internal class KillME : Command
{
public KillME()
: base("killme")
{
}
protected override bool Process(Player player, RealmTime time, string[] args)
{
if (args.Length > 0)
{
player.SendHelp("Usage: /killme");
return false;
}
player.HP = 0;
player.Death(player.Name);
return true;
}
}
internal class Suicide2 : Command
{
public Suicide2() : base("Suicide", 0) { }
protected override bool Process(Player player, RealmTime time, string[] args)
{
player.HP = 0;
player.Death(player.Name);
player.UpdateCount++;
return true;
}
}