Here's a list of all engine and console variables and commands (addresses of CF EU 1424). Many don't effect anything or make the game crash but some do work.
I'm not sure whether the engine variables are visible through PTC though. The addresses of the console variables aren't static so it's easiest to use PTC there.
Code:
CShell.dll base : 0x10050000
Engine variable 0 : Name="BindIP", pString=0xB5B9DC, value=
Engine variable 1 : Name="IP", pString=0xB5B9E0, value=
Engine variable 2 : Name="Console_FontTexFile", pString=0xB5B9E4, value=
Engine variable 3 : Name="NoDefaultEngineRez", pLong=0x73E680, value=1
Engine variable 4 : Name="RenderEnable", pLong=0x73E674, value=1
Engine variable 5 : Name="PlayDemoReps", pLong=0xB5B9C4, value=0
Engine variable 6 : Name="ForceNoSound", pLong=0xB5B9C8, value=0
Engine variable 7 : Name="CursorCenter", pLong=0x73E678, value=0
Engine variable 8 : Name="VideoDebug", pLong=0xB5B9CC, value=0
Engine variable 9 : Name="DebugLoaders", pLong=0xB5B9D0, value=0
Engine variable 10 : Name="MeasurePackets", pLong=0xB5B9D8, value=0
Engine variable 11 : Name="STracePackets", pLong=0xB5B9D4, value=0
Engine variable 12 : Name="DelimitPackets", pLong=0x73E67C, value=1
Engine variable 13 : Name="ForceConsole", pLong=0xB5B9E8, value=0
Engine variable 14 : Name="IPDevice", pLong=0xB5B9EC, value=0
Engine variable 15 : Name="IPDebug", pLong=0xB5B9F0, value=0
Engine variable 16 : Name="UDPDebug", pLong=0xB5B9F4, value=0
Engine variable 17 : Name="InputDebug", pLong=0xB5B9FC, value=0
Engine variable 18 : Name="UpdateRate", pLong=0x73E684, value=10
Engine variable 19 : Name="InputRate", pLong=0xB5BA20, value=0
Engine variable 20 : Name="ForceRemote", pLong=0xB5BA24, value=0
Engine variable 21 : Name="DebugLevel", pLong=0xB5B960, value=0
Engine variable 22 : Name="ShowRunningTime", pLong=0xB5BA28, value=0
Engine variable 23 : Name="NullRender", pLong=0xB5BA2C, value=0
Engine variable 24 : Name="LocalDebug", pLong=0xB5BA34, value=0
Engine variable 25 : Name="TransportDebug", pLong=0xB5BA3C, value=0
Engine variable 26 : Name="Par*****_Incoming", pLong=0xB5BA40, value=0
Engine variable 27 : Name="Par*****_Outgoing", pLong=0xB5BA44, value=0
Engine variable 28 : Name="Par*****", pLong=0xB5BA48, value=0
Engine variable 29 : Name="NetMaxQueue", pLong=0x73E69C, value=32
Engine variable 30 : Name="ClientSleepMS", pLong=0xB5BA4C, value=0
Engine variable 31 : Name="ShowTickCounts", pLong=0xB5BA50, value=0
Engine variable 32 : Name="ShowMemStats", pLong=0xB5BA54, value=0
Engine variable 33 : Name="Prediction", pLong=0x73E698, value=1
Engine variable 34 : Name="PredictionLines", pLong=0xB5BA38, value=0
Engine variable 35 : Name="DebugStrings", pLong=0xB5BA58, value=0
Engine variable 36 : Name="DebugPackets", pLong=0xB5BA5C, value=0
Engine variable 37 : Name="DoExtraObjectStuff", pLong=0xB5BA80, value=0
Engine variable 38 : Name="CollideParticles", pLong=0x73E694, value=1
Engine variable 39 : Name="SoundShowCounts", pLong=0xB5BA68, value=0
Engine variable 40 : Name="SoundDebugLevel", pLong=0xB5BA64, value=0
Engine variable 41 : Name="ErrorLog", pLong=0xB5BA6C, value=0
Engine variable 42 : Name="AlwaysFlushLog", pLong=0xB5BA70, value=0
Engine variable 43 : Name="ShowFrameRate", pLong=0xB5BA7C, value=0
Engine variable 44 : Name="NumConsoleLines", pLong=0x73E6B8, value=0
Engine variable 45 : Name="ConsoleEnable", pLong=0x73E6BC, value=1
Engine variable 46 : Name="ScreenWidth", pLong=0x73E6B0, value=1024
Engine variable 47 : Name="ScreenHeight", pLong=0x73E6B4, value=768
Engine variable 48 : Name="Software", pLong=0xB5BA78, value=0
Engine variable 49 : Name="BitDepth", pLong=0x73E6AC, value=32
Engine variable 50 : Name="HWTnLDisabled", pLong=0xB5BA74, value=0
Engine variable 51 : Name="MusicEnable", pLong=0x73E7C8, value=1
Engine variable 52 : Name="SoundEnable", pLong=0x73E7CC, value=1
Engine variable 53 : Name="ForceSoundDisable", pLong=0xB5BA84, value=0
Engine variable 54 : Name="ShowSphereFindTicks", pLong=0xB5BA98, value=0
Engine variable 55 : Name="ShowClassTicks", pLong=0xB5BA90, value=0
Engine variable 56 : Name="ShowClassTicksSpecific", pString=0xB5BA94, value=
