HelpAre these offsets correct?

Posts 15 of 5 · Page 1 of 1
Are these offsets correct?
I have the current values in a trigger bot I am making but i dont know if the offsets are right:

Code:
DWORD EntityList = 0x4A9F6D4;
DWORD LocalPlayer = 0x00A844DC;
DWORD LifeState = 0x25B;
DWORD Team = 0xF0;
DWORD CrosshairID = 0x0000AA44;
DWORD EntitySize = 0x10;
And as a result, the triggerbot isn't working. I know offset Team works but idk about the others.
DWORD LocalPlayer = 0x00A844DC;
DWORD EntityList = 0x04A9F6D4;
DWORD m_dwGlowObject = 0x04FB556C;
DWORD jumpoffset = 0x04F34A68;
DWORD m_EntityLoopDistance = 0x10;
DWORD m_iGlowIndex = 0xA310;
DWORD isDormant = 0xE9;
DWORD m_iTeamNum = 0xF0;
DWORD m_iHealth = 0xFC;
DWORD m_iCrossHairID = 0xAA44;
DWORD m_bSpotted = 0x00000939;
DWORD m_flFlashMaxAlpha = 0x0000A2F4;
DWORD m_flSensitivity = 0x00A89CE4;
DWORD m_fFlag = 0x00000100;
DWORD attack = 0x02EDF6D0;

all my offsets, they work fine.
Do you have an offset for Entitysize? Just so im sure

Also, here's my thread for the triggerbot.

Code:
DWORD WINAPI thr_TriggerBot(LPVOID PARAMS)
{
	std::cout << "\n\n\nthread running\n\n\n";
	while (1)
	{
		Sleep(1);
		if (GetAsyncKeyState(TRIGGER_KEY) < 0 && TRIGGER_KEY != 1)
		{
			int PlayerNumber = NULL;
			Game::GetCrosshairID(&PlayerNumber);
			std::cout << "PLAYER11" << PlayerNumber << "\n\n";
			if (PlayerNumber < 64 && PlayerNumber >= 0 && Entity::GetTeam(PlayerNumber) != Game::GetTeam() && Entity::PlayerIsDead(PlayerNumber) == false)
			{
				std::cout << "Aiming!";
				Click();
			}
		}
	}
	return 0;
}
It does everything except everything inside of the second if statement. And the player number is always returned -1

Idk i based it from a tutorial and updated the offsets but its not working

edit //

I'd get the offsets myself but I'm still learning how to make cheats in games, I've looked around but couldnt find anything accurate
Quote Originally Posted by xRapppid View Post
Do you have an offset for Entitysize? Just so im sure

Also, here's my thread for the triggerbot.

Code:
DWORD WINAPI thr_TriggerBot(LPVOID PARAMS)
{
	std::cout << "\n\n\nthread running\n\n\n";
	while (1)
	{
		Sleep(1);
		if (GetAsyncKeyState(TRIGGER_KEY) < 0 && TRIGGER_KEY != 1)
		{
			int PlayerNumber = NULL;
			Game::GetCrosshairID(&PlayerNumber);
			std::cout << "PLAYER11" << PlayerNumber << "\n\n";
			if (PlayerNumber < 64 && PlayerNumber >= 0 && Entity::GetTeam(PlayerNumber) != Game::GetTeam() && Entity::PlayerIsDead(PlayerNumber) == false)
			{
				std::cout << "Aiming!";
				Click();
			}
		}
	}
	return 0;
}
It does everything except everything inside of the second if statement. And the player number is always returned -1

Idk i based it from a tutorial and updated the offsets but its not working

edit //

I'd get the offsets myself but I'm still learning how to make cheats in games, I've looked around but couldnt find anything accurate
Try using an offset dumper.
Posts 15 of 5 · Page 1 of 1
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