0x1C ]
--> m_fScale [ 0x20 ]
--> m_nFrameRate [ 0x24 ]
---------[ DT_TEShowLine ]---------
--> m_vecEnd [ 0x1C ]
---------[ DT_TEProjectedDecal ]---------
--> m_vecOrigin [ 0x10 ]
--> m_angRotation [ 0x1C ]
--> m_flDistance [ 0x28 ]
--> m_nIndex [ 0x2C ]
---------[ DT_TEPlayerDecal ]---------
--> m_vecOrigin [ 0x14 ]
--> m_nEntity [ 0x20 ]
--> m_nPlayer [ 0x10 ]
---------[ DT_TEPhysicsProp ]---------
--> m_vecOrigin [ 0x10 ]
--> m_angRotation[0] [ 0x1C ]
--> m_angRotation[1] [ 0x20 ]
--> m_angRotation[2] [ 0x24 ]
--> m_vecVelocity [ 0x28 ]
--> m_nModelIndex [ 0x34 ]
--> m_nFlags [ 0x3C ]
--> m_nSkin [ 0x38 ]
--> m_nEffects [ 0x40 ]
---------[ DT_TEParticleSystem ]---------
--> m_vecOrigin[0] [ 0x10 ]
--> m_vecOrigin[1] [ 0x14 ]
--> m_vecOrigin[2] [ 0x18 ]
---------[ DT_TEMuzzleFlash ]---------
--> m_vecOrigin [ 0x10 ]
--> m_vecAngles [ 0x1C ]
--> m_flScale [ 0x28 ]
--> m_nType [ 0x2C ]
---------[ DT_TELargeFunnel ]---------
--> m_nModelIndex [ 0x1C ]
--> m_nReversed [ 0x20 ]
---------[ DT_TEKillPlayerAttachments ]---------
--> m_nPlayer [ 0x10 ]
---------[ DT_TEImpact ]---------
--> m_vecOrigin [ 0x10 ]
--> m_vecNormal [ 0x1C ]
--> m_iType [ 0x28 ]
--> m_ucFlags [ 0x2C ]
---------[ DT_TEGlowSprite ]---------
--> m_vecOrigin [ 0x10 ]
--> m_nModelIndex [ 0x1C ]
--> m_fScale [ 0x20 ]
--> m_fLife [ 0x24 ]
--> m_nBrightness [ 0x28 ]
---------[ DT_TEShatterSurface ]---------
--> m_vecOrigin [ 0x10 ]
--> m_vecAngles [ 0x1C ]
--> m_vecForce [ 0x28 ]
--> m_vecForcePos [ 0x34 ]
--> m_flWidth [ 0x40 ]
--> m_flHeight [ 0x44 ]
--> m_flShardSize [ 0x48 ]
--> m_nSurfaceType [ 0x50 ]
--> m_uchFrontColor[0] [ 0x54 ]
--> m_uchFrontColor[1] [ 0x55 ]
--> m_uchFrontColor[2] [ 0x56 ]
--> m_uchBackColor[0] [ 0x57 ]
--> m_uchBackColor[1] [ 0x58 ]
--> m_uchBackColor[2] [ 0x59 ]
---------[ DT_TEFootprintDecal ]---------
--> m_vecOrigin [ 0x10 ]
--> m_vecDirection [ 0x1C ]
--> m_nEntity [ 0x34 ]
--> m_nIndex [ 0x38 ]
--> m_chMaterialType [ 0x3C ]
---------[ DT_TEFizz ]---------
--> m_nEntity [ 0x10 ]
--> m_nModelIndex [ 0x14 ]
--> m_nDensity [ 0x18 ]
--> m_nCurrent [ 0x1C ]
---------[ DT_TEExplosion ]---------
--> m_nModelIndex [ 0x1C ]
--> m_fScale [ 0x20 ]
--> m_nFrameRate [ 0x24 ]
--> m_nFlags [ 0x28 ]
--> m_vecNormal [ 0x2C ]
--> m_chMaterialType [ 0x38 ]
--> m_nRadius [ 0x3C ]
--> m_nMagnitude [ 0x40 ]
---------[ DT_TEEnergySplash ]---------
--> m_vecPos [ 0x10 ]
--> m_vecDir [ 0x1C ]
--> m_bExplosive [ 0x28 ]
---------[ DT_TEEffectDispatch ]---------
--> m_EffectData [ 0x10 ]
--> m_vOrigin[0] [ 0x0 ]
--> m_vOrigin[1] [ 0x4 ]
--> m_vOrigin[2] [ 0x8 ]
--> m_vStart[0] [ 0xC ]
--> m_vStart[1] [ 0x10 ]
--> m_vStart[2] [ 0x14 ]
--> m_vAngles [ 0x24 ]
--> m_vNormal [ 0x18 ]
--> m_fFlags [ 0x30 ]
--> m_flMagnitude [ 0x3C ]
--> m_flScale [ 0x38 ]
--> m_nAttachmentIndex [ 0x44 ]
--> m_nSurfaceProp [ 0x48 ]
--> m_iEffectName [ 0x8C ]
--> m_nMaterial [ 0x4C ]
--> m_nDamageType [ 0x50 ]
--> m_nHitBox [ 0x54 ]
--> entindex [ 0x0 ]
--> m_nColor [ 0x58 ]
--> m_flRadius [ 0x40 ]
--> m_bCustomColors [ 0x59 ]
--> m_CustomColors.m_vecColor1 [ 0x5C ]
--> m_CustomColors.m_vecColor2 [ 0x68 ]
--> m_bControlPoint1 [ 0x74 ]
--> m_ControlPoint1.m_eParticleAttachment [ 0x78 ]
--> m_ControlPoint1.m_vecOffset[0] [ 0x7C ]
--> m_ControlPoint1.m_vecOffset[1] [ 0x80 ]
--> m_ControlPoint1.m_vecOffset[2] [ 0x84 ]
--> m_bAllowOverride [ 0x88 ]
---------[ DT_TEDynamicLight ]---------
--> m_vecOrigin [ 0x10 ]
--> r [ 0x20 ]
--> g [ 0x24 ]
--> b [ 0x28 ]
--> exponent [ 0x2C ]
--> m_fRadius [ 0x1C ]
--> m_fTime [ 0x30 ]
--> m_fDecay [ 0x34 ]
---------[ DT_TEDecal ]---------
--> m_vecOrigin [ 0x10 ]
--> m_vecStart [ 0x1C ]
--> m_nEntity [ 0x28 ]
--> m_nHitbox [ 0x2C ]
--> m_nIndex [ 0x30 ]
---------[ DT_TEClientProjectile ]---------
--> m_vecOrigin [ 0x10 ]
--> m_vecVelocity [ 0x1C ]
--> m_nModelIndex [ 0x28 ]
--> m_nLifeTime [ 0x2C ]
--> m_hOwner [ 0x30 ]
---------[ DT_TEBubbleTrail ]---------
--> m_vecMins [ 0x10 ]
--> m_vecMaxs [ 0x1C ]
--> m_nModelIndex [ 0x2C ]
--> m_flWaterZ [ 0x28 ]
--> m_nCount [ 0x30 ]
--> m_fSpeed [ 0x34 ]
---------[ DT_TEBubbles ]---------
--> m_vecMins [ 0x10 ]
--> m_vecMaxs [ 0x1C ]
--> m_nModelIndex [ 0x2C ]
--> m_fHeight [ 0x28 ]
--> m_nCount [ 0x30 ]
--> m_fSpeed [ 0x34 ]
---------[ DT_TEBSPDecal ]---------
--> m_vecOrigin [ 0x10 ]
--> m_nEntity [ 0x1C ]
--> m_nIndex [ 0x20 ]
---------[ DT_TEBreakModel ]---------
--> m_vecOrigin [ 0x10 ]
--> m_angRotation[0] [ 0x1C ]
--> m_angRotation[1] [ 0x20 ]
--> m_angRotation[2] [ 0x24 ]
--> m_vecSize [ 0x28 ]
--> m_vecVelocity [ 0x34 ]
--> m_nModelIndex [ 0x44 ]
--> m_nRandomization [ 0x40 ]
--> m_nCount [ 0x48 ]
--> m_fTime [ 0x4C ]
--> m_nFlags [ 0x50 ]
---------[ DT_TEBloodStream ]---------
--> m_vecDirection [ 0x1C ]
--> r [ 0x28 ]
--> g [ 0x2C ]
--> b [ 0x30 ]
--> a [ 0x34 ]
--> m_nAmount [ 0x38 ]
---------[ DT_TEBloodSprite ]---------
--> m_vecOrigin [ 0x10 ]
--> m_vecDirection [ 0x1C ]
--> r [ 0x28 ]
--> g [ 0x2C ]
--> b [ 0x30 ]
--> a [ 0x34 ]
--> m_nSprayModel [ 0x3C ]
--> m_nDropModel [ 0x38 ]
--> m_nSize [ 0x40 ]
---------[ DT_TEBeamSpline ]---------
--> m_nPoints [ 0xD0 ]
--> m_vecPoints[0] [ 0x10 ]
--> m_vecPoints [ 0x0 ]
---------[ DT_TEBeamRingPoint ]---------
--> m_vecCenter [ 0x4C ]
--> m_flStartRadius [ 0x58 ]
--> m_flEndRadius [ 0x5C ]
---------[ DT_TEBeamRing ]---------
--> m_nStartEntity [ 0x4C ]
--> m_nEndEntity [ 0x50 ]
---------[ DT_TEBeamPoints ]---------
--> m_vecStartPoint [ 0x4C ]
--> m_vecEndPoint [ 0x58 ]
---------[ DT_TEBeamLaser ]---------
--> m_nStartEntity [ 0x4C ]
--> m_nEndEntity [ 0x50 ]
---------[ DT_TEBeamFollow ]---------
--> m_iEntIndex [ 0x4C ]
---------[ DT_TEBeamEnts ]---------
--> m_nStartEntity [ 0x4C ]
--> m_nEndEntity [ 0x50 ]
---------[ DT_TEBeamEntPoint ]---------
--> m_nStartEntity [ 0x4C ]
--> m_nEndEntity [ 0x50 ]
--> m_vecStartPoint [ 0x54 ]
--> m_vecEndPoint [ 0x60 ]
---------[ DT_BaseBeam ]---------
--> m_nModelIndex [ 0x10 ]
--> m_nHaloIndex [ 0x14 ]
--> m_nStartFrame [ 0x18 ]
--> m_nFrameRate [ 0x1C ]
--> m_fLife [ 0x20 ]
--> m_fWidth [ 0x24 ]
--> m_fEndWidth [ 0x28 ]
--> m_nFadeLength [ 0x2C ]
--> m_fAmplitude [ 0x30 ]
--> m_nSpeed [ 0x44 ]
--> r [ 0x34 ]
--> g [ 0x38 ]
--> b [ 0x3C ]
--> a [ 0x40 ]
--> m_nFlags [ 0x48 ]
---------[ DT_TEArmorRicochet ]---------
---------[ DT_TEMetalSparks ]---------
--> m_vecPos [ 0x10 ]
--> m_vecDir [ 0x1C ]
---------[ DT_SteamJet ]---------
--> m_SpreadSpeed [ 0x144C ]
--> m_Speed [ 0x1450 ]
--> m_StartSize [ 0x1454 ]
--> m_EndSize [ 0x1458 ]
--> m_Rate [ 0x145C ]
--> m_JetLength [ 0x1460 ]
--> m_bEmit [ 0x1464 ]
--> m_bFaceLeft [ 0x146C ]
--> m_nType [ 0x1468 ]
--> m_spawnflags [ 0x1470 ]
--> m_flRollSpeed [ 0x1474 ]
---------[ DT_SmokeStack ]---------
--> m_SpreadSpeed [ 0x149C ]
--> m_Speed [ 0x14A0 ]
--> m_StartSize [ 0x14A4 ]
--> m_EndSize [ 0x14A8 ]
--> m_Rate [ 0x14AC ]
--> m_JetLength [ 0x14B0 ]
--> m_bEmit [ 0x14B4 ]
--> m_flBaseSpread [ 0x14B8 ]
--> m_flTwist [ 0x150C ]
--> m_flRollSpeed [ 0x1548 ]
--> m_iMaterialModel [ 0x1510 ]
--> m_AmbientLight.m_vPos [ 0x14BC ]
--> m_AmbientLight.m_vColor [ 0x14C8 ]
--> m_AmbientLight.m_flIntensity [ 0x14D4 ]
--> m_DirLight.m_vPos [ 0x14D8 ]
--> m_DirLight.m_vColor [ 0x14E4 ]
--> m_DirLight.m_flIntensity [ 0x14F0 ]
--> m_vWind [ 0x1500 ]
---------[ DT_DustTrail ]---------
--> m_SpawnRate [ 0x144C ]
--> m_Color [ 0x1450 ]
--> m_ParticleLifetime [ 0x1460 ]
--> m_StopEmitTime [ 0x1468 ]
--> m_MinSpeed [ 0x146C ]
--> m_MaxSpeed [ 0x1470 ]
--> m_MinDirectedSpeed [ 0x1474 ]
--> m_MaxDirectedSpeed [ 0x1478 ]
--> m_StartSize [ 0x147C ]
--> m_EndSize [ 0x1480 ]
--> m_SpawnRadius [ 0x1484 ]
--> m_bEmit [ 0x1494 ]
--> m_Opacity [ 0x145C ]
---------[ DT_FireTrail ]---------
--> m_nAttachment [ 0x144C ]
--> m_flLifetime [ 0x1450 ]
---------[ DT_SporeTrail ]---------
--> m_flSpawnRate [ 0x1454 ]
--> m_vecEndColor [ 0x1448 ]
--> m_flParticleLifetime [ 0x1458 ]
--> m_flStartSize [ 0x145C ]
--> m_flEndSize [ 0x1460 ]
--> m_flSpawnRadius [ 0x1464 ]
--> m_bEmit [ 0x1474 ]
---------[ DT_SporeExplosion ]---------
--> m_flSpawnRate [ 0x144C ]
--> m_flParticleLifetime [ 0x1450 ]
--> m_flStartSize [ 0x1454 ]
--> m_flEndSize [ 0x1458 ]
--> m_flSpawnRadius [ 0x145C ]
--> m_bEmit [ 0x1464 ]
--> m_bDontRemove [ 0x1465 ]
---------[ DT_RocketTrail ]---------
--> m_SpawnRate [ 0x144C ]
--> m_StartColor [ 0x1450 ]
--> m_EndColor [ 0x145C ]
--> m_ParticleLifetime [ 0x146C ]
--> m_StopEmitTime [ 0x1470 ]
--> m_MinSpeed [ 0x1474 ]
--> m_MaxSpeed [ 0x1478 ]
--> m_StartSize [ 0x147C ]
--> m_EndSize [ 0x1480 ]
--> m_SpawnRadius [ 0x1484 ]
--> m_bEmit [ 0x1494 ]
--> m_nAttachment [ 0x1498 ]
--> m_Opacity [ 0x1468 ]
--> m_bDamaged [ 0x1495 ]
--> m_flFlareScale [ 0x14A8 ]
---------[ DT_SmokeTrail ]---------
--> m_SpawnRate [ 0x144C ]
--> m_StartColor [ 0x1450 ]
--> m_EndColor [ 0x145C ]
--> m_ParticleLifetime [ 0x146C ]
--> m_StopEmitTime [ 0x1470 ]
--> m_MinSpeed [ 0x1474 ]
--> m_MaxSpeed [ 0x1478 ]
--> m_MinDirectedSpeed [ 0x147C ]
--> m_MaxDirectedSpeed [ 0x1480 ]
--> m_StartSize [ 0x1484 ]
--> m_EndSize [ 0x1488 ]
--> m_SpawnRadius [ 0x148C ]
--> m_bEmit [ 0x149C ]
--> m_nAttachment [ 0x14A0 ]
--> m_Opacity [ 0x1468 ]
---------[ DT_PropVehicleDriveable ]---------
--> m_hPlayer [ 0x179C ]
--> m_nSpeed [ 0x17A0 ]
--> m_nRPM [ 0x17A4 ]
--> m_flThrottle [ 0x17A8 ]
--> m_nBoostTimeLeft [ 0x17AC ]
--> m_nHasBoost [ 0x17B0 ]
--> m_nScannerDisabledWeapons [ 0x17B4 ]
--> m_nScannerDisabledVehicle [ 0x17B8 ]
--> m_bEnterAnimOn [ 0x17D8 ]
--> m_bExitAnimOn [ 0x17D9 ]
--> m_bUnableToFire [ 0x1829 ]
--> m_vecEyeExitEndpoint [ 0x181C ]
--> m_bHasGun [ 0x1828 ]
--> m_vecGunCrosshair [ 0x17E0 ]
---------[ DT_ParticleSmokeGrenade ]---------
--> m_flSpawnTime [ 0x145C ]
--> m_FadeStartTime [ 0x1460 ]
--> m_FadeEndTime [ 0x1464 ]
--> m_CurrentStage [ 0x144C ]
---------[ DT_ParticleFire ]---------
--> m_vOrigin [ 0x1454 ]
--> m_vDirection [ 0x1460 ]
---------[ DT_MovieExplosion ]---------
---------[ DT_TEGaussExplosion ]---------
--> m_nType [ 0x1C ]
--> m_vecDirection [ 0x20 ]
---------[ DT_QuadraticBeam ]---------
--> m_targetPosition [ 0x1360 ]
--> m_controlPosition [ 0x136C ]
--> m_scrollRate [ 0x1378 ]
--> m_flWidth [ 0x137C ]
---------[ DT_Embers ]---------
--> m_nDensity [ 0x1360 ]
--> m_nLifetime [ 0x1364 ]
--> m_nSpeed [ 0x1368 ]
--> m_bEmit [ 0x136C ]
---------[ DT_EnvWind ]---------
--> m_EnvWindShared [ 0x1360 ]
--> m_iMinWind [ 0xC ]
--> m_iMaxWind [ 0x10 ]
--> m_iMinGust [ 0x14 ]
--> m_iMaxGust [ 0x18 ]
--> m_flMinGustDelay [ 0x1C ]
--> m_flMaxGustDelay [ 0x20 ]
--> m_iGustDirChange [ 0x28 ]
--> m_iWindSeed [ 0x8 ]
--> m_iInitialWindDir [ 0x38 ]
--> m_flInitialWindSpeed [ 0x3C ]
--> m_flStartTime [ 0x4 ]
--> m_flGustDuration [ 0x24 ]
---------[ DT_Precipitation ]---------
--> m_nPrecipType [ 0x1388 ]
---------[ DT_BaseTempEntity ]---------
---------[ DT_NextBot ]---------
---------[ DT_WeaponStunStick ]---------
--> m_bActive [ 0x18C4 ]
---------[ DT_WeaponSMG1 ]---------
---------[ DT_Weapon_SLAM ]---------
--> m_tSlamState [ 0x1870 ]
--> m_bDetonato*****d [ 0x1874 ]
--> m_bNeedDetonatorDraw [ 0x1875 ]
--> m_bNeedDetonatorHolster [ 0x1876 ]
--> m_bNeedReload [ 0x1877 ]
--> m_bClearReload [ 0x1878 ]
--> m_bThrowSatchel [ 0x1879 ]
--> m_bAttachSatchel [ 0x187A ]
--> m_bAttachTripmine [ 0x187B ]
---------[ DT_WeaponShotgun ]---------
--> m_bNeedPump [ 0x1870 ]
--> m_bDelayedFire1 [ 0x1871 ]
--> m_bDelayedFire2 [ 0x1872 ]
--> m_bDelayedReload [ 0x1873 ]
---------[ DT_WeaponRPG ]---------
--> m_bInitialStateUpdate [ 0x187C ]
--> m_bGuiding [ 0x187D ]
--> m_bHideGuiding [ 0x187E ]
--> m_hMissile [ 0x1880 ]
--> m_vecLaserDot [ 0x1884 ]
---------[ DT_LaserDot ]---------
---------[ DT_WeaponPistol ]---------
--> m_flSoonestPrimaryAttack [ 0x1878 ]
--> m_flLastAttackTime [ 0x187C ]
