DO NOT USE ON 1.35 ONLINE. You have been warned
OutdatedGTA V Mod Menu Template - GTA Version 1.34
looks beautiful 

Hello can u add me on skype ThisIsForRealGTA5 Thank you
This looks really nice, Thanks for sharing.
After building the solution, putting it into my dir w/ scripthook, upon launching my game after clicking single player, i get a black background, of which stays there and never goes into the game
thanks for this will try it out now.
1.34 is patched
........ I don't recommend you use this
........ I don't recommend you use thisworking for me! thank you
cant you update this to 1.36
Remove this code from 'script.cpp'
Vector3 obje;
Vector3 fff;
DWORD64 GetModuleBase(HANDLE hProc, string &sModuleName)
{
HMODULE *hModules;
hModules = 0;
char szBuf[50];
DWORD cModules = 0;
DWORD64 dwBase = 0;
EnumProcessModules(hProc, hModules, 0, &cModules);
hModules = new HMODULE[cModules / sizeof(HMODULE)];
if (EnumProcessModules(hProc, hModules, cModules / sizeof(HMODULE), &cModules)) {
for (int i = 0; i < cModules / sizeof(HMODULE); ++i) {
if (GetModuleBaseName(hProc, hModules[i], szBuf, sizeof(szBuf))) {
if (sModuleName.compare(szBuf) == 0) {
dwBase = (DWORD64)hModules[i];
break;
}
}
}
}
return dwBase;
}
void bypass_online()
{
__int64 Address = GetModuleBase(GetCurrentProcess(), string("GTA5.exe"));
CHAR *MemoryBuff = new CHAR[4096];
HANDLE hProcess = GetCurrentProcess();
BYTE bytes[10] = { 0x48, 0x8B, 0x88, 0x10, 0x01, 0x00, 0x00, 0x48, 0x8B, 0xC1 };//BYPASS_SPAWN
BYTE bytes2[10] = { 0x83, 0xBB, 0x34, 0x01, 0x00, 0x00, 0xFF, 0x0F, 0x95, 0xC0 };//BYPASS_EVERY_TIME_CHECK_FOR_PLAYER_MODEL
BYTE nop2[2] = { 0x90, 0x90 };
BYTE nop3[3] = { 0x90, 0x90, 0x90 };
int Check = 0;
for (;
{
ReadProcessMemory(hProcess, (LPVOID)Address, (LPVOID)MemoryBuff, 4096, NULL);
for (INT p = 0; p < 4096; p++)
{
Address++;
MemoryBuff++;
if (memcmp(MemoryBuff, bytes, 10) == 0)
{
WriteProcessMemory(hProcess, (LPVOID)(Address + 0x20), nop2, 2, NULL);
WriteProcessMemory(hProcess, (LPVOID)(Address + 0x2D), nop2, 2, NULL);
Check += 1;
}
if (memcmp(MemoryBuff, bytes2, 10) == 0)
{
WriteProcessMemory(hProcess, (LPVOID)(Address - 3), nop3, 3, NULL);
Check += 1;
}
if (Check >= 2)
{
goto endfunc;
}
}
MemoryBuff = MemoryBuff - 4096;
}
endfunc:;
}
and then remove 'bypass_online();' from 'void Hook()' under 'script.cpp'
Vector3 obje;
Vector3 fff;
DWORD64 GetModuleBase(HANDLE hProc, string &sModuleName)
{
HMODULE *hModules;
hModules = 0;
char szBuf[50];
DWORD cModules = 0;
DWORD64 dwBase = 0;
EnumProcessModules(hProc, hModules, 0, &cModules);
hModules = new HMODULE[cModules / sizeof(HMODULE)];
if (EnumProcessModules(hProc, hModules, cModules / sizeof(HMODULE), &cModules)) {
for (int i = 0; i < cModules / sizeof(HMODULE); ++i) {
if (GetModuleBaseName(hProc, hModules[i], szBuf, sizeof(szBuf))) {
if (sModuleName.compare(szBuf) == 0) {
dwBase = (DWORD64)hModules[i];
break;
}
}
}
}
return dwBase;
}
void bypass_online()
{
__int64 Address = GetModuleBase(GetCurrentProcess(), string("GTA5.exe"));
CHAR *MemoryBuff = new CHAR[4096];
HANDLE hProcess = GetCurrentProcess();
BYTE bytes[10] = { 0x48, 0x8B, 0x88, 0x10, 0x01, 0x00, 0x00, 0x48, 0x8B, 0xC1 };//BYPASS_SPAWN
BYTE bytes2[10] = { 0x83, 0xBB, 0x34, 0x01, 0x00, 0x00, 0xFF, 0x0F, 0x95, 0xC0 };//BYPASS_EVERY_TIME_CHECK_FOR_PLAYER_MODEL
BYTE nop2[2] = { 0x90, 0x90 };
BYTE nop3[3] = { 0x90, 0x90, 0x90 };
int Check = 0;
for (;

{
ReadProcessMemory(hProcess, (LPVOID)Address, (LPVOID)MemoryBuff, 4096, NULL);
for (INT p = 0; p < 4096; p++)
{
Address++;
MemoryBuff++;
if (memcmp(MemoryBuff, bytes, 10) == 0)
{
WriteProcessMemory(hProcess, (LPVOID)(Address + 0x20), nop2, 2, NULL);
WriteProcessMemory(hProcess, (LPVOID)(Address + 0x2D), nop2, 2, NULL);
Check += 1;
}
if (memcmp(MemoryBuff, bytes2, 10) == 0)
{
WriteProcessMemory(hProcess, (LPVOID)(Address - 3), nop3, 3, NULL);
Check += 1;
}
if (Check >= 2)
{
goto endfunc;
}
}
MemoryBuff = MemoryBuff - 4096;
}
endfunc:;
}
and then remove 'bypass_online();' from 'void Hook()' under 'script.cpp'
No idea how to code but nice post
undetected for 1.36?
Ive always wanted to create a menu... maybe one day
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