SolvedVector:ToScreen() Formula or Alternative?

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Vector:ToScreen() Formula or Alternative?
Trying to code some really basic shitty external multi-hack kinda thing but I cant use ToScreen() for a wall hack due to a couple of problematic issues, would anyone happen to have the formula it uses or a good alternative to it?
You have to write your own function for converting from 3d world space to 2d screen space. This is one of the reasons I preffer internal over external C++ cheats.
Quote Originally Posted by _haffy View Post
You have to write your own function for converting from 3d world space to 2d screen space. This is one of the reasons I preffer internal over external C++ cheats.
how is it any different from external
Quote Originally Posted by D3M0L1T10N View Post
how is it any different from external
IVDebugOverlay::ScreenPosition

Don't have to write your own, not like worldtoscreen isnt plastered everywhere on UC/MPGH anyways though
Quote Originally Posted by _haffy View Post
IVDebugOverlay::ScreenPosition

Don't have to write your own, not like worldtoscreen isnt plastered everywhere on UC/MPGH anyways though
i used screenposition before until i asked myself what's the point, not like the math is ever going to change
The Draw to screen valve codens are literally public??????????????????????

(leaked 2007 src nerd)
1 week has passed and no further replies have been made by the OP. Assuming solved.

/Closed.
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