Engine variable 57 : Name="ShowGameTime", pLong=0xB5BA8C, value=0
Engine variable 58 : Name="JoystickDisable", pLong=0xB5BA00, value=0
Engine variable 59 : Name="TraceConsole", pLong=0xB5BA04, value=0
Engine variable 60 : Name="ShowFileAccess", pLong=0xB5BA08, value=0
Engine variable 61 : Name="FullLightScale", pLong=0xB5BA10, value=0
Engine variable 62 : Name="ForceClear", pLong=0xB5BA14, value=0
Engine variable 63 : Name="ModelTransitionMS", pLong=0x73E68C, value=200
Engine variable 64 : Name="HighPriority", pLong=0xB5BA30, value=0
Engine variable 65 : Name="ShowConnStats", pLong=0xB5BA0C, value=0
Engine variable 66 : Name="MasterPaletteMode", pLong=0x73E688, value=2
Engine variable 67 : Name="LTDMConsoleOutput", pLong=0x73E7F8, value=2
Engine variable 68 : Name="MipMapOffset", pLong=0xB5BAA4, value=0
Engine variable 69 : Name="GroupOffset0", pLong=0xB59DC4, value=0
Engine variable 70 : Name="GroupOffset1", pLong=0xB59DC8, value=0
Engine variable 71 : Name="GroupOffset2", pLong=0xB59DCC, value=0
Engine variable 72 : Name="GroupOffset3", pLong=0xB59DD0, value=0
Engine variable 73 : Name="Name", pCommandVarAddress=0xB5BA60, value=(null)
Engine variable 74 : Name="DefaultDrawIndexedDist", pFloat=0x73E528, value=500.000000
Engine variable 75 : Name="MaxFPS", pFloat=0xB5B9F8, value=0.000000
Engine variable 76 : Name="LatencySim", pFloat=0xB5BA18, value=0.000000
Engine variable 77 : Name="DropRate", pFloat=0xB5BA1C, value=0.000000
Engine variable 78 : Name="LODScale", pFloat=0x73E7D0, value=1.000000
Engine variable 79 : Name="DebugMaxDims", pFloat=0x73E7D8, value=3000.000000
Engine variable 80 : Name="DebugMaxPos", pFloat=0xB5BA88, value=0.000000
Engine variable 81 : Name="TimeScale", pFloat=0x73E7D4, value=1.000000
Engine variable 82 : Name="MaxExtrapolateTime", pFloat=0x73E6A0, value=0.500000
Engine variable 83 : Name="NearRoundoff", pFloat=0x73E6A4, value=0.001000
Engine variable 84 : Name="ConsoleHistoryLen", pLong=0x73E7DC, value=20
Engine variable 85 : Name="ConsoleBufferLen", pLong=0x73E7E0, value=500
Engine variable 86 : Name="ConsoleAlpha", pFloat=0x73E7E4, value=1.000000
Engine variable 87 : Name="ConsoleLeft", pLong=0x73E7E8, value=-1
Engine variable 88 : Name="ConsoleTop", pLong=0x73E7EC, value=-1
Engine variable 89 : Name="ConsoleRight", pLong=0x73E7F0, value=-1
Engine variable 90 : Name="ConsoleBottom", pLong=0x73E7F4, value=-2
Engine variable 91 : Name="DrawDebugGeometry", pLong=0xB5BA9C, value=0
Engine variable 92 : Name="CompressLightGrid", pLong=0x73E7FC, value=2
Engine variable 93 : Name="OrientFrameRate", pLong=0xB5BAA8, value=0
Engine variable 94 : Name="IPClientPort", pLong=0xB5BAAC, value=0
Engine variable 95 : Name="IPClientPortRange", pLong=0x73E800, value=1
Engine variable 96 : Name="IPClientPortMRU", pLong=0xB5BAB0, value=0
Engine variable 97 : Name="BandwidthTargetClient", pLong=0x73E804, value=1024000
Engine variable 98 : Name="BandwidthTargetServer", pLong=0x73E808, value=256000
Engine variable 99 : Name="DebugModelRez", pLong=0xB5BAA0, value=0
Engine variable 100 : Name="NewPlayerPhysics", pLong=0x73E80C, value=1
Engine variable 101 : Name="UDPSimulatePacketLoss", pLong=0xB5BAB4, value=0
Engine variable 102 : Name="UDPSimulateCorruption", pLong=0xB5BAB8, value=0
Engine variable 103 : Name="ModelOnlyUpdateDirtyTrackers", pLong=0x73E690, value=1
Command 0 : Name="BlastServer", Callback=0x64D870
Command 1 : Name="ListInputDevices", Callback=0x64D7D0
Command 2 : Name="quit", Callback=0x64DAA0
Command 3 : Name="serv", Callback=0x64ED30
Command 4 : Name="ModelAdd", Callback=0x64DB40
Command 5 : Name="World", Callback=0x64F210
Command 6 : Name="EnableDevice", Callback=0x64E960
Command 7 : Name="RangeBind", Callback=0x64E730
Command 8 : Name="Bind", Callback=0x64E870
Command 9 : Name="Scale", Callback=0x64E680
Command 10 : Name="RangeScale", Callback=0x64E590
Command 11 : Name="AddAction", Callback=0x64D820
Command 12 : Name="SSFile", Callback=0x64DAD0
Command 13 : Name="UpdateServer", Callback=0x64D800
Command 14 : Name="RenderCommand", Callback=0x64DAB0
Command 15 : Name="RCom", Callback=0x64DAB0
Command 16 : Name="Set", Callback=0x64DA40