--> m_flAccuracyPenalty [ 0x1880 ]
--> m_nNumShotsFired [ 0x1884 ]
---------[ DT_WeaponPhysCannon ]---------
--> m_bActive [ 0x1B88 ]
--> m_hAttachedObject [ 0x1888 ]
--> m_attachedPositionObjectSpace [ 0x187C ]
--> m_attachedAnglesPlayerSpace[0] [ 0x1870 ]
--> m_attachedAnglesPlayerSpace[1] [ 0x1874 ]
--> m_attachedAnglesPlayerSpace[2] [ 0x1878 ]
--> m_EffectState [ 0x1B8C ]
--> m_bOpen [ 0x1B90 ]
---------[ DT_BaseHL2MPCombatWeapon ]---------
---------[ DT_BaseHL2MPBludgeonWeapon ]---------
---------[ DT_HL2MPMachineGun ]---------
--> m_nShotsFired [ 0x1870 ]
---------[ DT_WeaponHL2MPBase ]---------
---------[ DT_WeaponFrag ]---------
--> m_bRedraw [ 0x1870 ]
--> m_fDrawbackFinished [ 0x1878 ]
--> m_AttackPaused [ 0x1874 ]
---------[ DT_WeaponCrowbar ]---------
---------[ DT_WeaponCrossbow ]---------
--> m_bInZoom [ 0x1874 ]
--> m_bMustReload [ 0x1875 ]
---------[ DT_WeaponAR2 ]---------
---------[ DT_Weapon357 ]---------
---------[ DT_HL2MPGameRulesProxy ]---------
--> hl2mp_gamerules_data [ 0x0 ]
--> m_bTeamPlayEnabled [ 0x20 ]
---------[ DT_TEHL2MPFireBullets ]---------
--> m_vecOrigin [ 0x14 ]
--> m_vecDir [ 0x20 ]
--> m_iAmmoID [ 0x2C ]
--> m_iSeed [ 0x34 ]
--> m_iShots [ 0x3C ]
--> m_iPlayer [ 0x10 ]
--> m_iWeaponIndex [ 0x30 ]
--> m_flSpread [ 0x38 ]
--> m_bDoImpacts [ 0x40 ]
--> m_bDoTracers [ 0x41 ]
--> m_TracerType [ 0x42 ]
---------[ DT_TEPlayerAnimEvent ]---------
--> m_hPlayer [ 0x10 ]
--> m_iEvent [ 0x14 ]
--> m_nData [ 0x18 ]
---------[ DT_HL2MPRagdoll ]---------
--> m_vecRagdollOrigin [ 0x1810 ]
--> m_hPlayer [ 0x1800 ]
--> m_nModelIndex [ 0x8C ]
--> m_nForceBone [ 0x13A8 ]
--> m_vecForce [ 0x139C ]
--> m_vecRagdollVelocity [ 0x1804 ]
---------[ DT_HL2MP_Player ]---------
--> hl2mplocaldata [ 0x0 ]
--> m_vecOrigin [ 0x338 ]
--> m_angEyeAngles[0] [ 0x2BCC ]
--> m_angEyeAngles[1] [ 0x2BD0 ]
--> hl2mpnonlocaldata [ 0x0 ]
--> m_vecOrigin [ 0x338 ]
--> m_angEyeAngles[0] [ 0x2BCC ]
--> m_angEyeAngles[1] [ 0x2BD0 ]
--> m_hRagdoll [ 0x2C08 ]
--> m_iSpawnInterpCounter [ 0x2C4C ]
--> m_iPlayerSoundType [ 0x2C54 ]
--> m_fIsWalking [ 0x2C64 ]
---------[ DT_CrossbowBolt ]---------
---------[ DT_WeaponHopwire ]---------
---------[ DT_WeaponOldManHarpoon ]---------
---------[ DT_WeaponCitizenSuitcase ]---------
---------[ DT_WeaponCitizenPackage ]---------
---------[ DT_WeaponAlyxGun ]---------
---------[ DT_WeaponCubemap ]---------
---------[ DT_WeaponGaussGun ]---------
---------[ DT_WeaponAnnabelle ]---------
---------[ DT_Flaregun ]---------
---------[ DT_WeaponBugBait ]---------
---------[ DT_WeaponBinoculars ]---------
---------[ DT_WeaponCycler ]---------
---------[ DT_VortigauntEffectDispel ]---------
--> m_bFadeOut [ 0x136C ]
---------[ DT_VortigauntChargeToken ]---------
--> m_bFadeOut [ 0x1368 ]
---------[ DT_NPC_Vortigaunt ]---------
--> m_flBlueEndFadeTime [ 0x220C ]
--> m_bIsBlue [ 0x2208 ]
--> m_bIsBlack [ 0x2210 ]
---------[ DT_PropVehiclePrisonerPod ]---------
--> m_hPlayer [ 0x17A4 ]
--> m_bEnterAnimOn [ 0x17AC ]
--> m_bExitAnimOn [ 0x17AD ]
--> m_vecEyeExitEndpoint [ 0x17B0 ]
--> m_bLimitView [ 0x17AE ]
---------[ DT_PropCrane ]---------
--> m_hPlayer [ 0x179C ]
--> m_bMagnetOn [ 0x17B4 ]
--> m_bEnterAnimOn [ 0x17A4 ]
--> m_bExitAnimOn [ 0x17A5 ]
--> m_vecEyeExitEndpoint [ 0x17A8 ]
---------[ DT_PropCannon ]---------
--> m_hPlayer [ 0x179C ]
--> m_bEnterAnimOn [ 0x17A4 ]
--> m_bExitAnimOn [ 0x17A5 ]
--> m_vecEyeExitEndpoint [ 0x17A8 ]
---------[ DT_PropAirboat ]---------
--> m_bHeadlightIsOn [ 0x18DC ]
--> m_nAmmoCount [ 0x18E0 ]
--> m_nExactWaterLevel [ 0x18E8 ]
--> m_nWaterLevel [ 0x17C ]
--> m_vecPhysVelocity [ 0x1C68 ]
---------[ DT_Flare ]---------
--> m_flTimeBurnOut [ 0x22EC ]
--> m_flScale [ 0x22F0 ]
--> m_bLight [ 0x22F4 ]
--> m_bSmoke [ 0x22F5 ]
--> m_bPropFlare [ 0x22F6 ]
---------[ DT_TEConcussiveExplosion ]---------
--> m_vecNormal [ 0x1C ]
--> m_flScale [ 0x28 ]
--> m_nRadius [ 0x2C ]
--> m_nMagnitude [ 0x30 ]
---------[ DT_NPC_Strider ]---------
--> m_vecHitPos [ 0x225C ]
--> m_vecIKTarget[0] [ 0x2268 ]
--> m_vecIKTarget[1] [ 0x2274 ]
--> m_vecIKTarget[2] [ 0x2280 ]
--> m_vecIKTarget[3] [ 0x228C ]
--> m_vecIKTarget[4] [ 0x2298 ]
--> m_vecIKTarget[5] [ 0x22A4 ]
---------[ DT_ScriptIntro ]---------
--> m_vecCameraView [ 0x13C0 ]
--> m_vecCameraViewAngles [ 0x13CC ]
--> m_iBlendMode [ 0x13D8 ]
--> m_iNextBlendMode [ 0x13DC ]
--> m_flNextBlendTime [ 0x13E0 ]
--> m_flBlendStartTime [ 0x13E4 ]
--> m_bActive [ 0x13E8 ]
--> m_iFOV [ 0x1364 ]
--> m_iNextFOV [ 0x1360 ]
--> m_iStartFOV [ 0x136C ]
--> m_flNextFOVBlendTime [ 0x1370 ]
--> m_flFOVBlendStartTime [ 0x1374 ]
--> m_bAlternateFOV [ 0x1378 ]
--> m_flFadeAlpha [ 0x13FC ]
--> m_flFadeColor[0] [ 0x13F0 ]
--> m_flFadeColor [ 0x0 ]
--> m_flFadeDuration [ 0x1404 ]
--> m_hCameraEntity [ 0x13EC ]
---------[ DT_RotorWashEmitter ]---------
--> m_flAltitude [ 0x1360 ]
---------[ DT_PropCombineBall ]---------
--> m_bEmit [ 0x17A4 ]
--> m_flRadius [ 0x17A8 ]
--> m_bHeld [ 0x17AC ]
--> m_bLaunched [ 0x17AD ]
---------[ DT_PlasmaBeamNode ]---------
--> m_vecVelocity [ 0xF4 ]
--> m_bSprayOn [ 0x1360 ]
---------[ DT_RollerMine ]---------
--> m_bIsOpen [ 0x2208 ]
--> m_flActiveTime [ 0x220C ]
--> m_bHackedByAlyx [ 0x2210 ]
--> m_bPowerDown [ 0x2211 ]
---------[ DT_NPC_Manhack ]---------
--> m_nEnginePitch1 [ 0x2214 ]
--> m_flEnginePitch1Time [ 0x221C ]
--> m_nEnginePitch2 [ 0x2218 ]
--> m_flEnginePitch2Time [ 0x2220 ]
---------[ DT_CombineGunship ]---------
--> m_vecHitPos [ 0x2258 ]
---------[ DT_NPC_AntlionGuard ]---------
--> m_bCavernBreed [ 0x2208 ]
--> m_bInCavern [ 0x2209 ]
--> m_iBleedingLevel [ 0x2210 ]
---------[ DT_InfoTeleporterCountdown ]---------
--> m_bCountdownStarted [ 0x1360 ]
--> m_bDisabled [ 0x1361 ]
--> m_flStartTime [ 0x1364 ]
--> m_flTimeRemaining [ 0x1368 ]
---------[ DT_MortarShell ]---------
--> m_flLifespan [ 0x136C ]
--> m_flRadius [ 0x1370 ]
--> m_vecSurfaceNormal [ 0x1378 ]
---------[ DT_EnvStarfield ]---------
--> m_bOn [ 0x1364 ]
--> m_flDensity [ 0x1368 ]
---------[ DT_EnvHeadcrabCanister ]---------
--> m_Shared [ 0x1798 ]
--> m_flFlightSpeed [ 0x38 ]
--> m_flLaunchTime [ 0x3C ]
--> m_vecParabolaDirection [ 0x50 ]
--> m_flFlightTime [ 0x34 ]
--> m_flWorldEnterTime [ 0x5C ]
--> m_flInitialZSpeed [ 0x40 ]
--> m_flZAcceleration [ 0x44 ]
--> m_flHorizSpeed [ 0x48 ]
--> m_bLaunchedFromWithinWorld [ 0x4C ]
--> m_vecStartPosition [ 0x4 ]
--> m_vecEnterWorldPosition [ 0x10 ]
--> m_vecDirection [ 0x1C ]
--> m_vecStartAngles [ 0x28 ]
--> m_vecSkyboxOrigin [ 0x60 ]
--> m_flSkyboxScale [ 0x6C ]
--> m_bInSkybox [ 0x70 ]
--> m_bLanded [ 0x1810 ]
---------[ DT_AlyxEmpEffect ]---------
--> m_nState [ 0x1360 ]
--> m_flDuration [ 0x1364 ]
--> m_flStartTime [ 0x1368 ]
---------[ DT_Corpse ]---------
--> m_nReferencePlayer [ 0x1798 ]
---------[ DT_CitadelEnergyCore ]---------
--> m_flScale [ 0x1360 ]
--> m_nState [ 0x1364 ]
--> m_flDuration [ 0x1368 ]
--> m_flStartTime [ 0x136C ]
--> m_spawnflags [ 0x1370 ]
---------[ DT_HL2_Player ]---------
--> m_HL2Local [ 0x2B40 ]
--> m_flSuitPower [ 0x4 ]
--> m_bZooming [ 0x8 ]
--> m_bitsActiveDevices [ 0xC ]
--> m_iSquadMemberCount [ 0x10 ]
--> m_iSquadMedicCount [ 0x14 ]
--> m_fSquadInFollowMode [ 0x18 ]
--> m_bWeaponLowered [ 0x19 ]
--> m_hAutoAimTarget [ 0x1C ]
--> m_vecAutoAimPoint [ 0x20 ]
--> m_hLadder [ 0x30 ]
--> m_bDisplayReticle [ 0x2C ]
--> m_bStickyAutoAim [ 0x2D ]
--> m_bAutoAimTarget [ 0x2E ]
--> m_fIsSprinting [ 0x2BA8 ]
---------[ DT_BaseHLBludgeonWeapon ]---------
---------[ DT_HLSelectFireMachineGun ]---------
---------[ DT_HLMachineGun ]---------
---------[ DT_BaseHelicopter ]---------
--> m_flStartupTime [ 0x2208 ]
---------[ DT_NPC_Barney ]---------
---------[ DT_Barnacle ]---------
--> m_flAltitude [ 0x2238 ]
--> m_vecRoot [ 0x2214 ]
--> m_vecTip [ 0x2220 ]
--> m_vecTipDrawOffset [ 0x222C ]
---------[ DT_AR2Explosion ]---------
--> m_szMaterialName [ 0x1454 ]
---------[ DT_TEAntlionDust ]---------
--> m_vecOrigin [ 0x20 ]
--> m_vecAngles [ 0x2C ]
--> m_bBlockedSpawner [ 0x38 ]
---------[ DT_BaseHLCombatWeapon ]---------
---------[ DT_WeaponHandGrenade ]---------
--> m_flStartThrow [ 0x1840 ]
--> m_flReleaseThrow [ 0x1844 ]
---------[ DT_BaseHL1MPCombatWeapon ]---------
---------[ DT_BaseHL1CombatWeapon ]---------
---------[ DT_AIWeaponAR2 ]---------
---------[ DT_AIWeaponShotgun ]---------
---------[ DT_AIWeaponCrossbow ]---------
---------[ DT_AIWeaponCrowbar ]---------
---------[ DT_AIWeaponRPG ]---------
---------[ DT_AIWeaponSMG1 ]---------
---------[ DT_AIWeaponPistol ]---------
---------[ DT_AIWeapon357 ]---------
---------[ DT_GMOD_Player ]---------
--> m_iGModPlayerFlags [ 0x2C6C ]
--> m_HoveredWidget [ 0x2D80 ]
--> m_PressedWidget [ 0x2D84 ]
--> m_Driving [ 0x2D88 ]
--> m_DrivingMode [ 0x2D8C ]
--> m_PlayerClass [ 0x2D94 ]
--> m_bCanZoom [ 0x2D98 ]
--> m_bCanWalk [ 0x2D99 ]
--> m_bIsTyping [ 0x2D9A ]
--> m_StepSize [ 0x2D9C ]
--> m_JumpPower [ 0x2DA0 ]
--> m_ViewOffset [ 0x2DA4 ]
--> m_ViewOffsetDucked [ 0x2DB0 ]
--> m_fGestureEndTime [ 0x2DBC ]
--> m_PlayerColor [ 0x2DC0 ]
--> m_WeaponColor [ 0x2DCC ]
--> m_Hands [ 0x2D90 ]
---------[ DT_AIWeaponStunStick ]---------
--> m_bActive [ 0x1858 ]
---------[ DT_FleshEffectTarget ]---------
--> m_flRadius [ 0x1360 ]
--> m_flScaleTime [ 0x136C ]
---------[ DT_CPropJeepEpisodic ]---------
--> m_iNumRadarContacts [ 0x18E8 ]
--> m_vecRadarContactPos[0] [ 0x18EC ]
--> m_vecRadarContactPos [ 0x0 ]
--> m_iRadarContactType[0] [ 0x1A0C ]
--> m_iRadarContactType [ 0x0 ]
---------[ DT_PropScalable ]---------
--> m_flScaleX [ 0x1798 ]
--> m_flScaleY [ 0x179C ]
--> m_flScaleZ [ 0x17A0 ]
--> m_flLerpTimeX [ 0x17A4 ]
--> m_flLerpTimeY [ 0x17A8 ]
--> m_flLerpTimeZ [ 0x17AC ]
--> m_flGoalTimeX [ 0x17B0 ]
--> m_flGoalTimeY [ 0x17B4 ]
--> m_flGoalTimeZ [ 0x17B8 ]
---------[ DT_NPC_Puppet ]---------
--> m_hAnimationTarget [ 0x2208 ]
--> m_nTargetAttachment [ 0x220C ]
---------[ DT_HandleTest ]---------
--> m_Handle [ 0x1360 ]
--> m_bSendHandle [ 0x1364 ]
---------[ DT_SpriteTrail ]---------
--> m_flLifeTime [ 0x1FF4 ]
--> m_flStartWidth [ 0x1FF8 ]
--> m_flEndWidth [ 0x1FFC ]
--> m_flStartWidthVariance [ 0x2000 ]
--> m_flTextureRes [ 0x2004 ]
--> m_flMinFadeLength [ 0x2008 ]
--> m_vecSkyboxOrigin [ 0x200C ]
--> m_flSkyboxScale [ 0x2018 ]
---------[ DT_SpriteOriented ]---------
---------[ DT_Sprite ]---------
--> m_hAttachedToEntity [ 0x1370 ]
--> m_nAttachment [ 0x1374 ]
--> m_flScaleTime [ 0x1390 ]
--> m_flSpriteScale [ 0x138C ]
--> m_flSpriteFramerate [ 0x1378 ]
--> m_flGlowProxySize [ 0x1398 ]
--> m_flHDRColorScale [ 0x139C ]
--> m_flFrame [ 0x137C ]
--> m_flBrightnessTime [ 0x1388 ]
--> m_nBrightness [ 0x1384 ]
--> m_bWorldSpaceScale [ 0x1394 ]
---------[ DT_Ragdoll_Attached ]---------
--> m_boneIndexAttached [ 0x1C40 ]
--> m_ragdollAttachedObjectIndex [ 0x1C3C ]
--> m_attachmentPointBoneSpace [ 0x1C18 ]
--> m_attachmentPointRagdollSpace [ 0x1C30 ]
---------[ DT_Ragdoll ]---------
--> m_ragAngles[0] [ 0x1918 ]
--> m_ragAngles [ 0x0 ]
--> m_ragPos[0] [ 0x1798 ]
--> m_ragPos [ 0x0 ]
--> m_hUnragdoll [ 0x1C00 ]
--> m_flBlendWeight [ 0x1C04 ]
--> m_nOverlaySequence [ 0x1C0C ]
---------[ DT_PredictedViewModel ]---------
---------[ DT_PoseController ]---------
--> m_hProps [ 0x1360 ]
--> m_chPoseIndex [ 0x1370 ]
--> m_bPoseValueParity [ 0x1374 ]
--> m_fPoseValue [ 0x1378 ]
--> m_fInterpolationTime [ 0x137C ]
--> m_bInterpolationWrap [ 0x1380 ]
--> m_fCycleFrequency [ 0x1384 ]
--> m_nFModType [ 0x1388 ]
--> m_fFModTimeOffset [ 0x138C ]
--> m_fFModRate [ 0x1390 ]
--> m_fFModAmplitude [ 0x1394 ]
---------[ DT_GameRulesProxy ]---------
---------[ DT_InfoLadderDismount ]---------
---------[ DT_FuncLadder ]---------
--> m_vecPlayerMountPositionTop [ 0x1380 ]
--> m_vecPlayerMountPositionBottom [ 0x138C ]
--> m_vecLadderDir [ 0x1360 ]
--> m_bFakeLadder [ 0x1399 ]
