[Tutorial] Change "Glow" from bool to uint (color)
This should work on all sources, as long as you have an AS3 client. If youre good at AVM2 you can do it with RABCDASM too.
If youre using an AS3 client, go to com.company.assembleegameclient.objects.Player.as. Search for "-1" in that file and look for anything that looks like this:
Code:
_local9 = TextureRedrawer.outlineGlow(_local8, 0, (((this._2v == -1)) ? 0 : 0xFF0000));
this._2v is youre legendary rank variable (Glowing). 0xFF0000 is the glow color. Change _2v to an uint, both on the client and server (you can also rename it to Glow or something). Change the "_2v == -1 ? 0 : 0xFF0000" part to "this._2v", and on the server you can change glow to be an hex, for the color. Havent tested it but it should work.
If you want, you can make admins have different color glow with this. Or if you use FSoD you can make different colors for weekly/mothly/alltime.
NOTE: This is a Tutorial, not source code. It means that I give you something to look for, and you can figure it out yourself. I dont like all the "tutorial" threads where you just have to copy paste everything, it should be labeled as "Source Code"