Command 17 : Name="ListCommands", Callback=0x64E180
Command 18 : Name="RestartConsole", Callback=0x64ED00
Command 19 : Name="RestartRender", Callback=0x64EF10
Command 20 : Name="ResizeScreen", Callback=0x64EE30
Command 21 : Name="RebindTextures", Callback=0x64ED10
Command 22 : Name="LogTextureInfo", Callback=0x64E550
Command 23 : Name="HeapCompact", Callback=0x64D7C0
Command 24 : Name="ConsoleHistory", Callback=0x64E040
Command 25 : Name="ClearHistory", Callback=0x64E000
Command 26 : Name="WriteHistory", Callback=0x64DEE0
Command 27 : Name="ReadHistory", Callback=0x64DD70
Command 28 : Name="Exec", Callback=0x64ECA0
Command 29 : Name="ShowVersionInfo", Callback=0x64DC90
Command 30 : Name="MoveConsole", Callback=0x64E9F0
Command 31 : Name="Mem", Callback=0x591EF0
Command 32 : Name="ShowTicks", Callback=0x64E1C0
Extra Command 0 : Name="Wind", Callback=0x1036A4C0
Extra Command 1 : Name="FindServers", Callback=0x1036A4A0
Extra Command 2 : Name="Join", Callback=0x1036A420
Extra Command 3 : Name="Normal", Callback=0x1036A3D0
Extra Command 4 : Name="Server", Callback=0x1036A380
Extra Command 5 : Name="ShowTicks", Callback=0x64E1C0
Extra Command 6 : Name="Mem", Callback=0x591EF0
Extra Command 7 : Name="MoveConsole", Callback=0x64E9F0
Extra Command 8 : Name="ShowVersionInfo", Callback=0x64DC90
Extra Command 9 : Name="Exec", Callback=0x64ECA0
Extra Command 10 : Name="ReadHistory", Callback=0x64DD70
Extra Command 11 : Name="WriteHistory", Callback=0x64DEE0
Extra Command 12 : Name="ClearHistory", Callback=0x64E000
Extra Command 13 : Name="ConsoleHistory", Callback=0x64E040
Extra Command 14 : Name="HeapCompact", Callback=0x64D7C0
Extra Command 15 : Name="LogTextureInfo", Callback=0x64E550
Extra Command 16 : Name="RebindTextures", Callback=0x64ED10
Extra Command 17 : Name="ResizeScreen", Callback=0x64EE30
Extra Command 18 : Name="RestartRender", Callback=0x64EF10
Extra Command 19 : Name="RestartConsole", Callback=0x64ED00
Extra Command 20 : Name="ListCommands", Callback=0x64E180
Extra Command 21 : Name="Set", Callback=0x64DA40
Extra Command 22 : Name="RCom", Callback=0x64DAB0
Extra Command 23 : Name="RenderCommand", Callback=0x64DAB0
Extra Command 24 : Name="UpdateServer", Callback=0x64D800
Extra Command 25 : Name="SSFile", Callback=0x64DAD0
Extra Command 26 : Name="AddAction", Callback=0x64D820
Extra Command 27 : Name="RangeScale", Callback=0x64E590
Extra Command 28 : Name="Scale", Callback=0x64E680
Extra Command 29 : Name="Bind", Callback=0x64E870
Extra Command 30 : Name="RangeBind", Callback=0x64E730
Extra Command 31 : Name="EnableDevice", Callback=0x64E960
Extra Command 32 : Name="World", Callback=0x64F210
Extra Command 33 : Name="ModelAdd", Callback=0x64DB40
Extra Command 34 : Name="serv", Callback=0x64ED30
Extra Command 35 : Name="quit", Callback=0x64DAA0
Extra Command 36 : Name="ListInputDevices", Callback=0x64D7D0
Extra Command 37 : Name="BlastServer", Callback=0x64D870
Console var 0 : Name="numconsolelines", pFloat=0x13846990, pString=0x13846978, Value=0
Console var 1 : Name="FarZ", pFloat=0xD2F4590, pString=0xD2F4578, Value=10000.000000
Console var 2 : Name="DrawAllModelShadows", pFloat=0xD2F4140, pString=0xD2F4128, Value=0.000000
Console var 3 : Name="ScreenGlowShowTextureScale", pFloat=0xD2F29A0, pString=0xD2F2988, Value=0.500000
Console var 4 : Name="DOT3Saturate", pFloat=0xD2F4E00, pString=0xD2F4DE8, Value=0.000000
Console var 5 : Name="DrawRenderBlocks", pFloat=0xD2F4C80, pString=0xD2F4C68, Value=0.000000
Console var 6 : Name="DrawWorldModels", pFloat=0xD2F2F10, pString=0xD2F2EF8, Value=1.000000
Console var 7 : Name="ModelDebug_DrawTouchingLights", pFloat=0xD2F3240, pString=0xD2F3228, Value=0.000000
Console var 8 : Name="VisibleWorld", pFloat=0xD2F2B80, pString=0xD2F2B68, Value=1.000000
Console var 9 : Name="ForceSWVertProcess", pFloat=0xD2F4530, pString=0xD2F4518, Value=0.000000
Console var 10 : Name="DrawCanvases", pFloat=0xD2F32D0, pString=0xD2F32B8, Value=1.000000
Console var 11 : Name="RenderDebug", pFloat=0xD2F2C40, pString=0xD2F2C28, Value=0.000000
Console var 12 : Name="ModelShadow_Proj_Perspective", pFloat=0xD2F4290, pString=0xD2F4278, Value=0.000000