---------[ DT_DetailController ]---------
--> m_flFadeStartDist [ 0x1360 ]
--> m_flFadeEndDist [ 0x1364 ]
---------[ DT_World ]---------
--> m_flWaveHeight [ 0x1360 ]
--> m_WorldMins [ 0x1364 ]
--> m_WorldMaxs [ 0x1370 ]
--> m_bStartDark [ 0x137C ]
--> m_flMaxOccludeeArea [ 0x1380 ]
--> m_flMinOccluderArea [ 0x1384 ]
--> m_flMaxPropScreenSpaceWidth [ 0x138C ]
--> m_flMinPropScreenSpaceWidth [ 0x1388 ]
--> m_iszDetailSpriteMaterial [ 0x1391 ]
--> m_bColdWorld [ 0x1390 ]
---------[ DT_WaterLODControl ]---------
--> m_flCheapWaterStartDistance [ 0x1360 ]
--> m_flCheapWaterEndDistance [ 0x1364 ]
---------[ DT_WaterBullet ]---------
---------[ DT_VoteController ]---------
--> m_iActiveIssueIndex [ 0x1368 ]
--> m_iOnlyTeamToVote [ 0x136C ]
--> m_nVoteOptionCount [ 0x1370 ]
--> m_nPotentialVotes [ 0x1388 ]
--> m_bIsYesNoVote [ 0x138E ]
---------[ DT_VGuiScreen ]---------
--> m_flWidth [ 0x1368 ]
--> m_flHeight [ 0x136C ]
--> m_fScreenFlags [ 0x1394 ]
--> m_nPanelName [ 0x1370 ]
--> m_nAttachmentIndex [ 0x138C ]
--> m_nOverlayMaterial [ 0x1390 ]
--> m_hPlayerOwner [ 0x13F0 ]
---------[ DT_PropJeep ]---------
--> m_bHeadlightIsOn [ 0x18E4 ]
---------[ DT_PropVehicleChoreoGeneric ]---------
--> m_hPlayer [ 0x17BC ]
--> m_bEnterAnimOn [ 0x17C4 ]
--> m_bExitAnimOn [ 0x17C5 ]
--> m_vecEyeExitEndpoint [ 0x17C8 ]
--> m_vehicleView.bClampEyeAngles [ 0x1854 ]
--> m_vehicleView.flPitchCurveZero [ 0x1858 ]
--> m_vehicleView.flPitchCurveLinear [ 0x185C ]
--> m_vehicleView.flRollCurveZero [ 0x1860 ]
--> m_vehicleView.flRollCurveLinear [ 0x1864 ]
--> m_vehicleView.flFOV [ 0x1868 ]
--> m_vehicleView.flYawMin [ 0x186C ]
--> m_vehicleView.flYawMax [ 0x1870 ]
--> m_vehicleView.flPitchMin [ 0x1874 ]
--> m_vehicleView.flPitchMax [ 0x1878 ]
---------[ DT_ProxyToggle ]---------
--> blah [ 0x0 ]
--> m_WithProxy [ 0x1360 ]
---------[ DT_Tesla ]---------
--> m_SoundName [ 0x1388 ]
--> m_iszSpriteName [ 0x13C8 ]
---------[ DT_Team ]---------
--> m_iTeamNum [ 0x13A8 ]
--> m_iScore [ 0x1394 ]
--> m_iRoundsWon [ 0x1398 ]
--> m_szTeamname [ 0x1374 ]
--> player_array_element [ 0x0 ]
--> "player_array" [ 0x0 ]
---------[ DT_Sun ]---------
--> m_clrRender [ 0x58 ]
--> m_clrOverlay [ 0x14B0 ]
--> m_vDirection [ 0x14BC ]
--> m_bOn [ 0x14C8 ]
--> m_nSize [ 0x14B4 ]
--> m_nOverlaySize [ 0x14B8 ]
--> m_nMaterial [ 0x14CC ]
--> m_nOverlayMaterial [ 0x14D0 ]
--> HDRColorScale [ 0x0 ]
---------[ DT_ParticlePerformanceMonitor ]---------
--> m_bMeasurePerf [ 0x1361 ]
--> m_bDisplayPerf [ 0x1360 ]
---------[ DT_SpotlightEnd ]---------
--> m_flLightScale [ 0x1360 ]
--> m_Radius [ 0x1364 ]
---------[ DT_SlideshowDisplay ]---------
--> m_bEnabled [ 0x1360 ]
--> m_szDisplayText [ 0x1361 ]
--> m_szSlideshowDirectory [ 0x13E1 ]
--> m_chCurrentSlideLists [ 0x1478 ]
--> m_fMinSlideTime [ 0x1490 ]
--> m_fMaxSlideTime [ 0x1494 ]
--> m_iCycleType [ 0x149C ]
--> m_bNoListRepeats [ 0x14A0 ]
---------[ DT_ShadowControl ]---------
--> m_shadowDirection [ 0x1360 ]
--> m_shadowColor [ 0x136C ]
--> m_flShadowMaxDist [ 0x1370 ]
--> m_bDisableShadows [ 0x1374 ]
---------[ DT_SceneEntity ]---------
--> m_nSceneStringIndex [ 0x1370 ]
--> m_bIsPlayingBack [ 0x1364 ]
--> m_bPaused [ 0x1365 ]
--> m_bMultiplayer [ 0x1366 ]
--> m_flForceClientTime [ 0x136C ]
--> m_hActorList [ 0x0 ]
--> lengthproxy [ 0x0 ]
--> lengthprop16 [ 0x0 ]
---------[ DT_RopeKeyframe ]---------
--> m_iRopeMaterialModelIndex [ 0x139C ]
--> m_hStartPoint [ 0x162C ]
--> m_hEndPoint [ 0x1630 ]
--> m_iStartAttachment [ 0x1634 ]
--> m_iEndAttachment [ 0x1636 ]
--> m_iStartBone [ 0x163A ]
--> m_iEndBone [ 0x1638 ]
--> m_vecStartOffset [ 0x163C ]
--> m_vecEndOffset [ 0x1648 ]
--> m_fLockedPoints [ 0x1664 ]
--> m_Slack [ 0x165C ]
--> m_RopeLength [ 0x1658 ]
--> m_RopeFlags [ 0x1398 ]
--> m_TextureScale [ 0x1660 ]
--> m_nSegments [ 0x1628 ]
--> m_bConstrainBetweenEndpoints [ 0x16EC ]
--> m_Subdiv [ 0x1654 ]
--> m_Width [ 0x1668 ]
--> m_flScrollSpeed [ 0x1394 ]
--> m_vecOrigin [ 0x338 ]
--> moveparent [ 0x190 ]
--> m_iParentAttachment [ 0x17A ]
---------[ DT_RagdollManager ]---------
--> m_iCurrentMaxRagdollCount [ 0x1360 ]
---------[ DT_PhysicsPropMultiplayer ]---------
--> m_iPhysicsMode [ 0x17A4 ]
--> m_fMass [ 0x17A8 ]
--> m_collisionMins [ 0x17AC ]
--> m_collisionMaxs [ 0x17B8 ]
---------[ DT_PhysBoxMultiplayer ]---------
--> m_iPhysicsMode [ 0x136C ]
--> m_fMass [ 0x1370 ]
---------[ DT_BasePropDoor ]---------
---------[ DT_DynamicProp ]---------
--> m_bUseHitboxesForRenderBox [ 0x1798 ]
---------[ DT_PointCommentaryNode ]---------
--> m_bActive [ 0x1798 ]
--> m_flStartTime [ 0x179C ]
--> m_iszCommentaryFile [ 0x17A0 ]
--> m_iszCommentaryFileNoHDR [ 0x18A4 ]
--> m_iszSpeakers [ 0x19A8 ]
--> m_iNodeNumber [ 0x1AA8 ]
--> m_iNodeNumberMax [ 0x1AAC ]
--> m_hViewPosition [ 0x1AB4 ]
---------[ DT_PointCamera ]---------
--> m_FOV [ 0x1360 ]
--> m_Resolution [ 0x1364 ]
--> m_bFogEnable [ 0x1368 ]
--> m_FogColor [ 0x1369 ]
--> m_flFogStart [ 0x1370 ]
--> m_flFogEnd [ 0x1374 ]
--> m_flFogMaxDensity [ 0x1378 ]
--> m_bActive [ 0x137C ]
--> m_bUseScreenAspectRatio [ 0x137D ]
--> m_bGlobalOverride [ 0x137E ]
---------[ DT_PlayerResource ]---------
--> m_iPing [ 0x1568 ]
--> m_iScore [ 0x176C ]
--> m_iDeaths [ 0x1970 ]
--> m_bConnected [ 0x1B74 ]
--> m_iTeam [ 0x1BF8 ]
--> m_bAlive [ 0x1DFC ]
--> m_iHealth [ 0x1E80 ]
--> m_iArmor [ 0x2084 ]
---------[ DT_Plasma ]---------
--> m_flStartScale [ 0x1360 ]
--> m_flScale [ 0x1364 ]
--> m_flScaleTime [ 0x1368 ]
--> m_nFlags [ 0x136C ]
--> m_nPlasmaModelIndex [ 0x1370 ]
--> m_nPlasmaModelIndex2 [ 0x1374 ]
--> m_nGlowModelIndex [ 0x1378 ]
---------[ DT_PhysMagnet ]---------
---------[ DT_PhysicsProp ]---------
--> m_bAwake [ 0x1798 ]
---------[ DT_PhysBox ]---------
--> m_mass [ 0x1360 ]
---------[ DT_ParticleSystem ]---------
--> m_vecOrigin [ 0x338 ]
--> m_hOwnerEntity [ 0x4D8 ]
--> moveparent [ 0x190 ]
--> m_iParentAttachment [ 0x17A ]
--> m_angRotation [ 0x344 ]
--> m_iEffectIndex [ 0x1360 ]
--> m_bActive [ 0x1364 ]
--> m_flStartTime [ 0x1368 ]
--> m_hControlPointEnts [ 0x136C ]
--> m_iControlPointParents [ 0x1468 ]
--> m_bWeatherEffect [ 0x14A7 ]
---------[ DT_MaterialModifyControl ]---------
--> m_szMaterialName [ 0x1360 ]
--> m_szMaterialVar [ 0x145F ]
--> m_szMaterialVarValue [ 0x155E ]
--> m_iFrameStart [ 0x1668 ]
--> m_iFrameEnd [ 0x166C ]
--> m_bWrap [ 0x1670 ]
--> m_flFramerate [ 0x1674 ]
--> m_bNewAnimCommandsSemaphore [ 0x1678 ]
--> m_flFloatLerpStartValue [ 0x167C ]
--> m_flFloatLerpEndValue [ 0x1680 ]
--> m_flFloatLerpTransitionTime [ 0x1684 ]
--> m_bFloatLerpWrap [ 0x1688 ]
--> m_nModifyMode [ 0x1690 ]
---------[ DT_LightGlow ]---------
--> m_clrRender [ 0x58 ]
--> m_nHorizontalSize [ 0x1360 ]
--> m_nVerticalSize [ 0x1364 ]
--> m_nMinDist [ 0x1368 ]
--> m_nMaxDist [ 0x136C ]
--> m_nOuterMaxDist [ 0x1370 ]
--> m_spawnflags [ 0x1374 ]
--> m_vecOrigin [ 0x338 ]
--> m_angRotation [ 0x344 ]
--> moveparent [ 0x190 ]
--> m_flGlowProxySize [ 0x1444 ]
--> HDRColorScale [ 0x0 ]
---------[ DT_InfoOverlayAccessor ]---------
--> m_iTextureFrameIndex [ 0x4CC ]
--> m_iOverlayID [ 0x1360 ]
---------[ DT_FuncTrackTrain ]---------
---------[ DT_FuncSmokeVolume ]---------
--> m_Color1 [ 0x144C ]
--> m_Color2 [ 0x1450 ]
--> m_MaterialName [ 0x1454 ]
--> m_ParticleDrawWidth [ 0x1554 ]
--> m_ParticleSpacingDistance [ 0x1558 ]
--> m_DensityRampSpeed [ 0x155C ]
--> m_RotationSpeed [ 0x1560 ]
--> m_MovementSpeed [ 0x1564 ]
--> m_Density [ 0x1568 ]
--> m_spawnflags [ 0x156C ]
--> m_Collision [ 0x19C ]
--> m_vecMinsPreScaled [ 0x8 ]
--> m_vecMaxsPreScaled [ 0x14 ]
--> m_vecMins [ 0x20 ]
--> m_vecMaxs [ 0x2C ]
--> m_nSolidType [ 0x41 ]
--> m_usSolidFlags [ 0x3C ]
--> m_nSurroundType [ 0x40 ]
--> m_triggerBloat [ 0x42 ]
--> m_vecSpecifiedSurroundingMinsPreScaled [ 0x44 ]
--> m_vecSpecifiedSurroundingMaxsPreScaled [ 0x50 ]
--> m_vecSpecifiedSurroundingMins [ 0x5C ]
--> m_vecSpecifiedSurroundingMaxs [ 0x68 ]
---------[ DT_FuncRotating ]---------
--> m_vecOrigin [ 0x338 ]
--> m_angRotation[0] [ 0x344 ]
--> m_angRotation[1] [ 0x348 ]
--> m_angRotation[2] [ 0x34C ]
--> m_flSimulationTime [ 0x68 ]
---------[ DT_FuncReflectiveGlass ]---------
---------[ DT_FuncOccluder ]---------
--> m_bActive [ 0x1364 ]
--> m_nOccluderIndex [ 0x1360 ]
---------[ DT_FuncMonitor ]---------
---------[ DT_Func_LOD ]---------
--> m_fDisappearDist [ 0x1360 ]
---------[ DT_TEDust ]---------
--> m_flSize [ 0x1C ]
--> m_flSpeed [ 0x20 ]
--> m_vecDirection [ 0x24 ]
---------[ DT_Func_Dust ]---------
--> m_Color [ 0x1360 ]
--> m_SpawnRate [ 0x1364 ]
--> m_flSizeMin [ 0x1368 ]
--> m_flSizeMax [ 0x136C ]
--> m_LifetimeMin [ 0x1374 ]
--> m_LifetimeMax [ 0x1378 ]
--> m_DustFlags [ 0x1384 ]
--> m_SpeedMax [ 0x1370 ]
--> m_DistMax [ 0x137C ]
--> m_nModelIndex [ 0x8C ]
--> m_FallSpeed [ 0x1380 ]
--> m_Collision [ 0x19C ]
--> m_vecMinsPreScaled [ 0x8 ]
--> m_vecMaxsPreScaled [ 0x14 ]
--> m_vecMins [ 0x20 ]
--> m_vecMaxs [ 0x2C ]
--> m_nSolidType [ 0x41 ]
--> m_usSolidFlags [ 0x3C ]
--> m_nSurroundType [ 0x40 ]
--> m_triggerBloat [ 0x42 ]
--> m_vecSpecifiedSurroundingMinsPreScaled [ 0x44 ]
--> m_vecSpecifiedSurroundingMaxsPreScaled [ 0x50 ]
--> m_vecSpecifiedSurroundingMins [ 0x5C ]
--> m_vecSpecifiedSurroundingMaxs [ 0x68 ]
---------[ DT_FuncConveyor ]---------
--> m_flConveyorSpeed [ 0x1360 ]
---------[ DT_BreakableSurface ]---------
--> m_nNumWide [ 0x1364 ]
--> m_nNumHigh [ 0x1368 ]
--> m_flPanelWidth [ 0x136C ]
--> m_flPanelHeight [ 0x1370 ]
--> m_vNormal [ 0x1374 ]
--> m_vCorner [ 0x1380 ]
--> m_bIsBroken [ 0x138C ]
--> m_nSurfaceType [ 0x1390 ]
--> m_RawPanelBitVec [ 0x13B4 ]
---------[ DT_FuncAreaPortalWindow ]---------
--> m_flFadeStartDist [ 0x1360 ]
--> m_flFadeDist [ 0x1364 ]
--> m_flTranslucencyLimit [ 0x1368 ]
--> m_iBackgroundModelIndex [ 0x136C ]
---------[ DT_CFish ]---------
--> m_poolOrigin [ 0x17F4 ]
--> m_x [ 0x17DC ]
--> m_y [ 0x17E0 ]
--> m_z [ 0x17E4 ]
--> m_angle [ 0x17EC ]
--> m_nModelIndex [ 0x8C ]
--> m_lifeState [ 0x8F ]
--> m_waterLevel [ 0x1800 ]
---------[ DT_EntityFlame ]---------
--> m_hEntAttached [ 0x1364 ]
---------[ DT_FireSmoke ]---------
--> m_flStartScale [ 0x1360 ]
--> m_flScale [ 0x1364 ]
--> m_flScaleTime [ 0x1368 ]
--> m_nFlags [ 0x136C ]
--> m_nFlameModelIndex [ 0x1370 ]
--> m_nFlameFromAboveModelIndex [ 0x1374 ]
---------[ DT_EnvTonemapController ]---------
--> m_bUseCustomAutoExposureMin [ 0x1360 ]
--> m_bUseCustomAutoExposureMax [ 0x1361 ]
--> m_bUseCustomBloomScale [ 0x1362 ]
--> m_flCustomAutoExposureMin [ 0x1364 ]
--> m_flCustomAutoExposureMax [ 0x1368 ]
--> m_flCustomBloomScale [ 0x136C ]
--> m_flCustomBloomScaleMinimum [ 0x1370 ]
---------[ DT_EnvScreenEffect ]---------
--> m_flDuration [ 0x1360 ]
--> m_nType [ 0x1364 ]
---------[ DT_EnvScreenOverlay ]---------
--> m_iszOverlayNames[0] [ 0x1360 ]
--> m_iszOverlayNames [ 0x0 ]
--> m_flOverlayTimes[0] [ 0x1D58 ]
--> m_flOverlayTimes [ 0x0 ]
--> m_flStartTime [ 0x1D80 ]
--> m_iDesiredOverlay [ 0x1D84 ]
--> m_bIsActive [ 0x1D88 ]
---------[ DT_EnvProjectedTexture ]---------
--> m_hTargetEntity [ 0x1364 ]
--> m_bState [ 0x1368 ]
--> m_flLightFOV [ 0x136C ]
--> m_bEnableShadows [ 0x1370 ]
--> m_bLightOnlyTarget [ 0x1371 ]
--> m_bLightWorld [ 0x1372 ]
--> m_bCameraSpace [ 0x1373 ]
--> m_LinearFloatLightColor [ 0x1374 ]
--> m_flAmbient [ 0x1380 ]
--> m_SpotlightTextureName [ 0x138C ]
--> m_nSpotlightTextureFrame [ 0x1490 ]
--> m_flNearZ [ 0x1384 ]
--> m_flFarZ [ 0x1388 ]
--> m_nShadowQuality [ 0x1494 ]
---------[ DT_EnvParticleScript ]---------
--> m_flSequenceScale [ 0x187C ]
---------[ DT_FogController ]---------
--> m_fog.enable [ 0x13A0 ]
--> m_fog.blend [ 0x13A1 ]
--> m_fog.dirPrimary [ 0x1364 ]
--> m_fog.colorPrimary [ 0x1370 ]
--> m_fog.colorSecondary [ 0x1374 ]
--> m_fog.start [ 0x1380 ]
--> m_fog.end [ 0x1384 ]
