[Fab] Placing XML's into dat1 and in the client

Posts 115 of 42 · Page 1 of 3
[Fab] Placing XML's into dat1 and in the client
For those of you that don't know how to do this

 
IMPORTANT
Don't think about using remote textures... If you do, stop, look at bleach, and think.


Go ahead and make your xml for your weapon or some crap you made.

Instead of placing it that weird additions.xml that you shouldn't be using

Place it in Dat1.xml without ext="true" 'cause that's for the additions.xml

Give your item a type just like the other ones so it wont get bullied!

FOR EXAMPLE = "type=0x0192jn"

I don't care, give it anything, just as long as it's not in use.
You can check if it's available or un-available by pressing ctrl+f and searching the type that you made

Once you're done and rebuilt the server, you realize you can spawn it ingame but WHERE ARE THE DAMN TEXTURES

WELL I'LL TELL YOU WHATS WRONG WITH IT

The server is loading the xml just fine although your client does not have the xml that the server is using so it won't load correctly

Decompile your client with something like JPEX Flash decompiler and open up binary

Export the first bin

Yes... I know it says ghost ship, shut up and do it

Edit that bin with notepad++ and put your custom xml in there

Something that I did was completely replace everything in there with my dat1.xml

Import the bin back into the client


Recompile your client and poof. There are the cute textures you made for your weapon
they are in client but still no textures for them..
Quote Originally Posted by SPRAYxTHExPRAY View Post
they are in client but still no textures for them..
If this tutorial is correct then you did something wrong check that you are referencing the correct texture and you placed the 8x8 texture in the correct slot(rows and columns).
Quote Originally Posted by DimitriSavage View Post


If this tutorial is correct then you did something wrong check that you are referencing the correct texture and you placed the 8x8 texture in the correct slot(rows and columns).
they work in addition and i just copied and pasted so i can't have done anything wrong
Quote Originally Posted by Desire View Post
Decompile your client with something like JPEX Flash decompiler and open up binary

Export the first bin

Yes... I know it says ghost ship, shut up and do it

Edit that bin with notepad++ and put your custom xml in there
If you didn't do this then your doing it wrong
DimitriSavage are you still making more commands ect :3? and thanks Bear for this post i can finally put items in the nexus shops
-Thanked
Quote Originally Posted by DBFunx View Post
DimitriSavage are you still making more commands ect :3? and thanks Bear for this post i can finally put items in the nexus shops
-Thanked
more commands? like what? I feel like I have basically made everything...in anything it is just so simple to do.

and the community has made so many things and have these amazing ideas but I just don't want to take their ideas from them...I feel like I would break their sweet hearts if I do it for them
Quote Originally Posted by DimitriSavage View Post


I have basically made everything...

O.O For a generation we have never had a tutorial for backpacks. Not even the good old doomed realms backpacks <3 ^^ I don't know why that has never been released tho. Would be so sick if anyone would make one. I'm to bad to make one myself so i apologize for soundling a bit.. greedy?
Nice tutorial!
+1
people still cant see my proj? i did everything, including putting the whole dat1 in the client, put it all in dat one, got the ids from auto assign in wserv
Quote Originally Posted by MrchickenWingz View Post
people still cant see my proj? i did everything, including putting the whole dat1 in the client, put it all in dat one, got the ids from auto assign in wserv
dont auto assign it -.-
Nice tutorial but I can't replace the binary shit everytime I click on the replace buttom nothing happens help pls.
cant replace the binary in the swf decompiler please help
Posts 115 of 42 · Page 1 of 3

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