Console var 13 : Name="GrayTextureModels", pFloat=0xD2F3300, pString=0xD2F32E8, Value=0.000000
Console var 14 : Name="SaturationModelTextureValue2", pFloat=0xD2F33C0, pString=0xD2F33A8, Value=16777215.000000
Console var 15 : Name="CardDesc", pFloat=0xD2F57C0, pString=0xD2F57A8, Value=HAL
Console var 16 : Name="DrawSkeletalMeshes", pFloat=0xD2F2F70, pString=0xD2F2F58, Value=1.000000
Console var 17 : Name="DebugRBOldOccludeeShape", pFloat=0xD2F4B90, pString=0xD2F4B78, Value=0.000000
Console var 18 : Name="ModelShadow_Proj_Fade", pFloat=0xD2F3BA0, pString=0xD2F3B88, Value=1.000000
Console var 19 : Name="TableFog", pFloat=0xD2F5250, pString=0xD2F5238, Value=1.000000
Console var 20 : Name="EffectRadius", pFloat=0xD2F37B0, pString=0xD2F3798, Value=100.000000
Console var 21 : Name="DetailTextureScale", pFloat=0xD2F53A0, pString=0xD2F5388, Value=0.200000
Console var 22 : Name="EnvScale", pFloat=0xD2F5310, pString=0xD2F52F8, Value=1.000000
Console var 23 : Name="DrawWorldGray", pFloat=0xD2F3570, pString=0xD2F3558, Value=1.000000
Console var 24 : Name="SkyScale", pFloat=0xD2F27F0, pString=0xD2F27D8, Value=1.000000
Console var 25 : Name="MaxModelShadows", pFloat=0xD2F3D50, pString=0xD2F3D38, Value=1.000000
Console var 26 : Name="GammaB", pFloat=0xC49C7E8, pString=0xC49C7D0, Value=1.000000
Console var 27 : Name="AfterImageSaturation", pFloat=0xD2F38D0, pString=0xD2F38B8, Value=0.000000
Console var 28 : Name="FogEnable", pFloat=0xD2F51F0, pString=0xD2F51D8, Value=0
Console var 29 : Name="AfterImageAlpha", pFloat=0xD2F3750, pString=0xD2F3738, Value=254.000000
Console var 30 : Name="DrawPVGray", pFloat=0xD2F30F0, pString=0xD2F30D8, Value=1.000000
Console var 31 : Name="DrawQVGray", pFloat=0xD2F3150, pString=0xD2F3138, Value=1.000000
Console var 32 : Name="EnvMapAdd", pFloat=0xD2F5340, pString=0xD2F5328, Value=1.000000
Console var 33 : Name="ShowRenderedObjectCounts", pFloat=0xD2F2850, pString=0xD2F2838, Value=0.000000
Console var 34 : Name="EnvPanSpeed", pFloat=0xD2F4F50, pString=0xD2F4F38, Value=0.000500
Console var 35 : Name="ModelShadow_Proj_TintFill", pFloat=0xD2F3E10, pString=0xD2F3DF8, Value=0.000000
Console var 36 : Name="DrawPolyGrids", pFloat=0xD2F2FA0, pString=0xD2F2F88, Value=1.000000
Console var 37 : Name="ModelShadow_Proj_MaxShadows", pFloat=0xD2F3FF0, pString=0xD2F3FD8, Value=1.000000
Console var 38 : Name="DrawTranslucentModels", pFloat=0xD2F2E80, pString=0xD2F2E68, Value=1.000000
Console var 39 : Name="OptimizeSurfaces", pFloat=0xD2F44A0, pString=0xD2F4488, Value=0.000000
Console var 40 : Name="DebugRBSortOccluders", pFloat=0xD2F4CE0, pString=0xD2F4CC8, Value=1.000000
Console var 41 : Name="ModelShadow_Proj_TextureRes", pFloat=0xD2F3CF0, pString=0xD2F3CD8, Value=128.000000
Console var 42 : Name="GammaG", pFloat=0xC498EE8, pString=0xC498ED0, Value=1.000000
Console var 43 : Name="Bilinear", pFloat=0xD2F46B0, pString=0xD2F4698, Value=1.000000
Console var 44 : Name="reallyclose_far", pFloat=0xD2F5580, pString=0xD2F5568, Value=7.000000
Console var 45 : Name="rangebind", pFloat=0xC498E28, pString=0xC498E10, Value=##keyboard
Console var 46 : Name="LightAddPoly", pFloat=0xD2F3ED0, pString=0xD2F3EB8, Value=1.000000
Console var 47 : Name="BackBufferCount", pFloat=0xD2F42F0, pString=0xD2F42D8, Value=2.000000
Console var 48 : Name="DrawCastShadowLights", pFloat=0xD2F3DE0, pString=0xD2F3DC8, Value=0.000000
Console var 49 : Name="ModelShadow_Proj_DrawShadowTex", pFloat=0xD2F4170, pString=0xD2F4158, Value=0.000000
Console var 50 : Name="windowed", pFloat=0xC498F18, pString=0xC498F00, Value=1
Console var 51 : Name="PreventFrameBuffering", pFloat=0xD2F45C0, pString=0xD2F45A8, Value=1.000000
Console var 52 : Name="GhostInlinePV", pFloat=0xD2F2220, pString=0xD2F2208, Value=2.000000
Console var 53 : Name="CursorCenter", pFloat=0x13845910, pString=0x138458F8, Value=0
Console var 54 : Name="DebugRBNoOccluders", pFloat=0xD2F4B60, pString=0xD2F4B48, Value=0.000000
Console var 55 : Name="Effect_ForceSoftwareShaders", pFloat=0xD2F23A0, pString=0xD2F2388, Value=0.000000
Console var 56 : Name="ScreenGlowTextureSize", pFloat=0xD2F26D0, pString=0xD2F26B8, Value=256.000000