--> m_fog.farz [ 0x1388 ]
--> m_fog.maxdensity [ 0x138C ]
--> m_fog.colorPrimaryLerpTo [ 0x1378 ]
--> m_fog.colorSecondaryLerpTo [ 0x137C ]
--> m_fog.startLerpTo [ 0x1390 ]
--> m_fog.endLerpTo [ 0x1394 ]
--> m_fog.lerptime [ 0x1398 ]
--> m_fog.duration [ 0x139C ]
---------[ DT_EntityParticleTrail ]---------
--> m_iMaterialName [ 0x1448 ]
--> m_Info [ 0x144C ]
--> m_flLifetime [ 0x8 ]
--> m_flStartSize [ 0xC ]
--> m_flEndSize [ 0x10 ]
--> m_hConstraintEntity [ 0x1460 ]
---------[ DT_EntityDissolve ]---------
--> m_flStartTime [ 0x1364 ]
--> m_flFadeOutStart [ 0x1368 ]
--> m_flFadeOutLength [ 0x136C ]
--> m_flFadeOutModelStart [ 0x1370 ]
--> m_flFadeOutModelLength [ 0x1374 ]
--> m_flFadeInStart [ 0x1378 ]
--> m_flFadeInLength [ 0x137C ]
--> m_nDissolveType [ 0x1380 ]
--> m_vDissolverOrigin [ 0x1394 ]
--> m_nMagnitude [ 0x13A0 ]
---------[ DT_DynamicLight ]---------
--> m_Flags [ 0x1360 ]
--> m_LightStyle [ 0x1361 ]
--> m_Radius [ 0x1364 ]
--> m_Exponent [ 0x1368 ]
--> m_InnerAngle [ 0x136C ]
--> m_OuterAngle [ 0x1370 ]
--> m_SpotRadius [ 0x1374 ]
---------[ DT_ColorCorrectionVolume ]---------
--> m_Weight [ 0x1360 ]
--> m_lookupFilename [ 0x1364 ]
---------[ DT_ColorCorrection ]---------
--> m_vecOrigin [ 0x1360 ]
--> m_minFalloff [ 0x136C ]
--> m_maxFalloff [ 0x1370 ]
--> m_flCurWeight [ 0x1374 ]
--> m_netLookupFilename [ 0x1378 ]
--> m_bEnabled [ 0x147C ]
---------[ DT_BreakableProp ]---------
---------[ DT_BasePlayer ]---------
--> localdata [ 0x0 ]
--> m_Local [ 0x2234 ]
--> m_chAreaBits [ 0x4 ]
--> m_chAreaPortalBits [ 0x24 ]
--> m_iHideHUD [ 0x3C ]
--> m_flFOVRate [ 0x40 ]
--> m_bDucked [ 0x44 ]
--> m_bDucking [ 0x45 ]
--> m_bInDuckJump [ 0x46 ]
--> m_flDucktime [ 0x48 ]
--> m_flDuckJumpTime [ 0x4C ]
--> m_flJumpTime [ 0x50 ]
--> m_flFallVelocity [ 0x58 ]
--> m_vecPunchAngle [ 0x6C ]
--> m_vecPunchAngleVel [ 0xA8 ]
--> m_bDrawViewmodel [ 0xE4 ]
--> m_bWearingSuit [ 0xE5 ]
--> m_bPoisoned [ 0xE6 ]
--> m_flStepSize [ 0xE8 ]
--> m_bAllowAutoMovement [ 0xEC ]
--> m_skybox3d.scale [ 0xF4 ]
--> m_skybox3d.origin [ 0xF8 ]
--> m_skybox3d.area [ 0x104 ]
--> m_skybox3d.fog.enable [ 0x148 ]
--> m_skybox3d.fog.blend [ 0x149 ]
--> m_skybox3d.fog.dirPrimary [ 0x10C ]
--> m_skybox3d.fog.colorPrimary [ 0x118 ]
--> m_skybox3d.fog.colorSecondary [ 0x11C ]
--> m_skybox3d.fog.start [ 0x128 ]
--> m_skybox3d.fog.end [ 0x12C ]
--> m_skybox3d.fog.maxdensity [ 0x134 ]
--> m_PlayerFog.m_hCtrl [ 0x150 ]
--> m_audio.localSound[0] [ 0x174 ]
--> m_audio.localSound[1] [ 0x180 ]
--> m_audio.localSound[2] [ 0x18C ]
--> m_audio.localSound[3] [ 0x198 ]
--> m_audio.localSound[4] [ 0x1A4 ]
--> m_audio.localSound[5] [ 0x1B0 ]
--> m_audio.localSound[6] [ 0x1BC ]
--> m_audio.localSound[7] [ 0x1C8 ]
--> m_audio.soundscapeIndex [ 0x1D4 ]
--> m_audio.localBits [ 0x1D8 ]
--> m_audio.ent [ 0x1DC ]
--> m_fSprintSpeed [ 0x1E4 ]
--> m_fWalkSpeed [ 0x1E8 ]
--> m_fCrouchedWalkSpeed [ 0x1EC ]
--> m_fDuckSpeed [ 0x1F0 ]
--> m_fUnDuckSpeed [ 0x1F4 ]
--> m_vecViewOffset[0] [ 0xE8 ]
--> m_vecViewOffset[1] [ 0xEC ]
--> m_vecViewOffset[2] [ 0xF0 ]
--> m_flFriction [ 0x25C ]
--> m_iAmmo [ 0x1BE0 ]
--> m_fOnTarget [ 0x2454 ]
--> m_nTickBase [ 0x2558 ]
--> m_nNextThinkTick [ 0x84 ]
--> m_hLastWeapon [ 0x2570 ]
--> m_hGroundEntity [ 0x254 ]
--> m_vecVelocity[0] [ 0xF4 ]
--> m_vecVelocity[1] [ 0xF8 ]
--> m_vecVelocity[2] [ 0xFC ]
--> m_vecBaseVelocity [ 0x158 ]
--> m_hConstraintEntity [ 0x248C ]
--> m_vecConstraintCenter [ 0x2490 ]
--> m_flConstraintRadius [ 0x249C ]
--> m_flConstraintWidth [ 0x24A0 ]
--> m_flConstraintSpeedFactor [ 0x24A4 ]
--> m_flDeathTime [ 0x24CC ]
--> m_nWaterLevel [ 0x17C ]
--> m_flLaggedMovementValue [ 0x294C ]
--> m_hViewEntity [ 0x2B1C ]
--> pl [ 0x242C ]
--> deadflag [ 0x4 ]
--> m_iFOV [ 0x2440 ]
--> m_iFOVStart [ 0x2444 ]
--> m_flFOVTime [ 0x2448 ]
--> m_iDefaultFOV [ 0x244C ]
--> m_hZoomOwner [ 0x2450 ]
--> m_hVehicle [ 0x24D8 ]
--> m_hUseEntity [ 0x24E0 ]
--> m_iHealth [ 0x90 ]
--> m_lifeState [ 0x8F ]
--> m_iBonusProgress [ 0x24E8 ]
--> m_iBonusChallenge [ 0x24EC ]
--> m_flMaxspeed [ 0x24E4 ]
--> m_fFlags [ 0x350 ]
--> m_iObserverMode [ 0x24A8 ]
--> m_hObserverTarget [ 0x24AC ]
--> m_hViewModel[0] [ 0x2588 ]
--> m_hViewModel [ 0x0 ]
--> m_szLastPlaceName [ 0x296C ]
--> m_bUseWeaponsInVehicle [ 0x256A ]
---------[ DT_BaseFlex ]---------
--> m_flexWeight [ 0x1840 ]
--> m_blinktoggle [ 0x19F0 ]
--> m_viewtarget [ 0x1804 ]
--> m_vecViewOffset[0] [ 0xE8 ]
--> m_vecViewOffset[1] [ 0xEC ]
--> m_vecViewOffset[2] [ 0xF0 ]
--> m_vecLean [ 0x1B5C ]
--> m_vecShift [ 0x1B98 ]
---------[ DT_BaseEntity ]---------
--> AnimTimeMustBeFirst [ 0x0 ]
--> m_flAnimTime [ 0x60 ]
--> m_flSimulationTime [ 0x68 ]
--> m_ubInterpolationFrame [ 0x74 ]
--> m_vecOrigin [ 0x338 ]
--> m_angRotation [ 0x344 ]
--> m_nModelIndex [ 0x8C ]
--> m_fEffects [ 0x78 ]
--> m_nRenderMode [ 0x7C ]
--> m_nRenderFX [ 0x54 ]
--> m_clrRender [ 0x58 ]
--> m_iTeamNum [ 0x9C ]
--> m_CollisionGroup [ 0x354 ]
--> m_flElasticity [ 0x248 ]
--> m_flShadowCastDistance [ 0x24C ]
--> m_hOwnerEntity [ 0x4D8 ]
--> m_hEffectEntity [ 0x4DC ]
--> moveparent [ 0x190 ]
--> m_iParentAttachment [ 0x17A ]
--> movetype [ 0x0 ]
--> movecollide [ 0x0 ]
--> m_Collision [ 0x19C ]
--> m_vecMinsPreScaled [ 0x8 ]
--> m_vecMaxsPreScaled [ 0x14 ]
--> m_vecMins [ 0x20 ]
--> m_vecMaxs [ 0x2C ]
--> m_nSolidType [ 0x41 ]
--> m_usSolidFlags [ 0x3C ]
--> m_nSurroundType [ 0x40 ]
--> m_triggerBloat [ 0x42 ]
--> m_vecSpecifiedSurroundingMinsPreScaled [ 0x44 ]
--> m_vecSpecifiedSurroundingMaxsPreScaled [ 0x50 ]
--> m_vecSpecifiedSurroundingMins [ 0x5C ]
--> m_vecSpecifiedSurroundingMaxs [ 0x68 ]
--> m_iTextureFrameIndex [ 0x4CC ]
--> predictable_id [ 0x0 ]
--> m_PredictableID [ 0xA0 ]
--> m_bIsPlayerSimulated [ 0x4C8 ]
--> m_bSimulatedEveryTick [ 0x4C9 ]
--> m_bAnimatedEveryTick [ 0x4CA ]
--> m_bAlternateSorting [ 0x4CB ]
--> m_takedamage [ 0x8E ]
--> m_RealClassName [ 0x51C ]
--> m_OverrideMaterial [ 0x520 ]
--> m_OverrideSubMaterials[0] [ 0x528 ]
--> m_OverrideSubMaterials [ 0x0 ]
--> m_iHealth [ 0x90 ]
--> m_iMaxHealth [ 0x94 ]
--> m_spawnflags [ 0x62C ]
--> m_iGModFlags [ 0x630 ]
--> m_bOnFire [ 0x515 ]
--> m_CreationTime [ 0x518 ]
--> m_vecVelocity[0] [ 0xF4 ]
--> m_vecVelocity[1] [ 0xF8 ]
--> m_vecVelocity[2] [ 0xFC ]
--> m_GMOD_DataTable [ 0x1318 ]
--> m_GMOD_bool [ 0x678 ]
--> m_GMOD_float [ 0x698 ]
--> m_GMOD_int [ 0x718 ]
--> m_GMOD_Vector [ 0x798 ]
--> m_GMOD_QAngle [ 0x918 ]
--> m_GMOD_EHANDLE [ 0xA98 ]
--> m_GMOD_String0 [ 0xB18 ]
--> m_GMOD_String1 [ 0xD18 ]
--> m_GMOD_String2 [ 0xF18 ]
--> m_GMOD_String3 [ 0x1118 ]
---------[ DT_BaseDoor ]---------
--> m_flWaveHeight [ 0x1360 ]
---------[ DT_BaseCombatCharacter ]---------
--> bcc_localdata [ 0x0 ]
--> m_flNextAttack [ 0x1BD8 ]
--> m_hActiveWeapon [ 0x21E0 ]
--> m_hMyWeapons [ 0x1DE0 ]
--> m_bloodColor [ 0x1BDC ]
---------[ DT_BaseAnimatingOverlay ]---------
--> overlay_vars [ 0x0 ]
--> m_AnimOverlay [ 0x0 ]
--> lengthproxy [ 0x0 ]
--> lengthprop15 [ 0x0 ]
---------[ DT_BoneFollower ]---------
--> m_modelIndex [ 0x1360 ]
--> m_solidIndex [ 0x1364 ]
---------[ DT_BaseAnimating ]---------
--> m_nSequence [ 0x1608 ]
--> m_nForceBone [ 0x13A8 ]
--> m_vecForce [ 0x139C ]
--> m_nSkin [ 0x1368 ]
--> m_nBody [ 0x136C ]
--> m_nHitboxSet [ 0x1370 ]
--> m_flModelScale [ 0x1468 ]
--> m_flModelWidthScale [ 0x1468 ]
--> m_flPoseParameter [ 0x146C ]
--> m_flPlaybackRate [ 0x1390 ]
--> m_flEncodedController [ 0x1588 ]
--> m_bClientSideAnimation [ 0x15D8 ]
--> m_bClientSideFrameReset [ 0x13D8 ]
--> m_nNewSequenceParity [ 0x15DC ]
--> m_nResetEventsParity [ 0x15E0 ]
--> m_nMuzzleFlashParity [ 0x1698 ]
--> m_hLightingOrigin [ 0x1690 ]
--> m_hLightingOriginRelative [ 0x1694 ]
--> serveranimdata [ 0x0 ]
--> m_flCycle [ 0x1610 ]
--> m_fadeMinDist [ 0x1410 ]
--> m_fadeMaxDist [ 0x1414 ]
--> m_flFadeScale [ 0x1418 ]
--> m_pBoneManipulator [ 0x1744 ]
--> m_pFlexManipulator [ 0x174C ]
--> m_OverrideViewTarget [ 0x16B8 ]
---------[ DT_InfoLightingRelative ]---------
--> m_hLightingLandmark [ 0x1360 ]
---------[ DT_AI_BaseNPC ]---------
--> m_lifeState [ 0x8F ]
--> m_bPerformAvoidance [ 0x21FC ]
--> m_bIsMoving [ 0x21FD ]
--> m_bFadeCorpse [ 0x21FE ]
--> m_iDeathPose [ 0x21EC ]
--> m_iDeathFrame [ 0x21F0 ]
--> m_iSpeedModRadius [ 0x21F4 ]
--> m_iSpeedModSpeed [ 0x21F8 ]
--> m_bSpeedModActive [ 0x21FF ]
--> m_bImportanRagdoll [ 0x2200 ]
--> m_flTimePingEffect [ 0x21E8 ]
---------[ DT_Beam ]---------
--> m_nBeamType [ 0x137C ]
--> m_nBeamFlags [ 0x1380 ]
--> m_nNumBeamEnts [ 0x1370 ]
--> m_hAttachEntity [ 0x1384 ]
--> m_nAttachIndex [ 0x13AC ]
--> m_nHaloIndex [ 0x1378 ]
--> m_fHaloScale [ 0x13E0 ]
--> m_fWidth [ 0x13D4 ]
--> m_fEndWidth [ 0x13D8 ]
--> m_fFadeLength [ 0x13DC ]
--> m_fAmplitude [ 0x13E4 ]
--> m_fStartFrame [ 0x13E8 ]
--> m_fSpeed [ 0x13EC ]
--> m_flFrameRate [ 0x1360 ]
--> m_flHDRColorScale [ 0x1364 ]
--> m_clrRender [ 0x58 ]
--> m_nRenderFX [ 0x54 ]
--> m_nRenderMode [ 0x7C ]
--> m_flFrame [ 0x13F4 ]
--> m_vecEndPos [ 0x13F8 ]
--> m_nModelIndex [ 0x8C ]
--> m_nMinDXLevel [ 0x13F0 ]
--> m_vecOrigin [ 0x338 ]
--> moveparent [ 0x190 ]
--> beampredictable_id [ 0x0 ]
--> m_PredictableID [ 0xA0 ]
--> m_bIsPlayerSimulated [ 0x4C8 ]
---------[ DT_BaseViewModel ]---------
--> m_nModelIndex [ 0x8C ]
--> m_nSkin [ 0x1368 ]
--> m_nBody [ 0x136C ]
--> m_nSequence [ 0x1608 ]
--> m_nViewModelIndex [ 0x17A8 ]
--> m_flPlaybackRate [ 0x1390 ]
--> m_fEffects [ 0x78 ]
--> m_nAnimationParity [ 0x17B8 ]
--> m_hWeapon [ 0x17C8 ]
--> m_hOwner [ 0x17AC ]
--> m_nNewSequenceParity [ 0x15DC ]
--> m_nResetEventsParity [ 0x15E0 ]
--> m_nMuzzleFlashParity [ 0x1698 ]
--> m_flPoseParameter[0] [ 0x146C ]
--> m_flPoseParameter [ 0x0 ]
---------[ DT_BaseParticleEntity ]---------
---------[ DT_BaseGrenade ]---------
--> m_flDamage [ 0x17AC ]
--> m_DmgRadius [ 0x179C ]
--> m_bIsLive [ 0x1799 ]
--> m_hThrower [ 0x17B4 ]
--> m_vecVelocity [ 0xF4 ]
--> m_fFlags [ 0x350 ]
---------[ DT_BaseCombatWeapon ]---------
--> LocalWeaponData [ 0x0 ]
--> m_iClip1 [ 0x17E8 ]
--> m_iClip2 [ 0x17EC ]
--> m_iPrimaryAmmoType [ 0x17E0 ]
--> m_iSecondaryAmmoType [ 0x17E4 ]
--> m_nViewModelIndex [ 0x17A0 ]
--> m_bFlipViewModel [ 0x1818 ]
--> LocalActiveWeaponData [ 0x0 ]
--> m_flNextPrimaryAttack [ 0x17A4 ]
--> m_flNextSecondaryAttack [ 0x17A8 ]
--> m_nNextThinkTick [ 0x84 ]
--> m_flTimeWeaponIdle [ 0x17AC ]
--> m_iViewModelIndex [ 0x17B4 ]
--> m_iWorldModelIndex [ 0x17B8 ]
--> m_iState [ 0x17D8 ]
--> m_hOwner [ 0x1798 ]
---------[ DT_WeaponPhysGun ]---------
--> m_hPhysBeam [ 0x1878 ]
--> m_vHitPosLocal [ 0x187C ]
--> m_hGrabbedEntity [ 0x1874 ]
---------[ DT_PhysBeam ]---------
--> m_hTargetEnt [ 0x1380 ]
--> m_HoldPos [ 0x1374 ]
--> m_bIsOn [ 0x1384 ]
--> m_iPhysBone [ 0x1370 ]
---------[ DT_LuaNextBot ]---------
--> m_ScriptedEntity [ 0x2208 ]
--> m_strScriptName [ 0x10 ]
---------[ DT_FlexManipulate ]---------
--> m_flexScale [ 0x14E0 ]
--> m_EyesLocalTarget [ 0x14E4 ]
--> m_iFlexWeights [ 0x1360 ]
---------[ DT_BoneManipulate ]---------
--> m_BonePos[0] [ 0x1360 ]
--> m_BonePos [ 0x0 ]
--> m_BoneAng[0] [ 0x2B60 ]
--> m_BoneAng [ 0x0 ]
--> m_BoneScale[0] [ 0x1F60 ]
--> m_BoneScale [ 0x0 ]
--> m_BoneJiggle[0] [ 0x3760 ]
--> m_BoneJiggle [ 0x0 ]
---------[ DT_WeaponSWEP ]---------
--> m_ScriptedEntity [ 0x1870 ]
--> m_strScriptName [ 0x10 ]
--> m_strHoldType [ 0x1A84 ]
---------[ DT_SENT_point ]---------
--> m_ScriptedEntity [ 0x1360 ]
--> m_strScriptName [ 0x10 ]
---------[ DT_SENT_anim ]---------
--> m_ScriptedEntity [ 0x179C ]
--> m_strScriptName [ 0x10 ]
---------[ DT_SENT_AI ]---------
--> m_ScriptedEntity [ 0x2208 ]
--> m_strScriptName [ 0x10 ]
---------[ DT_GMODGameRulesProxy ]---------
--> gmod_gamerules_data [ 0x0 ]
--> m_fTimeScale [ 0x48 ]
--> m_iSkillLevel [ 0x4C ]
--> m_bHL2EpisodicBehaviour [ 0x50 ]
Updated?
