internal class PetSizeCommand : Command
{
public PetSizeCommand()
: base("PetSize", 1)
{
}
protected override bool Process(Player player, RealmTime time, string[] args)
{
try
{
if (args.Length == 0)
{
player.SendHelp("Use /petsize <Pet Size>");
}
if (args.Length == 1)
{
player.Pet.Size = int.Parse(args[0]);
player.UpdateCount++;
player.SendInfo("Success!");
}
}
catch
{
player.SendError("Error!");
return false;
}
return true;
}
}
, that's a good command xDPlayer.Pet.UpdateCount++