Console var 57 : Name="ModelDebug_DrawBoxes", pFloat=0xD2F3540, pString=0xD2F3528, Value=0.000000
Console var 58 : Name="LightMap", pFloat=0xD2F1980, pString=0xD2F1968, Value=1
Console var 59 : Name="DebugRBTime", pFloat=0xD2F4980, pString=0xD2F4968, Value=0.000000
Console var 60 : Name="ModelShadow_Proj_BlurPixelSpacing", pFloat=0xD2F3B40, pString=0xD2F3B28, Value=1.000000
Console var 61 : Name="DrawFlat", pFloat=0xD2F2970, pString=0xD2F2958, Value=0.000000
Console var 62 : Name="ScreenGlowGaussAmp0", pFloat=0xD2F2070, pString=0xD2F2058, Value=0.060000
Console var 63 : Name="DOT3BumpMap", pFloat=0xD2F5010, pString=0xD2F4FF8, Value=1.000000
Console var 64 : Name="Wireframe", pFloat=0xD2F2DF0, pString=0xD2F2DD8, Value=0.000000
Console var 65 : Name="ScreenGlowPixelShift", pFloat=0xD2F1F50, pString=0xD2F1F38, Value=-0.100000
Console var 66 : Name="ModelSaturation", pFloat=0xD2F3C90, pString=0xD2F3C78, Value=1.000000
Console var 67 : Name="GhostOutline", pFloat=0xD2F2250, pString=0xD2F2238, Value=0.800000
Console var 68 : Name="GammaR", pFloat=0xC498D08, pString=0xC498CF0, Value=1.000000
Console var 69 : Name="ModelShadow_Proj_ProjAreaRadiusScale", pFloat=0xD2F3DB0, pString=0xD2F3D98, Value=1.100000
Console var 70 : Name="Effect_DebugEffectIncludes", pFloat=0xD2F23D0, pString=0xD2F23B8, Value=0.000000
Console var 71 : Name="ModelShadow_Proj_DrawProjPlane", pFloat=0xD2F40B0, pString=0xD2F4098, Value=0.000000
Console var 72 : Name="Saturate", pFloat=0xD2F46E0, pString=0xD2F46C8, Value=0.000000
Console var 73 : Name="EnvMapPolyGrids", pFloat=0xD2F27C0, pString=0xD2F27A8, Value=1.000000
Console var 74 : Name="bitdepth", pFloat=0xC498B58, pString=0xC498B40, Value=32
Console var 75 : Name="RefRast", pFloat=0xD2F4380, pString=0xD2F4368, Value=0.000000
Console var 76 : Name="ScreenGlowGaussAmp1", pFloat=0xD2F2160, pString=0xD2F2148, Value=0.110000
Console var 77 : Name="version", pFloat=0xC49C788, pString=0xB365C56, Value=4294967295.4294967295
Console var 78 : Name="DebugRBDraw", pFloat=0xD2F4A70, pString=0xD2F4A58, Value=1.000000
Console var 79 : Name="ScreenGlowShowFilterScale", pFloat=0xD2F22E0, pString=0xD2F22C8, Value=0.250000
Console var 80 : Name="FogFarZ", pFloat=0xD2F5070, pString=0xD2F5058, Value=2000.000000
Console var 81 : Name="Dither", pFloat=0xD2F4680, pString=0xD2F4668, Value=1.000000
Console var 82 : Name="GhostB", pFloat=0xD2F20A0, pString=0xD2F2088, Value=0.000000
Console var 83 : Name="PolyGridBufferSize", pFloat=0xD2F2AC0, pString=0xD2F2AA8, Value=2048.000000
Console var 84 : Name="AllSkyPortals", pFloat=0xD2F24F0, pString=0xD2F24D8, Value=0.000000
Console var 85 : Name="GhostInline", pFloat=0xD2F2460, pString=0xD2F2448, Value=0.900000
Console var 86 : Name="runworld", pFloat=0xC498DC8, pString=0xC498DB0, Value=worlds\world
Console var 87 : Name="CacheTextures", pFloat=0xD2F57F0, pString=0xD2F57D8, Value=0
Console var 88 : Name="screenwidth", pFloat=0xC498CA8, pString=0xC498C90, Value=1024
Console var 89 : Name="SaturationModelTextureValue", pFloat=0xD2F3630, pString=0xD2F3618, Value=16777215.000000
Console var 90 : Name="Trilinear", pFloat=0xD2F4920, pString=0xD2F4908, Value=0.000000
Console var 91 : Name="GhostG", pFloat=0xD2F22B0, pString=0xD2F2298, Value=13.000000
Console var 92 : Name="S3TCEnable", pFloat=0xD2F43E0, pString=0xD2F43C8, Value=1.000000
Console var 93 : Name="LightmapsOnly", pFloat=0xD2F28B0, pString=0xD2F2898, Value=0.000000
Console var 94 : Name="ModelShadow_Proj_MaxShadowsPerFrame", pFloat=0xD2F3BD0, pString=0xD2F3BB8, Value=-1.000000
Console var 95 : Name="SkyFarZ", pFloat=0xD2F2A90, pString=0xD2F2A78, Value=10000.000000
Console var 96 : Name="LightModels", pFloat=0xD2F1C50, pString=0xD2F1C38, Value=0
Console var 97 : Name="FogNearZ", pFloat=0xD2F50D0, pString=0xD2F50B8, Value=0.000000
Console var 98 : Name="RenderLayer", pFloat=0xD2F3840, pString=0xD2F3828, Value=0.000000
Console var 99 : Name="VSyncOnFlip", pFloat=0xD2F4E60, pString=0xD2F4E48, Value=1.000000
Console var 100 : Name="DebugGuideLine", pFloat=0xD2F1CE0, pString=0xD2F1CC8, Value=0.000000
Console var 101 : Name="ModelShadow_Proj_MinColorComponent", pFloat=0xD2F3F00, pString=0xD2F3EE8, Value=40.000000
