SpawnSheild

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SpawnSheild
How do guys scan for SpawnSheild offset ?
is that possible to be scanned with C.E ? and how ?

Thanks in advice
Yes and no, Cheatengine will require a high level of process manipulating including hooking many functions that involve the detection of specific HWND's such as cheatengines...

For the SpawnShield scan you will need to find the pointer toward the CharacterFX class which contains the Spawnshield offset.
Quote Originally Posted by PeachCreame View Post
Yes and no, Cheatengine will require a high level of process manipulating including hooking many functions that involve the detection of specific HWND's such as cheatengines...

For the SpawnShield scan you will need to find the pointer toward the CharacterFX class which contains the Spawnshield offset.
I have the Character FX pointer but it has a bunch of offsets how should I know the spawn shield offset ?
Quote Originally Posted by OneCa View Post
I have the Character FX pointer but it has a bunch of offsets how should I know the spawn shield offset ?
IF you can attach a debugger or memory reader, kill yourself and see if any of the code changes, if it moves between 2 values it may be a boolean value which may be your spawnshield
What exactly do you need it for? Why not just use characterFX class and check to see if its enabled?
If I remember correctly. Don't quote me if I'm wrong.

Even if you have the class and pointers to the spawn shield.
Example like making the spawn shield never ending. thus godmode.
It would only be a client side change. Spawn Shield is server sided.
Quote Originally Posted by neononxxx View Post
If I remember correctly. Don't quote me if I'm wrong.

Even if you have the class and pointers to the spawn shield.
Example like making the spawn shield never ending. thus godmode.
It would only be a client side change. Spawn Shield is server sided.
You are exactly correct, this has been patched long ago. The only thing the spawn shield pointer is good for is aimbot or telekill now.
Code:
\x74\x0A\x3B\x74\x24\x18\x73\x04\xC6\x06\x20\x46\x83\x44\x24\x14\x08 xxxxxxxxxxxxxxxxx
Code:
374BB7E3   . 74 0A          JE SHORT Dumped.374BB7EF
374BB7E5   . 3B7424 18      CMP ESI,DWORD PTR SS:[ESP+18]
374BB7E9   . 73 04          JNB SHORT Dumped.374BB7EF
374BB7EB   . C606 20        MOV BYTE PTR DS:[ESI],20
374BB7EE   . 46             INC ESI
374BB7EF   > 834424 14 08   ADD DWORD PTR SS:[ESP+14],8
374BB7F4   . 8B5424 18      MOV EDX,DWORD PTR SS:[ESP+18]
374BB7F8   . 40             INC EAX
374BB7F9   . 894424 1C      MOV DWORD PTR SS:[ESP+1C],EAX
374BB7FD   . 3B03           CMP EAX,DWORD PTR DS:[EBX]
374BB7FF   .^72 AF          JB SHORT Dumped.374BB7B0
374BB801   > 3BF2           CMP ESI,EDX
374BB803   . 72 04          JB SHORT Dumped.374BB809
374BB805   > C642 FF 00     MOV BYTE PTR DS:[EDX-1],0
374BB809   > 5F             POP EDI
374BB80A   . 5E             POP ESI
374BB80B   . 5D             POP EBP
374BB80C   . 5B             POP EBX
374BB80D   . C2 0C00        RETN 0C
374BB810   . 8B41 5C        MOV EAX,DWORD PTR DS:[ECX+5C]
374BB813   . C3             RETN
374BB814     CC             INT3
374BB815     CC             INT3
374BB816     CC             INT3
374BB817     CC             INT3
374BB818     CC             INT3
374BB819     CC             INT3
374BB81A     CC             INT3
374BB81B     CC             INT3
374BB81C     CC             INT3
374BB81D     CC             INT3
374BB81E     CC             INT3
374BB81F     CC             INT3
374BB820   . 8A81 5A050000  MOV AL,BYTE PTR DS:[ECX+55A] //bool bSpawnSheild; (byte) //0x055A 
374BB826   . C3             RETN
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