HelpQuestion about Glow

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Question about Glow
I'm trying to verify that i'm getting to the glow object offsets correctly

Here's what I have:

Code:
     /*
     * DWORD glow = 0x4FB576C;
     * DWORD glowIndex = 0xA310;
     */

    static DWORD getBaseEntity(int playerNumber){
        return debugger.read<DWORD>(dwClient + entityList + (entitySize * playerNumber) + glowIndex);
    }

    static DWORD getGlowBase(){
        return debugger.read<DWORD>(dwClient + glow);
    }

    static void glowPlayer(int playerNumber){
        DWORD index = getBaseEntity(playerNumber);

        debugger.write<float>((getGlowBase() + (index * 0x38) + 0x4), 0.3); //r
        debugger.write<float>((getGlowBase() + (index * 0x38) + 0x8), 0.2); //g
        debugger.write<float>((getGlowBase() + (index * 0x38) + 0xC), 0.2); //b
        debugger.write<float>((getGlowBase() + (index * 0x38) + 0x10), 0.8); //a
        debugger.write<bool>((getGlowBase() + (index * 0x38) + 0x24), true); //one
        debugger.write<bool>((getGlowBase() + (index * 0x38) + 0x25), false); //two
}
If anyone sees my error it will save me lots of debugging thanks.

- - - Updated - - -

nevermind got it working!
/Solved & closed.
Posts 1–2 of 2 · Page 1 of 1
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