Console commands and variables log
Here's a list of all engine and console variables and commands (addresses of CF EU 1424). Many don't effect anything or make the game crash but some do work.
I'm not sure whether the engine variables are visible through PTC though. The addresses of the console variables aren't static so it's easiest to use PTC there.
As always, add mentions if appropriate.
I'm not sure whether the engine variables are visible through PTC though. The addresses of the console variables aren't static so it's easiest to use PTC there.
Code:
CShell.dll base : 0x10050000 Engine variable 0 : Name="BindIP", pString=0xB5B9DC, value= Engine variable 1 : Name="IP", pString=0xB5B9E0, value= Engine variable 2 : Name="Console_FontTexFile", pString=0xB5B9E4, value= Engine variable 3 : Name="NoDefaultEngineRez", pLong=0x73E680, value=1 Engine variable 4 : Name="RenderEnable", pLong=0x73E674, value=1 Engine variable 5 : Name="PlayDemoReps", pLong=0xB5B9C4, value=0 Engine variable 6 : Name="ForceNoSound", pLong=0xB5B9C8, value=0 Engine variable 7 : Name="CursorCenter", pLong=0x73E678, value=0 Engine variable 8 : Name="VideoDebug", pLong=0xB5B9CC, value=0 Engine variable 9 : Name="DebugLoaders", pLong=0xB5B9D0, value=0 Engine variable 10 : Name="MeasurePackets", pLong=0xB5B9D8, value=0 Engine variable 11 : Name="STracePackets", pLong=0xB5B9D4, value=0 Engine variable 12 : Name="DelimitPackets", pLong=0x73E67C, value=1 Engine variable 13 : Name="ForceConsole", pLong=0xB5B9E8, value=0 Engine variable 14 : Name="IPDevice", pLong=0xB5B9EC, value=0 Engine variable 15 : Name="IPDebug", pLong=0xB5B9F0, value=0 Engine variable 16 : Name="UDPDebug", pLong=0xB5B9F4, value=0 Engine variable 17 : Name="InputDebug", pLong=0xB5B9FC, value=0 Engine variable 18 : Name="UpdateRate", pLong=0x73E684, value=10 Engine variable 19 : Name="InputRate", pLong=0xB5BA20, value=0 Engine variable 20 : Name="ForceRemote", pLong=0xB5BA24, value=0 Engine variable 21 : Name="DebugLevel", pLong=0xB5B960, value=0 Engine variable 22 : Name="ShowRunningTime", pLong=0xB5BA28, value=0 Engine variable 23 : Name="NullRender", pLong=0xB5BA2C, value=0 Engine variable 24 : Name="LocalDebug", pLong=0xB5BA34, value=0 Engine variable 25 : Name="TransportDebug", pLong=0xB5BA3C, value=0 Engine variable 26 : Name="Par*****_Incoming", pLong=0xB5BA40, value=0 Engine variable 27 : Name="Par*****_Outgoing", pLong=0xB5BA44, value=0 Engine variable 28 : Name="Par*****", pLong=0xB5BA48, value=0 Engine variable 29 : Name="NetMaxQueue", pLong=0x73E69C, value=32 Engine variable 30 : Name="ClientSleepMS", pLong=0xB5BA4C, value=0 Engine variable 31 : Name="ShowTickCounts", pLong=0xB5BA50, value=0 Engine variable 32 : Name="ShowMemStats", pLong=0xB5BA54, value=0 Engine variable 33 : Name="Prediction", pLong=0x73E698, value=1 Engine variable 34 : Name="PredictionLines", pLong=0xB5BA38, value=0 Engine variable 35 : Name="DebugStrings", pLong=0xB5BA58, value=0 Engine variable 36 : Name="DebugPackets", pLong=0xB5BA5C, value=0 Engine variable 37 : Name="DoExtraObjectStuff", pLong=0xB5BA80, value=0 Engine variable 38 : Name="CollideParticles", pLong=0x73E694, value=1 Engine variable 39 : Name="SoundShowCounts", pLong=0xB5BA68, value=0 Engine variable 40 : Name="SoundDebugLevel", pLong=0xB5BA64, value=0 Engine variable 41 : Name="ErrorLog", pLong=0xB5BA6C, value=0 Engine variable 42 : Name="AlwaysFlushLog", pLong=0xB5BA70, value=0 Engine variable 43 : Name="ShowFrameRate", pLong=0xB5BA7C, value=0 Engine variable 44 : Name="NumConsoleLines", pLong=0x73E6B8, value=0 Engine variable 45 : Name="ConsoleEnable", pLong=0x73E6BC, value=1 Engine variable 46 : Name="ScreenWidth", pLong=0x73E6B0, value=1024 Engine variable 47 : Name="ScreenHeight", pLong=0x73E6B4, value=768 Engine variable 48 : Name="Software", pLong=0xB5BA78, value=0 Engine variable 49 : Name="BitDepth", pLong=0x73E6AC, value=32 Engine variable 50 : Name="HWTnLDisabled", pLong=0xB5BA74, value=0 Engine variable 51 : Name="MusicEnable", pLong=0x73E7C8, value=1 Engine variable 52 : Name="SoundEnable", pLong=0x73E7CC, value=1 Engine variable 53 : Name="ForceSoundDisable", pLong=0xB5BA84, value=0 Engine