Quote Originally Posted by podato View Post
---------[ DT_TestTraceline ]---------
--> m_clrRender [ 0x58 ]
--> m_vecOrigin [ 0x338 ]
--> m_angRotation[0] [ 0x344 ]
--> m_angRotation[1] [ 0x348 ]
--> m_angRotation[2] [ 0x34C ]
--> moveparent [ 0x190 ]
---------[ DT_TEWorldDecal ]---------
--> m_vecOrigin [ 0x10 ]
--> m_nIndex [ 0x1C ]
---------[ DT_TESpriteSpray ]---------
--> m_vecOrigin [ 0x10 ]
--> m_vecDirection [ 0x1C ]
--> m_nModelIndex [ 0x28 ]
--> m_fNoise [ 0x30 ]
--> m_nCount [ 0x34 ]
--> m_nSpeed [ 0x2C ]
---------[ DT_TESprite ]---------
--> m_vecOrigin [ 0x10 ]
--> m_nModelIndex [ 0x1C ]
--> m_fScale [ 0x20 ]
--> m_nBrightness [ 0x24 ]
---------[ DT_TESparks ]---------
--> m_nMagnitude [ 0x1C ]
--> m_nTrailLength [ 0x20 ]
--> m_vecDir [ 0x24 ]
---------[ DT_TESmoke ]---------
--> m_vecOrigin [ 0x10 ]
--> m_nModelIndex [ 0x1C ]
--> m_fScale [ 0x20 ]
--> m_nFrameRate [ 0x24 ]
---------[ DT_TEShowLine ]---------
--> m_vecEnd [ 0x1C ]
---------[ DT_TEProjectedDecal ]---------
--> m_vecOrigin [ 0x10 ]
--> m_angRotation [ 0x1C ]
--> m_flDistance [ 0x28 ]
--> m_nIndex [ 0x2C ]
---------[ DT_TEPlayerDecal ]---------
--> m_vecOrigin [ 0x14 ]
--> m_nEntity [ 0x20 ]
--> m_nPlayer [ 0x10 ]
---------[ DT_TEPhysicsProp ]---------
--> m_vecOrigin [ 0x10 ]
--> m_angRotation[0] [ 0x1C ]
--> m_angRotation[1] [ 0x20 ]
--> m_angRotation[2] [ 0x24 ]
--> m_vecVelocity [ 0x28 ]
--> m_nModelIndex [ 0x34 ]
--> m_nFlags [ 0x3C ]
--> m_nSkin [ 0x38 ]
--> m_nEffects [ 0x40 ]
---------[ DT_TEParticleSystem ]---------
--> m_vecOrigin[0] [ 0x10 ]
--> m_vecOrigin[1] [ 0x14 ]
--> m_vecOrigin[2] [ 0x18 ]
---------[ DT_TEMuzzleFlash ]---------
--> m_vecOrigin [ 0x10 ]
--> m_vecAngles [ 0x1C ]
--> m_flScale [ 0x28 ]
--> m_nType [ 0x2C ]
---------[ DT_TELargeFunnel ]---------
--> m_nModelIndex [ 0x1C ]
--> m_nReversed [ 0x20 ]
---------[ DT_TEKillPlayerAttachments ]---------
--> m_nPlayer [ 0x10 ]
---------[ DT_TEImpact ]---------
--> m_vecOrigin [ 0x10 ]
--> m_vecNormal [ 0x1C ]
--> m_iType [ 0x28 ]
--> m_ucFlags [ 0x2C ]
---------[ DT_TEGlowSprite ]---------
--> m_vecOrigin [ 0x10 ]
--> m_nModelIndex [ 0x1C ]
--> m_fScale [ 0x20 ]
--> m_fLife [ 0x24 ]
--> m_nBrightness [ 0x28 ]
---------[ DT_TEShatterSurface ]---------
--> m_vecOrigin [ 0x10 ]
--> m_vecAngles [ 0x1C ]
--> m_vecForce [ 0x28 ]
--> m_vecForcePos [ 0x34 ]
--> m_flWidth [ 0x40 ]
--> m_flHeight [ 0x44 ]
--> m_flShardSize [ 0x48 ]
--> m_nSurfaceType [ 0x50 ]
--> m_uchFrontColor[0] [ 0x54 ]
--> m_uchFrontColor[1] [ 0x55 ]
--> m_uchFrontColor[2] [ 0x56 ]
--> m_uchBackColor[0] [ 0x57 ]
--> m_uchBackColor[1] [ 0x58 ]
--> m_uchBackColor[2] [ 0x59 ]
---------[ DT_TEFootprintDecal ]---------
--> m_vecOrigin [ 0x10 ]
--> m_vecDirection [ 0x1C ]
--> m_nEntity [ 0x34 ]
--> m_nIndex [ 0x38 ]
--> m_chMaterialType [ 0x3C ]
---------[ DT_TEFizz ]---------
--> m_nEntity [ 0x10 ]
--> m_nModelIndex [ 0x14 ]
--> m_nDensity [ 0x18 ]
--> m_nCurrent [ 0x1C ]
---------[ DT_TEExplosion ]---------
--> m_nModelIndex [ 0x1C ]
--> m_fScale [ 0x20 ]
--> m_nFrameRate [ 0x24 ]
--> m_nFlags [ 0x28 ]
--> m_vecNormal [ 0x2C ]
--> m_chMaterialType [ 0x38 ]
--> m_nRadius [ 0x3C ]
--> m_nMagnitude [ 0x40 ]
---------[ DT_TEEnergySplash ]---------
--> m_vecPos [ 0x10 ]
--> m_vecDir [ 0x1C ]
--> m_bExplosive [ 0x28 ]
---------[ DT_TEEffectDispatch ]---------
--> m_EffectData [ 0x10 ]
--> m_vOrigin[0] [ 0x0 ]
--> m_vOrigin[1] [ 0x4 ]
--> m_vOrigin[2] [ 0x8 ]
--> m_vStart[0] [ 0xC ]
--> m_vStart[1] [ 0x10 ]
--> m_vStart[2] [ 0x14 ]
--> m_vAngles [ 0x24 ]
--> m_vNormal [ 0x18 ]
--> m_fFlags [ 0x30 ]
--> m_flMagnitude [ 0x3C ]
--> m_flScale [ 0x38 ]
--> m_nAttachmentIndex [ 0x44 ]
--> m_nSurfaceProp [ 0x48 ]
--> m_iEffectName [ 0x8C ]
--> m_nMaterial [ 0x4C ]
--> m_nDamageType [ 0x50 ]
--> m_nHitBox [ 0x54 ]
--> entindex [ 0x0 ]
--> m_nColor [ 0x58 ]
--> m_flRadius [ 0x40 ]
--> m_bCustomColors [ 0x59 ]
--> m_CustomColors.m_vecColor1 [ 0x5C ]
--> m_CustomColors.m_vecColor2 [ 0x68 ]
--> m_bControlPoint1 [ 0x74 ]
--> m_ControlPoint1.m_eParticleAttachment [ 0x78 ]
--> m_ControlPoint1.m_vecOffset[0] [ 0x7C ]
--> m_ControlPoint1.m_vecOffset[1] [ 0x80 ]
--> m_ControlPoint1.m_vecOffset[2] [ 0x84 ]
--> m_bAllowOverride [ 0x88 ]
---------[ DT_TEDynamicLight ]---------
--> m_vecOrigin [ 0x10 ]
--> r [ 0x20 ]
--> g [ 0x24 ]
--> b [ 0x28 ]
--> exponent [ 0x2C ]
--> m_fRadius [ 0x1C ]
--> m_fTime [ 0x30 ]
--> m_fDecay [ 0x34 ]
---------[ DT_TEDecal ]---------
--> m_vecOrigin [ 0x10 ]
--> m_vecStart [ 0x1C ]
--> m_nEntity [ 0x28 ]
--> m_nHitbox [ 0x2C ]
--> m_nIndex [ 0x30 ]
---------[ DT_TEClientProjectile ]---------
--> m_vecOrigin [ 0x10 ]
--> m_vecVelocity [ 0x1C ]
--> m_nModelIndex [ 0x28 ]
--> m_nLifeTime [ 0x2C ]
--> m_hOwner [ 0x30 ]
---------[ DT_TEBubbleTrail ]---------
--> m_vecMins [ 0x10 ]
--> m_vecMaxs [ 0x1C ]
--> m_nModelIndex [ 0x2C ]
--> m_flWaterZ [ 0x28 ]
--> m_nCount [ 0x30 ]
--> m_fSpeed [ 0x34 ]
---------[ DT_TEBubbles ]---------
--> m_vecMins [ 0x10 ]
--> m_vecMaxs [ 0x1C ]
--> m_nModelIndex [ 0x2C ]
--> m_fHeight [ 0x28 ]
--> m_nCount [ 0x30 ]
--> m_fSpeed [ 0x34 ]
---------[ DT_TEBSPDecal ]---------
--> m_vecOrigin [ 0x10 ]
--> m_nEntity [ 0x1C ]
--> m_nIndex [ 0x20 ]
---------[ DT_TEBreakModel ]---------
--> m_vecOrigin [ 0x10 ]
--> m_angRotation[0] [ 0x1C ]
--> m_angRotation[1] [ 0x20 ]
--> m_angRotation[2] [ 0x24 ]
--> m_vecSize [ 0x28 ]
--> m_vecVelocity [ 0x34 ]
--> m_nModelIndex [ 0x44 ]
--> m_nRandomization [ 0x40 ]
--> m_nCount [ 0x48 ]
--> m_fTime [ 0x4C ]
--> m_nFlags [ 0x50 ]
---------[ DT_TEBloodStream ]---------
--> m_vecDirection [ 0x1C ]
--> r [ 0x28 ]
--> g [ 0x2C ]
--> b [ 0x30 ]
--> a [ 0x34 ]
--> m_nAmount [ 0x38 ]
---------[ DT_TEBloodSprite ]---------
--> m_vecOrigin [ 0x10 ]
--> m_vecDirection [ 0x1C ]
--> r [ 0x28 ]
--> g [ 0x2C ]
--> b [ 0x30 ]
--> a [ 0x34 ]
--> m_nSprayModel [ 0x3C ]
--> m_nDropModel [ 0x38 ]
--> m_nSize [ 0x40 ]
---------[ DT_TEBeamSpline ]---------
--> m_nPoints [ 0xD0 ]
--> m_vecPoints[0] [ 0x10 ]
--> m_vecPoints [ 0x0 ]
---------[ DT_TEBeamRingPoint ]---------
--> m_vecCenter [ 0x4C ]
--> m_flStartRadius [ 0x58 ]
--> m_flEndRadius [ 0x5C ]
---------[ DT_TEBeamRing ]---------
--> m_nStartEntity [ 0x4C ]
--> m_nEndEntity [ 0x50 ]
---------[ DT_TEBeamPoints ]---------
--> m_vecStartPoint [ 0x4C ]
--> m_vecEndPoint [ 0x58 ]
---------[ DT_TEBeamLaser ]---------
--> m_nStartEntity [ 0x4C ]
--> m_nEndEntity [ 0x50 ]
---------[ DT_TEBeamFollow ]---------
--> m_iEntIndex [ 0x4C ]
---------[ DT_TEBeamEnts ]---------
--> m_nStartEntity [ 0x4C ]
--> m_nEndEntity [ 0x50 ]
---------[ DT_TEBeamEntPoint ]---------
--> m_nStartEntity [ 0x4C ]
--> m_nEndEntity [ 0x50 ]
--> m_vecStartPoint [ 0x54 ]
--> m_vecEndPoint [ 0x60 ]
---------[ DT_BaseBeam ]---------
--> m_nModelIndex [ 0x10 ]
--> m_nHaloIndex [ 0x14 ]
--> m_nStartFrame [ 0x18 ]
--> m_nFrameRate [ 0x1C ]
--> m_fLife [ 0x20 ]
--> m_fWidth [ 0x24 ]
--> m_fEndWidth [ 0x28 ]
--> m_nFadeLength [ 0x2C ]
--> m_fAmplitude [ 0x30 ]
--> m_nSpeed [ 0x44 ]
--> r [ 0x34 ]
--> g [ 0x38 ]
--> b [ 0x3C ]
--> a [ 0x40 ]
--> m_nFlags [ 0x48 ]
---------[ DT_TEArmorRicochet ]---------
---------[ DT_TEMetalSparks ]---------
--> m_vecPos [ 0x10 ]
--> m_vecDir [ 0x1C ]
---------[ DT_SteamJet ]---------
--> m_SpreadSpeed [ 0x144C ]
--> m_Speed [ 0x1450 ]
--> m_StartSize [ 0x1454 ]
--> m_EndSize [ 0x1458 ]
--> m_Rate [ 0x145C ]
--> m_JetLength [ 0x1460 ]
--> m_bEmit [ 0x1464 ]
--> m_bFaceLeft [ 0x146C ]
--> m_nType [ 0x1468 ]
--> m_spawnflags [ 0x1470 ]
--> m_flRollSpeed [ 0x1474 ]
---------[ DT_SmokeStack ]---------
--> m_SpreadSpeed [ 0x149C ]
--> m_Speed [ 0x14A0 ]
--> m_StartSize [ 0x14A4 ]
--> m_EndSize [ 0x14A8 ]
--> m_Rate [ 0x14AC ]
--> m_JetLength [ 0x14B0 ]
--> m_bEmit [ 0x14B4 ]
--> m_flBaseSpread [ 0x14B8 ]
--> m_flTwist [ 0x150C ]
--> m_flRollSpeed [ 0x1548 ]
--> m_iMaterialModel [ 0x1510 ]
--> m_AmbientLight.m_vPos [ 0x14BC ]
--> m_AmbientLight.m_vColor [ 0x14C8 ]
--> m_AmbientLight.m_flIntensity [ 0x14D4 ]
--> m_DirLight.m_vPos [ 0x14D8 ]
--> m_DirLight.m_vColor [ 0x14E4 ]
--> m_DirLight.m_flIntensity [ 0x14F0 ]
--> m_vWind [ 0x1500 ]
---------[ DT_DustTrail ]---------
--> m_SpawnRate [ 0x144C ]
--> m_Color [ 0x1450 ]
--> m_ParticleLifetime [ 0x1460 ]
--> m_StopEmitTime [ 0x1468 ]
--> m_MinSpeed [ 0x146C ]
--> m_MaxSpeed [ 0x1470 ]
--> m_MinDirectedSpeed [ 0x1474 ]
--> m_MaxDirectedSpeed [ 0x1478 ]
--> m_StartSize [ 0x147C ]
--> m_EndSize [ 0x1480 ]
--> m_SpawnRadius [ 0x1484 ]
--> m_bEmit [ 0x1494 ]
--> m_Opacity [ 0x145C ]
---------[ DT_FireTrail ]---------
--> m_nAttachment [ 0x144C ]
--> m_flLifetime [ 0x1450 ]
---------[ DT_SporeTrail ]---------
--> m_flSpawnRate [ 0x1454 ]
--> m_vecEndColor [ 0x1448 ]
--> m_flParticleLifetime [ 0x1458 ]
--> m_flStartSize [ 0x145C ]
--> m_flEndSize [ 0x1460 ]
--> m_flSpawnRadius [ 0x1464 ]
--> m_bEmit [ 0x1474 ]
---------[ DT_SporeExplosion ]---------
--> m_flSpawnRate [ 0x144C ]
--> m_flParticleLifetime [ 0x1450 ]
--> m_flStartSize [ 0x1454 ]
--> m_flEndSize [ 0x1458 ]
--> m_flSpawnRadius [ 0x145C ]
--> m_bEmit [ 0x1464 ]
--> m_bDontRemove [ 0x1465 ]
---------[ DT_RocketTrail ]---------
--> m_SpawnRate [ 0x144C ]
--> m_StartColor [ 0x1450 ]
--> m_EndColor [ 0x145C ]
--> m_ParticleLifetime [ 0x146C ]
--> m_StopEmitTime [ 0x1470 ]
--> m_MinSpeed [ 0x1474 ]
--> m_MaxSpeed [ 0x1478 ]
--> m_StartSize [ 0x147C ]
--> m_EndSize [ 0x1480 ]
--> m_SpawnRadius [ 0x1484 ]
--> m_bEmit [ 0x1494 ]
--> m_nAttachment [ 0x1498 ]
--> m_Opacity [ 0x1468 ]
--> m_bDamaged [ 0x1495 ]
--> m_flFlareScale [ 0x14A8 ]
---------[ DT_SmokeTrail ]---------
--> m_SpawnRate [ 0x144C ]
--> m_StartColor [ 0x1450 ]
--> m_EndColor [ 0x145C ]
--> m_ParticleLifetime [ 0x146C ]
--> m_StopEmitTime [ 0x1470 ]
--> m_MinSpeed [ 0x1474 ]
--> m_MaxSpeed [ 0x1478 ]
--> m_MinDirectedSpeed [ 0x147C ]
--> m_MaxDirectedSpeed [ 0x1480 ]
--> m_StartSize [ 0x1484 ]
--> m_EndSize [ 0x1488 ]
--> m_SpawnRadius [ 0x148C ]
--> m_bEmit [ 0x149C ]
--> m_nAttachment [ 0x14A0 ]
--> m_Opacity [ 0x1468 ]
---------[ DT_PropVehicleDriveable ]---------
--> m_hPlayer [ 0x179C ]
--> m_nSpeed [ 0x17A0 ]
--> m_nRPM [ 0x17A4 ]
--> m_flThrottle [ 0x17A8 ]
--> m_nBoostTimeLeft [ 0x17AC ]
--> m_nHasBoost [ 0x17B0 ]
--> m_nScannerDisabledWeapons [ 0x17B4 ]
--> m_nScannerDisabledVehicle [ 0x17B8 ]
--> m_bEnterAnimOn [ 0x17D8 ]
--> m_bExitAnimOn [ 0x17D9 ]
--> m_bUnableToFire [ 0x1829 ]
--> m_vecEyeExitEndpoint [ 0x181C ]
--> m_bHasGun [ 0x1828 ]
--> m_vecGunCrosshair [ 0x17E0 ]
---------[ DT_ParticleSmokeGrenade ]---------
--> m_flSpawnTime [ 0x145C ]
--> m_FadeStartTime [ 0x1460 ]
--> m_FadeEndTime [ 0x1464 ]
--> m_CurrentStage [ 0x144C ]
---------[ DT_ParticleFire ]---------
--> m_vOrigin [ 0x1454 ]
--> m_vDirection [ 0x1460 ]
---------[ DT_MovieExplosion ]---------
---------[ DT_TEGaussExplosion ]---------
--> m_nType [ 0x1C ]
--> m_vecDirection [ 0x20 ]
---------[ DT_QuadraticBeam ]---------
--> m_targetPosition [ 0x1360 ]
--> m_controlPosition [ 0x136C ]
--> m_scrollRate [ 0x1378 ]
--> m_flWidth [ 0x137C ]
---------[ DT_Embers ]---------
--> m_nDensity [ 0x1360 ]
--> m_nLifetime [ 0x1364 ]
--> m_nSpeed [ 0x1368 ]
--> m_bEmit [ 0x136C ]
---------[ DT_EnvWind ]---------
--> m_EnvWindShared [ 0x1360 ]
--> m_iMinWind [ 0xC ]
--> m_iMaxWind [ 0x10 ]
--> m_iMinGust [ 0x14 ]
--> m_iMaxGust [ 0x18 ]
--> m_flMinGustDelay [ 0x1C ]
--> m_flMaxGustDelay [ 0x20 ]
--> m_iGustDirChange [ 0x28 ]
--> m_iWindSeed [ 0x8 ]
--> m_iInitialWindDir [ 0x38 ]
--> m_flInitialWindSpeed [ 0x3C ]
--> m_flStartTime [ 0x4 ]
--> m_flGustDuration [ 0x24 ]
---------[ DT_Precipitation ]---------
--> m_nPrecipType [ 0x1388 ]
---------[ DT_BaseTempEntity ]---------
---------[ DT_NextBot ]---------
---------[ DT_WeaponStunStick ]---------
--> m_bActive [ 0x18C4 ]
---------[ DT_WeaponSMG1 ]---------
---------[ DT_Weapon_SLAM ]---------
--> m_tSlamState [ 0x1870 ]
--> m_bDetonato*****d [ 0x1874 ]
--> m_bNeedDetonatorDraw [ 0x1875 ]
--> m_bNeedDetonatorHolster [ 0x1876 ]
--> m_bNeedReload [ 0x1877 ]
--> m_bClearReload [ 0x1878 ]
--> m_bThrowSatchel [ 0x1879 ]
