TTT Death Notifier problems?
So I have this TTT Death Notifier code and I am not that good at coding in lua. So when I put this in my autorun folder for my server, it does show who killed me, but I do not show up as "Missing In Actuion" and I can still talk to those who are alive.
Any help? Thanks!
Code:
if ( SERVER ) then
AddCSLuaFile("autorun/ttt_death_notify.lua")
hook.Add( "PlayerDeath", "CHIIPPPSS" , function( Pl, Ent, Killer )
umsg.Start( "PlayerDeathCustom", Pl )
umsg.Entity( Killer )
umsg.Bool( Killer:IsTraitor() )
umsg.Bool( Killer:IsDetective() )
umsg.End()
end)
else
usermessage.Hook( "PlayerDeathCustom" , function( um )
local Killer = um:ReadEntity()
local IsT = um:ReadBool()
local IsD = um:ReadBool()
chat.AddText( Color( 255,255,255 ) , "You've been killed by ", Color( 175,175,175 ), Killer:Nick(),
Color( 255,255,255 ), ( ( IsT or IsD ) and ", a " or ", an " ), ( (IsT and Color( 255,99,99)) or (IsD and Color( 52,128, 209)) or Color(161,232,116) ),
( (IsT and "Traitor!") or (IsD and "Detective!") or "Innocent!" ) )
chat.PlaySound()
end)
end