variable 54 : Name="ShowSphereFindTicks", pLong=0xB5BA98, value=0 Engine variable 55 : Name="ShowClassTicks", pLong=0xB5BA90, value=0 Engine variable 56 : Name="ShowClassTicksSpecific", pString=0xB5BA94, value= Engine variable 57 : Name="ShowGameTime", pLong=0xB5BA8C, value=0 Engine variable 58 : Name="JoystickDisable", pLong=0xB5BA00, value=0 Engine variable 59 : Name="TraceConsole", pLong=0xB5BA04, value=0 Engine variable 60 : Name="ShowFileAccess", pLong=0xB5BA08, value=0 Engine variable 61 : Name="FullLightScale", pLong=0xB5BA10, value=0 Engine variable 62 : Name="ForceClear", pLong=0xB5BA14, value=0 Engine variable 63 : Name="ModelTransitionMS", pLong=0x73E68C, value=200 Engine variable 64 : Name="HighPriority", pLong=0xB5BA30, value=0 Engine variable 65 : Name="ShowConnStats", pLong=0xB5BA0C, value=0 Engine variable 66 : Name="MasterPaletteMode", pLong=0x73E688, value=2 Engine variable 67 : Name="LTDMConsoleOutput", pLong=0x73E7F8, value=2 Engine variable 68 : Name="MipMapOffset", pLong=0xB5BAA4, value=0 Engine variable 69 : Name="GroupOffset0", pLong=0xB59DC4, value=0 Engine variable 70 : Name="GroupOffset1", pLong=0xB59DC8, value=0 Engine variable 71 : Name="GroupOffset2", pLong=0xB59DCC, value=0 Engine variable 72 : Name="GroupOffset3", pLong=0xB59DD0, value=0 Engine variable 73 : Name="Name", pCommandVarAddress=0xB5BA60, value=(null) Engine variable 74 : Name="DefaultDrawIndexedDist", pFloat=0x73E528, value=500.000000 Engine variable 75 : Name="MaxFPS", pFloat=0xB5B9F8, value=0.000000 Engine variable 76 : Name="LatencySim", pFloat=0xB5BA18, value=0.000000 Engine variable 77 : Name="DropRate", pFloat=0xB5BA1C, value=0.000000 Engine variable 78 : Name="LODScale", pFloat=0x73E7D0, value=1.000000 Engine variable 79 : Name="DebugMaxDims", pFloat=0x73E7D8, value=3000.000000 Engine variable 80 : Name="DebugMaxPos", pFloat=0xB5BA88, value=0.000000 Engine variable 81 : Name="TimeScale", pFloat=0x73E7D4, value=1.000000 Engine variable 82 : Name="MaxExtrapolateTime", pFloat=0x73E6A0, value=0.500000 Engine variable 83 : Name="NearRoundoff", pFloat=0x73E6A4, value=0.001000 Engine variable 84 : Name="ConsoleHistoryLen", pLong=0x73E7DC, value=20 Engine variable 85 : Name="ConsoleBufferLen", pLong=0x73E7E0, value=500 Engine variable 86 : Name="ConsoleAlpha", pFloat=0x73E7E4, value=1.000000 Engine variable 87 : Name="ConsoleLeft", pLong=0x73E7E8, value=-1 Engine variable 88 : Name="ConsoleTop", pLong=0x73E7EC, value=-1 Engine variable 89 : Name="ConsoleRight", pLong=0x73E7F0, value=-1 Engine variable 90 : Name="ConsoleBottom", pLong=0x73E7F4, value=-2 Engine variable 91 : Name="DrawDebugGeometry", pLong=0xB5BA9C, value=0 Engine variable 92 : Name="CompressLightGrid", pLong=0x73E7FC, value=2 Engine variable 93 : Name="OrientFrameRate", pLong=0xB5BAA8, value=0 Engine variable 94 : Name="IPClientPort", pLong=0xB5BAAC, value=0 Engine variable 95 : Name="IPClientPortRange", pLong=0x73E800, value=1 Engine variable 96 : Name="IPClientPortMRU", pLong=0xB5BAB0, value=0 Engine variable 97 : Name="BandwidthTargetClient", pLong=0x73E804, value=1024000 Engine variable 98 : Name="BandwidthTargetServer", pLong=0x73E808, value=256000 Engine variable 99 : Name="DebugModelRez", pLong=0xB5BAA0, value=0 Engine variable 100 : Name="NewPlayerPhysics", pLong=0x73E80C, value=1 Engine variable 101 : Name="UDPSimulatePacketLoss", pLong=0xB5BAB4, value=0 Engine variable 102 : Name="UDPSimulateCorruption", pLong=0xB5BAB8, value=0 Engine variable 103 : Name="ModelOnlyUpdateDirtyTrackers", pLong=0x73E690, value=1 Command 0 : Name="BlastServer", Callback=0x64D870 Command 1 : Name="ListInputDevices", Callback=0x64D7D0 Command 2 : Name="quit", Callback=0x64DAA0 Command 3 : Name="serv", Callback=0x64ED30 Command 4 : Name="ModelAdd", Callback=0x64DB40 Command 5 : Name="World", Callback=0x64F210 Command 6 : Name="EnableDevice", Callback=0x64E960 Command 7 : Name="RangeBind", Callback=0x64E730 Command 8 : Name="Bind", Callback=0x64E870 Command 9 : Name="Scale", Callback=0x64E680 Command 10 : Name="RangeScale", Callback=0x64E590 Command 11 : Name="AddAction", Callback=0x64D820 Command 12 : Name="SSFile", Callback=0x64DAD0 Command 13 : Name="UpdateServer", Callback=0x64D800 Command 14 : Name="RenderCommand", Callback=0x64DAB0 Command 15 : Name="RCom", Callback=0x64DAB0 Command 16 : Name="Set", Callback=0x64DA40 Command 17 : Name="ListCommands", Callback=0x64E180 Command 18 : Name="RestartConsole", Callback=0x64ED00 Command 19 : Name="RestartRender", Callback=0x64EF10 Command 20 : Name="ResizeScreen", Callback=0x64EE30 Command 21 : Name="RebindTextures", Callback=0x64ED10 Command 22 : Name="LogTextureInfo", Callback=0x64E550 Command 23 : Name="HeapCompact", Callback=0x64D7C0 Command 24 : Name="ConsoleHistory", Callback=0x64E040 Command 25 : Name="ClearHistory", Callback=0x64E000 Command 26 : Name="WriteHistory", Callback=0x64DEE0 Command 27 : Name="ReadHistory", Callback=0x64DD70 Command 28 : Name="Exec", Callback=0x64ECA0 Command 29 : Name="ShowVersionInfo", Callback=0x64DC90 Command 30 : Name="MoveConsole", Callback=0x64E9F0 Command 31 : Name="Mem", Callback=0x591EF0 Command 32 : Name="ShowTicks", Callback=0x64E1C0 Extra Command 0 : Name="Wind", Callback=0x1036A4C0 Extra Command 1 : Name="FindServers", Callback=0x1036A4A0 Extra Command 2 : Name="Join", Callback=0x1036A420 Extra Command 3 : Name="Normal", Callback=0x1036A3D0 Extra Command 4 : Name="Server", Callback=0x1036A380 Extra Command 5 : Name="ShowTicks", Callback=0x64E1C0 Extra Command 6 : Name="Mem", Callback=0x591EF0 Extra Command 7 : Name="MoveConsole", Callback=0x64E9F0 Extra Command 8 : Name="ShowVersionInfo", Callback=0x64DC90 Extra Command 9 : Name="Exec", Callback=0x64ECA0 Extra Command 10 : Name="ReadHistory", Callback=0x64DD70 Extra Command 11 : Name="WriteHistory", Callback=0x64DEE0 Extra Command 12 : Name="ClearHistory", Callback=0x64E000 Extra Command 13 : Name="ConsoleHistory", Callback=0x64E040 Extra Command 14 : Name="HeapCompact", Callback=0x64D7C0 Extra Command 15 : Name="LogTextureInfo", Callback=0x64E550 Extra Command 16 : Name="RebindTextures", Callback=0x64ED10 Extra Command 17 : Name="ResizeScreen", Callback=0x64EE30 Extra Command 18 : Name="RestartRender", Callback=0x64EF10 Extra Command 19 : Name="RestartConsole", Callback=0x64ED00 Extra Command 20 : Name="ListCommands", Callback=0x64E180 Extra Command 21 : Name="Set", Callback=0x64DA40 Extra Command 22 : Name="RCom", Callback=0x64DAB0 Extra Command 23 : Name="RenderCommand", Callback=0x64DAB0 Extra Command 24 : Name="UpdateServer", Callback=0x64D800 Extra Command 25 : Name="SSFile", Callback=0x64DAD0 Extra Command 26 : Name="AddAction", Callback=0x64D820 Extra Command 27 : Name="RangeScale", Callback=0x64E590 Extra Command 28 : Name="Scale", Callback=0x64E680 Extra Command 29 : Name="Bind", Callback=0x64E870 Extra Command 30 : Name="RangeBind", Callback=0x64E730 Extra Command 31 : Name="EnableDevice", Callback=0x64E960 Extra Command 32 : Name="World", Callback=0x64F210 Extra Command 33 : Name="ModelAdd", Callback=0x64DB40 Extra Command 34 : Name="serv", Callback=0x64ED30 Extra Command 35 : Name="quit", Callback=0x64DAA0 Extra Command 36 : Name="ListInputDevices", Callback=0x64D7D0 Extra Command 37 : Name="BlastServer", Callback=0x64D870 Console var 0 : Name="numconsolelines", pFloat=0x13846990, pString=0x13846978, Value=0 Console var 1 : Name="FarZ", pFloat=0xD2F4590, pString=0xD2F4578, Value=10000.000000 Console var 2 : Name="DrawAllModelShadows", pFloat=0xD2F4140, pString=0xD2F4128, Value=0.000000 Console var 3 : Name="ScreenGlowShowTextureScale", pFloat=0xD2F29A0, pString=0xD2F2988, Value=0.500000 Console var 4 : Name="DOT3Saturate", pFloat=0xD2F4E00, pString=0xD2F4DE8, Value=0.000000 Console var 5 : Name="DrawRenderBlocks", pFloat=0xD2F4C80, pString=0xD2F4C68, Value=0.000000 Console var 6 : Name="DrawWorldModels", pFloat=0xD2F2F10, pString=0xD2F2EF8, Value=1.000000 Console var 7 : Name="ModelDebug_DrawTouchingLights", pFloat=0xD2F3240, pString=0xD2F3228, Value=0.000000 Console var 8 : Name="VisibleWorld", pFloat=0xD2F2B80, pString=0xD2F2B68, Value=1.000000 Console var 9 : Name="ForceSWVertProcess", pFloat=0xD2F4530, pString=0xD2F4518, Value=0.000000 Console var 10 : Name="DrawCanvases", pFloat=0xD2F32D0, pString=0xD2F32B8, Value=1.000000 Console var 11 : Name="RenderDebug", pFloat=0xD2F2C40, pString=0xD2F2C28, Value=0.000000 Console var 12 : Name="ModelShadow_Proj_Perspective", pFloat=0xD2F4290, pString=0xD2F4278, Value=0.000000 Console var 13 : Name="GrayTextureModels", pFloat=0xD2F3300, pString=0xD2F32E8, Value=0.000000 Console var 14 : Name="SaturationModelTextureValue2", pFloat=0xD2F33C0, pString=0xD2F33A8, Value=16777215.000000 Console var 15 : Name="CardDesc", pFloat=0xD2F57C0, pString=0xD2F57A8, Value=HAL Console var 16 : Name="DrawSkeletalMeshes", pFloat=0xD2F2F70, pString=0xD2F2F58, Value=1.000000 Console var 17 : Name="DebugRBOldOccludeeShape", pFloat=0xD2F4B90, pString=0xD2F4B78, Value=0.000000 Console var 18 : Name="ModelShadow_Proj_Fade", pFloat=0xD2F3BA0, pString=0xD2F3B88, Value=1.000000 Console var 19 : Name="TableFog", pFloat=0xD2F5250, pString=0xD2F5238, Value=1.000000 Console var 20 : Name="EffectRadius", pFloat=0xD2F37B0, pString=0xD2F3798, Value=100.000000 Console var 21 : Name="DetailTextureScale", pFloat=0xD2F53A0, pString=0xD2F5388, Value=0.200000 Console var 22 : Name="EnvScale", pFloat=0xD2F5310, pString=0xD2F52F8, Value=1.000000 Console var 23 : Name="DrawWorldGray", pFloat=0xD2F3570, pString=0xD2F3558, Value=1.000000 Console var 24 : Name="SkyScale", pFloat=0xD2F27F0, pString=0xD2F27D8, Value=1.000000 Console var 25 : Name="MaxModelShadows", pFloat=0xD2F3D50, pString=0xD2F3D38, Value=1.000000 Console var 26 : Name="GammaB", pFloat=0xC49C7E8, pString=0xC49C7D0, Value=1.000000 Console var 27 : Name="AfterImageSaturation", pFloat=0xD2F38D0, pString=0xD2F38B8, Value=0.000000 Console var 28 : Name="FogEnable", pFloat=0xD2F51F0, pString=0xD2F51D8, Value=0 Console var 29 : Name="AfterImageAlpha", pFloat=0xD2F3750, pString=0xD2F3738, Value=254.000000 Console var 30 : Name="DrawPVGray", pFloat=0xD2F30F0, pString=0xD2F30D8, Value=1.000000 Console var 31 : Name="DrawQVGray", pFloat=0xD2F3150, pString=0xD2F3138, Value=1.000000 Console var 32 : Name="EnvMapAdd", pFloat=0xD2F5340, pString=0xD2F5328, Value=1.000000 Console var 33 : Name="ShowRenderedObjectCounts", pFloat=0xD2F2850, pString=0xD2F2838, Value=0.000000 Console var 34 : Name="EnvPanSpeed", pFloat=0xD2F4F50, pString=0xD2F4F38, Value=0.000500 Console var 35 : Name="ModelShadow_Proj_TintFill", pFloat=0xD2F3E10, pString=0xD2F3DF8, Value=0.000000 Console var 36 : Name="DrawPolyGrids", pFloat=0xD2F2FA0, pString=0xD2F2F88, Value=1.000000 Console var 37 : Name="ModelShadow_Proj_MaxShadows", pFloat=0xD2F3FF0, pString=0xD2F3FD8, Value=1.000000 Console var 38 : Name="DrawTranslucentModels", pFloat=0xD2F2E80, pString=0xD2F2E68, Value=1.000000 Console var 39 : Name="OptimizeSurfaces", pFloat=0xD2F44A0, pString=0xD2F4488, Value=0.000000 Console var 40 : Name="DebugRBSortOccluders", pFloat=0xD2F4CE0, pString=0xD2F4CC8, Value=1.000000 Console var 41 : Name="ModelShadow_Proj_TextureRes", pFloat=0xD2F3CF0, pString=0xD2F3CD8, Value=128.000000 Console var 42 : Name="GammaG", pFloat=0xC498EE8, pString=0xC498ED0, Value=1.000000 Console var 43 : Name="Bilinear", pFloat=0xD2F46B0, pString=0xD2F4698, Value=1.000000 Console var 44 : Name="reallyclose_far", pFloat=0xD2F5580, pString=0xD2F5568, Value=7.000000 Console var 45 : Name="rangebind", pFloat=0xC498E28, pString=0xC498E10, Value=##keyboard Console var 46 : Name="LightAddPoly", pFloat=0xD2F3ED0, pString=0xD2F3EB8, Value=1.000000 Console var 47 : Name="BackBufferCount", pFloat=0xD2F42F0, pString=0xD2F42D8, Value=2.000000 Console var 48 : Name="DrawCastShadowLights", pFloat=0xD2F3DE0, pString=0xD2F3DC8, Value=0.000000 Console var 49 : Name="ModelShadow_Proj_DrawShadowTex", pFloat=0xD2F4170, pString=0xD2F4158, Value=0.000000 Console var 50 : Name="windowed", pFloat=0xC498F18, pString=0xC498F00, Value=1 Console var 51 : Name="PreventFrameBuffering", pFloat=0xD2F45C0, pString=0xD2F45A8, Value=1.000000 Console var 52 : Name="GhostInlinePV", pFloat=0xD2F2220, pString=0xD2F2208, Value=2.000000 Console var 53 : Name="CursorCenter", pFloat=0x13845910, pString=0x138458F8, Value=0 Console var 54 : Name="DebugRBNoOccluders", pFloat=0xD2F4B60, pString=0xD2F4B48, Value=0.000000 Console var 55 : Name="Effect_ForceSoftwareShaders", pFloat=0xD2F23A0, pString=0xD2F2388, Value=0.000000 