Console var 102 : Name="PVModelEnvmapClampRange", pFloat=0xD2F54F0, pString=0xD2F54D8, Value=5.000000
Console var 103 : Name="ModelShadow_Proj_BlurShadows", pFloat=0xD2F36F0, pString=0xD2F36D8, Value=1.000000
Console var 104 : Name="ShowFrameBufferingInfo", pFloat=0xD2F4830, pString=0xD2F4818, Value=0.000000
Console var 105 : Name="TranslucentSpritesObjectCounts", pFloat=0xD2F26A0, pString=0xD2F2688, Value=0.000000
Console var 106 : Name="AddAction", pFloat=0xC499008, pString=0xC498FF0, Value=SetWeapon
Console var 107 : Name="MaxTextureSize", pFloat=0xD2F48C0, pString=0xD2F48A8, Value=16384.000000
Console var 108 : Name="SkyBox", pFloat=0xD2F2A60, pString=0xD2F2A48, Value=0.000000
Console var 109 : Name="ScreenGlowFilterSize", pFloat=0xD2F2100, pString=0xD2F20E8, Value=28.000000
Console var 110 : Name="32BitTextures", pFloat=0xD2F4560, pString=0xD2F4548, Value=1.000000
Console var 111 : Name="ModelApplySun", pFloat=0xD2F3960, pString=0xD2F3948, Value=1.000000
Console var 112 : Name="reallyclose_near", pFloat=0xD2F5640, pString=0xD2F5628, Value=0.100000
Console var 113 : Name="DrawSky", pFloat=0xD2F3060, pString=0xD2F3048, Value=1.000000
Console var 114 : Name="ScreenGlowFogNearZ", pFloat=0xD2F2280, pString=0xD2F2268, Value=0.000000
Console var 115 : Name="ScreenGlowGaussRadius0", pFloat=0xD2F1F80, pString=0xD2F1F68, Value=0.180000
Console var 116 : Name="DetailTextures", pFloat=0xD2F5430, pString=0xD2F5418, Value=1.000000
Console var 117 : Name="PVModelEnvmapVelocity", pFloat=0xD2F58E0, pString=0xD2F58C8, Value=128.000000
Console var 118 : Name="RenderAfterImage", pFloat=0xD2F37E0, pString=0xD2F37C8, Value=0.000000
Console var 119 : Name="ScreenGlowShowTexture", pFloat=0xD2F2730, pString=0xD2F2718, Value=0.000000
Console var 120 : Name="ScreenGlowShowFilter", pFloat=0xD2F2310, pString=0xD2F22F8, Value=0.000000
Console var 121 : Name="GhostR", pFloat=0xD2F24C0, pString=0xD2F24A8, Value=110.000000
Console var 122 : Name="ShowCullCounts", pFloat=0xD2F2820, pString=0xD2F2808, Value=0.000000
Console var 123 : Name="Anisotropic", pFloat=0xD2F4DA0, pString=0xD2F4D88, Value=0.000000
Console var 124 : Name="enabledevice", pFloat=0xC498F48, pString=0xC498F30, Value=##mouse
Console var 125 : Name="ZBitDepth", pFloat=0xD2F4890, pString=0xD2F4878, Value=32.000000
Console var 126 : Name="DynamicLightSprites", pFloat=0xD2F29D0, pString=0xD2F29B8, Value=1.000000
Console var 127 : Name="DrawGuns", pFloat=0xD2F5910, pString=0xD2F58F8, Value=1.000000
Console var 128 : Name="ParticleSystemsObjectCounts", pFloat=0xD2F2910, pString=0xD2F28F8, Value=0.000000
Console var 129 : Name="ModelApplyAmbient", pFloat=0xD2F39F0, pString=0xD2F39D8, Value=1.000000
Console var 130 : Name="ScreenGlowGaussRadius1", pFloat=0xD2F2340, pString=0xD2F2328, Value=4.500000
Console var 131 : Name="EnvMapEnable", pFloat=0xD2F54C0, pString=0xD2F54A8, Value=1.000000
Console var 132 : Name="DrawVolumeEffects", pFloat=0xD2F2F40, pString=0xD2F2F28, Value=1.000000
Console var 133 : Name="ModelShadow_Proj_Enable", pFloat=0xD2F3EA0, pString=0xD2F3E88, Value=0.000000
Console var 134 : Name="DebugRBFrustum", pFloat=0xD2F4BC0, pString=0xD2F4BA8, Value=0.000000
Console var 135 : Name="ModelShadow_Proj_BackFaceCull", pFloat=0xD2F4020, pString=0xD2F4008, Value=1.000000
Console var 136 : Name="PVModelSymmetricTrans", pFloat=0xD2F5280, pString=0xD2F5268, Value=0.000000
Console var 137 : Name="EnvBumpMapScale", pFloat=0xD2F4FE0, pString=0xD2F4FC8, Value=1.000000
Console var 138 : Name="SkyFogNearZ", pFloat=0xD2F5490, pString=0xD2F5478, Value=0.000000
Console var 139 : Name="ScreenGlowShowFilterRange", pFloat=0xD2F1F20, pString=0xD2F1F08, Value=0.200000
Console var 140 : Name="EnvBumpMapBumpScale", pFloat=0xD2F5040, pString=0xD2F5028, Value=1.000000
Console var 141 : Name="IgnoreModelLOD", pFloat=0xD2F3480, pString=0xD2F3468, Value=0.000000
Console var 142 : Name="DebugRBFindSlivers", pFloat=0xD2F4EC0, pString=0xD2F4EA8, Value=0.000000
Console var 143 : Name="GrayModelTextureValue", pFloat=0xD2F31B0, pString=0xD2F3198, Value=9676168.000000
Console var 144 : Name="FresnelPolyGrids", pFloat=0xD2F2A00, pString=0xD2F29E8, Value=1.000000
