🙂 Poly Glow Esp Help

Posts 1–4 of 4 · Page 1 of 1
🙂 Poly Glow Esp Help
Hey haven't played CS:GO in like a year, just came back grabbed latest offsets and the glow works but doesn't attach to all players can you help me please here's the snippet Thanks!

Code:
me.dwBase = mem.Read<DWORD>(DwClient + DwLocalPlayer);
			ReadData(&me);
			for (int i = 1; i < 64; i++) {
				players[i].dwBase = mem.Read<DWORD>(DwClient + DwEntityList + i * 0x10);
				ReadData(&players[i]);
			}

			DWORD pointerGlow = mem.Read<DWORD>(DwClient + DwGlow);
			int objectCount = mem.Read<int>(DwClient + DwGlow + 0x4);
			if (pointerGlow != NULL) {
				for (int i = 0; i < objectCount; i++) {

					DWORD mObj = pointerGlow + i * sizeof(GlowObjectDefinition_t);
					GlowObjectDefinition_t glowObj = mem.ReadNew<GlowObjectDefinition_t>(mObj);

					
					if (glowObj.pEntity != NULL) {
						int f_i = -1;
						for (int j = 1; j < 64; j++) {
							if (glowObj.pEntity == players[j].dwBase) {
								int r, g, b;
								if (players[j].team == me.team) {
									r = 255;
									g = 0;
									b = 0; ///blue
								}
								else if (EntityList.GetFlash(j) > 0) {
									r = 255;
									g = 255;
									b = 0;
								}
								else if (players[j].dwBase == EntityList.GetBaseEntity(NewPlayer.GetCrosshairId())) {
									r = 255;
									g = 255;
									b = 255; // on body color
								}
								else {
									r = 0;
									g = 0; //red
									b =255;
								}

								if (isDormantCheck)	{
									if (EntityList.IsDormant(j) == false) {
										mem.WriteNew<float>(mObj + 0x4, r);
										mem.WriteNew<float>(mObj + 0x8, g);
										mem.WriteNew<float>(mObj + 0xC, b);
										mem.WriteNew<float>(mObj + 0x10, 1.0f);
										mem.WriteNew<bool>(mObj + 0x24, true);
										mem.WriteNew<bool>(mObj + 0x25, false);
									}

								}
								else {
									mem.WriteNew<float>(mObj + 0x4, r);
									mem.WriteNew<float>(mObj + 0x8, g);
									mem.WriteNew<float>(mObj + 0xC, b);
									mem.WriteNew<float>(mObj + 0x10, 1.0f);
									mem.WriteNew<bool>(mObj + 0x24, true);
									mem.WriteNew<bool>(mObj + 0x25, false);
Code is confusing af,

anyways...
Code:
r / 255.f
g / 255.f
b / 255.f
Code:
r / 255.f
g / 255.f
b / 255.f
Still not working only showing one player out of 12 with the glow
all features working except all player glow objects.
Edit Solved was the size that changed.
/close
/Solved & closed.
Posts 1–4 of 4 · Page 1 of 1
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