Console var 56 : Name="ScreenGlowTextureSize", pFloat=0xD2F26D0, pString=0xD2F26B8, Value=256.000000 Console var 57 : Name="ModelDebug_DrawBoxes", pFloat=0xD2F3540, pString=0xD2F3528, Value=0.000000 Console var 58 : Name="LightMap", pFloat=0xD2F1980, pString=0xD2F1968, Value=1 Console var 59 : Name="DebugRBTime", pFloat=0xD2F4980, pString=0xD2F4968, Value=0.000000 Console var 60 : Name="ModelShadow_Proj_BlurPixelSpacing", pFloat=0xD2F3B40, pString=0xD2F3B28, Value=1.000000 Console var 61 : Name="DrawFlat", pFloat=0xD2F2970, pString=0xD2F2958, Value=0.000000 Console var 62 : Name="ScreenGlowGaussAmp0", pFloat=0xD2F2070, pString=0xD2F2058, Value=0.060000 Console var 63 : Name="DOT3BumpMap", pFloat=0xD2F5010, pString=0xD2F4FF8, Value=1.000000 Console var 64 : Name="Wireframe", pFloat=0xD2F2DF0, pString=0xD2F2DD8, Value=0.000000 Console var 65 : Name="ScreenGlowPixelShift", pFloat=0xD2F1F50, pString=0xD2F1F38, Value=-0.100000 Console var 66 : Name="ModelSaturation", pFloat=0xD2F3C90, pString=0xD2F3C78, Value=1.000000 Console var 67 : Name="GhostOutline", pFloat=0xD2F2250, pString=0xD2F2238, Value=0.800000 Console var 68 : Name="GammaR", pFloat=0xC498D08, pString=0xC498CF0, Value=1.000000 Console var 69 : Name="ModelShadow_Proj_ProjAreaRadiusScale", pFloat=0xD2F3DB0, pString=0xD2F3D98, Value=1.100000 Console var 70 : Name="Effect_DebugEffectIncludes", pFloat=0xD2F23D0, pString=0xD2F23B8, Value=0.000000 Console var 71 : Name="ModelShadow_Proj_DrawProjPlane", pFloat=0xD2F40B0, pString=0xD2F4098, Value=0.000000 Console var 72 : Name="Saturate", pFloat=0xD2F46E0, pString=0xD2F46C8, Value=0.000000 Console var 73 : Name="EnvMapPolyGrids", pFloat=0xD2F27C0, pString=0xD2F27A8, Value=1.000000 Console var 74 : Name="bitdepth", pFloat=0xC498B58, pString=0xC498B40, Value=32 Console var 75 : Name="RefRast", pFloat=0xD2F4380, pString=0xD2F4368, Value=0.000000 Console var 76 : Name="ScreenGlowGaussAmp1", pFloat=0xD2F2160, pString=0xD2F2148, Value=0.110000 Console var 77 : Name="version", pFloat=0xC49C788, pString=0xB365C56, Value=4294967295.4294967295 Console var 78 : Name="DebugRBDraw", pFloat=0xD2F4A70, pString=0xD2F4A58, Value=1.000000 Console var 79 : Name="ScreenGlowShowFilterScale", pFloat=0xD2F22E0, pString=0xD2F22C8, Value=0.250000 Console var 80 : Name="FogFarZ", pFloat=0xD2F5070, pString=0xD2F5058, Value=2000.000000 Console var 81 : Name="Dither", pFloat=0xD2F4680, pString=0xD2F4668, Value=1.000000 Console var 82 : Name="GhostB", pFloat=0xD2F20A0, pString=0xD2F2088, Value=0.000000 Console var 83 : Name="PolyGridBufferSize", pFloat=0xD2F2AC0, pString=0xD2F2AA8, Value=2048.000000 Console var 84 : Name="AllSkyPortals", pFloat=0xD2F24F0, pString=0xD2F24D8, Value=0.000000 Console var 85 : Name="GhostInline", pFloat=0xD2F2460, pString=0xD2F2448, Value=0.900000 Console var 86 : Name="runworld", pFloat=0xC498DC8, pString=0xC498DB0, Value=worlds\world Console var 87 : Name="CacheTextures", pFloat=0xD2F57F0, pString=0xD2F57D8, Value=0 Console var 88 : Name="screenwidth", pFloat=0xC498CA8, pString=0xC498C90, Value=1024 Console var 89 : Name="SaturationModelTextureValue", pFloat=0xD2F3630, pString=0xD2F3618, Value=16777215.000000 Console var 90 : Name="Trilinear", pFloat=0xD2F4920, pString=0xD2F4908, Value=0.000000 Console var 91 : Name="GhostG", pFloat=0xD2F22B0, pString=0xD2F2298, Value=13.000000 Console var 92 : Name="S3TCEnable", pFloat=0xD2F43E0, pString=0xD2F43C8, Value=1.000000 Console var 93 : Name="LightmapsOnly", pFloat=0xD2F28B0, pString=0xD2F2898, Value=0.000000 Console var 94 : Name="ModelShadow_Proj_MaxShadowsPerFrame", pFloat=0xD2F3BD0, pString=0xD2F3BB8, Value=-1.000000 Console var 95 : Name="SkyFarZ", pFloat=0xD2F2A90, pString=0xD2F2A78, Value=10000.000000 Console var 96 : Name="LightModels", pFloat=0xD2F1C50, pString=0xD2F1C38, Value=0 Console var 97 : Name="FogNearZ", pFloat=0xD2F50D0, pString=0xD2F50B8, Value=0.000000 Console var 98 : Name="RenderLayer", pFloat=0xD2F3840, pString=0xD2F3828, Value=0.000000 Console var 99 : Name="VSyncOnFlip", pFloat=0xD2F4E60, pString=0xD2F4E48, Value=1.000000 Console var 100 : Name="DebugGuideLine", pFloat=0xD2F1CE0, pString=0xD2F1CC8, Value=0.000000 