--> m_bAttachSatchel [ 0x187A ]
--> m_bAttachTripmine [ 0x187B ]
---------[ DT_WeaponShotgun ]---------
--> m_bNeedPump [ 0x1870 ]
--> m_bDelayedFire1 [ 0x1871 ]
--> m_bDelayedFire2 [ 0x1872 ]
--> m_bDelayedReload [ 0x1873 ]
---------[ DT_WeaponRPG ]---------
--> m_bInitialStateUpdate [ 0x187C ]
--> m_bGuiding [ 0x187D ]
--> m_bHideGuiding [ 0x187E ]
--> m_hMissile [ 0x1880 ]
--> m_vecLaserDot [ 0x1884 ]
---------[ DT_LaserDot ]---------
---------[ DT_WeaponPistol ]---------
--> m_flSoonestPrimaryAttack [ 0x1878 ]
--> m_flLastAttackTime [ 0x187C ]
--> m_flAccuracyPenalty [ 0x1880 ]
--> m_nNumShotsFired [ 0x1884 ]
---------[ DT_WeaponPhysCannon ]---------
--> m_bActive [ 0x1B88 ]
--> m_hAttachedObject [ 0x1888 ]
--> m_attachedPositionObjectSpace [ 0x187C ]
--> m_attachedAnglesPlayerSpace[0] [ 0x1870 ]
--> m_attachedAnglesPlayerSpace[1] [ 0x1874 ]
--> m_attachedAnglesPlayerSpace[2] [ 0x1878 ]
--> m_EffectState [ 0x1B8C ]
--> m_bOpen [ 0x1B90 ]
---------[ DT_BaseHL2MPCombatWeapon ]---------
---------[ DT_BaseHL2MPBludgeonWeapon ]---------
---------[ DT_HL2MPMachineGun ]---------
--> m_nShotsFired [ 0x1870 ]
---------[ DT_WeaponHL2MPBase ]---------
---------[ DT_WeaponFrag ]---------
--> m_bRedraw [ 0x1870 ]
--> m_fDrawbackFinished [ 0x1878 ]
--> m_AttackPaused [ 0x1874 ]
---------[ DT_WeaponCrowbar ]---------
---------[ DT_WeaponCrossbow ]---------
--> m_bInZoom [ 0x1874 ]
--> m_bMustReload [ 0x1875 ]
---------[ DT_WeaponAR2 ]---------
---------[ DT_Weapon357 ]---------
---------[ DT_HL2MPGameRulesProxy ]---------
--> hl2mp_gamerules_data [ 0x0 ]
--> m_bTeamPlayEnabled [ 0x20 ]
---------[ DT_TEHL2MPFireBullets ]---------
--> m_vecOrigin [ 0x14 ]
--> m_vecDir [ 0x20 ]
--> m_iAmmoID [ 0x2C ]
--> m_iSeed [ 0x34 ]
--> m_iShots [ 0x3C ]
--> m_iPlayer [ 0x10 ]
--> m_iWeaponIndex [ 0x30 ]
--> m_flSpread [ 0x38 ]
--> m_bDoImpacts [ 0x40 ]
--> m_bDoTracers [ 0x41 ]
--> m_TracerType [ 0x42 ]
---------[ DT_TEPlayerAnimEvent ]---------
--> m_hPlayer [ 0x10 ]
--> m_iEvent [ 0x14 ]
--> m_nData [ 0x18 ]
---------[ DT_HL2MPRagdoll ]---------
--> m_vecRagdollOrigin [ 0x1810 ]
--> m_hPlayer [ 0x1800 ]
--> m_nModelIndex [ 0x8C ]
--> m_nForceBone [ 0x13A8 ]
--> m_vecForce [ 0x139C ]
--> m_vecRagdollVelocity [ 0x1804 ]
---------[ DT_HL2MP_Player ]---------
--> hl2mplocaldata [ 0x0 ]
--> m_vecOrigin [ 0x338 ]
--> m_angEyeAngles[0] [ 0x2BCC ]
--> m_angEyeAngles[1] [ 0x2BD0 ]
--> hl2mpnonlocaldata [ 0x0 ]
--> m_vecOrigin [ 0x338 ]
--> m_angEyeAngles[0] [ 0x2BCC ]
--> m_angEyeAngles[1] [ 0x2BD0 ]
--> m_hRagdoll [ 0x2C08 ]
--> m_iSpawnInterpCounter [ 0x2C4C ]
--> m_iPlayerSoundType [ 0x2C54 ]
--> m_fIsWalking [ 0x2C64 ]
---------[ DT_CrossbowBolt ]---------
---------[ DT_WeaponHopwire ]---------
---------[ DT_WeaponOldManHarpoon ]---------
---------[ DT_WeaponCitizenSuitcase ]---------
---------[ DT_WeaponCitizenPackage ]---------
---------[ DT_WeaponAlyxGun ]---------
---------[ DT_WeaponCubemap ]---------
---------[ DT_WeaponGaussGun ]---------
---------[ DT_WeaponAnnabelle ]---------
---------[ DT_Flaregun ]---------
---------[ DT_WeaponBugBait ]---------
---------[ DT_WeaponBinoculars ]---------
---------[ DT_WeaponCycler ]---------
---------[ DT_VortigauntEffectDispel ]---------
--> m_bFadeOut [ 0x136C ]
---------[ DT_VortigauntChargeToken ]---------
--> m_bFadeOut [ 0x1368 ]
---------[ DT_NPC_Vortigaunt ]---------
--> m_flBlueEndFadeTime [ 0x220C ]
--> m_bIsBlue [ 0x2208 ]
--> m_bIsBlack [ 0x2210 ]
---------[ DT_PropVehiclePrisonerPod ]---------
--> m_hPlayer [ 0x17A4 ]
--> m_bEnterAnimOn [ 0x17AC ]
--> m_bExitAnimOn [ 0x17AD ]
--> m_vecEyeExitEndpoint [ 0x17B0 ]
--> m_bLimitView [ 0x17AE ]
---------[ DT_PropCrane ]---------
--> m_hPlayer [ 0x179C ]
--> m_bMagnetOn [ 0x17B4 ]
--> m_bEnterAnimOn [ 0x17A4 ]
--> m_bExitAnimOn [ 0x17A5 ]
--> m_vecEyeExitEndpoint [ 0x17A8 ]
---------[ DT_PropCannon ]---------
--> m_hPlayer [ 0x179C ]
--> m_bEnterAnimOn [ 0x17A4 ]
--> m_bExitAnimOn [ 0x17A5 ]
--> m_vecEyeExitEndpoint [ 0x17A8 ]
---------[ DT_PropAirboat ]---------
--> m_bHeadlightIsOn [ 0x18DC ]
--> m_nAmmoCount [ 0x18E0 ]
--> m_nExactWaterLevel [ 0x18E8 ]
--> m_nWaterLevel [ 0x17C ]
--> m_vecPhysVelocity [ 0x1C68 ]
---------[ DT_Flare ]---------
--> m_flTimeBurnOut [ 0x22EC ]
--> m_flScale [ 0x22F0 ]
--> m_bLight [ 0x22F4 ]
--> m_bSmoke [ 0x22F5 ]
--> m_bPropFlare [ 0x22F6 ]
---------[ DT_TEConcussiveExplosion ]---------
--> m_vecNormal [ 0x1C ]
--> m_flScale [ 0x28 ]
--> m_nRadius [ 0x2C ]
--> m_nMagnitude [ 0x30 ]
---------[ DT_NPC_Strider ]---------
--> m_vecHitPos [ 0x225C ]
--> m_vecIKTarget[0] [ 0x2268 ]
--> m_vecIKTarget[1] [ 0x2274 ]
--> m_vecIKTarget[2] [ 0x2280 ]
--> m_vecIKTarget[3] [ 0x228C ]
--> m_vecIKTarget[4] [ 0x2298 ]
--> m_vecIKTarget[5] [ 0x22A4 ]
---------[ DT_ScriptIntro ]---------
--> m_vecCameraView [ 0x13C0 ]
--> m_vecCameraViewAngles [ 0x13CC ]
--> m_iBlendMode [ 0x13D8 ]
--> m_iNextBlendMode [ 0x13DC ]
--> m_flNextBlendTime [ 0x13E0 ]
--> m_flBlendStartTime [ 0x13E4 ]
--> m_bActive [ 0x13E8 ]
--> m_iFOV [ 0x1364 ]
--> m_iNextFOV [ 0x1360 ]
--> m_iStartFOV [ 0x136C ]
--> m_flNextFOVBlendTime [ 0x1370 ]
--> m_flFOVBlendStartTime [ 0x1374 ]
--> m_bAlternateFOV [ 0x1378 ]
--> m_flFadeAlpha [ 0x13FC ]
--> m_flFadeColor[0] [ 0x13F0 ]
--> m_flFadeColor [ 0x0 ]
--> m_flFadeDuration [ 0x1404 ]
--> m_hCameraEntity [ 0x13EC ]
---------[ DT_RotorWashEmitter ]---------
--> m_flAltitude [ 0x1360 ]
---------[ DT_PropCombineBall ]---------
--> m_bEmit [ 0x17A4 ]
--> m_flRadius [ 0x17A8 ]
--> m_bHeld [ 0x17AC ]
--> m_bLaunched [ 0x17AD ]
---------[ DT_PlasmaBeamNode ]---------
--> m_vecVelocity [ 0xF4 ]
--> m_bSprayOn [ 0x1360 ]
---------[ DT_RollerMine ]---------
--> m_bIsOpen [ 0x2208 ]
--> m_flActiveTime [ 0x220C ]
--> m_bHackedByAlyx [ 0x2210 ]
--> m_bPowerDown [ 0x2211 ]
---------[ DT_NPC_Manhack ]---------
--> m_nEnginePitch1 [ 0x2214 ]
--> m_flEnginePitch1Time [ 0x221C ]
--> m_nEnginePitch2 [ 0x2218 ]
--> m_flEnginePitch2Time [ 0x2220 ]
---------[ DT_CombineGunship ]---------
--> m_vecHitPos [ 0x2258 ]
---------[ DT_NPC_AntlionGuard ]---------
--> m_bCavernBreed [ 0x2208 ]
--> m_bInCavern [ 0x2209 ]
--> m_iBleedingLevel [ 0x2210 ]
---------[ DT_InfoTeleporterCountdown ]---------
--> m_bCountdownStarted [ 0x1360 ]
--> m_bDisabled [ 0x1361 ]
--> m_flStartTime [ 0x1364 ]
--> m_flTimeRemaining [ 0x1368 ]
---------[ DT_MortarShell ]---------
--> m_flLifespan [ 0x136C ]
--> m_flRadius [ 0x1370 ]
--> m_vecSurfaceNormal [ 0x1378 ]
---------[ DT_EnvStarfield ]---------
--> m_bOn [ 0x1364 ]
--> m_flDensity [ 0x1368 ]
---------[ DT_EnvHeadcrabCanister ]---------
--> m_Shared [ 0x1798 ]
--> m_flFlightSpeed [ 0x38 ]
--> m_flLaunchTime [ 0x3C ]
--> m_vecParabolaDirection [ 0x50 ]
--> m_flFlightTime [ 0x34 ]
--> m_flWorldEnterTime [ 0x5C ]
--> m_flInitialZSpeed [ 0x40 ]
--> m_flZAcceleration [ 0x44 ]
--> m_flHorizSpeed [ 0x48 ]
--> m_bLaunchedFromWithinWorld [ 0x4C ]
--> m_vecStartPosition [ 0x4 ]
--> m_vecEnterWorldPosition [ 0x10 ]
--> m_vecDirection [ 0x1C ]
--> m_vecStartAngles [ 0x28 ]
--> m_vecSkyboxOrigin [ 0x60 ]
--> m_flSkyboxScale [ 0x6C ]
--> m_bInSkybox [ 0x70 ]
--> m_bLanded [ 0x1810 ]
---------[ DT_AlyxEmpEffect ]---------
--> m_nState [ 0x1360 ]
--> m_flDuration [ 0x1364 ]
--> m_flStartTime [ 0x1368 ]
---------[ DT_Corpse ]---------
--> m_nReferencePlayer [ 0x1798 ]
---------[ DT_CitadelEnergyCore ]---------
--> m_flScale [ 0x1360 ]
--> m_nState [ 0x1364 ]
--> m_flDuration [ 0x1368 ]
--> m_flStartTime [ 0x136C ]
--> m_spawnflags [ 0x1370 ]
---------[ DT_HL2_Player ]---------
--> m_HL2Local [ 0x2B40 ]
--> m_flSuitPower [ 0x4 ]
--> m_bZooming [ 0x8 ]
--> m_bitsActiveDevices [ 0xC ]
--> m_iSquadMemberCount [ 0x10 ]
--> m_iSquadMedicCount [ 0x14 ]
--> m_fSquadInFollowMode [ 0x18 ]
--> m_bWeaponLowered [ 0x19 ]
--> m_hAutoAimTarget [ 0x1C ]
--> m_vecAutoAimPoint [ 0x20 ]
--> m_hLadder [ 0x30 ]
--> m_bDisplayReticle [ 0x2C ]
--> m_bStickyAutoAim [ 0x2D ]
--> m_bAutoAimTarget [ 0x2E ]
--> m_fIsSprinting [ 0x2BA8 ]
---------[ DT_BaseHLBludgeonWeapon ]---------
---------[ DT_HLSelectFireMachineGun ]---------
---------[ DT_HLMachineGun ]---------
---------[ DT_BaseHelicopter ]---------
--> m_flStartupTime [ 0x2208 ]
---------[ DT_NPC_Barney ]---------
---------[ DT_Barnacle ]---------
--> m_flAltitude [ 0x2238 ]
--> m_vecRoot [ 0x2214 ]
--> m_vecTip [ 0x2220 ]
--> m_vecTipDrawOffset [ 0x222C ]
---------[ DT_AR2Explosion ]---------
--> m_szMaterialName [ 0x1454 ]
---------[ DT_TEAntlionDust ]---------
--> m_vecOrigin [ 0x20 ]
--> m_vecAngles [ 0x2C ]
--> m_bBlockedSpawner [ 0x38 ]
---------[ DT_BaseHLCombatWeapon ]---------
---------[ DT_WeaponHandGrenade ]---------
--> m_flStartThrow [ 0x1840 ]
--> m_flReleaseThrow [ 0x1844 ]
---------[ DT_BaseHL1MPCombatWeapon ]---------
---------[ DT_BaseHL1CombatWeapon ]---------
---------[ DT_AIWeaponAR2 ]---------
---------[ DT_AIWeaponShotgun ]---------
---------[ DT_AIWeaponCrossbow ]---------
---------[ DT_AIWeaponCrowbar ]---------
---------[ DT_AIWeaponRPG ]---------
---------[ DT_AIWeaponSMG1 ]---------
---------[ DT_AIWeaponPistol ]---------
---------[ DT_AIWeapon357 ]---------
---------[ DT_GMOD_Player ]---------
--> m_iGModPlayerFlags [ 0x2C6C ]
--> m_HoveredWidget [ 0x2D80 ]
--> m_PressedWidget [ 0x2D84 ]
--> m_Driving [ 0x2D88 ]
--> m_DrivingMode [ 0x2D8C ]
--> m_PlayerClass [ 0x2D94 ]
--> m_bCanZoom [ 0x2D98 ]
--> m_bCanWalk [ 0x2D99 ]
--> m_bIsTyping [ 0x2D9A ]
--> m_StepSize [ 0x2D9C ]
--> m_JumpPower [ 0x2DA0 ]
--> m_ViewOffset [ 0x2DA4 ]
--> m_ViewOffsetDucked [ 0x2DB0 ]
--> m_fGestureEndTime [ 0x2DBC ]
--> m_PlayerColor [ 0x2DC0 ]
--> m_WeaponColor [ 0x2DCC ]
--> m_Hands [ 0x2D90 ]
---------[ DT_AIWeaponStunStick ]---------
--> m_bActive [ 0x1858 ]
---------[ DT_FleshEffectTarget ]---------
--> m_flRadius [ 0x1360 ]
--> m_flScaleTime [ 0x136C ]
---------[ DT_CPropJeepEpisodic ]---------
--> m_iNumRadarContacts [ 0x18E8 ]
--> m_vecRadarContactPos[0] [ 0x18EC ]
--> m_vecRadarContactPos [ 0x0 ]
--> m_iRadarContactType[0] [ 0x1A0C ]
--> m_iRadarContactType [ 0x0 ]
---------[ DT_PropScalable ]---------
--> m_flScaleX [ 0x1798 ]
--> m_flScaleY [ 0x179C ]
--> m_flScaleZ [ 0x17A0 ]
--> m_flLerpTimeX [ 0x17A4 ]
--> m_flLerpTimeY [ 0x17A8 ]
--> m_flLerpTimeZ [ 0x17AC ]
--> m_flGoalTimeX [ 0x17B0 ]
--> m_flGoalTimeY [ 0x17B4 ]
--> m_flGoalTimeZ [ 0x17B8 ]
---------[ DT_NPC_Puppet ]---------
--> m_hAnimationTarget [ 0x2208 ]
--> m_nTargetAttachment [ 0x220C ]
---------[ DT_HandleTest ]---------
--> m_Handle [ 0x1360 ]
--> m_bSendHandle [ 0x1364 ]
---------[ DT_SpriteTrail ]---------
--> m_flLifeTime [ 0x1FF4 ]
--> m_flStartWidth [ 0x1FF8 ]
--> m_flEndWidth [ 0x1FFC ]
--> m_flStartWidthVariance [ 0x2000 ]
--> m_flTextureRes [ 0x2004 ]
--> m_flMinFadeLength [ 0x2008 ]
--> m_vecSkyboxOrigin [ 0x200C ]
--> m_flSkyboxScale [ 0x2018 ]
---------[ DT_SpriteOriented ]---------
---------[ DT_Sprite ]---------
--> m_hAttachedToEntity [ 0x1370 ]
--> m_nAttachment [ 0x1374 ]
--> m_flScaleTime [ 0x1390 ]
--> m_flSpriteScale [ 0x138C ]
--> m_flSpriteFramerate [ 0x1378 ]
--> m_flGlowProxySize [ 0x1398 ]
--> m_flHDRColorScale [ 0x139C ]
--> m_flFrame [ 0x137C ]
--> m_flBrightnessTime [ 0x1388 ]
--> m_nBrightness [ 0x1384 ]
--> m_bWorldSpaceScale [ 0x1394 ]
---------[ DT_Ragdoll_Attached ]---------
--> m_boneIndexAttached [ 0x1C40 ]
--> m_ragdollAttachedObjectIndex [ 0x1C3C ]
--> m_attachmentPointBoneSpace [ 0x1C18 ]
--> m_attachmentPointRagdollSpace [ 0x1C30 ]
---------[ DT_Ragdoll ]---------
--> m_ragAngles[0] [ 0x1918 ]
--> m_ragAngles [ 0x0 ]
--> m_ragPos[0] [ 0x1798 ]
--> m_ragPos [ 0x0 ]
--> m_hUnragdoll [ 0x1C00 ]
--> m_flBlendWeight [ 0x1C04 ]
--> m_nOverlaySequence [ 0x1C0C ]
---------[ DT_PredictedViewModel ]---------
---------[ DT_PoseController ]---------
--> m_hProps [ 0x1360 ]
--> m_chPoseIndex [ 0x1370 ]
--> m_bPoseValueParity [ 0x1374 ]
--> m_fPoseValue [ 0x1378 ]
--> m_fInterpolationTime [ 0x137C ]
--> m_bInterpolationWrap [ 0x1380 ]
--> m_fCycleFrequency [ 0x1384 ]
--> m_nFModType [ 0x1388 ]
--> m_fFModTimeOffset [ 0x138C ]
--> m_fFModRate [ 0x1390 ]
