ExclamationModel Editing

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Model Editing
Okay so everyone has been trying to figure out things about that tommygun video. Well this is somewhat related. I have figured out a way to turn .x files into .lta and .ltb files what i need to know is what files can you change into .x format because every one i try gives me tragic error message. I am using LTB2X converter and some ppl say they can turn .ltb into .x. Well If you share with me what files convert to .x then i can share with everyone how to convert back to .LTB
moved to correct section
Me and someone else have already been looking up everything the converts to .x. Your not the first to think of it. Use google, he's your friend. Unless you made him angry by using Bing.
Quote Originally Posted by gallopokoi View Post
Me and someone else have already been looking up everything the converts to .x. Your not the first to think of it. Use google, he's your friend. Unless you made him angry by using Bing.
lolll funny thats funny men.... and dude why not try to use Extension Changer.... it changes any formmat to anyother format.... thats wat i use .. works on anything
Quote Originally Posted by franzyx View Post
lolll funny thats funny men.... and dude why not try to use Extension Changer.... it changes any formmat to anyother format.... thats wat i use .. works on anything
an extension changer will fuck the model up

and a LTB is a compressed LTA, LTA is a binary model file
no i can convert .x to .lta.. and i got a .ltb to .x converter, and i have a program to make .lta to .ltb files. now what i need to know is what .ltb files can i convert to .x
if u pm me the program your using for LTA to LTB i will be able to help

casue as far as i know... LTB is a binary, like a compresed version of an LTA, so.. the LBT to .X converter uncompresses it...

so u found something that will compress it back?
yes i have something that will compress it back
.x is a directX file. I've used them before. I'm not sure how to convert one into a .ltb though.... .ltb is a game engine specific model file, Im not sure how it will work....

try searching for a Lithtech to DirectX convertor. or something...

EDIT: the .x file format is clearly documented http://local.wasp.uwa.edu.au/~pbourk...rmats/directx/ , but idk about the .ltb files... that's proprietary, I'll take a look at in a hex editor. I think LTB2X is a .net applications and should be pretty easy to reflect... idk. I'll take a look. If it looks to difficult screw it.
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