Console var 101 : Name="ModelShadow_Proj_MinColorComponent", pFloat=0xD2F3F00, pString=0xD2F3EE8, Value=40.000000 Console var 102 : Name="PVModelEnvmapClampRange", pFloat=0xD2F54F0, pString=0xD2F54D8, Value=5.000000 Console var 103 : Name="ModelShadow_Proj_BlurShadows", pFloat=0xD2F36F0, pString=0xD2F36D8, Value=1.000000 Console var 104 : Name="ShowFrameBufferingInfo", pFloat=0xD2F4830, pString=0xD2F4818, Value=0.000000 Console var 105 : Name="TranslucentSpritesObjectCounts", pFloat=0xD2F26A0, pString=0xD2F2688, Value=0.000000 Console var 106 : Name="AddAction", pFloat=0xC499008, pString=0xC498FF0, Value=SetWeapon Console var 107 : Name="MaxTextureSize", pFloat=0xD2F48C0, pString=0xD2F48A8, Value=16384.000000 Console var 108 : Name="SkyBox", pFloat=0xD2F2A60, pString=0xD2F2A48, Value=0.000000 Console var 109 : Name="ScreenGlowFilterSize", pFloat=0xD2F2100, pString=0xD2F20E8, Value=28.000000 Console var 110 : Name="32BitTextures", pFloat=0xD2F4560, pString=0xD2F4548, Value=1.000000 Console var 111 : Name="ModelApplySun", pFloat=0xD2F3960, pString=0xD2F3948, Value=1.000000 Console var 112 : Name="reallyclose_near", pFloat=0xD2F5640, pString=0xD2F5628, Value=0.100000 Console var 113 : Name="DrawSky", pFloat=0xD2F3060, pString=0xD2F3048, Value=1.000000 Console var 114 : Name="ScreenGlowFogNearZ", pFloat=0xD2F2280, pString=0xD2F2268, Value=0.000000 Console var 115 : Name="ScreenGlowGaussRadius0", pFloat=0xD2F1F80, pString=0xD2F1F68, Value=0.180000 Console var 116 : Name="DetailTextures", pFloat=0xD2F5430, pString=0xD2F5418, Value=1.000000 Console var 117 : Name="PVModelEnvmapVelocity", pFloat=0xD2F58E0, pString=0xD2F58C8, Value=128.000000 Console var 118 : Name="RenderAfterImage", pFloat=0xD2F37E0, pString=0xD2F37C8, Value=0.000000 Console var 119 : Name="ScreenGlowShowTexture", pFloat=0xD2F2730, pString=0xD2F2718, Value=0.000000 Console var 120 : Name="ScreenGlowShowFilter", pFloat=0xD2F2310, pString=0xD2F22F8, Value=0.000000 Console var 121 : Name="GhostR", pFloat=0xD2F24C0, pString=0xD2F24A8, Value=110.000000 Console var 122 : Name="ShowCullCounts", pFloat=0xD2F2820, pString=0xD2F2808, Value=0.000000 Console var 123 : Name="Anisotropic", pFloat=0xD2F4DA0, pString=0xD2F4D88, Value=0.000000 Console var 124 : Name="enabledevice", pFloat=0xC498F48, pString=0xC498F30, Value=##mouse Console var 125 : Name="ZBitDepth", pFloat=0xD2F4890, pString=0xD2F4878, Value=32.000000 Console var 126 : Name="DynamicLightSprites", pFloat=0xD2F29D0, pString=0xD2F29B8, Value=1.000000 Console var 127 : Name="DrawGuns", pFloat=0xD2F5910, pString=0xD2F58F8, Value=1.000000 Console var 128 : Name="ParticleSystemsObjectCounts", pFloat=0xD2F2910, pString=0xD2F28F8, Value=0.000000 Console var 129 : Name="ModelApplyAmbient", pFloat=0xD2F39F0, pString=0xD2F39D8, Value=1.000000 Console var 130 : Name="ScreenGlowGaussRadius1", pFloat=0xD2F2340, pString=0xD2F2328, Value=4.500000 Console var 131 : Name="EnvMapEnable", pFloat=0xD2F54C0, pString=0xD2F54A8, Value=1.000000 Console var 132 : Name="DrawVolumeEffects", pFloat=0xD2F2F40, pString=0xD2F2F28, Value=1.000000 Console var 133 : Name="ModelShadow_Proj_Enable", pFloat=0xD2F3EA0, pString=0xD2F3E88, Value=0.000000 Console var 134 : Name="DebugRBFrustum", pFloat=0xD2F4BC0, pString=0xD2F4BA8, Value=0.000000 Console var 135 : Name="ModelShadow_Proj_BackFaceCull", pFloat=0xD2F4020, pString=0xD2F4008, Value=1.000000 Console var 136 : Name="PVModelSymmetricTrans", pFloat=0xD2F5280, pString=0xD2F5268, Value=0.000000 Console var 137 : Name="EnvBumpMapScale", pFloat=0xD2F4FE0, pString=0xD2F4FC8, Value=1.000000 Console var 138 : Name="SkyFogNearZ", pFloat=0xD2F5490, pString=0xD2F5478, Value=0.000000 Console var 139 : Name="ScreenGlowShowFilterRange", pFloat=0xD2F1F20, pString=0xD2F1F08, Value=0.200000 Console var 140 : Name="EnvBumpMapBumpScale", pFloat=0xD2F5040, pString=0xD2F5028, Value=1.000000 Console var 141 : Name="IgnoreModelLOD", pFloat=0xD2F3480, pString=0xD2F3468, Value=0.000000 Console var 142 : Name="DebugRBFindSlivers", pFloat=0xD2F4EC0, pString=0xD2F4EA8, Value=0.000000 Console var 143 : Name="GrayModelTextureValue", pFloat=0xD2F31B0, pString=0xD2F3198, Value=9676168.000000 