--> m_fFModAmplitude [ 0x1394 ]
---------[ DT_GameRulesProxy ]---------
---------[ DT_InfoLadderDismount ]---------
---------[ DT_FuncLadder ]---------
--> m_vecPlayerMountPositionTop [ 0x1380 ]
--> m_vecPlayerMountPositionBottom [ 0x138C ]
--> m_vecLadderDir [ 0x1360 ]
--> m_bFakeLadder [ 0x1399 ]
---------[ DT_DetailController ]---------
--> m_flFadeStartDist [ 0x1360 ]
--> m_flFadeEndDist [ 0x1364 ]
---------[ DT_World ]---------
--> m_flWaveHeight [ 0x1360 ]
--> m_WorldMins [ 0x1364 ]
--> m_WorldMaxs [ 0x1370 ]
--> m_bStartDark [ 0x137C ]
--> m_flMaxOccludeeArea [ 0x1380 ]
--> m_flMinOccluderArea [ 0x1384 ]
--> m_flMaxPropScreenSpaceWidth [ 0x138C ]
--> m_flMinPropScreenSpaceWidth [ 0x1388 ]
--> m_iszDetailSpriteMaterial [ 0x1391 ]
--> m_bColdWorld [ 0x1390 ]
---------[ DT_WaterLODControl ]---------
--> m_flCheapWaterStartDistance [ 0x1360 ]
--> m_flCheapWaterEndDistance [ 0x1364 ]
---------[ DT_WaterBullet ]---------
---------[ DT_VoteController ]---------
--> m_iActiveIssueIndex [ 0x1368 ]
--> m_iOnlyTeamToVote [ 0x136C ]
--> m_nVoteOptionCount [ 0x1370 ]
--> m_nPotentialVotes [ 0x1388 ]
--> m_bIsYesNoVote [ 0x138E ]
---------[ DT_VGuiScreen ]---------
--> m_flWidth [ 0x1368 ]
--> m_flHeight [ 0x136C ]
--> m_fScreenFlags [ 0x1394 ]
--> m_nPanelName [ 0x1370 ]
--> m_nAttachmentIndex [ 0x138C ]
--> m_nOverlayMaterial [ 0x1390 ]
--> m_hPlayerOwner [ 0x13F0 ]
---------[ DT_PropJeep ]---------
--> m_bHeadlightIsOn [ 0x18E4 ]
---------[ DT_PropVehicleChoreoGeneric ]---------
--> m_hPlayer [ 0x17BC ]
--> m_bEnterAnimOn [ 0x17C4 ]
--> m_bExitAnimOn [ 0x17C5 ]
--> m_vecEyeExitEndpoint [ 0x17C8 ]
--> m_vehicleView.bClampEyeAngles [ 0x1854 ]
--> m_vehicleView.flPitchCurveZero [ 0x1858 ]
--> m_vehicleView.flPitchCurveLinear [ 0x185C ]
--> m_vehicleView.flRollCurveZero [ 0x1860 ]
--> m_vehicleView.flRollCurveLinear [ 0x1864 ]
--> m_vehicleView.flFOV [ 0x1868 ]
--> m_vehicleView.flYawMin [ 0x186C ]
--> m_vehicleView.flYawMax [ 0x1870 ]
--> m_vehicleView.flPitchMin [ 0x1874 ]
--> m_vehicleView.flPitchMax [ 0x1878 ]
---------[ DT_ProxyToggle ]---------
--> blah [ 0x0 ]
--> m_WithProxy [ 0x1360 ]
---------[ DT_Tesla ]---------
--> m_SoundName [ 0x1388 ]
--> m_iszSpriteName [ 0x13C8 ]
---------[ DT_Team ]---------
--> m_iTeamNum [ 0x13A8 ]
--> m_iScore [ 0x1394 ]
--> m_iRoundsWon [ 0x1398 ]
--> m_szTeamname [ 0x1374 ]
--> player_array_element [ 0x0 ]
--> "player_array" [ 0x0 ]
---------[ DT_Sun ]---------
--> m_clrRender [ 0x58 ]
--> m_clrOverlay [ 0x14B0 ]
--> m_vDirection [ 0x14BC ]
--> m_bOn [ 0x14C8 ]
--> m_nSize [ 0x14B4 ]
--> m_nOverlaySize [ 0x14B8 ]
--> m_nMaterial [ 0x14CC ]
--> m_nOverlayMaterial [ 0x14D0 ]
--> HDRColorScale [ 0x0 ]
---------[ DT_ParticlePerformanceMonitor ]---------
--> m_bMeasurePerf [ 0x1361 ]
--> m_bDisplayPerf [ 0x1360 ]
---------[ DT_SpotlightEnd ]---------
--> m_flLightScale [ 0x1360 ]
--> m_Radius [ 0x1364 ]
---------[ DT_SlideshowDisplay ]---------
--> m_bEnabled [ 0x1360 ]
--> m_szDisplayText [ 0x1361 ]
--> m_szSlideshowDirectory [ 0x13E1 ]
--> m_chCurrentSlideLists [ 0x1478 ]
--> m_fMinSlideTime [ 0x1490 ]
--> m_fMaxSlideTime [ 0x1494 ]
--> m_iCycleType [ 0x149C ]
--> m_bNoListRepeats [ 0x14A0 ]
---------[ DT_ShadowControl ]---------
--> m_shadowDirection [ 0x1360 ]
--> m_shadowColor [ 0x136C ]
--> m_flShadowMaxDist [ 0x1370 ]
--> m_bDisableShadows [ 0x1374 ]
---------[ DT_SceneEntity ]---------
--> m_nSceneStringIndex [ 0x1370 ]
--> m_bIsPlayingBack [ 0x1364 ]
--> m_bPaused [ 0x1365 ]
--> m_bMultiplayer [ 0x1366 ]
--> m_flForceClientTime [ 0x136C ]
--> m_hActorList [ 0x0 ]
--> lengthproxy [ 0x0 ]
--> lengthprop16 [ 0x0 ]
---------[ DT_RopeKeyframe ]---------
--> m_iRopeMaterialModelIndex [ 0x139C ]
--> m_hStartPoint [ 0x162C ]
--> m_hEndPoint [ 0x1630 ]
--> m_iStartAttachment [ 0x1634 ]
--> m_iEndAttachment [ 0x1636 ]
--> m_iStartBone [ 0x163A ]
--> m_iEndBone [ 0x1638 ]
--> m_vecStartOffset [ 0x163C ]
--> m_vecEndOffset [ 0x1648 ]
--> m_fLockedPoints [ 0x1664 ]
--> m_Slack [ 0x165C ]
--> m_RopeLength [ 0x1658 ]
--> m_RopeFlags [ 0x1398 ]
--> m_TextureScale [ 0x1660 ]
--> m_nSegments [ 0x1628 ]
--> m_bConstrainBetweenEndpoints [ 0x16EC ]
--> m_Subdiv [ 0x1654 ]
--> m_Width [ 0x1668 ]
--> m_flScrollSpeed [ 0x1394 ]
--> m_vecOrigin [ 0x338 ]
--> moveparent [ 0x190 ]
--> m_iParentAttachment [ 0x17A ]
---------[ DT_RagdollManager ]---------
--> m_iCurrentMaxRagdollCount [ 0x1360 ]
---------[ DT_PhysicsPropMultiplayer ]---------
--> m_iPhysicsMode [ 0x17A4 ]
--> m_fMass [ 0x17A8 ]
--> m_collisionMins [ 0x17AC ]
--> m_collisionMaxs [ 0x17B8 ]
---------[ DT_PhysBoxMultiplayer ]---------
--> m_iPhysicsMode [ 0x136C ]
--> m_fMass [ 0x1370 ]
---------[ DT_BasePropDoor ]---------
---------[ DT_DynamicProp ]---------
--> m_bUseHitboxesForRenderBox [ 0x1798 ]
---------[ DT_PointCommentaryNode ]---------
--> m_bActive [ 0x1798 ]
--> m_flStartTime [ 0x179C ]
--> m_iszCommentaryFile [ 0x17A0 ]
--> m_iszCommentaryFileNoHDR [ 0x18A4 ]
--> m_iszSpeakers [ 0x19A8 ]
--> m_iNodeNumber [ 0x1AA8 ]
--> m_iNodeNumberMax [ 0x1AAC ]
--> m_hViewPosition [ 0x1AB4 ]
---------[ DT_PointCamera ]---------
--> m_FOV [ 0x1360 ]
--> m_Resolution [ 0x1364 ]
--> m_bFogEnable [ 0x1368 ]
--> m_FogColor [ 0x1369 ]
--> m_flFogStart [ 0x1370 ]
--> m_flFogEnd [ 0x1374 ]
--> m_flFogMaxDensity [ 0x1378 ]
--> m_bActive [ 0x137C ]
--> m_bUseScreenAspectRatio [ 0x137D ]
--> m_bGlobalOverride [ 0x137E ]
---------[ DT_PlayerResource ]---------
--> m_iPing [ 0x1568 ]
--> m_iScore [ 0x176C ]
--> m_iDeaths [ 0x1970 ]
--> m_bConnected [ 0x1B74 ]
--> m_iTeam [ 0x1BF8 ]
--> m_bAlive [ 0x1DFC ]
--> m_iHealth [ 0x1E80 ]
--> m_iArmor [ 0x2084 ]
---------[ DT_Plasma ]---------
--> m_flStartScale [ 0x1360 ]
--> m_flScale [ 0x1364 ]
--> m_flScaleTime [ 0x1368 ]
--> m_nFlags [ 0x136C ]
--> m_nPlasmaModelIndex [ 0x1370 ]
--> m_nPlasmaModelIndex2 [ 0x1374 ]
--> m_nGlowModelIndex [ 0x1378 ]
---------[ DT_PhysMagnet ]---------
---------[ DT_PhysicsProp ]---------
--> m_bAwake [ 0x1798 ]
---------[ DT_PhysBox ]---------
--> m_mass [ 0x1360 ]
---------[ DT_ParticleSystem ]---------
--> m_vecOrigin [ 0x338 ]
--> m_hOwnerEntity [ 0x4D8 ]
--> moveparent [ 0x190 ]
--> m_iParentAttachment [ 0x17A ]
--> m_angRotation [ 0x344 ]
--> m_iEffectIndex [ 0x1360 ]
--> m_bActive [ 0x1364 ]
--> m_flStartTime [ 0x1368 ]
--> m_hControlPointEnts [ 0x136C ]
--> m_iControlPointParents [ 0x1468 ]
--> m_bWeatherEffect [ 0x14A7 ]
---------[ DT_MaterialModifyControl ]---------
--> m_szMaterialName [ 0x1360 ]
--> m_szMaterialVar [ 0x145F ]
--> m_szMaterialVarValue [ 0x155E ]
--> m_iFrameStart [ 0x1668 ]
--> m_iFrameEnd [ 0x166C ]
--> m_bWrap [ 0x1670 ]
--> m_flFramerate [ 0x1674 ]
--> m_bNewAnimCommandsSemaphore [ 0x1678 ]
--> m_flFloatLerpStartValue [ 0x167C ]
--> m_flFloatLerpEndValue [ 0x1680 ]
--> m_flFloatLerpTransitionTime [ 0x1684 ]
--> m_bFloatLerpWrap [ 0x1688 ]
--> m_nModifyMode [ 0x1690 ]
---------[ DT_LightGlow ]---------
--> m_clrRender [ 0x58 ]
--> m_nHorizontalSize [ 0x1360 ]
--> m_nVerticalSize [ 0x1364 ]
--> m_nMinDist [ 0x1368 ]
--> m_nMaxDist [ 0x136C ]
--> m_nOuterMaxDist [ 0x1370 ]
--> m_spawnflags [ 0x1374 ]
--> m_vecOrigin [ 0x338 ]
--> m_angRotation [ 0x344 ]
--> moveparent [ 0x190 ]
--> m_flGlowProxySize [ 0x1444 ]
--> HDRColorScale [ 0x0 ]
---------[ DT_InfoOverlayAccessor ]---------
--> m_iTextureFrameIndex [ 0x4CC ]
--> m_iOverlayID [ 0x1360 ]
---------[ DT_FuncTrackTrain ]---------
---------[ DT_FuncSmokeVolume ]---------
--> m_Color1 [ 0x144C ]
--> m_Color2 [ 0x1450 ]
--> m_MaterialName [ 0x1454 ]
--> m_ParticleDrawWidth [ 0x1554 ]
--> m_ParticleSpacingDistance [ 0x1558 ]
--> m_DensityRampSpeed [ 0x155C ]
--> m_RotationSpeed [ 0x1560 ]
--> m_MovementSpeed [ 0x1564 ]
--> m_Density [ 0x1568 ]
--> m_spawnflags [ 0x156C ]
--> m_Collision [ 0x19C ]
--> m_vecMinsPreScaled [ 0x8 ]
--> m_vecMaxsPreScaled [ 0x14 ]
--> m_vecMins [ 0x20 ]
--> m_vecMaxs [ 0x2C ]
--> m_nSolidType [ 0x41 ]
--> m_usSolidFlags [ 0x3C ]
--> m_nSurroundType [ 0x40 ]
--> m_triggerBloat [ 0x42 ]
--> m_vecSpecifiedSurroundingMinsPreScaled [ 0x44 ]
--> m_vecSpecifiedSurroundingMaxsPreScaled [ 0x50 ]
--> m_vecSpecifiedSurroundingMins [ 0x5C ]
--> m_vecSpecifiedSurroundingMaxs [ 0x68 ]
---------[ DT_FuncRotating ]---------
--> m_vecOrigin [ 0x338 ]
--> m_angRotation[0] [ 0x344 ]
--> m_angRotation[1] [ 0x348 ]
--> m_angRotation[2] [ 0x34C ]
--> m_flSimulationTime [ 0x68 ]
---------[ DT_FuncReflectiveGlass ]---------
---------[ DT_FuncOccluder ]---------
--> m_bActive [ 0x1364 ]
--> m_nOccluderIndex [ 0x1360 ]
---------[ DT_FuncMonitor ]---------
---------[ DT_Func_LOD ]---------
--> m_fDisappearDist [ 0x1360 ]
---------[ DT_TEDust ]---------
--> m_flSize [ 0x1C ]
--> m_flSpeed [ 0x20 ]
--> m_vecDirection [ 0x24 ]
---------[ DT_Func_Dust ]---------
--> m_Color [ 0x1360 ]
--> m_SpawnRate [ 0x1364 ]
--> m_flSizeMin [ 0x1368 ]
--> m_flSizeMax [ 0x136C ]
--> m_LifetimeMin [ 0x1374 ]
--> m_LifetimeMax [ 0x1378 ]
--> m_DustFlags [ 0x1384 ]
--> m_SpeedMax [ 0x1370 ]
--> m_DistMax [ 0x137C ]
--> m_nModelIndex [ 0x8C ]
--> m_FallSpeed [ 0x1380 ]
--> m_Collision [ 0x19C ]
--> m_vecMinsPreScaled [ 0x8 ]
--> m_vecMaxsPreScaled [ 0x14 ]
--> m_vecMins [ 0x20 ]
--> m_vecMaxs [ 0x2C ]
--> m_nSolidType [ 0x41 ]
--> m_usSolidFlags [ 0x3C ]
--> m_nSurroundType [ 0x40 ]
--> m_triggerBloat [ 0x42 ]
--> m_vecSpecifiedSurroundingMinsPreScaled [ 0x44 ]
--> m_vecSpecifiedSurroundingMaxsPreScaled [ 0x50 ]
--> m_vecSpecifiedSurroundingMins [ 0x5C ]
--> m_vecSpecifiedSurroundingMaxs [ 0x68 ]
---------[ DT_FuncConveyor ]---------
--> m_flConveyorSpeed [ 0x1360 ]
---------[ DT_BreakableSurface ]---------
--> m_nNumWide [ 0x1364 ]
--> m_nNumHigh [ 0x1368 ]
--> m_flPanelWidth [ 0x136C ]
--> m_flPanelHeight [ 0x1370 ]
--> m_vNormal [ 0x1374 ]
--> m_vCorner [ 0x1380 ]
--> m_bIsBroken [ 0x138C ]
--> m_nSurfaceType [ 0x1390 ]
--> m_RawPanelBitVec [ 0x13B4 ]
---------[ DT_FuncAreaPortalWindow ]---------
--> m_flFadeStartDist [ 0x1360 ]
--> m_flFadeDist [ 0x1364 ]
--> m_flTranslucencyLimit [ 0x1368 ]
--> m_iBackgroundModelIndex [ 0x136C ]
---------[ DT_CFish ]---------
--> m_poolOrigin [ 0x17F4 ]
--> m_x [ 0x17DC ]
--> m_y [ 0x17E0 ]
--> m_z [ 0x17E4 ]
--> m_angle [ 0x17EC ]
--> m_nModelIndex [ 0x8C ]
--> m_lifeState [ 0x8F ]
--> m_waterLevel [ 0x1800 ]
---------[ DT_EntityFlame ]---------
--> m_hEntAttached [ 0x1364 ]
---------[ DT_FireSmoke ]---------
--> m_flStartScale [ 0x1360 ]
--> m_flScale [ 0x1364 ]
--> m_flScaleTime [ 0x1368 ]
--> m_nFlags [ 0x136C ]
--> m_nFlameModelIndex [ 0x1370 ]
--> m_nFlameFromAboveModelIndex [ 0x1374 ]
---------[ DT_EnvTonemapController ]---------
--> m_bUseCustomAutoExposureMin [ 0x1360 ]
--> m_bUseCustomAutoExposureMax [ 0x1361 ]
--> m_bUseCustomBloomScale [ 0x1362 ]
--> m_flCustomAutoExposureMin [ 0x1364 ]
--> m_flCustomAutoExposureMax [ 0x1368 ]
--> m_flCustomBloomScale [ 0x136C ]
--> m_flCustomBloomScaleMinimum [ 0x1370 ]
---------[ DT_EnvScreenEffect ]---------
--> m_flDuration [ 0x1360 ]
--> m_nType [ 0x1364 ]
---------[ DT_EnvScreenOverlay ]---------
--> m_iszOverlayNames[0] [ 0x1360 ]
--> m_iszOverlayNames [ 0x0 ]
--> m_flOverlayTimes[0] [ 0x1D58 ]
--> m_flOverlayTimes [ 0x0 ]
--> m_flStartTime [ 0x1D80 ]
--> m_iDesiredOverlay [ 0x1D84 ]
--> m_bIsActive [ 0x1D88 ]
---------[ DT_EnvProjectedTexture ]---------
--> m_hTargetEntity [ 0x1364 ]
--> m_bState [ 0x1368 ]
--> m_flLightFOV [ 0x136C ]
--> m_bEnableShadows [ 0x1370 ]
--> m_bLightOnlyTarget [ 0x1371 ]
--> m_bLightWorld [ 0x1372 ]
--> m_bCameraSpace [ 0x1373 ]
--> m_LinearFloatLightColor [ 0x1374 ]
--> m_flAmbient [ 0x1380 ]
--> m_SpotlightTextureName [ 0x138C ]
--> m_nSpotlightTextureFrame [ 0x1490 ]
--> m_flNearZ [ 0x1384 ]
--> m_flFarZ [ 0x1388 ]
--> m_nShadowQuality [ 0x1494 ]
---------[ DT_EnvParticleScript ]---------
--> m_flSequenceScale [ 0x187C ]
---------[ DT_FogController ]---------
--> m_fog.enable [ 0x13A0 ]
--> m_fog.blend [ 0x13A1 ]
--> m_fog.dirPrimary [ 0x1364 ]
--> m_fog.colorPrimary [ 0x1370 ]
--> m_fog.colorSecondary [ 0x1374 ]
--> m_fog.start [ 0x1380 ]
--> m_fog.end [ 0x1384 ]
