Outdated[27.7.6] Nilly's Client updated

Posts 76–90 of 149 · Page 6 of 10
Quote Originally Posted by iliketrainz View Post
Please please please @059 please fix the blue cursor thing in the minimap.
Well pal, after those accusations by the "random boi", sadly, I don't think we're going to see any kind of fix on the character marker or the losing items whenever you have full inv issues for a long, looong time on this quality hack. Meanwhile, if you multi, just turn on the 'mark locked players' option and lock on your multis, that should work until next kabam update, since the Orape 27.7.6 with-everything-working-that-lags-frequently-and-disconnect-you-randomly will be working 'till then and no one will post a better orape public realease that actually work smooth.
Quote Originally Posted by 059 View Post
Hey all.

This is nilly's client from build 22.4.0, updated and modified to work with the current 27.7.6 build.

The urls were updated to realmofthemadgodhrd.appspot.com, packet IDs were updated, the XML was painstakenly updated, and the spritesheets were updated, so that the new items, enemies, and objects (almost) all work. 99% of gameplay is functional. I also changed the screen to a recreation of the very old title screen, because I dislike kabam's version.

I modified the About tab to include a set of extra options, with fully customizable hotkeys, they include:
  • Camera to Quest (aim your camera in the direction of your current quest)
  • Teleport to Closest Person of your Quest (/tq in K Relay)
  • Rotate Camera 45 Degrees (rotates your camera 45 degrees so you can have it aligned perfectly)
  • Chat Messages ("/pause", "He lives and reigns", "black", and "ready")
  • Render Toggle (lets you disable drawing many visual effects, with different levels)
  • Use /rl # to change the "render level", /rl 1 hides all objects, /rl 2 hides objects and tiles, /rl 3 hides objects, tiles, and projectiles, /rl 4 completely disables rendering the game world, see screenshot


Other modifications:
  • /vol # lets you change the game's volume, like the current build's volume sliders. For the volume levels, 0 is 0%, 1 is 100%, 0.5 is 50% volume. So you would type in /vol 0.25 for 25%.
  • Package popup is not shown but packages remain functional.
  • Ability use tile location was changed so that you can use your ability when mousing over the black/null area, such as in Abysses, and your ability can be on anywhere, not restricted to the center of the tile; this code is from Knorrex.
  • A few of the default settings were changed (music off by default, potion purchases off by default, etc).
  • Your account's email address, steam/kongregate/kabam account name string is now displayed as "hidden" so you can stream and record without having to cover it up.
  • I replaced and modified some of the images to reduce the client's file size by roughly 3 MB.


Warnings/Notes:
  • In Lair of Draconis, there is a missing object in the red boss that will cause things to rubberband when the boss starts walking around. Just be weary of this, I haven't died from it after hundreds of lods but I'm not responsible if you are.
  • Autoloot will loot past your last slot in your inventory, and dropping an item into your vault will move it to a hidden 9th slot. You can lose items this way. I recommend you keep autoloot off and use K Relay's autoloot.
    WARNING: You may lose items with autoloot on!
  • Tinkerer doesn't work so you'll have to get on a normal client to do that.
  • Alchemist doesn't work, but it doesn't work normally anyways.
  • Skins don't show up on characters and neither do Set Skins (they'll make players with it look tiny), but they don't impact gameplay.
  • There is no Curse buff, nor the HP/Stat Boosted buffs, but they function properly. I'll add these in the future.


Screenshots:






Credits:
@nilly for making the original client
@Knorrex for some AS3 help

Scans:
SWF
https://www.virustotal.com/en/file/e...is/1462161063/
https://virusscan.jotti.org/en-US/fi...job/zt1o9xoeoz
EXE
https://virustotal.com/en/file/641c4...is/1462217387/
https://virusscan.jotti.org/en-US/fi...job/bq7c66kao4
Nice work! reped and thanked, also i was wondering how to go about decompling for making a more stable client like this, can I still use yodga or is that method too old?
Quote Originally Posted by bog624 View Post


Nice work! reped and thanked, also i was wondering how to go about decompling for making a more stable client like this, can I still use yodga or is that method too old?
I use both JPEXS and rabcdasm for editing; yogda would still work but you can do a lot more with JPEXS.
Quote Originally Posted by 059 View Post
I use both JPEXS and rabcdasm for editing; yogda would still work but you can do a lot more with JPEXS.
Thanks for the tip and Yes JPEXS IS GREAT for that but Im not familiar with radcdasm that much I dont honestly understand it.
Quote Originally Posted by The_En|D View Post
Try these:
Code:
/aex <MobId> - Add to exception list
/rex <MobId> - Remove from exception list
/exlist - View exception list
/exclear - Clear exception list
/exdefault - Reset exception list to default

/aig <MobId> - Add to ignore list
/rig <MobId> - Remove from ignore list
/iglist - View ignore list
/igclear - Clear ignore list
/igdefault - Reset ignore list to default
Where i can see MobID list?
hey thx for the hack its awesome
but i cant see the blue arrow on the mini map nd as i its not only mine can smeone pzl help with this it a lil impo sme time
and
i m jst gettin the game sound no weapon sound or sound effetcs is this only my problem for the sound
Thanks for this client! +1
Did any get the render toggle to work? /rl 4 doesn't make the screen black?

Edit: Nevermind. Found the render thing needs to enabled/disabled for it to work.
@059 How do i edit this client, i can't seem to save my edits in JPEX's decompiler.
Quote Originally Posted by Tohka! View Post
@059 How do i edit this client, i can't seem to save my edits in JPEX's decompiler.
Use Yogda, it's easier. But, it's slower though
Quote Originally Posted by ShawLucian View Post
Use Yogda, it's easier. But, it's slower though
I can't even load it in yogda.
# Error : Not a swf file (Invalid Header ?)
Quote Originally Posted by ShawLucian View Post
Use Yogda, it's easier. But, it's slower though
Yogda is used for decompiling, Jpexs is for sprites.
Quote Originally Posted by Luis View Post
Yogda is used for decompiling, Jpexs is for sprites.
banned? /10chars
Quote Originally Posted by Luis View Post
Yogda is used for decompiling, Jpexs is for sprites.
Jpexs is for a lot more than just sprites. Have you ever used it? You can edit as3 with it.
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