Console var 144 : Name="FresnelPolyGrids", pFloat=0xD2F2A00, pString=0xD2F29E8, Value=1.000000 Console var 145 : Name="PVModelEnvmapScale", pFloat=0xD2F5520, pString=0xD2F5508, Value=0.400000 Console var 146 : Name="ScreenGlowEnable", pFloat=0xD2F2760, pString=0xD2F2748, Value=0.000000 Console var 147 : Name="BumpMapPolyGrids", pFloat=0xD2F2520, pString=0xD2F2508, Value=1.000000 Console var 148 : Name="GrayTextureWorlds", pFloat=0xD2F36C0, pString=0xD2F36A8, Value=0.000000 Console var 149 : Name="DrawWorld", pFloat=0xD2F3090, pString=0xD2F3078, Value=1.000000 Console var 150 : Name="ModelShadow_Proj_Alpha", pFloat=0xD2F3D80, pString=0xD2F3D68, Value=1.000000 Console var 151 : Name="DebugRBAll", pFloat=0xD2F4BF0, pString=0xD2F4BD8, Value=0.000000 Console var 152 : Name="ShowMemStats_Render", pFloat=0xD2F2BE0, pString=0xD2F2BC8, Value=0.000000 Console var 153 : Name="2DBilinear", pFloat=0xD2F47D0, pString=0xD2F47B8, Value=1.000000 Console var 154 : Name="MipMapBias", pFloat=0xD2F4B30, pString=0xD2F4B18, Value=0.000000 Console var 155 : Name="RenderStateLightOff", pFloat=0xD2F1FE0, pString=0xD2F1FC8, Value=0.000000 Console var 156 : Name="DynamicLight_TextureSize", pFloat=0xD2F3FC0, pString=0xD2F3FA8, Value=256.000000 Console var 157 : Name="ScreenGlowUVScale", pFloat=0xD2F2130, pString=0xD2F2118, Value=0.750000 Console var 158 : Name="ModelShadow_Proj_MaxProjDist", pFloat=0xD2F3F60, pString=0xD2F3F48, Value=200.000000 Console var 159 : Name="ModelShadow_Proj_Tween", pFloat=0xD2F4200, pString=0xD2F41E8, Value=1.000000 Console var 160 : Name="GrayModelTextureValue2", pFloat=0xD2F33F0, pString=0xD2F33D8, Value=11785640.000000 Console var 161 : Name="DrawLineSystems", pFloat=0xD2F2C70, pString=0xD2F2C58, Value=1.000000 Console var 162 : Name="ShowModelRenderInfo", pFloat=0xD2F2700, pString=0xD2F26E8, Value=0.000000 Console var 163 : Name="AlphaOPTest", pFloat=0xD2F3780, pString=0xD2F3768, Value=5.000000 Console var 164 : Name="MultiPassLightMatch", pFloat=0xD2F4110, pString=0xD2F40F8, Value=0.000000 Console var 165 : Name="DynamicLight_Backfacing_Error", pFloat=0xD2F3F90, pString=0xD2F3F78, Value=10.000000 Console var 166 : Name="PVModelAspect", pFloat=0xD2F5790, pString=0xD2F5778, Value=1.000000 Console var 167 : Name="DrawSprites", pFloat=0xD2F3030, pString=0xD2F3018, Value=1.000000 Console var 168 : Name="WireframeModels", pFloat=0xD2F30C0, pString=0xD2F30A8, Value=0.000000 Console var 169 : Name="BandwidthTargetClient", pFloat=0x13846D80, pString=0x13846D68, Value=1024000 Console var 170 : Name="ShowPolyCounts", pFloat=0xD2F2C10, pString=0xD2F2BF8, Value=0.000000 Console var 171 : Name="ScreenGlow_DrawCanvases", pFloat=0xD2F1CB0, pString=0xD2F1C98, Value=1.000000 Console var 172 : Name="ModelShadow_Proj_EnableBlurPS", pFloat=0xD2F3CC0, pString=0xD2F3CA8, Value=1.000000 Console var 173 : Name="ShowTextureMemory", pFloat=0xD2F2CD0, pString=0xD2F2CB8, Value=0.000000 Console var 174 : Name="DynamicLight_Backfacing", pFloat=0xD2F4050, pString=0xD2F4038, Value=1.000000 Console var 175 : Name="DebugRBDrawOccluders", pFloat=0xD2F4AD0, pString=0xD2F4AB8, Value=0.000000 Console var 176 : Name="StencilBitDepth", pFloat=0xD2F4740, pString=0xD2F4728, Value=0.000000 Console var 177 : Name="ModelLODOffset", pFloat=0xD2F3990, pString=0xD2F3978, Value=0.000000 Console var 178 : Name="GrayTextureModels2", pFloat=0xD2F32A0, pString=0xD2F3288, Value=0.000000 Console var 179 : Name="ForceSwapEffectBlt", pFloat=0xD2F47A0, pString=0xD2F4788, Value=0.000000 Console var 180 : Name="GrayWorldTextureValue", pFloat=0xD2F3270, pString=0xD2F3258, Value=9676168.000000 Console var 181 : Name="ModelSunVariance", pFloat=0xD2F3A50, pString=0xD2F3A38, Value=0.050000 Console var 182 : Name="DynamicLightWorld", pFloat=0xD2F41D0, pString=0xD2F41B8, Value=0.000000 Console var 183 : Name="ModelDebug_DrawVertexNormals", pFloat=0xD2F35D0, pString=0xD2F35B8, Value=0.000000 Console var 184 : Name="ShowTextureCounts", pFloat=0xD2F2E20, pString=0xD2F2E08, Value=0.000000 Console var 185 : Name="ModelDebug_DrawOBBS", pFloat=0xD2F3210, pString=0xD2F31F8, Value=0.000000 Console var 186 : Name="AfterImageBrightness", pFloat=0xD2F3C60, pString=0xD2F3C48, Value=100.000000 