--> m_fog.farz [ 0x1388 ]
--> m_fog.maxdensity [ 0x138C ]
--> m_fog.colorPrimaryLerpTo [ 0x1378 ]
--> m_fog.colorSecondaryLerpTo [ 0x137C ]
--> m_fog.startLerpTo [ 0x1390 ]
--> m_fog.endLerpTo [ 0x1394 ]
--> m_fog.lerptime [ 0x1398 ]
--> m_fog.duration [ 0x139C ]
---------[ DT_EntityParticleTrail ]---------
--> m_iMaterialName [ 0x1448 ]
--> m_Info [ 0x144C ]
--> m_flLifetime [ 0x8 ]
--> m_flStartSize [ 0xC ]
--> m_flEndSize [ 0x10 ]
--> m_hConstraintEntity [ 0x1460 ]
---------[ DT_EntityDissolve ]---------
--> m_flStartTime [ 0x1364 ]
--> m_flFadeOutStart [ 0x1368 ]
--> m_flFadeOutLength [ 0x136C ]
--> m_flFadeOutModelStart [ 0x1370 ]
--> m_flFadeOutModelLength [ 0x1374 ]
--> m_flFadeInStart [ 0x1378 ]
--> m_flFadeInLength [ 0x137C ]
--> m_nDissolveType [ 0x1380 ]
--> m_vDissolverOrigin [ 0x1394 ]
--> m_nMagnitude [ 0x13A0 ]
---------[ DT_DynamicLight ]---------
--> m_Flags [ 0x1360 ]
--> m_LightStyle [ 0x1361 ]
--> m_Radius [ 0x1364 ]
--> m_Exponent [ 0x1368 ]
--> m_InnerAngle [ 0x136C ]
--> m_OuterAngle [ 0x1370 ]
--> m_SpotRadius [ 0x1374 ]
---------[ DT_ColorCorrectionVolume ]---------
--> m_Weight [ 0x1360 ]
--> m_lookupFilename [ 0x1364 ]
---------[ DT_ColorCorrection ]---------
--> m_vecOrigin [ 0x1360 ]
--> m_minFalloff [ 0x136C ]
--> m_maxFalloff [ 0x1370 ]
--> m_flCurWeight [ 0x1374 ]
--> m_netLookupFilename [ 0x1378 ]
--> m_bEnabled [ 0x147C ]
---------[ DT_BreakableProp ]---------
---------[ DT_BasePlayer ]---------
--> localdata [ 0x0 ]
--> m_Local [ 0x2234 ]
--> m_chAreaBits [ 0x4 ]
--> m_chAreaPortalBits [ 0x24 ]
--> m_iHideHUD [ 0x3C ]
--> m_flFOVRate [ 0x40 ]
--> m_bDucked [ 0x44 ]
--> m_bDucking [ 0x45 ]
--> m_bInDuckJump [ 0x46 ]
--> m_flDucktime [ 0x48 ]
--> m_flDuckJumpTime [ 0x4C ]
--> m_flJumpTime [ 0x50 ]
--> m_flFallVelocity [ 0x58 ]
--> m_vecPunchAngle [ 0x6C ]
--> m_vecPunchAngleVel [ 0xA8 ]
--> m_bDrawViewmodel [ 0xE4 ]
--> m_bWearingSuit [ 0xE5 ]
--> m_bPoisoned [ 0xE6 ]
--> m_flStepSize [ 0xE8 ]
--> m_bAllowAutoMovement [ 0xEC ]
--> m_skybox3d.scale [ 0xF4 ]
--> m_skybox3d.origin [ 0xF8 ]
--> m_skybox3d.area [ 0x104 ]
--> m_skybox3d.fog.enable [ 0x148 ]
--> m_skybox3d.fog.blend [ 0x149 ]
--> m_skybox3d.fog.dirPrimary [ 0x10C ]
--> m_skybox3d.fog.colorPrimary [ 0x118 ]
--> m_skybox3d.fog.colorSecondary [ 0x11C ]
--> m_skybox3d.fog.start [ 0x128 ]
--> m_skybox3d.fog.end [ 0x12C ]
--> m_skybox3d.fog.maxdensity [ 0x134 ]
--> m_PlayerFog.m_hCtrl [ 0x150 ]
--> m_audio.localSound[0] [ 0x174 ]
--> m_audio.localSound[1] [ 0x180 ]
--> m_audio.localSound[2] [ 0x18C ]
--> m_audio.localSound[3] [ 0x198 ]
--> m_audio.localSound[4] [ 0x1A4 ]
--> m_audio.localSound[5] [ 0x1B0 ]
--> m_audio.localSound[6] [ 0x1BC ]
--> m_audio.localSound[7] [ 0x1C8 ]
--> m_audio.soundscapeIndex [ 0x1D4 ]
--> m_audio.localBits [ 0x1D8 ]
--> m_audio.ent [ 0x1DC ]
--> m_fSprintSpeed [ 0x1E4 ]
--> m_fWalkSpeed [ 0x1E8 ]
--> m_fCrouchedWalkSpeed [ 0x1EC ]
--> m_fDuckSpeed [ 0x1F0 ]
--> m_fUnDuckSpeed [ 0x1F4 ]
--> m_vecViewOffset[0] [ 0xE8 ]
--> m_vecViewOffset[1] [ 0xEC ]
--> m_vecViewOffset[2] [ 0xF0 ]
--> m_flFriction [ 0x25C ]
--> m_iAmmo [ 0x1BE0 ]
--> m_fOnTarget [ 0x2454 ]
--> m_nTickBase [ 0x2558 ]
--> m_nNextThinkTick [ 0x84 ]
--> m_hLastWeapon [ 0x2570 ]
--> m_hGroundEntity [ 0x254 ]
--> m_vecVelocity[0] [ 0xF4 ]
--> m_vecVelocity[1] [ 0xF8 ]
--> m_vecVelocity[2] [ 0xFC ]
--> m_vecBaseVelocity [ 0x158 ]
--> m_hConstraintEntity [ 0x248C ]
--> m_vecConstraintCenter [ 0x2490 ]
--> m_flConstraintRadius [ 0x249C ]
--> m_flConstraintWidth [ 0x24A0 ]
--> m_flConstraintSpeedFactor [ 0x24A4 ]
--> m_flDeathTime [ 0x24CC ]
--> m_nWaterLevel [ 0x17C ]
--> m_flLaggedMovementValue [ 0x294C ]
--> m_hViewEntity [ 0x2B1C ]
--> pl [ 0x242C ]
--> deadflag [ 0x4 ]
--> m_iFOV [ 0x2440 ]
--> m_iFOVStart [ 0x2444 ]
--> m_flFOVTime [ 0x2448 ]
--> m_iDefaultFOV [ 0x244C ]
--> m_hZoomOwner [ 0x2450 ]
--> m_hVehicle [ 0x24D8 ]
--> m_hUseEntity [ 0x24E0 ]
--> m_iHealth [ 0x90 ]
--> m_lifeState [ 0x8F ]
--> m_iBonusProgress [ 0x24E8 ]
--> m_iBonusChallenge [ 0x24EC ]
--> m_flMaxspeed [ 0x24E4 ]
--> m_fFlags [ 0x350 ]
--> m_iObserverMode [ 0x24A8 ]
--> m_hObserverTarget [ 0x24AC ]
--> m_hViewModel[0] [ 0x2588 ]
--> m_hViewModel [ 0x0 ]
--> m_szLastPlaceName [ 0x296C ]
--> m_bUseWeaponsInVehicle [ 0x256A ]
---------[ DT_BaseFlex ]---------
--> m_flexWeight [ 0x1840 ]
--> m_blinktoggle [ 0x19F0 ]
--> m_viewtarget [ 0x1804 ]
--> m_vecViewOffset[0] [ 0xE8 ]
--> m_vecViewOffset[1] [ 0xEC ]
--> m_vecViewOffset[2] [ 0xF0 ]
--> m_vecLean [ 0x1B5C ]
--> m_vecShift [ 0x1B98 ]
---------[ DT_BaseEntity ]---------
--> AnimTimeMustBeFirst [ 0x0 ]
--> m_flAnimTime [ 0x60 ]
--> m_flSimulationTime [ 0x68 ]
--> m_ubInterpolationFrame [ 0x74 ]
--> m_vecOrigin [ 0x338 ]
--> m_angRotation [ 0x344 ]
--> m_nModelIndex [ 0x8C ]
--> m_fEffects [ 0x78 ]
--> m_nRenderMode [ 0x7C ]
--> m_nRenderFX [ 0x54 ]
--> m_clrRender [ 0x58 ]
--> m_iTeamNum [ 0x9C ]
--> m_CollisionGroup [ 0x354 ]
--> m_flElasticity [ 0x248 ]
--> m_flShadowCastDistance [ 0x24C ]
--> m_hOwnerEntity [ 0x4D8 ]
--> m_hEffectEntity [ 0x4DC ]
--> moveparent [ 0x190 ]
--> m_iParentAttachment [ 0x17A ]
--> movetype [ 0x0 ]
--> movecollide [ 0x0 ]
--> m_Collision [ 0x19C ]
--> m_vecMinsPreScaled [ 0x8 ]
--> m_vecMaxsPreScaled [ 0x14 ]
--> m_vecMins [ 0x20 ]
--> m_vecMaxs [ 0x2C ]
--> m_nSolidType [ 0x41 ]
--> m_usSolidFlags [ 0x3C ]
--> m_nSurroundType [ 0x40 ]
--> m_triggerBloat [ 0x42 ]
--> m_vecSpecifiedSurroundingMinsPreScaled [ 0x44 ]
--> m_vecSpecifiedSurroundingMaxsPreScaled [ 0x50 ]
--> m_vecSpecifiedSurroundingMins [ 0x5C ]
--> m_vecSpecifiedSurroundingMaxs [ 0x68 ]
--> m_iTextureFrameIndex [ 0x4CC ]
--> predictable_id [ 0x0 ]
--> m_PredictableID [ 0xA0 ]
--> m_bIsPlayerSimulated [ 0x4C8 ]
--> m_bSimulatedEveryTick [ 0x4C9 ]
--> m_bAnimatedEveryTick [ 0x4CA ]
--> m_bAlternateSorting [ 0x4CB ]
--> m_takedamage [ 0x8E ]
--> m_RealClassName [ 0x51C ]
--> m_OverrideMaterial [ 0x520 ]
--> m_OverrideSubMaterials[0] [ 0x528 ]
--> m_OverrideSubMaterials [ 0x0 ]
--> m_iHealth [ 0x90 ]
--> m_iMaxHealth [ 0x94 ]
--> m_spawnflags [ 0x62C ]
--> m_iGModFlags [ 0x630 ]
--> m_bOnFire [ 0x515 ]
--> m_CreationTime [ 0x518 ]
--> m_vecVelocity[0] [ 0xF4 ]
--> m_vecVelocity[1] [ 0xF8 ]
--> m_vecVelocity[2] [ 0xFC ]
--> m_GMOD_DataTable [ 0x1318 ]
--> m_GMOD_bool [ 0x678 ]
--> m_GMOD_float [ 0x698 ]
--> m_GMOD_int [ 0x718 ]
--> m_GMOD_Vector [ 0x798 ]
--> m_GMOD_QAngle [ 0x918 ]
--> m_GMOD_EHANDLE [ 0xA98 ]
--> m_GMOD_String0 [ 0xB18 ]
--> m_GMOD_String1 [ 0xD18 ]
--> m_GMOD_String2 [ 0xF18 ]
--> m_GMOD_String3 [ 0x1118 ]
---------[ DT_BaseDoor ]---------
--> m_flWaveHeight [ 0x1360 ]
---------[ DT_BaseCombatCharacter ]---------
--> bcc_localdata [ 0x0 ]
--> m_flNextAttack [ 0x1BD8 ]
--> m_hActiveWeapon [ 0x21E0 ]
--> m_hMyWeapons [ 0x1DE0 ]
--> m_bloodColor [ 0x1BDC ]
---------[ DT_BaseAnimatingOverlay ]---------
--> overlay_vars [ 0x0 ]
--> m_AnimOverlay [ 0x0 ]
--> lengthproxy [ 0x0 ]
--> lengthprop15 [ 0x0 ]
---------[ DT_BoneFollower ]---------
--> m_modelIndex [ 0x1360 ]
--> m_solidIndex [ 0x1364 ]
---------[ DT_BaseAnimating ]---------
--> m_nSequence [ 0x1608 ]
--> m_nForceBone [ 0x13A8 ]
--> m_vecForce [ 0x139C ]
--> m_nSkin [ 0x1368 ]
--> m_nBody [ 0x136C ]
--> m_nHitboxSet [ 0x1370 ]
--> m_flModelScale [ 0x1468 ]
--> m_flModelWidthScale [ 0x1468 ]
--> m_flPoseParameter [ 0x146C ]
--> m_flPlaybackRate [ 0x1390 ]
--> m_flEncodedController [ 0x1588 ]
--> m_bClientSideAnimation [ 0x15D8 ]
--> m_bClientSideFrameReset [ 0x13D8 ]
--> m_nNewSequenceParity [ 0x15DC ]
--> m_nResetEventsParity [ 0x15E0 ]
--> m_nMuzzleFlashParity [ 0x1698 ]
--> m_hLightingOrigin [ 0x1690 ]
--> m_hLightingOriginRelative [ 0x1694 ]
--> serveranimdata [ 0x0 ]
--> m_flCycle [ 0x1610 ]
--> m_fadeMinDist [ 0x1410 ]
--> m_fadeMaxDist [ 0x1414 ]
--> m_flFadeScale [ 0x1418 ]
--> m_pBoneManipulator [ 0x1744 ]
--> m_pFlexManipulator [ 0x174C ]
--> m_OverrideViewTarget [ 0x16B8 ]
---------[ DT_InfoLightingRelative ]---------
--> m_hLightingLandmark [ 0x1360 ]
---------[ DT_AI_BaseNPC ]---------
--> m_lifeState [ 0x8F ]
--> m_bPerformAvoidance [ 0x21FC ]
--> m_bIsMoving [ 0x21FD ]
--> m_bFadeCorpse [ 0x21FE ]
--> m_iDeathPose [ 0x21EC ]
--> m_iDeathFrame [ 0x21F0 ]
--> m_iSpeedModRadius [ 0x21F4 ]
--> m_iSpeedModSpeed [ 0x21F8 ]
--> m_bSpeedModActive [ 0x21FF ]
--> m_bImportanRagdoll [ 0x2200 ]
--> m_flTimePingEffect [ 0x21E8 ]
---------[ DT_Beam ]---------
--> m_nBeamType [ 0x137C ]
--> m_nBeamFlags [ 0x1380 ]
--> m_nNumBeamEnts [ 0x1370 ]
--> m_hAttachEntity [ 0x1384 ]
--> m_nAttachIndex [ 0x13AC ]
--> m_nHaloIndex [ 0x1378 ]
--> m_fHaloScale [ 0x13E0 ]
--> m_fWidth [ 0x13D4 ]
--> m_fEndWidth [ 0x13D8 ]
--> m_fFadeLength [ 0x13DC ]
--> m_fAmplitude [ 0x13E4 ]
--> m_fStartFrame [ 0x13E8 ]
--> m_fSpeed [ 0x13EC ]
--> m_flFrameRate [ 0x1360 ]
--> m_flHDRColorScale [ 0x1364 ]
--> m_clrRender [ 0x58 ]
--> m_nRenderFX [ 0x54 ]
--> m_nRenderMode [ 0x7C ]
--> m_flFrame [ 0x13F4 ]
--> m_vecEndPos [ 0x13F8 ]
--> m_nModelIndex [ 0x8C ]
--> m_nMinDXLevel [ 0x13F0 ]
--> m_vecOrigin [ 0x338 ]
--> moveparent [ 0x190 ]
--> beampredictable_id [ 0x0 ]
--> m_PredictableID [ 0xA0 ]
--> m_bIsPlayerSimulated [ 0x4C8 ]
---------[ DT_BaseViewModel ]---------
--> m_nModelIndex [ 0x8C ]
--> m_nSkin [ 0x1368 ]
--> m_nBody [ 0x136C ]
--> m_nSequence [ 0x1608 ]
--> m_nViewModelIndex [ 0x17A8 ]
--> m_flPlaybackRate [ 0x1390 ]
--> m_fEffects [ 0x78 ]
--> m_nAnimationParity [ 0x17B8 ]
--> m_hWeapon [ 0x17C8 ]
--> m_hOwner [ 0x17AC ]
--> m_nNewSequenceParity [ 0x15DC ]
--> m_nResetEventsParity [ 0x15E0 ]
--> m_nMuzzleFlashParity [ 0x1698 ]
--> m_flPoseParameter[0] [ 0x146C ]
--> m_flPoseParameter [ 0x0 ]
---------[ DT_BaseParticleEntity ]---------
---------[ DT_BaseGrenade ]---------
--> m_flDamage [ 0x17AC ]
--> m_DmgRadius [ 0x179C ]
--> m_bIsLive [ 0x1799 ]
--> m_hThrower [ 0x17B4 ]
--> m_vecVelocity [ 0xF4 ]
--> m_fFlags [ 0x350 ]
---------[ DT_BaseCombatWeapon ]---------
--> LocalWeaponData [ 0x0 ]
--> m_iClip1 [ 0x17E8 ]
--> m_iClip2 [ 0x17EC ]
--> m_iPrimaryAmmoType [ 0x17E0 ]
--> m_iSecondaryAmmoType [ 0x17E4 ]
--> m_nViewModelIndex [ 0x17A0 ]
--> m_bFlipViewModel [ 0x1818 ]
--> LocalActiveWeaponData [ 0x0 ]
--> m_flNextPrimaryAttack [ 0x17A4 ]
--> m_flNextSecondaryAttack [ 0x17A8 ]
--> m_nNextThinkTick [ 0x84 ]
--> m_flTimeWeaponIdle [ 0x17AC ]
--> m_iViewModelIndex [ 0x17B4 ]
--> m_iWorldModelIndex [ 0x17B8 ]
--> m_iState [ 0x17D8 ]
--> m_hOwner [ 0x1798 ]
---------[ DT_WeaponPhysGun ]---------
--> m_hPhysBeam [ 0x1878 ]
--> m_vHitPosLocal [ 0x187C ]
--> m_hGrabbedEntity [ 0x1874 ]
---------[ DT_PhysBeam ]---------
--> m_hTargetEnt [ 0x1380 ]
--> m_HoldPos [ 0x1374 ]
--> m_bIsOn [ 0x1384 ]
--> m_iPhysBone [ 0x1370 ]
---------[ DT_LuaNextBot ]---------
--> m_ScriptedEntity [ 0x2208 ]
--> m_strScriptName [ 0x10 ]
---------[ DT_FlexManipulate ]---------
--> m_flexScale [ 0x14E0 ]
--> m_EyesLocalTarget [ 0x14E4 ]
--> m_iFlexWeights [ 0x1360 ]
---------[ DT_BoneManipulate ]---------
--> m_BonePos[0] [ 0x1360 ]
--> m_BonePos [ 0x0 ]
--> m_BoneAng[0] [ 0x2B60 ]
--> m_BoneAng [ 0x0 ]
--> m_BoneScale[0] [ 0x1F60 ]
--> m_BoneScale [ 0x0 ]
--> m_BoneJiggle[0] [ 0x3760 ]
--> m_BoneJiggle [ 0x0 ]
---------[ DT_WeaponSWEP ]---------
--> m_ScriptedEntity [ 0x1870 ]
--> m_strScriptName [ 0x10 ]
--> m_strHoldType [ 0x1A84 ]
---------[ DT_SENT_point ]---------
--> m_ScriptedEntity [ 0x1360 ]
--> m_strScriptName [ 0x10 ]
---------[ DT_SENT_anim ]---------
--> m_ScriptedEntity [ 0x179C ]
--> m_strScriptName [ 0x10 ]
---------[ DT_SENT_AI ]---------
--> m_ScriptedEntity [ 0x2208 ]
--> m_strScriptName [ 0x10 ]
---------[ DT_GMODGameRulesProxy ]---------
--> gmod_gamerules_data [ 0x0 ]
--> m_fTimeScale [ 0x48 ]
--> m_iSkillLevel [ 0x4C ]
--> m_bHL2EpisodicBehaviour [ 0x50 ]
Is this all the updated offsets. If so thanks, I will be using them. You will get credit with your MPGH name, pm me if you want a differnet name for the credit.
Ye thay are all up2date
That's great.

/Solved & closed.
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