Console var 145 : Name="PVModelEnvmapScale", pFloat=0xD2F5520, pString=0xD2F5508, Value=0.400000
Console var 146 : Name="ScreenGlowEnable", pFloat=0xD2F2760, pString=0xD2F2748, Value=0.000000
Console var 147 : Name="BumpMapPolyGrids", pFloat=0xD2F2520, pString=0xD2F2508, Value=1.000000
Console var 148 : Name="GrayTextureWorlds", pFloat=0xD2F36C0, pString=0xD2F36A8, Value=0.000000
Console var 149 : Name="DrawWorld", pFloat=0xD2F3090, pString=0xD2F3078, Value=1.000000
Console var 150 : Name="ModelShadow_Proj_Alpha", pFloat=0xD2F3D80, pString=0xD2F3D68, Value=1.000000
Console var 151 : Name="DebugRBAll", pFloat=0xD2F4BF0, pString=0xD2F4BD8, Value=0.000000
Console var 152 : Name="ShowMemStats_Render", pFloat=0xD2F2BE0, pString=0xD2F2BC8, Value=0.000000
Console var 153 : Name="2DBilinear", pFloat=0xD2F47D0, pString=0xD2F47B8, Value=1.000000
Console var 154 : Name="MipMapBias", pFloat=0xD2F4B30, pString=0xD2F4B18, Value=0.000000
Console var 155 : Name="RenderStateLightOff", pFloat=0xD2F1FE0, pString=0xD2F1FC8, Value=0.000000
Console var 156 : Name="DynamicLight_TextureSize", pFloat=0xD2F3FC0, pString=0xD2F3FA8, Value=256.000000
Console var 157 : Name="ScreenGlowUVScale", pFloat=0xD2F2130, pString=0xD2F2118, Value=0.750000
Console var 158 : Name="ModelShadow_Proj_MaxProjDist", pFloat=0xD2F3F60, pString=0xD2F3F48, Value=200.000000
Console var 159 : Name="ModelShadow_Proj_Tween", pFloat=0xD2F4200, pString=0xD2F41E8, Value=1.000000
Console var 160 : Name="GrayModelTextureValue2", pFloat=0xD2F33F0, pString=0xD2F33D8, Value=11785640.000000
Console var 161 : Name="DrawLineSystems", pFloat=0xD2F2C70, pString=0xD2F2C58, Value=1.000000
Console var 162 : Name="ShowModelRenderInfo", pFloat=0xD2F2700, pString=0xD2F26E8, Value=0.000000
Console var 163 : Name="AlphaOPTest", pFloat=0xD2F3780, pString=0xD2F3768, Value=5.000000
Console var 164 : Name="MultiPassLightMatch", pFloat=0xD2F4110, pString=0xD2F40F8, Value=0.000000
Console var 165 : Name="DynamicLight_Backfacing_Error", pFloat=0xD2F3F90, pString=0xD2F3F78, Value=10.000000
Console var 166 : Name="PVModelAspect", pFloat=0xD2F5790, pString=0xD2F5778, Value=1.000000
Console var 167 : Name="DrawSprites", pFloat=0xD2F3030, pString=0xD2F3018, Value=1.000000
Console var 168 : Name="WireframeModels", pFloat=0xD2F30C0, pString=0xD2F30A8, Value=0.000000
Console var 169 : Name="BandwidthTargetClient", pFloat=0x13846D80, pString=0x13846D68, Value=1024000
Console var 170 : Name="ShowPolyCounts", pFloat=0xD2F2C10, pString=0xD2F2BF8, Value=0.000000
Console var 171 : Name="ScreenGlow_DrawCanvases", pFloat=0xD2F1CB0, pString=0xD2F1C98, Value=1.000000
Console var 172 : Name="ModelShadow_Proj_EnableBlurPS", pFloat=0xD2F3CC0, pString=0xD2F3CA8, Value=1.000000
Console var 173 : Name="ShowTextureMemory", pFloat=0xD2F2CD0, pString=0xD2F2CB8, Value=0.000000
Console var 174 : Name="DynamicLight_Backfacing", pFloat=0xD2F4050, pString=0xD2F4038, Value=1.000000
Console var 175 : Name="DebugRBDrawOccluders", pFloat=0xD2F4AD0, pString=0xD2F4AB8, Value=0.000000
Console var 176 : Name="StencilBitDepth", pFloat=0xD2F4740, pString=0xD2F4728, Value=0.000000
Console var 177 : Name="ModelLODOffset", pFloat=0xD2F3990, pString=0xD2F3978, Value=0.000000
Console var 178 : Name="GrayTextureModels2", pFloat=0xD2F32A0, pString=0xD2F3288, Value=0.000000
Console var 179 : Name="ForceSwapEffectBlt", pFloat=0xD2F47A0, pString=0xD2F4788, Value=0.000000
Console var 180 : Name="GrayWorldTextureValue", pFloat=0xD2F3270, pString=0xD2F3258, Value=9676168.000000
Console var 181 : Name="ModelSunVariance", pFloat=0xD2F3A50, pString=0xD2F3A38, Value=0.050000
Console var 182 : Name="DynamicLightWorld", pFloat=0xD2F41D0, pString=0xD2F41B8, Value=0.000000
Console var 183 : Name="ModelDebug_DrawVertexNormals", pFloat=0xD2F35D0, pString=0xD2F35B8, Value=0.000000
Console var 184 : Name="ShowTextureCounts", pFloat=0xD2F2E20, pString=0xD2F2E08, Value=0.000000
Console var 185 : Name="ModelDebug_DrawOBBS", pFloat=0xD2F3210, pString=0xD2F31F8, Value=0.000000
Console var 186 : Name="AfterImageBrightness", pFloat=0xD2F3C60, pString=0xD2F3C48, Value=100.000000