Console var 187 : Name="screenheight", pFloat=0xC498EB8, pString=0xC498EA0, Value=768 Console var 188 : Name="ModelDebug_DrawSkeleton", pFloat=0xD2F3660, pString=0xD2F3648, Value=0.000000 Console var 189 : Name="DOT3EnvBumpMap", pFloat=0xD2F5220, pString=0xD2F5208, Value=1.000000 Console var 190 : Name="ModelShadow_Proj_DimFadeOffsetScale", pFloat=0xD2F3B10, pString=0xD2F3AF8, Value=0.500000 Console var 191 : Name="ScreenGlowFogFarZ", pFloat=0xD2F21F0, pString=0xD2F21D8, Value=2000.000000 Console var 192 : Name="DrawParticles", pFloat=0xD2F2D90, pString=0xD2F2D78, Value=1.000000 Console var 193 : Name="SaturationWorldTextureValue", pFloat=0xD2F3180, pString=0xD2F3168, Value=16777215.000000 Console var 194 : Name="FogB", pFloat=0xD2F4EF0, pString=0xD2F4ED8, Value=255.000000 Console var 195 : Name="MaxTexAspectRatio", pFloat=0xD2F4770, pString=0xD2F4758, Value=0.000000 Console var 196 : Name="32BitLightMaps", pFloat=0xD2F45F0, pString=0xD2F45D8, Value=1.000000 Console var 197 : Name="DynamicLight", pFloat=0xD2F4230, pString=0xD2F4218, Value=1.000000 Console var 198 : Name="AfterImageSaturationValue", pFloat=0xD2F3AB0, pString=0xD2F3A98, Value=255.000000 Console var 199 : Name="DrawModels", pFloat=0xD2F35A0, pString=0xD2F3588, Value=1.000000 Console var 200 : Name="DynamicLight_Backfacing_ShowBackFaces", pFloat=0xD2F40E0, pString=0xD2F40C8, Value=0.000000 Console var 201 : Name="FogG", pFloat=0xD2F5190, pString=0xD2F5178, Value=255.000000 Console var 202 : Name="DrawSolidModels", pFloat=0xD2F2EB0, pString=0xD2F2E98, Value=1.000000 Console var 203 : Name="EnvBumpMap", pFloat=0xD2F5370, pString=0xD2F5358, Value=1.000000 Console var 204 : Name="DebugRBCur", pFloat=0xD2F4C20, pString=0xD2F4C08, Value=0.000000 Console var 205 : Name="MaxModelLights", pFloat=0xD2F3C30, pString=0xD2F3C18, Value=8 Console var 206 : Name="ModelShadow_Proj_DrawLights", pFloat=0xD2F3F30, pString=0xD2F3F18, Value=0.000000 Console var 207 : Name="NoZSpritesObjectCounts", pFloat=0xD2F2550, pString=0xD2F2538, Value=0.000000 Console var 208 : Name="CullWorldTree", pFloat=0xD2F4650, pString=0xD2F4638, Value=0 Console var 209 : Name="DrawSorted", pFloat=0xD2F2880, pString=0xD2F2868, Value=1.000000 Console var 210 : Name="DrawVolumeEffectVolumes", pFloat=0xD2F2790, pString=0xD2F2778, Value=0.000000 Console var 211 : Name="PVModelFOV", pFloat=0xD2F5940, pString=0xD2F5928, Value=75.000000 Console var 212 : Name="DebugRBTri", pFloat=0xD2F4C50, pString=0xD2F4C38, Value=0.000000 Console var 213 : Name="GhostLevel", pFloat=0xD2F2430, pString=0xD2F2418, Value=0.000000 Console var 214 : Name="DisableRenderObjectGroups", pFloat=0xD2F4E90, pString=0xD2F4E78, Value=0.000000 Console var 215 : Name="ModelLightingSkipRootNode", pFloat=0xD2F3810, pString=0xD2F37F8, Value=0.000000 Console var 216 : Name="AntiAliasFSOverSample", pFloat=0xD2F4620, pString=0xD2F4608, Value=0.000000 Console var 217 : Name="DrawWorldTree", pFloat=0xD2F4D10, pString=0xD2F4CF8, Value=0.000000 Console var 218 : Name="Use0WeightsForDisable", pFloat=0xD2F4080, pString=0xD2F4068, Value=1 Console var 219 : Name="ModelShadow_Proj_NumTextures", pFloat=0xD2F3D20, pString=0xD2F3D08, Value=2.000000 Console var 220 : Name="SaveTextureFile", pFloat=0xD2F3420, pString=0xD2F3408, Value=0.000000 Console var 221 : Name="DetailTextureAdd", pFloat=0xD2F5160, pString=0xD2F5148, Value=1.000000 Console var 222 : Name="FogR", pFloat=0xD2F51C0, pString=0xD2F51A8, Value=255.000000 Console var 223 : Name="ScreenGlowEnablePS", pFloat=0xD2F21C0, pString=0xD2F21A8, Value=1.000000 Console var 224 : Name="ScreenGlowFogEnable", pFloat=0xD2F20D0, pString=0xD2F20B8, Value=0.000000 Console var 225 : Name="TextureModels", pFloat=0xD2F3690, pString=0xD2F3678, Value=1.000000 Console var 226 : Name="SkyFogFarZ", pFloat=0xD2F5460, pString=0xD2F5448, Value=2000.000000 Console var 227 : Name="2DAnisotropic", pFloat=0xD2F4410, pString=0xD2F43F8, Value=0.000000 Console var 228 : Name="GhostWidth", pFloat=0xD2F2190, pString=0xD2F2178, Value=1.000000 Console var 229 : Name="ModelShadow_Proj_LOD", pFloat=0xD2F42C0, pString=0xD2F42A8, Value=0.000000 String 0 = "4294967295.4294967295"