
Originally Posted by
The First Sin
~ I don't like replying to a post more then 1 time but this will be an exception.
~ Show us your behavior and we can point out the problem, or at least the loot segment that you edited previously to => encountering this error
~ Currently with the given information we can only speculate that the probably errors is that you placed the Threshold/MostDamagers/etc.. in the incorrect area or you placed incorrectly/misspelled in the general corresponding loot definitions such as ItemLoot.
Alright this is my itemloot
.Init("shtrs Encounter Chest",
new State(
new State("Idle",
new ConditionalEffect(ConditionEffectIndex.Invulnerabl e),
new TimedTransition(5000, "UnsetEffect")
),
new State("UnsetEffect")
),
new Threshold(0.15,
new TierLoot(11, ItemType.Weapon, 0.06),
new TierLoot(12, ItemType.Weapon, 0.05),
new TierLoot(6, ItemType.Ability, 0.05),
new TierLoot(12, ItemType.Armor, 0.06),
new TierLoot(13, ItemType.Armor, 0.05),
new TierLoot(6, ItemType.Ring, 0.06),
new ItemLoot("Potion of Attack", 1),
new ItemLoot("Potion of Defense", 0.5),
new ItemLoot("The Tower Tarot Card", 0.04),
new ItemLoot("Bracer of the Guardian", 0.01) //jacob
)
)
If you need more please contact me via MGPH or @
DBFunx on skype if you have it