Console var 187 : Name="screenheight", pFloat=0xC498EB8, pString=0xC498EA0, Value=768
Console var 188 : Name="ModelDebug_DrawSkeleton", pFloat=0xD2F3660, pString=0xD2F3648, Value=0.000000
Console var 189 : Name="DOT3EnvBumpMap", pFloat=0xD2F5220, pString=0xD2F5208, Value=1.000000
Console var 190 : Name="ModelShadow_Proj_DimFadeOffsetScale", pFloat=0xD2F3B10, pString=0xD2F3AF8, Value=0.500000
Console var 191 : Name="ScreenGlowFogFarZ", pFloat=0xD2F21F0, pString=0xD2F21D8, Value=2000.000000
Console var 192 : Name="DrawParticles", pFloat=0xD2F2D90, pString=0xD2F2D78, Value=1.000000
Console var 193 : Name="SaturationWorldTextureValue", pFloat=0xD2F3180, pString=0xD2F3168, Value=16777215.000000
Console var 194 : Name="FogB", pFloat=0xD2F4EF0, pString=0xD2F4ED8, Value=255.000000
Console var 195 : Name="MaxTexAspectRatio", pFloat=0xD2F4770, pString=0xD2F4758, Value=0.000000
Console var 196 : Name="32BitLightMaps", pFloat=0xD2F45F0, pString=0xD2F45D8, Value=1.000000
Console var 197 : Name="DynamicLight", pFloat=0xD2F4230, pString=0xD2F4218, Value=1.000000
Console var 198 : Name="AfterImageSaturationValue", pFloat=0xD2F3AB0, pString=0xD2F3A98, Value=255.000000
Console var 199 : Name="DrawModels", pFloat=0xD2F35A0, pString=0xD2F3588, Value=1.000000
Console var 200 : Name="DynamicLight_Backfacing_ShowBackFaces", pFloat=0xD2F40E0, pString=0xD2F40C8, Value=0.000000
Console var 201 : Name="FogG", pFloat=0xD2F5190, pString=0xD2F5178, Value=255.000000
Console var 202 : Name="DrawSolidModels", pFloat=0xD2F2EB0, pString=0xD2F2E98, Value=1.000000
Console var 203 : Name="EnvBumpMap", pFloat=0xD2F5370, pString=0xD2F5358, Value=1.000000
Console var 204 : Name="DebugRBCur", pFloat=0xD2F4C20, pString=0xD2F4C08, Value=0.000000
Console var 205 : Name="MaxModelLights", pFloat=0xD2F3C30, pString=0xD2F3C18, Value=8
Console var 206 : Name="ModelShadow_Proj_DrawLights", pFloat=0xD2F3F30, pString=0xD2F3F18, Value=0.000000
Console var 207 : Name="NoZSpritesObjectCounts", pFloat=0xD2F2550, pString=0xD2F2538, Value=0.000000
Console var 208 : Name="CullWorldTree", pFloat=0xD2F4650, pString=0xD2F4638, Value=0
Console var 209 : Name="DrawSorted", pFloat=0xD2F2880, pString=0xD2F2868, Value=1.000000
Console var 210 : Name="DrawVolumeEffectVolumes", pFloat=0xD2F2790, pString=0xD2F2778, Value=0.000000
Console var 211 : Name="PVModelFOV", pFloat=0xD2F5940, pString=0xD2F5928, Value=75.000000
Console var 212 : Name="DebugRBTri", pFloat=0xD2F4C50, pString=0xD2F4C38, Value=0.000000
Console var 213 : Name="GhostLevel", pFloat=0xD2F2430, pString=0xD2F2418, Value=0.000000
Console var 214 : Name="DisableRenderObjectGroups", pFloat=0xD2F4E90, pString=0xD2F4E78, Value=0.000000
Console var 215 : Name="ModelLightingSkipRootNode", pFloat=0xD2F3810, pString=0xD2F37F8, Value=0.000000
Console var 216 : Name="AntiAliasFSOverSample", pFloat=0xD2F4620, pString=0xD2F4608, Value=0.000000
Console var 217 : Name="DrawWorldTree", pFloat=0xD2F4D10, pString=0xD2F4CF8, Value=0.000000
Console var 218 : Name="Use0WeightsForDisable", pFloat=0xD2F4080, pString=0xD2F4068, Value=1
Console var 219 : Name="ModelShadow_Proj_NumTextures", pFloat=0xD2F3D20, pString=0xD2F3D08, Value=2.000000
Console var 220 : Name="SaveTextureFile", pFloat=0xD2F3420, pString=0xD2F3408, Value=0.000000
Console var 221 : Name="DetailTextureAdd", pFloat=0xD2F5160, pString=0xD2F5148, Value=1.000000
Console var 222 : Name="FogR", pFloat=0xD2F51C0, pString=0xD2F51A8, Value=255.000000
Console var 223 : Name="ScreenGlowEnablePS", pFloat=0xD2F21C0, pString=0xD2F21A8, Value=1.000000
Console var 224 : Name="ScreenGlowFogEnable", pFloat=0xD2F20D0, pString=0xD2F20B8, Value=0.000000
Console var 225 : Name="TextureModels", pFloat=0xD2F3690, pString=0xD2F3678, Value=1.000000
Console var 226 : Name="SkyFogFarZ", pFloat=0xD2F5460, pString=0xD2F5448, Value=2000.000000
Console var 227 : Name="2DAnisotropic", pFloat=0xD2F4410, pString=0xD2F43F8, Value=0.000000
Console var 228 : Name="GhostWidth", pFloat=0xD2F2190, pString=0xD2F2178, Value=1.000000
Console var 229 : Name="ModelShadow_Proj_LOD", pFloat=0xD2F42C0, pString=0xD2F42A8, Value=0.000000
String 0 = "4294967295.4294967295"
As always, add mentions if appropriate.