Hello im working on my cheat but i cant get radar to work. ive tried to set entity + bSpotted to 1 and also the PolyMeme method to just set Client + bSpotted on but nothing works. can somebody explain to me how to do it and everything else works in my cheat except radar im internal btw
Edit i got it working externally with procmem just setting currententity + 0xE9 to 1 with some teamchecks and such but when im trying to do it internally its just crashing so i wanted to see what it was crashing the game so i just tried to print the team of the entity to see if it was working and it printed like 0323223232 and crashed but with procmem it worked heres my code
for (int p = 0; p < MaxObjects; g++) /* LOOP START */
{
currentplayer = *(DWORD*)((DWORD)Client + EntityList + ((p - 1) * 16));
currentplayerdormant = *(DWORD*)((bool)currentplayer + 0xE9);
currentplayerteam = *(DWORD*)((int)currentplayer + 0xF0);
cout << currentplayerteam;
}